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Draidden

Draidden

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Finwe Faline
Sun Elf, Wizard


Forget that barrel and help us kill these things before the others break out of the web spell.

A quick chant (shield) to give himself some added protection and then he draws his rapier as he moves up next to the dwarf to try to help him.

The spiritual hammer takes a swing at one of the remaining skeletons, shattering the bones as it hits.

 

OOC

Mage Armor: AC 17, duration: 5 hours

Shield: +4 shield bonus to AC, duration: 5 minutes

Curretn AC is 21.


Spiritual weapon activated in round 1: Duration 4 rnds. Att: +4, Damage: 3d6

 

Hooded lantern with Continual Flame is hanging from his belt.

 

Kodo has scent so can detect them if they get within 30', but can only pin point them if they are within 5'. Unless he spends a move action concentrating and trying to locate the smell. Not sure if that is a skill or just a flat Stat check. I am guessing it would be Wisdom.

 

 

 

Draidden

Draidden

Finwe-Faline.png.6a420da6e9909df0c7cace11ac152890.png

Finwe Faline
Sun Elf, Wizard


Forget that barrel and help us kill these things before the others break out of the web spell.

A quick chant (shield) to give himself some added protection and then he draws his rapier as he moves up next to the dwarf to try to help him.

The spiritual hammer takes a swing at one of the remaining skeletons.

 

OOC

Mage Armor: AC 17, duration: 5 hours

Shield: +4 shield bonus to AC, duration: 5 minutes

Curretn AC is 21.


Spiritual weapon activated in round 1: Duration 4 rnds. Att: +4, Damage: 3d6

 

Hooded lantern with Continual Flame is hanging from his belt.

 

Kodo has scent so can detect them if they get within 30', but can only pin point them if they are within 5'. Unless he spends a move action concentrating and trying to locate the smell. Not sure if that is a skill or just a flat Stat check. I am guessing it would be Wisdom.

 

 

 

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