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Zaathun

Zaathun


Ranulf.JPG.4fad043419b1e11ce6a1f0039bafcf1d.JPGRanulf the Rooster  Human Raider


The thundering monster crashing through the fire sends flashes into Ranulf's eyes as he ducks down nimbly under the flaming debris. The terrible creature crashing into Goran's bear-shape does little to impede him, but the scattered flame gives him an idea. Jumping through the scattered flames behind the creature's massive flanks, he grabs his other axe from his beltloop and attempts to thread the needle through the flames on the ground, hoping that his quick feet leave him unmarred by Loptr's gift.


Stats

Ranulf TN Human (URogue 4)

Init 5  Speed 30  HP 30/35
AC 21  Touch 16  Flat-footed 13 CMD 21
Fort 3  Ref 9  Will 2
Base Attack Bonus 3
Primary Weapon: Mwk Boarding Axe (2) (at will) +10(1d6+5)
Armor: Studded Leather Armour - Light Armor - (+3AC) (+5Dex) (+2 Shield when Weapons drawn) (+1 Combat Expertise, Threatening Defender)
Abilities:  Str 10, Dex 20, Con 14, Int 14, Wis 10, Cha 12
Conditions: None
Special Abilities

Sneak Attack +2d6
Debilitating Injury (Ex)
Minor Magic (Read Magic)

Combat Actions

Free:

Swift:

Move: Draw Weapon #2 and move through area noted on map

Standard: Swing + Debilitating Injury (Attack Bonus)

 

 

Zaathun

Zaathun


Ranulf.JPG.4fad043419b1e11ce6a1f0039bafcf1d.JPGRanulf the Rooster  Human Raider


The thundering monster crashing through the fire sends flashes into Ranulf's eyes as he ducks down nimbly under the flaming debris. The terrible creature crashing into Goran's bear-shape does little to impede him, but the scattered flame gives him an idea. Jumping through the scattered flames behind the creature's massive flanks, he grabs his other axe from his beltloop and attempts to thread the needle through the flames on the ground, hoping that his quick feet leave him unmarred by Loptr's gift.


Stats

Ranulf TN Human (URogue 4)

Init 5  Speed 30  HP 30/35
AC 21  Touch 16  Flat-footed 13 CMD 21
Fort 3  Ref 9  Will 2
Base Attack Bonus 3
Primary Weapon: Mwk Boarding Axe (2) (at will) +10(1d6+5)
Armor: Studded Leather Armour - Light Armor - (+3AC) (+5Dex) (+2 Shield when Weapons drawn) (+1 Combat Expertise, Threatening Defender)
Abilities:  Str 10, Dex 20, Con 14, Int 14, Wis 10, Cha 12
Conditions: None
Special Abilities

Sneak Attack +2d6
Debilitating Injury (Ex)
Minor Magic (Read Magic)

Combat Actions

Free:

Swift:

Move: Draw Weapon #2 and move through area noted on map

Standard: Swing?

 

 

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