Terran February 1 Brother Christo Vanleaf, Grey Elf Bard-Cleric QUICK STATS: AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6 _____________________________________________________________________________ Christo smiles and says in a hushed voice, "The trip obstacle can even be the wolf carcasses, along with an oil slick in the hallway which can also be ignited if needed." "We hoped that these obstacles would slow the Ogre down enough to hopefully prevent the beast from charging down the hallway into the face of our attacks, not really to trip it," Brother Christo adds. "Of course, that would be great if we got that lucky, but the point is to try and slow it down, if possible," the Elf adds with a sincere smile. "So, anyway what do you guys want to do about the voices," the minister asks in the same low tone as he quietly moves to listen, and of course watch, for the sounds or the telltale sight of the strangers' ligtht, if any, as the cleric attempts to determine more about what is making the noise as he awaits their decision? Show Mechanics Free Action: Speak Standard Action: Active Sensory Check to attempt to determine which direction sounds are coming from, and the approximate distance if possible Move: As shown on map Swift Action: Move Action: Continuing Effects: Bardic Music - Protection Devotion from Gerbimble ( +2 sacred bonus to AC)
Terran February 1 Brother Christo Vanleaf, Grey Elf Bard-Cleric QUICK STATS: AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6 _____________________________________________________________________________ Christo smiles and says in a hushed voice, "The trip obstacle can even be the wolf carcasses, along with an oil slick in the hallway which can also be ignited if needed." "We hoped that these obstacles would slow the Ogre down enough to hopefully prevent the beast from charging down the hallway into the face of our attacks, not really to trip it," Brother Christo adds. "Of course, that would be great if we got that lucky, but the point is to try and slow it down, if possible," the Elf adds with a sincere smile. "So, anyway what do you guys want to do about the voices," the minister asks in the same low tone as he quietly moves to listen, and of course watch, for the sounds or the telltale sight of what is making the noise as he awaits their decision? Show Mechanics Free Action: Speak Standard Action: Active Sensory Check to attempt to determine which direction sounds are coming from, and the approximate distance if possible Move: As shown on map Swift Action: Move Action: Continuing Effects: Bardic Music - Protection Devotion from Gerbimble ( +2 sacred bonus to AC)