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horrizon

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Hello peoples!  I believe my backstory is as defined as I want to make it right now, but if people have any questions on what you'd like to see filled out later please let me know!

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You can. All the books:

  • Core Book
  • From the Imperial Forges
  • From the Imperial Forges 2
  • From the Imperial Library
  • Discovered Lore
  • The Art of Combat

The last one may become available later, but I want to keep things simple for now.

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I like all the characters and I feel we are close to start.

 

I don't have a separate rule set for hexploration, so I made up my own:

 

Exploration

  • 10 Exploration Points / day
  • each hex has a Terrain Difficulty, traveling from one to another costs TD1 + TD2 points
  • each hex has features to be discovered
    • open features are automatically discovered when the group first enters the hex
    • general features are discovered at fixed stages, such as one feature / 7 EP
    • special features also are discovered at fixed stages and checked against the same progress, but at higher limits, like one / 12 EP
    • closed features can only be discovered when a condition is fulfilled, and checked against a separate progress
  • depending on terrain visibility, the group will be able to see surrounding land, which will appear on the map

 

I'm also planning to use progress bars:

▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮

Edited by horrizon (see edit history)
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Well, it's up to you whether you run into them, tiptoe around them, or use the environment against them, and other creative ways of dealing with them. Maybe even talking???

 

Anyway, I like it that you are all casters, and we have no fighters. Will make the game a smart and social one.

Edited by horrizon (see edit history)
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And we are on air!

 

I'd like everyone to be in the market, for whatever reason. You can be new in town, even your first day of arrival, or long-time residents, but currently in the market. You won't need to leave in a moment's notice on adventure, but can spend time after this scene preparing, settling in, etc.

Edited by horrizon (see edit history)
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