The journey begins in earnest.
Edhelri listens to Rahnur in his guise, but does not look at him as she drives. "A mere century ago, many of our kind fought your kind without a second thought. Few half-drow existed, and while you are not fully elven, you still wear our blood proudly. No, I think the goddess of drow redemption, Eilistraee, has the right of it: hide if you must but nothing will you fear from myself or the Serelims." She ponders for a moment. "What about you, Werond? Will you give Rheirum trouble because he is half-drow?"
The teamster, apparently named Werond Torohar, looks up from going through boxes, then smiles, shaking her head. "Caught me listening in, eh? Yeah, no problem here. Ain't got to worry about a drow who carves as good as you. The drow who can do that fancy murder metal work? That's what I'd worry about." She winks at Rahnur. "Though, never much looked at a half-drow before. You dark elves always so handsome?"
Oh dear.
At the idea of a furry friend, Edhelri sighs. "None save these horses, which Werond carefully helps me with. The dog you saw me with that day in the Gate was merely a friend's mongrel I was watching while she was out of town for a day. When I'm in the Gate I help watch the dogs. It brings me peace. The cats, too. And the hares. And the weasels, oh I love them. But for the rain: we will put extra blankets on the horses and make sure their eyes are safe from the rain. Our pace will be slowed, but we must continue. When the rain ends, I'll check the shoes and give them a thorough cleaning."
Elsewhere, Aralim begins to make his rounds about the old timers, who congregate at night when the work is done or at mealtime. They mostly tell stories of the trade ways, of routes as far east as Shou Lung and as far south as Halruaa, what it was like when it was just a SpellscarredThe Spellplague left an indeliable alteration upon the land, called Spellscars. Spread across Faerun, these were dangerous areas of wild magic and antimagic all at once, and often had enough mutagenic powers to alter a soul and leave them spellscarred.
Over the last century, much of Toril has healed, and these spots are exceptionally rare. None are currently known to exist between Halruaa and the Icewind Dale. wasteland. Jokes are told, often with unkindness, at the youths' expense, but Taliesin Wanderer leaves an impression as an old soul, and thus gets along quite well with them.
That's according to plan, of course.
Evermor is a fond debater, except when Tyjit Skesh is near. That woman is every bit the cliche when it comes to dwarven malcontendedness and is extremely disagreeable. Radecere Perethun is soft-spoken and whimsically distant, though he finds every game of cards that pops up every night. Losvius Longnose is quite prone to joining in debates but loves to listen, clearly reading between the lines. Lucienne finds him not just agreeable but quick-witted, and by him, she means both Losvius "Longnose" (how prone he is to get into people's business) and Oyn Evermor.
Edhelri Lewel loves talking about animals but would just as soon spend all her time with the horses. The Serelim brothers, Noorhar and Selvek, speak openly with Rheirum regarding his carvings, both critiquing and appreciating them: they can tell he's a true craftsman. Selvek is mute, and communicates through his brother via a sign language Rahnur has never seen. Werond and Edhelri seem to know it, though: and Werond commands their interest with ease: when she tells her tales of far off romance and adventure, she is perhaps the single greatest storyteller Rahnur has ever met. Much of what she tells is of romance and heartbreak amongst great and mighty circumstances, where it is slave girls of Zakhara, the tiefling Havilar and her lover the prince of Cormyr, or the tragic romance of Elminster and the Simbul. His heart aches for Loren.
Even in the rain, there is plenty of things to keep them all warm.
By the fifth and sixth day things have settled down and Dardanelle begins trying to sell her services to people. She finds little success on the first day, given her behavior on the days prior (right as many agree they were), but come the sixth day, she has two takers: Sulesdeg, called the Pole, and a curious, vain, and successful driver and caravan leader, Achreny Ulyeltin. Sulesdeg is massive, the tallest human Wendy has ever seen, and his face is likewise long and grim, but he tells jokes at his own speed. Achreny, meanwhile, is jovial... but smells awful, worse than his animals. Picking his ears and nose, belching, he is uncouth and uncivilized, yet his joviality almost makes up for it.
Almost.
Both pay well and say they will spread word.
Caravan Stats
85/84 Travelers
12/12 Wagons
8/60 days passed
Caravan Members
Woo!
General rules:
- Influencing the Caravan is an optional rule you can use, as conflict may potentially come up and other caravaneers may help you out if you're friendly with them. Persuasion, Deception, etc. come to mind. If a wagon or individual members of a wagon are friendly towards you, you may get support. The Dc will depend on who you're trying to influence and how. If you want to learn about a NPC or wagon beforehand, you have the manifest and thus list of names and goods, but influencing people is a different matter. Green Imsa is friendly to everyone, but Evermor is only friendly to Dani, for example. Imsa is one person, but Evermor has a whole wagon. Some cart drivers will be downright hostile, thus influencing individual people makes more sense.
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I'm giving everyone Inspiration based on their wonderful roleplaying and putting up with this silly format. If you already have Inspiration, too bad, you get it again but it just deletes the old one; spend that shit. If you want specifics:
- Wendy, for being a fierce mama bear against Dravish
- Theodoric for the same, complete with spooky glows
- Dani for her wonderful argument with Evermor regarding pragmatism and kindness
- Belmund for his approach to Carlona despite his rolls
- Aralim for his investigation skills and getting in good with the elders/CotD folk
- Rahnur for trying to make peace in heated moments
Day 4:
- I can provide guidance on revealing to Carlona most of you are Harpers and what you're doing. If you plan on doing so, I can reveal further information as you like; if you rolled Insight already, I'll provide answers accordingly to confirm or deny trust.
Day 5:
- Rahnur, Dani, and Aralim has bless on them for 5 days. Use it wisely.
Day 8:
- Is this the first combat of Chapter 4? Good Lord.
- Dani gets an extra action for her Round 1, on account of her cart being closer.
- We won't be using a map here, so create your own image. The two ettercaps stealing the horses are about 15 feet from the ettercap and two spiders holding off Wendibear and the party. Going around them normally will provoke an Opportunity Attack but taking the long route (25 feet) will not.
- If anyone is interested in controlling Sulesdeg or Carlona, feel free to roll without modifiers and I'll manage the damage and modifiers. Not revealing their stat blocks since I'm frankensteining Sulesdeg and dropping the HP of Carlona. At some point we need to discuss Party NPCs and Sidekick rules, I think.