The Nomad Bazaar
Somewhere in the wastes
OOC
The drunk mutant that arrived isn't particularly important to the narrative. His name is Earl, if you ask, and you are free to puppet him if you want to interact. He's a wanderer, sometimes finding his way to the bazaar to exchange some salvage for necessities and booze. His life is spent on the fringes of even wasteland society, on account of his obviously mutant appearance, which some of your characters can relate to. He's heard the tales, and wandered/stumbled on over to see for himself.
(It doesn't take any kind of roll to actually notice him, though you are welcome to try one out; I'll let you decide if your character can make him out or if they need to move a little closer for a clear look)
Scene / Map
The Nomad Bazaar was a regular stop for the crew of 1A-X B3, at least whenever they could find it. It was mostly located by word of mouth, a very loosely held schedule, and general reckoning. Perhaps a small bit of luck. The component members of the bazaar were an eclectic and often changing bunch. Lead by a small clan of survivors who quickly learned the knack of adapting to the new post-apocalyptic world, they have passed knowledge and traditions down to successive generations who carry on the fluid nature of the camp. Oddball tinkers and entrepreneurs tend to latch on and travel with the nomads for stretches of time. Visitors to the bazaar need to be keen barterers and mindful of the deals they make with the traders within, but they can usually find interesting components for trade, good enough grub, and various forms of entertainment. A modest amount of protection as well, especially when it comes to safety in numbers, but the bazaar is no fortress (not even close), and is much inclined to break apart and run for it rather than stay and fight..
Mechanics
This space will have combat mechanics, if relevant