Jump to content

About this blog

Personal homebrew ruleset, not yet palatable for public consideration

Entries in this blog

V 0.1

Here's the baseline I have for Grand Adventure for the time being: Dice: Basics: Dice are D12s, and 'score hits' on results equal or above specified values. E.g. 6+ scores hits 7/12 of the time, not 6/12 of the time, because 6 is inclusive. Wildcard dice are dice sets that can be included in any pool as long as it's applicable. Wildcard dice normally score hits on 8+.  E.g. having multiple kinds of situational advantages 'stack' with each other. 
×
×
  • Create New...