Player Count: Four to Six
Style of Play: Adventure, with exploration and combat, not many puzzles
Character Creation: Make a character thread, complete with a character sheet!
Backstory: Long enough to cover the important bits, short enough to keep me interested.
Wealth: Standard WBL (no crafting allowed)
Ability Scores: Roll seven 4d6s, drop lowest or 20-point buy.
Hitpoints/Health: Max at 1st-level, and a choice to roll or take half at subsequent levels (no backsies)
- I'm taking a one-page adventure from Tyler Monahan's 'One-Page Adventures' and combining it with yet another one-page adventure. Simple, easy, fun! Players will face a series of skill challenges and events on their way to the adventure's site(s), whose failure and successes will affect the final confrontations! The adventures are, admittedly, linear but can be solved in multiple ways (stealth, social or strength-of-arms!).
- Mapping is done on roll20 and roleplay/dice rolls will be done on Myth-Weavers.