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About This Game

You were knocked out and taken to another world via portal. A game about discovery, battle, and corporate exploitation. Has custom rules.

Game System

Miscellaneous

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04/30/2024

Detailed Description

You were going about your life, when suddenly a portal appeared. A hand stretched out of the portal and hit you with a club. Next thing you know, you're tied to the inside of a wagon with metal chains.

In this game, your characters will be expected to come from a variety of universes. Be they fictional, real life, or vague and ill-defined. This world has different laws of physics, and different laws of magic than most others, so a magic user or athlete from another dimension may have their skills reduced or increased, depending on the individual. Anything a character says about their home universe is automatically canon.

  1. What's new in this game
  2. What i said might have seemed vague but i do want to clarify that i am, in fact, done.
  3. Not enough. The problem is that without a basic attack the character needs an attack that can allow to generate an energy reserve, which it is not the case here. Reconfiguration does nothing as it was. And the main attack has a diminishing return, if it was used repetitively, the combination creates an unplayable character. So it needs to fixed in my opinion. Not necessarily be a new attack, but add more.
  4. (I would like to clarify: There will be opportunities in-game to gain more techniques, or more modes to preexisting techniques)
  5. I can have it reduce technique exhaustion by 2 but that's the most i can do. My main justification for such is that i can see no logical way for reconfiguration to double as an attack
  6. Ok, I think it is fine, but I am not satisfied with the current abilities. Some change is required to reconfiguration, specially because there is no basic attack. So here are my proposals: 1) Reconfiguration: Cost 2, Deals 1d4 damage to a target, and choose one effect: +2 health, +2 speed or -2 Technique Exhaustion. 2) Reconfiguration: Cost 2, Deals 1d4 damage to a target, and choose one effect: +2 damage in the next attack, +2 speed or -2 Technique Exhaustion. 3) Reconfiguration: Cost 2, Deals 1d4 damage to a target, and get +1 speed and -1 Technique Exhaustion.
  7. No. To make up for that, i try to make sure that everybody has an attack that only costs as much energy as they gain every turn or less, and one can try to use items for improvised attacks
  8. Instead of receiving damage for Nanite Cloud, it would be better reducing the effectiveness of the ability. Is it possible to change for that? Specially because you cannot guarantee the outcome, and at later stages it does more damage to the caster than actual healing or damage. Basically restricting to one use per battle.
  9. I have a question: Is there a basic attack that you can use without requiring the expense of energy?
  10. Translated techniques Nanite cloud: Cost 3. Gives the user 1 stack of Overheat. Emergency repairs: Heals a target by 1d10. If the result is 9 or higher, the user loses 1 stack of Overheat. Harmful Decomposition: Deals 1d10 damage to a target. If the result is 9 or higher, the user loses 1 stack of Overheat. Force field: Cost 5. Applies 1d4 stacks of Shield to the target. Shield wall: Applies an extra 2 stacks of Shield to the target. Force cage: The target is immobilized whilst they have any stacks of Shield. (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.) Reconfiguration: Cost 0. Makes the user lose all stacks of Overheat. The user will not take Overheat damage from using this technique Form switch A: Switches the user's stamina and speed stats. If they had more energy than their current stamina, their energy is set to their current stamina. The user gains 1 stack of Charge Relevant status effects Shield: All damage the afflicted takes from techniques is reduced by their stacks of shield. Every turn, the afflicted loses 1 stack of shield. Overheat: When the afflicted uses a technique, they take damage equal to their stacks of overheat subtracted by the technique's cost. When the afflicted ends a turn without gaining stacks of overheat, they lose 2 stacks of overheat. Charge: When the afflicted would roll a dice, they instead automatically get the highest possible result and lose 1 stack of charge.
  11. Hi! I finished my application. It is ready for review.
  12. Name: XYZ-QWERT-ABC-MNBVC Age: Unknown Height: 150 cm Weight: 50 kg Like: Useful information, clear components, logic, preserving life Dislike: Techno virus, fake news, illogical assumptions, waste of resources Concept: A biological machine from a world dominated by machines. Background: XYZ-QWERT-ABC-MNBVC is a biological machine, just one among millions of similar machines, whose only purpose is to maintain the world it was tasked to protect and care. For many centuries, these machines are the only intelligent beings living in their homeworld. In the distant past, when the cosmos was still young and teeming with the wonders of creation, there existed a race of beings whose intelligence far surpassed any other known species. These beings, whose name has long been lost to the annals of time, had achieved a level of mastery over science and technology that bordered on the divine. Driven by a catastrophic disaster, this ancient race embarked on a grand experiment: to engineer a series of biological machines capable of maintaining the delicate balance of life and nature in their homeworld. These machines were not mere automatons; they possessed a level of sophistication and complexity that rivaled and surpassed the most advanced forms of organic life. Among these creations was a being unlike any other—a biological machine known simply as "Epsilon". The first exemplar of its race. Epsilon was designed with a singular purpose: to serve as the custodian of the world, tirelessly working to ensure its continued existence and prosperity. Endowed with intelligence, adaptability, and a vast array of tools and abilities, Epsilon was the epitome of its creators' ingenuity. XYZ-QWERT-ABC-MNBVC carries Epsilon's desire into the future, tirelessly continuing its divine task, to ensure its homeworld continued existence and prosperity against all forms of calamities and enemies. Stats: Health 10 Speed 7 Stamina 13 Techniques: Nanite Cloud: Emergency Repairs: Can use the nanites to fix anything (biological, material or mechanical) it studies the nature. Harmful Decomposition: Can use the nanites to break anything (biological, material or mechanical) into simple raw materials. Force Field: Shield Wall: Can create a wall of energy in any format that can protect from harmful attacks. Force Cage: Can create a prison of energy that envelops a foe. Reconfiguration: Can reconfigure the body into various configurations for different purposes.
  13. Deadline extended due to insufficient players.
  14. Out of combat you have infinite energy.
  15. 5 meters is indeed a significant improvement, i understand the need to balance it given how strong the effect is. A question, the rule say you start combat with 3 energy and generate 3 at the end of each turn but what about out of combat situations? like an ambush/surprise attack? situations where a character has the equivalent of a few rounds of time to build up energy without pressure, can one use moves that require energy? es. theres a guard outside a gate, within line of sight, not hostile, can i (try to) petrify it? or i must need to first start combat, charge up to 7 energy then try to petrify? es2 i want to try to use a technique for hunting a deer/damaging an object, situations where it's obviously not a fight, is energy tracked or it's ignored ?
  16. I raised the range to 5 meters, hopefully that's an improvement. I made some other changes balance-wise to compensate. You may not change the mode to something else, as that would run the risk of setting a dangerous precedent.
  17. Cool, I like how the snake attacks are done but I have a doubt with the petrifying gaze, a 1 meter cone attack is very short, it will be very hard to use. I was hoping for something like 10-15 meters cone, if this is too much can I change this mode to something else?
  18. Translated techniques Snake attack: Cost 4. No universal effect. Constriction: Immobilizes a target (Immobilized entities can only use techniques that do not require movement or techniques that can break through immobilization.). Each turn that target is immobilized, it takes 1d4 damage and the user must pay 1 energy or the target recovers from being immobilized. If the user uses a basic action, the target ceases to be immobilized. The user is considered to be in the same position as the target until the target recovers. If the user attempts to use a short-ranged technique on an entity that is not sufficiently close, the target ceases to be immobilized. Snake bite: Deals 1d2 damage and applies 2d2 stacks of Poison to a nearby target. Petrifying power: Cost 7. Roll 1d20, if the result is higher than the target's speed, the target is given 2d4 stacks of Petrified. Stare: Has 1 target. No range limit, but target must be visible. Applies 1 extra stack of Petrified if the 1d20 rolls a 20. Gaze: All entities described as being both visible and within 5 meters of the user are considered targets. Stacks of Petrified applied will be reduced by one for every 2 targets affected. Archery: Cost 2, Deals 1d4 damage to a target. Aimed shot: Deals an extra 1d2 damage. Hobbling strike: Applies 1d2 stacks of Slow to the target. Relevant status effects Poison: Every turn, the afflicted takes damage equal to their stacks of poison, then loses 1 stack of poison. Petrified: The afflicted cannot do anything. Every turn, the afflicted loses 1 stack of petrified. Slow: The afflicted's speed is considered 0 for all intents and purposes. Every turn, the afflicted loses 1 stack of slow.
  19. Name: Stheno Age: virtually immortal, appear to be in the late 20s early 30s Height: 6'1''(normal posture) 5'9''(full length) Weight: Around 900lbs Like: boiled eggs, cakes, warm temperature, poetry, sculpture, drama Dislike: cold temperature, adventurers (the dungeon delving, monster slaying kind) being confused with her sisters, Perseus, talking about Perseus, overly religious people, Hermes & Athena, lawyers, the color purple, Germany, jesters/comic actors Concept: A Gorgon from an alternate version of Wonder Woman(2017) universe full image (Mythical)Background : As the daughter of primordial gods, grandchildren of Gaia, the first deity, Stheno is older than humans, she was a "kid" back when Prometheus was building them with clay. Stheno is one of the three gorgons, of which two remain, Medusa, the most famous, died by the hands of Perseus, most people know about that story even if there are many versions of it, fewer people know that medusa had two sisters: Stheno and Euryale who chased the murderer or "hero" as history like to call Perseus. Stheno has always been the stronger and fiercer of the trio and swore revenge on Perseus, his family, his friends, the families his families, their dogs too, she was out for blood and racked up an impressive body count. When her bloodthirst was finally placated, Stheno retreated to a quiet life on one of the many islands of Greece, under the protection(or, to be precise, under the watchful gaze) of the Amazons, out of sight from humanity who, over time , forgot about the gods, the heroes and monsters, calling them myths. Stuff happened, stuff being Ares playing with earth and causing world war, here Diana initially failed to stop Ares and the war continued until the early 50s, when wonder woman rallied the remaining amazons and all the mythical creatures to stop the end of the world. After that the world was irremediably changed, humans discovered that the myths were real, the gods, heroes, monsters etc. all real, this drastically altered the history of that universe. In the 80s mythical creatures have a special status, those with human intelligence are generally seen as celebrities, while those of animal intelligence are protected (and people are protected form them) Stheno live in Japan, fame didnt match with her reserved nature, here she is living a second youth, learning to live among humans, facing the many difficulties of her size and powers, thankfully she did learn to control he petrifying gaze back during the fourth crusade. Stats: Health 17 Speed 2 Stamina 11(3 bonus modes) Techniques: Snake attacks > Constriction: using her snake body Stheno coil around a target/object and tighten her powerful muscles to kill/subdue/break it > Snake bite: her snake hairs can bite, low physical damage but highly venomous Petrifying power > Stare: a vision based magical attack that petrify a single target within her line of sight(think a dnd save or die spell) > Gaze: a cone version of the above, target friends and foes alike, has shorter range Archery > aimed shot, a standard ranged attack focused on damage > hobbling strike, a ranged attack that trade damage for the ability to immobilize/slow the enemy Inventory A jacket from the 1980s, wallet with some money and documents, a wristwatch.
  20. Oh, right. After somebody decides their techniques, the game master translates them to in-game lingo, deciding its damage, cost, and other effects. An example of a fully converted technique would be: Sword strike: Cost 3, deals 2d4 damage. Slash: If the opponent has a passive that allows parts to be severed (Individually specified per opponent. The effects of a part being severed are also individually specified.) and this deals max damage, will sever any part specified. Stab: Ignores anything that would reduce damage of this technique by 3 or less. I will now add this to the rules page.
  21. Hello, could you explain the rules some more? i feel like something is missing, maybe in editing a part has been cut out. It mention skills but doesnt explain them, it doesnt explain how technique damage is calculated, how modes modify a technique, it doesnt say what dice are used for techniques, how is success/failure of an attack determined? I'm interested but there arent enough information to build a character😅
  22. Character creation. Each character must include the following: Name: Your character’s name. Info: Any miscellaneous info you believe should be known about your character. (ex: age, height, likes/dislikes.) Totally optional. Background: Who your character was before being taken through the portal. Stats: You have 30 points to spend between Health (Determines max health), Speed(Determines turn order), and Stamina(Determines max energy.) For each prime number among your stats, you may add another mode to one of your skills. Each non-prime number in your stats gets a +2 whenever you recover from being at near death. Techniques: Up to three combat techniques your character knows. Each should have only 1 mode (by default) and should be formatted as the technique’s name, the > symbol, then the name and a short description of each of its modes. (ex: Sword strike > Slash: [Character name] slashes their opponent horizontally or diagonally. ) After somebody decides their techniques, the game master translates them to in-game lingo, deciding its damage, cost, and other effects. An example of a fully converted technique would be: Sword strike: Cost 3, deals 2d4 damage. Slash: If the opponent has a passive that allows parts to be severed (Individually specified per opponent. The effects of a part being severed are also individually specified.) and this deals max damage, will sever any part specified. Stab: Ignores anything that would reduce damage of this technique by 3 or less. Inventory: What your character has with them. Combat. During your turn, you may spend energy to use 1 technique or basic tactic of your choice. The cost depends on the technique, but all basic tactics cost 0. You may also use a second technique or basic action, but doing so will give up your next turn and spend 1 bonus energy. When you end your turn, you gain 3 energy. You start every battle with 3 energy. Every technique has 1 or more Modes. Which mode is used can modify the technique's behavior. Basic tactics can be used by anyone and are: Block: Spend an amount of energy of your choice and reduce damage taken next turn by the energy spent. Rest: Gain 1 energy. You may not use rest if it is your second action in a turn, and you may not act again in the same turn you use rest. Item: Use something in your inventory. What happens is determined by the item's description. You may ready a custom one-time technique for the following turn that uses the item instead. Grab: Add something visible in the area to your inventory. Reposition: Move somewhere else. This may yield bonuses decided by the game master. Disengage: Attempt to exit combat. If the opponent is willing to disengage, this is an automatic success. Otherwise, you must roll 1d20, and if the result is higher than the speed of the enemy with the highest speed, only then do you successfully disengage. When using a technique, you must specify the name of the technique, which mode of it you will use, and the technique’s target if any is required, then roll any dice associated with the technique. When using a basic tactic, you must only specify the tactic used and its target. While your health is 0, you are Near Death. If you take damage while Near Death, you die and must make a new character. If you use two techniques in the same turn while near death, you die and must make a new character. You only gain 1 energy per turn while near death. Healing used on you has a 50% chance of failing while near death (1d2, fails if 1). You may talk at any moment during combat and doing so will not spend your turn. Doing so may even successfully end a fight through diplomacy. Out of combat you have infinite energy.
  23. It has been implied to me that including this is a good idea.
  24.  
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