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About This Game

A cohesive storyline, memorable NPCs, imaginative set-pieces, moral conflict, action, adventure, politics! – War of the Burning Sky has it all! –

Game System

D&D 5e
  1. What's new in this game
  2. Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) As Iymbryll called out to the caravan guards, Bronn resisted mightily the urge to put a hand to his head in disgust. He wanted to scare these thugs off without having to fight them or slow their escape from the city. They had a mission, and getting it done sooner was better. Involve guards in anything and it was liable to get messy, and he hated mess. Still, there wasn't much to do for it now except back the play so he just kept his eyes on the foe and looked as imperturbable as ever. Likewise, he resisted the urge to glance the Captain's way as he threatened these fools with torture and imprisonment for the forseeable future. I mean, he was all for getting this lot out of here but that seemed a bit harsh. Then again, Iymbryll had surprised him once or twice with a depth of venom he hadn't thought was in the fastidious elf. Hard to pull off, especially in this peacock getup he'd got on now, but he seemed to be managing it just fine. It'll be okay. Sure it will. Best to be ready in case things to go shite though. Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________
  3. Anne Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 Mongrel. Anne had heard them all. Pignose, moldskin, bastard, mudspawn, mule, half-breed... and many more. But they were usually heard while she was alone, walking on the street, sitting at a bar. They were taunts by those moving past her, not truly wanting to engage, just hoping that calling a girl names would make them stronger. She had learned to ignore them in public. She didn't take the names personally. But she was always alone. Now, over the last few days, these slurs were directed at her while with others who were a part of her life. A fire in her chest burst with anger, but before she could react her companions spoke, threatened, stood guard against the ignorant, protecting herself and Belfyr. Anne's cheeks flushed with a different emotion, one she rarely acknowledged as it was far more dangerous than any other. She glanced at the half-elf beside her and stepped backward as embarrassment began to claim her. Mechanics Main Hand: Empty Off Hand: Empty Action: prestidigitation, repeated Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Anne Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception* & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o o Paint pots Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
  4. Iymbryl Darcassan - Shahalesti Paladin AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 Iymbryl stares at the pretend guards for a moment, impressed they have doubled down on what most obviously must be lies. At Bronn's comment, the guard Captain's lips curl up into a dark grin. "I want you to know: for insulting a dear friend of mine, I was fully prepared to run you through. However, my companion makes an excellent point, and has just reminded me there are fates far worse than death." The guard Captain turns toward the caravan moving past and raises a hand. "EXCUSE ME, SIRS! I AM IYMBRYL, GUARD CAPTAIN!" Seeing he had at least some of the passing soldier's attention, he continued. "I've been tasked with escorting some civilians and seem to have run afoul of a group impersonating city guard. I suspect them to be in league with Ragesia. I don't suppose you'd be willing to add a few spies to your wagon, would you?" The Elven Captain straightened somewhat as his intense stare fell back on the men. "Whatever hole they toss you in, whatever torture they use to find out who you really are and why you're trying to abduct OUR city's citizens, I hope it haunts you for the rest of your miserable lives..." Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows)
  5. Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) Bronn eyed these supposed guardsmen, not budging even the slightest as the leader demanded they turn over their own. It wasn't happening, not while this dwarf was around. He guessed his initial impression was right, that these were mere thugs, and the way they acted all squirrely as a bunch of real guards passed by told confirmed it in his mind. He'd spit on a few guards himself, and there weren't any he could recall that took so lightly to the insult. Still, a fight with these clowns was a waste of resources, and he didn't want anyone in that caravan stopping either. "You deaf? The Captain here is the one asks the questions. He outranks you, so get goin' and mebbe we won't flag down that wagon and have them throw you in back too for disobeying a superior." Of course, there was always the possibility he was wrong. But he guessed they'd know either way soon enough. A third possibility dawned on him, that these might be bounty hunters of the same ilk that had been after them at the Poisoned Apple, but by his guess those were professional soldiers. This lot seemed amateur in comparison. Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________
  6. Book One: The Scouring of Gate Pass Act Three: Escaping The City The man who has been doing most of the talking calls back out to the group, but his confidence seems to be a bit shaken. "Listen here, Captain. I don't need all of you! I just need the mongrel woman, and the other pointy-eared fellow to come over here so we can ask them some questions. I'm just following orders, the REAL question here is what are you doing with magic-using spies?" Just as he finishes talking a caravan begins passing behind them. It appears to be a prisoner caravan approaching from the west, heading for the central district. A dozen soldiers escort a pair of wounded and bound orc soldiers wearing the uniform of Ragesian infantry; scale mail, a red tabard with a half-crescent fireball on the chest, and a heavy winter coat of bear furs. One of the orcs glances at the party through his one good eye, the other half of his face scarred from an old burn wound. As the convoy marches by, the guards become subdued. One half-heartedly congratulates the soldiers and gets spit upon by the one-eyed orc for his trouble. He angrily wipes the spit from his face, and the group looks back at the party, still expecting you to comply with demands. Show Active Maps Loot
  7. Iymbryl Darcassan - Shahalesti Paladin AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 The guard Captain pursed his lips in dismay as he listened to the pair. His eyes watched them intently as the others spoke, trying to gauge their reactions to the group. The more they spoke the more his suspicions were confirmed. "Your...investigation?" Iymbryl could feel something burning in the pit of his stomach with each word the men spoke. The idea that whomever these men worked for they would impersonate the people responsible for the safety and wellbeing of the city disgusted him. He analyzed their words. As someone who had spent a lifetime being very deliberate with their own, it wasn't hard for him to see how they had avoided lying. "I've no doubt you know who I am. But your memory seems as short as your wits, privates. Is that how you address a senior officer? I don't give a damn about what you SAY your orders are. Show me your writ. You know, the one signed by at least someone of sufficient rank that you'd have the gall to stop me." His eyes bored into the man speaking with a quiet intensity while he held out a hand for a moment and waited. "No? Should I be surprised then that you haven't even mentioned who gave you these orders? There are many tasks the Guard haven't taken on when the city is in such a situation, but do you think for a damned second I would let you take ANY citizen for ANY reason?" His voiced lowered, but the dangerous edge didn't relent. "Impersonating a member of the guard is a serious crime in the best of times. Right now, I'm well within my authority to be your judge, jury, and executioner. So chose your next words with even greater care. Because if you attempt to lie to me, or don't give me the answers I want you'll discover the fury of the real Guards of Gate Pass. Who gave your orders and why are you trying to take citizens of MY city unlawfully?" Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows)
  8. Anne Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 The sounds she had been making did little to distract the thugs that tailed them, and upon hearing the conversation with Iymbryl, she understood why. Anne narrowed her eyes, hoping to see more of details on the two that came forward, but anger flared and hid the information she needed. Though she heard what she needed to hear. They were seeking out spellcasters. The attacks had stopped...rumors had been whispered. Ragesia had gained a foothold in her home. "You're looking in the wrong place, as my friend here said. Olvyn left our group...to be with more like him." Her best guess was that they were looking for her and her father. Anne grimaced, more reminders that people wished her ill for being who she was. Mechanics Main Hand: Empty Off Hand: Empty Action: prestidigitation, repeated Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Anne Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception* & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o o Paint pots Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
  9. Belfyr - Half-Elf Ranger AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1 A hidden smirk crept across Belfyr's face as Iymbryl turned to face their pursuers. Like a child who knows that their comrade is about to step in cow dung or come face-to-face with their young crush. He knew not what would become of the encounter yet, but he knew it would not be dull. Their declaration, or lack of staggered dumbfoundedness, wiped the smirk from his face. He thought of what he'd done most recent and if it could be construed as Ragesian magic by the ill-informed. It was true he'd been far more open about his capabilities in the last few days, but nothing that might suggest he was a magi. Belfyr's flitted will'o'wisps knew to hide beneath his sleeves in public and even now were content to slumber in the folds of his clothes. In his mind, the face of Olvyn came to him and he cursed the wizard for somehow bringing them to a standstill even while not being with them any longer. He spoke before he meant to, his mind content to let Iymbryl deal with this himself, but his tongue had other ideas. "It's the school you seek, there are wizards there worth questioning." Mechanics Main Hand: Quarterstaff Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Not moving Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Half-Elf Ranger (Swarmkeeper) 3 NG AC 15 HP 20 Speed 30 ftft Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1) Attacks Longbow Quarterstaff Half-Elf Features: Darkvision Fey Ancestry: Adv on saving throws vs charmed, Magic can’t put you to sleep. Skill Versatility: Persuasion, Survival Ranger Features Favored Foe: Tasha's pg 57 Natural Explorer: Fighting Style: Defense +1 to AC when worn Spellcasting Ranger Archetype: Swarmkeeper Gathered Swarm Swarmkeeper Magic: bonus Mage Hand, Faerie Fire Primeval Awareness: PHB Equipment Assets: 84 gp Carried/Worn Total for Pack o Longbow o Quiver w/20 arrows o Common Clothes o Studded Leather o Quarterstaff o Herbalism Kit o Mess Kit o Cooking Utensils Spell Casting Spell Save DC: 10 Spell Attack Mod: +2 Spells Known: Spell Slots: 1st 3/3 2nd 0/0 Cantrips Mage Hand 1st Level Faerie Fire Cure Wounds Goodberry Hunter's Mark 2nd Level
  10. Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) Bronn grunted in response to this dung-headed fool's not so subtle attempt to identify magic wielders in their group. At first he'd assumed they were just looters, looking to mug them for money or gear. This, though, smelled of the damned Raghesians and their thrice-damned inquisitors. "We got a Captain right here, seems to me he'd know if there was anything to report," he said, drawing himself up and folding his arms over his chest, the sinewy muscles of his forearms writhing with the gesture. His dark eyes were hard as he fixed the others with an unblinking stare. "Best if you lot go back and tell them everything is fine here." Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________
  11. Book One: The Scouring of Gate Pass Act Three: Escaping The City Two guardsmen stop out in front of you, while four remain behind. One of the men in front of you calls out. "We have been sent to take two of you in for questioning on suspicion of being magic users. Please do not hinder our investigation. We know who you are Captain and are not looking for any trouble from you. We would like to do this peacefully. Will you come along?" They appear to be ready to wait for your response instead of just directly attacking. DC 14 Perception Someone appears to be following the guardsman that are following you. Show Active Maps Loot
  12. Iymbryl Darcassan - Shahalesti Paladin AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 Iymbryl gave a nod as Bron pointed out the ones following them. He'd seen the guards, but thought nothing of it. They should be patrolling the city after all. But upon paying more attention, he could tell they were what the Dwarf had made them out to be. The boots were close, but not standard issue. Several of them wore then pins on the wrong side of their cloaks, and one of them was so hairy, he could have been mistaken for a Gnoll (it didn't help his face was somewhat doglike). Iymbryl was certain if such a man was employed by the guard, he would have at least heard about it. Even his companions who did less thorough jobs than he cared for were always on their toes when it came to gossip. "Good eye Bronn. The question is: why are they following us? While I can't say I agree with Anne's sentiment, with the state of city now, we may have little choice in the matter." He pondered Belfyr's words. "You're right Belfyr. Might be best to just confront them and find out..." Iymbryl let out a sigh and prepared himself. Had these people just started following them, or had they been doing so even before they reached the councilman's house? He didn't even give credence to the though that Erdan had arranged it, as that would bode very poorly for the city. Iymbryl stopped and turned on his heel, immediately locking eyes with one of their followers. All at once his worried tone seemed to change to the casual and commanding one he used with his fellow guards. "You there, privates! I'm Captain Iymbryl Darcassan of Gate Pass. Come forward and identify yourselves. You don't look to be on patrol, so you'd better have a damned good reason to be in this part of the city in uniform!" He didn't want to give away that they knew the men were frauds just yet and was certain his public declaration would at least ensure anyone watching or listening knew who he was before they had a chance to speak. Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows)
  13. Belfyr - Half-Elf Ranger AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1 Belfyr left Olvyn and the Councilman without any more commentary on the matter. Being the last word had not been something Belfyr was keen to conquering in his life and it wasn't going to start now. He joined the others in the hallway and quietly passed outside without much hassle. At Anne's prompting, Belfyr brought the rams-head sceptor back out and inspected it as if for the first time. "I don't know, figured it'd catch a coin if we tried to sell it. Here, it's yours." He said, offering the thing to her earnestly. The look in his eyes suggested that it might take some heavy negotiating to change his mind. ~*~*~ It was becoming quite common now to hear the patterned tap-tap-tap of Belfyr's staff as they walked. It never held much of his weight, but it was as much a walking stick as it was a crutch. It gave the pretense of a safe cadence for the group, but it also worked to signal when the half-elf changed his own direction or steps. Like a bird chirping to its brethren that something was about to change. Belfyr joined Bronn and the others in the alleyway and nodded at the assessment made by Bronn. "I saw it too. Wolves in the tall grass, they are not." He added, waving a hand in the direction of the street. "But they are dressed as guards and we have ourselves a real one with us. Is there nothing we can do to turn this sideways in a public way?" Mechanics Main Hand: Quarterstaff Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Not moving Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Half-Elf Ranger (Swarmkeeper) 3 NG AC 15 HP 20 Speed 30 ftft Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1) Attacks Longbow Quarterstaff Half-Elf Features: Darkvision Fey Ancestry: Adv on saving throws vs charmed, Magic can’t put you to sleep. Skill Versatility: Persuasion, Survival Ranger Features Favored Foe: Tasha's pg 57 Natural Explorer: Fighting Style: Defense +1 to AC when worn Spellcasting Ranger Archetype: Swarmkeeper Gathered Swarm Swarmkeeper Magic: bonus Mage Hand, Faerie Fire Primeval Awareness: PHB Equipment Assets: 84 gp Carried/Worn Total for Pack o Longbow o Quiver w/20 arrows o Common Clothes o Studded Leather o Quarterstaff o Herbalism Kit o Mess Kit o Cooking Utensils Spell Casting Spell Save DC: 10 Spell Attack Mod: +2 Spells Known: Spell Slots: 1st 3/3 2nd 0/0 Cantrips Mage Hand 1st Level Faerie Fire Cure Wounds Goodberry Hunter's Mark 2nd Level
  14. Anne Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 If Bronn was right, there would be many useful ways to use the paint she had taken...been gifted. It was a bit of a blur, but as it seemed others were given items, it seemed likely the councilman had intended to give her something as well. Anne hadn't been paying much attention as they walked the debris ridden streets, more focused on feathers that taunted Iymbryl's face. They were insistent in their pestering of him and he was consistent in his attempt to push them aside. She contemplated painting on new feathers with her paints... But as the dwarf brought word of thugs tailing them, the sorcerer became acutely aware of their presence. He had pegged them correctly. Those that would take advantage of those recuperating from the attacks on the city. It was disheartening, and they were fools to misread the group. Anne looked at Bronn, Belfyr and Iymbryl, and felt confident even with the uneven numbers, they would have no trouble handling the would-be bandits. "Better we deal with them then others without the ability to protect themselves." As they continued to walked Anne began calling forth her magicks to create random sounds in the shadows. A cat hissed, a crate fell, a dog barked, a baby cried. She hoped it would provide the party a chance to get the jump on those that followed them. Mechanics Main Hand: Empty Off Hand: Empty Action: prestidigitation, repeated Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Anne Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception* & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o o Paint pots Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
  15. Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) The dwarf wasn't thrilled with the way he'd handled the situation, but then this weren't the place for such discussions, nor did they really have the time to give it the attention it deserved. Seemed his whole life was like that, if he thought about it. It'd have to do and he eyed her critically, wondering how much was just bravado - not but what bravado alone wouldn't carry you some, gods knew. Still, Bronn flashed a grin through his beard at Anne's question, trying to break the seriousness, then tapping the vial lightly with a fingernail. "If I read it right, this is Sovereign Glue or in the business what we call Hag-clag, there bein' an old tale about how it was first made. Anyway, a drop of this'll join to things together, no way to get'em apart. Might come in useful," he nodded, then gestured with his chin at her paint pots. "If I was to guess, I reckon those paints'll do wonders in your hands. Makes your painting real - paint us a door in a wall, and there's a door we can walk through, though I guess there's limits." As they wound their way to the guard barracks, Bronn kept himself alert by being suspicious of everyone and everything around them. Not that there was much, but he liked to keep his mind working. Plus, it helped him from thinking about the shortcomings of this plan, which he didn't want to bring to light since there wasn't currently any better way for them to get out. So it was he noticed a city patrol a short ways behind them, heading in the same direction. Seemed innocent enough at first, but he noted the way they seemed always just far enough back to lose sight of once in a while, but always there again when line of sight was restored. As they entered the alley, Bronn dropped to the back of the group, his ears picking up the sounds of a group of armed men turning in after them. He frowned, and hurried the others along to put a little distance between them. As he considered the bits and pieces of them that he'd glimpsed, the details bothered him - the way they walked, the inconsistencies in their uniforms, the greedy light in their eyes. He became more and more convinced they were running a scam. When it seemed they were far enough ahead, he pulled the others up for a quick whispered meeting. "We're bein' followed, a bunch o' thugs disguised as guards. Not far behind now, but they mean us no good you can be sure." Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________
  16. Book One: The Scouring of Gate Pass Act Three: Escaping The City The walk from the councilman's odd house to the guard barracks is longer than it should be due to the winding nature of the streets in this part of the city. For the first time in the last couple of days, some of the city appears to be coming back to life. People in the city are walking around, there is activity, and it seems like things could almost be normal. The winding paths take you through some narrow alleys that offer some privacy, and also a good idea if anyone might be tailing you. It is also a good time to catch up on any talk that might be important. DC 9 Perception (Click if passed then roll an Investigation check if passed) You are being followed by 6 guardmen. DC 11 Investigation If passed Those are not real guards. Just thugs in disguise. Show Active Maps Loot
  17. Anne Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 The thick hand of the dwarf was comforting. A familiar warmth, a calloused hand patching a wound. Only this one was not caused her own carelessness. "I know. You're always the one I can count on. And you can count on me." Anne offered a forced smile. "Thanks..." There wasn't much more to say on it, unless she intended to wallow, but she knew that would do little for herself or those she traveled with. Instead she eyed the item Belfyr had claimed from the Councilman's collection. "What do you have there? I've some paint in oddly shaped pots, not sure exactly how its special, but it looks special. What about that stick, Bel?" Mechanics Main Hand: Empty Off Hand: Empty Action: none Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Anne Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o o Paint pots Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
  18. Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) Bronn frowned, more of a pensive expression than one of anger. A rat was a rat, that was truth - you learned what things were and then you knew what you could expect. Not an easy lesson, and not words he needed to speak or that Anne needed to hear - not when she was already smarting from her schoolmaster's whip. He moved closer and patted her on the shoulder in silence for a moment. "The world's a shite place, made the worse with folk always grasping for something. It'll try to beat you down, for sure, which is why you can't let it. I know who you are and what you're worth, and you do to. Don't you be forgettin' it." His own familial issues were similar but in an oblique sort of way. Olvyyn was driven by his own purpose, and in his mind everything he did was for the betterment of himself and his interests. He had a feeling that the old man would argue that by extension he was motivated by his legacy - his family, namely Anne. No doubt he would call it love, but Bronn didn't call that kind of neglect by that same name. In the end, it was about Olvyyn and nothing else, and he'd sacrifice whatever he needed to in order to succeed. Bronn's own father had been the same but different, hell bent that Bronn should carry the torch for his family name into the future. Where Anne had been essentially abandoned, Bronn had been smothered - his days and evenings a constant barrage of teachings and trainings until his world had been only what everyone else wanted. He was suffocating under the weight of that expectation, his own desires not even a factor in a future already planned out into the end of his days. "We got a job, and one that'll help more people than we even know. We'll get through it, and I'll be there with you." Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________
  19. Anne Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 Bronn's voice was reassuring, even if his words did little to settle her nerves. Anne had spent years building walls around her heart. He had found his way through the brick and mortar, never minding the color of her skin or the last name she was born to. Few she knew could say the same. The walls she had built protected her from hateful words and spiteful glances. They allowed her to brush off failed friendships and broken promises. Many believed she was too dim to understand how she had been used or too ignorant to know what was said behind her back. While she was not a scholar, nor was she an idiot. Anne had constructed walls to keep her safe. But there was no way to prepare a defense against her father. No masonry could be thick enough to guard her from the selfish desire of a loving family. And then there was Iymbryl. On another day she would have seen his armor of rainbow feathers as a gift of humor for her to enjoy. But today, as his hand gripped her shoulder, a wave of cool numbness washed through her. He was another who had whittled his way past those walls. The elf's allegiances, his explanations, over the last two days had caught her by surprise. Anne denied the truth they revealed, for the pain would not be blocked by a protective shield. The enemy of my enemy is my friend. But what is the enemy of my friend? It seemed to Iymbryl, the answer was an ally. She had no words to respond to him and let him pass to take the lead out of the estate, but to Bronn she finally spoke. "At least the rat is always a rat, and never pretends to be something else." And now they were four. Mechanics Main Hand: Empty Off Hand: Empty Action: none Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Anne Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o o Paint pots Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
  20. Iymbryl Darcassan - Shahalesti Paladin AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 All Iymbryl could do was hold his breath as Erdan laid bare his plans. On the one hand, it was a clever use of Olvyn's skills. On the other hand, it was Olvyn. Anne hadn't been wrong about the man wanting nothing more than power for himself. Once she had left the room, he moved up to Erdan and whispered something low so only the two of them could hear. "Be cautious in your dealings with Olvyn. Someone in the guard is always bound to him magically, a single word will be enough to cause him great pain. I'll teach it to you, just in case." Personally, Iymbryl hated the idea of leaving the bastard murderer under anyone else's watch, but the current situation went far beyond his own revenge, and it wasn't like he could protest against someone on the council. He took the letters and gave a curt bow. "Thank you for your assistance Councilman Erdan, we'll do everything in our power to bring aid to the city." It was a strange thing for Iymbryl, walking out of that room, letting the man who murdered his father slink further away and start currying favor with those in charge once again. In truth it made him sick to his stomach. The revenge he had sought for so long was now further from his grasp than ever. He joined the others in the foyer and put a hand on Anne's shoulder. His own feelings were still so in flux he had no idea how to comfort her. "I know what it is like to lose family. In truth, it never gets less painful, but remember this: You're not alone, Anne. You have us. And I've often found that the bonds you choose are often stronger and more valuable than bonds of blood." He gave her a nod and headed out the door. Now they had to get a hold of the man who was going to lead this patrol past the gates. Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows)
  21. Bronn the Salvor (Mountain Dwarf Artificer) AC: 18 | HP: 24/24 | Initiative: +2+2 Dex | Passive Perception: 10Darkvision 60' |Spell Slots: 1st 3/3 | Concentration: None | NotesCurrent arcane armor: Infiltrator Blade of the Resistance: 1/1 Powered Steps: +5' speed Dampening Field: Advantage on Dex(Stealth) Defensive Field: 2/2 (Guardian armor only) One might find it hard to believe that a man imprisoned for trying to usurp power and currently out on probation would be put in a position to wield any influence over the leadership of said city. Bronn, on the other hand, had seen far too much bureaucratic stupidity in his lifetime for that. One had only to look at the smugness on the old necromancer's face to know that he would take full advantage of whatever authority he was given. Anne's outburst wasn't a surprise, but by the way she let her tusks get in the way he could tell her emotion was even more raw than it came out. He glared up at the senior Tallindor but bit back any further comment. The old man was a snake, to be sure, but he was predictable in that he put his own interests above everything else. It wasn't hard to understand why he did things and it was futile to try and change what he'd obviously already decided was the right thing for him. He followed Anne out the door unceremoniously, without time to even pick apart the details of the plan or smirk at Iymbryll's new clothes. He caught up with her in the foyer. "He's scum, don't be givin' him any more of your mind than you would a rat turd in the sewer. Ain't worth it." He was family, of course, and that meant something. But blood wasn't all there was - dwarf blood ran thicker than most, but here was Bronn all by himself. Sometimes it wasn't enough, and sometimes who you were was just at odds with where you came from. Mechanics ___________________________________________________ Main Hand: Jeweler's Pick Off Hand: Shield ___________________________________________________ Action: Bonus Action: None Move: None Manipulate: None ___________________________________________________
  22. Belfyr - Half-Elf Ranger AC: 15 | HP: 20/20 | HD: 3/3d10 | Initiative: +3 | Gathered Swarm | Favored Foe | Spell Slots: 1st 3/3 2nd -/- | DM Inspiration: 1/1 Belfyr studied the choice of armor Iymbryl had chosen for himself. The idea of it made him laugh, but for once he didn't dare do it where the knight could see him. It was the most pragmatic choice in what had proven to be a lifetime of them by Iymbryl and yet the idea of him being bothered by the literal plumage of such a choice was too perfect. For a brief moment, it was penitence for every ill-regard he'd ever had for his fully-blooded cousins. His own choice had been made in haste and with little forethought. The little inscription placard next to it had called it a summoning wand, but Belfy hadn't any idea what exactly it brought forth. For all he knew, it skewered lamb for the pitch. Whether it did what it said was irrelevant; it could always be sold or used to persuade someone to your way of thinking through precise strikes to one's fingers. The jars the others showed up with her equally as mysterious and he hadn't the time or know-how to what they might be used for, but he did notice that at least Anne had picked interesting looking cannisters. The emergence of Olyvn and Erdan back into the room was a welcomed reprieve, if for no other reason than it provided Belfyr a chance to stop staring at the knight donning his new armor. The first stage of their plan sounded suspiciously like a terrible idea. Olvyn couldn't be trusted any further than he could be tossed, and Erdan didn't give the impression he had much arm strength on him. The second stage had all the makings of a real plan though. The simple nature of it -and how it could succeed- left Belfyr feeling like he missed some part of it. Some unspoken, terribly dumb, detail that would derail them further and potentially get them captured or killed. He thought to ask questions because he felt like it was something that needed to be done, but he had none. It mattered very little anyways, because Anne was able to fill the space with her own misgivings. With decorative ram-head scepter still in hand, Belfyr took a quiet step forward to place himself just slightly closer to the woman. She had her piece to be said and the half-elf was content to let her father have his own, but the stern look he gave the old man told him that he should choose his words wisely. Mechanics Main Hand: Quarterstaff Off Hand: Empty Action: Bonus Action: Your bonus action goes here. Move: Not moving Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Half-Elf Ranger (Swarmkeeper) 3 NG AC 15 HP 20 Speed 30 ftft Str 14 (2) Dex 16 (3) Con 10 (0) Wis 14 (2) Int 10 (0) Cha 12 (1) Attacks Longbow Quarterstaff Half-Elf Features: Darkvision Fey Ancestry: Adv on saving throws vs charmed, Magic can’t put you to sleep. Skill Versatility: Persuasion, Survival Ranger Features Favored Foe: Tasha's pg 57 Natural Explorer: Fighting Style: Defense +1 to AC when worn Spellcasting Ranger Archetype: Swarmkeeper Gathered Swarm Swarmkeeper Magic: bonus Mage Hand, Faerie Fire Primeval Awareness: PHB Equipment Assets: 84 gp Carried/Worn Total for Pack o Longbow o Quiver w/20 arrows o Common Clothes o Studded Leather o Quarterstaff o Herbalism Kit o Mess Kit o Cooking Utensils Spell Casting Spell Save DC: 10 Spell Attack Mod: +2 Spells Known: Spell Slots: 1st 3/3 2nd 0/0 Cantrips Mage Hand 1st Level Faerie Fire Cure Wounds Goodberry Hunter's Mark 2nd Level
  23. Yveran "Anne" Tallindor - Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 Before any could answer, their host returned from a private meeting with Olvyn. Of course her father had requested an individual audience, believing he was still someone with power. Anne turned with disgust as Erdan spoke. Her back was to them when the result of their conversation was revealed. She hated him, she wanted nothing to do with him, and yet, as she heard he would not be continuing on the journey... There had been so many possibilities when Olvyn came back into her life. Broken patches of a quilted blanket could have been sewn back into one. A loving family could have grown, healing the wounds of the past. But with each step since their reunion, the effort had become harder. Each offered olive branch scorched with the flames of his power hungry desires. Every seed of hope squashed under the weight of disappointment. Much to Anne's surprise, it was that hope that was now, once again, dashed. A slight laugh, a slight sigh, both escaped at once as she shook her head in her own disbelief. She felt him beside her before he spoke, and his empty words rattled inside her hollow heart. "If you're going to leaf again, at least do it with some troof." Her eyes met his, the pain evident. "You must do what you can to gain the power you crafe. The only thing you care about wiff the city is making sure you haff a place to control." It was easier to be angry than it was sad, it was a skill she had learned long ago and leaned on now. With each word, the venom in her voice increased. "I hope the council won't be surprised when the undead are risen to defend the Gate. Or that they suddenly only respond to one man's foice. You're finally getting your chance!" There was no pause or considerations for the others there. Whatever bottle had been containing her emotions was fully uncorked. "But you better leaf Dot and Cheese, and my other nannies out of whatefer plan you haff coming together. They are the ONLY family I have known and you WILL NOT take them. You'ff already stolen me a mom, do not steal them too." Anne grimaced with disgust. Erdan had spoken the plan just before her outburst, but she had already forgotten it. Her full attention was on her father. "I disown you." Her heart broke in a thousand pieces as the words fell from her lips. "I am no longer your daughter. I am an orphan. You abandoned me once and you abandon me again. You do not get a fird chance at hurting me." Anne turned away from him and headed to the door. She paused briefly, hoping silently he would change his mind, but nothing came. Without another word, the sorcerer made her way back to the foyer. Mechanics Main Hand: Empty Off Hand: Empty Action: none Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Yveran "Anne" Tallindor Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o o Paint pots Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
  24. Book One: The Scouring of Gate Pass Act Three: Escaping The City Olvyn entered the room with an odd look in his eye. He offered the group a small smile and seemed ready to say something before Erdan followed him into the room. Erdan immediately began talking before Olvyn had his chance. "Now that this is all settled, the rest of us can complete our business. The council needs Olvyn here. He will be staying behind, and in turn, we will keep him safe if things get any worse here. " Olvyn gave a small scowl to the man for interrupting him before quickly speaking so the man could not interrupt him again. "The current council is decimated. Erdan does not think he has the votes from the rest of the council to keep the Ragesians at bay. I will be posing as one of the slain councilmen for some time." He turned to Anne. "I must do what I can to protect the city, even if it means I must be parted from you yet again." Erdan nodded, clapped, and then handed Iymbryl a thick envelope. "Take the items you have selected as gifts, but you must promise me that you will find aid for the city once you leave. We will not be able to stand forever against the might of the Ragesian forces, but we can stall them long enough if help is coming." He pointed to the envelope. "Inside are three things that must be delivered to Captain Herreman. He runs a small calvary detachment that patrols the southern border. You will find him two districts to the east near a large stable. There is a barracks there where he and his men currently rest. The first letter inside is from me to Captain Herreman explaining the situation and giving him the same instructions I am about to relay to you. The second paper in the envelope is an official order for them to patrol the roads to the south, but the normal count of his men is inflated by four. The third paper is also an official order giving them permission to come back to the city through a different gate, with their normal count of men on it. Any quiestions?" Erdan is smiling at the party as he explains his plan. Show Active Maps Loot
  25. Iymbryl Darcassan - Shahalesti Paladin AC: 18 (breastplate & shield) | HP: 25/25 | Initiative: +2 | Passive Perception: 13 (60ft Darkvision) | Spell Slots: 1st 3/3 (+5, DC 13) | Lay on Hands: 15/15 | Leadership Performance 3/3 | Channel Divinity 1/1 | Harness Power 1/1 Iymbryl gave a slight bow to the councilman. "You have our thanks. I'm certain we will put your graciousness to good use for the city." After the man had rushed out like a whirlwind, the captain of the guard began to wander once more. He passed a pair of bolas that looked like growing off a vine, a shield looked to be made of glass, and even a helmet shaped like a carved pumpkin. The more he looked, the he realized while the gear as certain to be useful, looking at it made him want to gouge his own eyes out. It made him wonder what sort of a mad man Erdan really was to spend so much time crafting things to be so...unique. When he saw Belfyr's goat hammer he was surprised. Iymbryl had thought for certain the man would use this as an excuse to don some sort of bunny motif. He had no idea what Bronn had in the pot, or the multitude of pots that looked like strange creatures from a child's fantasy land that Anne brought. Eventually, Iymbryl settled on the most practical thing he could find: better armor. Better was of course relative. The only thing that he found as an overall improvement being a garish breastplate that looked as though it had been covered in glue and dipped in a pen of peacocks. He'd had to test the design in the center multiple times, since it looked as though it was only made of feathers but repeated inspection showed it to be some sort of iridescent metal he'd just molded to look like feathers. The guard captain was certain he could remove most of the extraneous feathers with a bit of time, and a good cloak would cover most of it. As much as he hated the look, the fit was painfully perfect. He decided it would be wise to at least wear it out of the councilman's house, to show his appreciation.... "Well, everyone find something they'd find useful?" He continued to brush a pair of real feathers that bent to one side, constantly brushing against his cheek as he spoke. Mechanics Main Hand: N/A Off Hand: Shield Free: N/A Manipulate: N/A Action: N/A Move: N/A Bonus Action: N/A Reaction: N/A Concentration: N/A Mechanics wise, he is taking a breastplate. Spells Cantrips: Minor Illusion (Shape Shadows) 1st Level: Cure Wounds, Command, Disguise Self, Stand the Heat 2nd Level: Invisibility (Shape Shadows)
  26. Yveran "Anne" Tallindor - Half-Orc Sorcerer AC: 12 | HP: 17/20 | HD: 3/3d6 | Initiative: +2 | PP: 13 | Finder's Magic: 1/1 | Font of Magic: 1/3 | Spell Slots: 1st 3/4 2nd 0/2 | DM Inspiration: 1/1 Eventually, Anne had made a half dozen figures, each bulbous caricatures of their real-life inspirations. Sticks protruded out below them, some of the shafts were straight, while others curved and arced in different directions. When complete, the artist had sculpted 4 round fluffy cats, a larger than life teddy bear, and a smaller-than-life nanny-zombie, all only needing to dry before they could be painted. She began to rifle around the studio, seeking out painting supplies. Brushes were found first, dozens in various shapes and quality hung from a wall. A cloth lay on the table below them, speckles of watery paint stains created a mezmerizing pattern that held her gaze for more than a few moments. But Anne broke her focus and continued the search, finally finding a cabinet. Her eyes widened as a vast array of paint colors came into view. Her hands gingerly pulled out different pots, briefly inspecting each to determine the hue locked within. Until, at least, she discovered an odd assortment of 4 animal shaped canisters. Well, they resembled animals. The sorcerer took each out and placed them on a nearby table. It was as if the artisan had imagined fantastical beasts by assembling various parts of actual animals. Each also contained paint of a type she couldn't recognize and the colors within swirled, changing with each glance. Even without any proper training, Anne could tell there was magic in these pots. The Tallindor daughter rose her gaze to the floor above and heard few steps from the men she had left. Perhaps they were still in deep discussions about how they would form an alliance with orc-killers in order to save the city from mage-slayers. She grimaced. Her father had proven to be the disappointment she had remembered, and her best friend wasn't who she thought he was... no, he wasn't who she wanted him to be. She sighed. But there was Bronn, resilient and practical as always, and Belfyr, who had been consistent and a decent cook. Resignation set in. Anne collected the odd paint pots, two in each hand, and climbed the stairs to join the others. She slipped back into room and sidled up beside the pair at the chest. "What do you two think these ares?" Mechanics Main Hand: Empty Off Hand: Empty Action: none Bonus Action: none Move: downstairs, not with the party Manipulate: Your one free object interaction goes here. Bookkeeping Full Statblock Yveran "Anne" Tallindor Half-Orc Aberrant Mind Sorcerer 3 Str 12 Dex 14 Con 14 Int 8 Wis 12 Cha 16 HP 18/20 HD 3d6/3d6 AC 12 Speed 30 ft Passive Perception 13 Initiative +2 Languages Common, Elvish & Goblin Background Untamed Youth o +4 attack, 1d8+2 piercing o +4 attack, 1d4+2 piercing Proficiency +2 Saving Throws Constitution & Charisma Skills Acrobatics, Intimidation, Perception & Persuasion Tools Painter's Tools Instruments None Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Features , , , , , , , , Equipment Assets: 84 gp Carried/Worn Total for Pack o Light Crossbow o Quiver w/20 bolts o Common Clothes o 2 Daggers o Staff (Arcane Focus) o Shealis' Component Pouch o Dungeoneer's PackIncludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. o Painter's Supplies o Spell Casting Spell Save DC: 13 Spell Attack Mod: +5 Spells Known: 4+2+2+1 Spell Slots: 1st 3/4 2nd 0/2 Cantrips Acid Splash Infestation Mage Hand Mind Sliver Prestidigitation 1st Level Arms of Haddar Dissonant Whispers Faerie Fire Ice Knife 2nd Level Calm Emotions Detect Thoughts Locate Object (1 free use) Shatter Web
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