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About This Game

This game will be an Arc of multiple Mysteries using the Monster of the Week system.

Game System

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  1. What's new in this game
  2. Ali, who'd previously attempted to look around the crime scene only to ushered out by forensics, finds himself in the kitchen when Tina points out the salt.   "Definitely," he says, taking a photo of the pattern. "The trick is finding out how. Salt is mostly used as a protection against evil, but I'm not so sure about this. Cassiday, what do you make of this?"
  3. "Hey, anyone think this is important?" Tina asks, finally, pointing at the salty pattern.  "Because I suspect foul play."
  4. As Tina looks around the kitchen, she remarks on the fact that the contents in the refrigerator and cupboards are in disarray. A few eggs are broken due to a container of salsa falling off a higher shelf onto the egg carton. Some of the beer bottles are standing while the others are on their sides. There is one aspect of the kitchen that stands out to Tina more, however. On the counter, some salt spilled onto the counter and it's in the same exact pattern as the family's remains.
  5. Getting bored in the kitchen, Tina spends more time actually looking around, trying to see what there might be to find.   Investigate a MysteryHold 1. Spend hold to ask, "What is being concealed here?"
  6. Ali, meanwhile, makes a mental note - remind Tina not to do that - as he looks around the crime scene.   [Investigate a Mystery: rolled 5, get 1 XP]
  7. Jack heads upstairs, figuring he'll poke around any bedrooms and look for anything out of the ordinary there.   ((Rolling to Investigate A Mystery.))
  8. Coming back inside in time to hear Ali's briefing, Tina salutes somewhat imperfectly (possibly even obnoxiously), and walks towards the kitchen and dining area.  She seems to be skirting the walls, as though to avoid going any closer to the corpses than she has to, while simultaneously avoiding even looking in that direction. 
  9. Looks like they won't be of any help, Kapur thinks. Best to get to business and let the results speak for themselves - no point in trying to convince Williamson otherwise. And Jenkins seemed a tad too positive at the mention of being on the show. Making his way back to the others, he'd brief them on what the two detectives ha told them, and suggested that they look around for clues of their own.   "It'll take too long to go through official channels," he said, making sure he wasn't in earshot of any of the police. "Look around, see what we can find."
  10. The second detective walks over, takes out a pocket-sized steno-pad from his blazer and flips a few pages. He's a little overweight, has a mustache and a combover so thin that only denial would prevent him from just accepting his baldness.   "Owners of the place are Theodore and Margaret Reinholder, which" Without looking up from his notes, he points at the bodies. "are presumably those two. They have three children: Tyler, Miranda, and Courtney. Miranda being the oldest and Tyler being the youngest." He flips the pages closed and replaces it into his inner-blazer pocket.   "Damndest thing I ever seen. That's for damn sure. By the way, I'm Detective Jenkins and my partner over there is Detective Williamson. We were told you'd arrive a little after we did. Williamson thinks this whole TV thing is gonna be a shit show and make our jobs harder, but... you know, makes me a little excited. Believe it or not, I was Mark Antony in high school! Always thought my second career option could be in the movies, but..."   "Jenkins! Stop sucking their dicks and get your ass back over here!" Detective Williamson is staring daggers at the newcomers and Detective Jenkins sighs briefly.   "Let me know if you need anything. Also, if you could only use shots from my left side... I have slightly more hair th--"   "JENKINS!" The detective waves and then walks back toward his partner and they begin chatting about something.
  11. Tina makes gagging noises, obviously close to throwing up from the sight and smells in the room.  She raises a finger, as though to say 'excuse me,' before stepping back outside for some air and to prepare herself.
  12. Some sort of ritual, perhaps? Ali thinks, disturbed but keeping a poker face. "My words exactly," he mutters. Putting on the shoe covers, he tries to observe what detail he could before noticing the two detectives heading ahead.   Tiptoeing his way ahead, he tries to follow after them, in the hopes of knowing what they were talking about, as well as what they knew.
  13. "What the f[BEEEEP]..."   Jack stares in shock and horror at the scene. And he absolutely doesn't feel a pang of hunger at the sight. Not at all.   "Guys, I think Stephen King went feral. What the hell, what the hell..." He approaches the bodies carefully, being sure to stay out of the way of the photographers. He waves a bit to catch the yellow-shirted detective's attention. "Hey. Uh... the victims. A family, yeah? Do you know their names?"
  14. The hall ends with two stairs going down on both the left and right, overlooking an open layout combining the kitchen, dining area, and family room. Down the left stairs, in the family room, the detectives and a photographer are observing a grotesque scene. Five bodies lay on the once tan, blood-soaked carpet in a circular pattern. Two of the bodies are clearly minors, the youngest of which is likely between the ages of 8 and 12, while the other three are likely parents and an older sibling that is likely high school or college age.   The positioning of four of the bodies suggests this wasn’t mere happenstance because their heads in similar places within the circle. Their arms and legs are all stretched out in front of them awkwardly while their spines are curving toward the center body, ripped out from under their flesh.   Meanwhile, the center body is bent in such a way that they form their own circle, likely with enough broken bones to form such a shape.
  15. Tina also looks around for shoe covers.  Although, jumping in blood puddles would probably make good TV.   "Honestly have no idea why they let us in here in the first place," she comments, to her Uncle Jack.  "I mean, other than money.  Obviously."
  16. Jack wants to comply; his boots are not proving as completely waterproof as advertised. He looks around for a supply of shoe covers. "Well, Dick Tracy seems a little grouchy. I appreciate a cop who takes his job seriously, but, like, we weren't just gonna blunder in and start jumpin' in blood puddles."
  17. Inside the house, quick flashes from disposable cameras briefly illuminate the hallway ahead. A darker-skinned detective walks into the hallway wearing a mustard yellow button-up and a black tie. Atop his shoes, he’s wearing covers, presumably to avoid interfering with the crime scene. To the right of the front door lay a pile of five empty, black body bags.   The detective sees the newcomers enter and points a gloved finger at them, then gestures to their feet. “Put on some goddamn shoe covers before you walk in here. This is a crime scene, dammit!”   Another detective enters the hallway from the left, whispers something to the first detective, then they both go back into the room ahead.
  18. I'm fine with whatever.  I was going to edit the sheet as needed, like add x in for exp, or whatever.  Another tracker would work fine for me, though, however you want to do it.
  19.   I locked all the character creation stuff because I was conceptually archiving it since it's complete. I can unlock it, but I wasn't intending, at least from my end, to use it as the reference I look to for character details. That does bring up an interesting point about how everyone is keeping track of characters? Since no actual MW sheet exists, we could use something like https://docs.google.com/spreadsheets/d/1QAp3KdfuQl4wY8lKz1-FdaTTcZmWC0YsEGsk-rzkfkk/edit?usp=sharing which can be copied and I could create a page that lists each character.   I'll unlock the creation threads for now, though.
  20. I'm feeling a bit more human today so I'm going to try and work up some posts. Quick question, my character thread is locked. Is that purposeful? I was going to edit my Luck into it and shape up the background a little.
  21. I dig the idea of a roll, though I should warn everyone now that my dice luck is universally terrible.
  22. Not sure what Luck is for, but I'll roll too.
  23. Makes sense to me for a Luck mechanic to be luck-based. I'll roll, at least.    
  24. It slipped my mind to discuss Luck because it's normally harder to gain than it may appear in this game due to the custom moves. Each of you will start with a certain amount of Luck. It could be a static number, but I'm thinking it might be fun to leave it up to dice.   Thoughts? If you want to roll for it, you can roll a 1d6 here. Otherwise, just add 3 Luck for your character and let me know which option you want.
  25. Nodding to Barzinsky, Ali steps inside the house. "Please keep an eye on her, Mr. Colson," he says to his monstrous companion.   Carefully stepping over around the crime scene, the agent looks around for the body. He'd also look around for the forensics personnel, asking for details such as any big details on the scene (unusual signs, smells, etc.), as well as what they knew about the victim. It always helped to put a face and name to the victims in cases like these - interpersonal connections could sometimes hold a gold mine in terms of information.
  26.  
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