About This Game
Spelljammer using Pathfinder 1st edition.
Game System
Pathfinder 1e
Advertising
10/17/2022
Detailed Description
It's Spelljammer, welcome to Pyrespace. It's conversion by Clinton Boomer which I appreciate a lot provided for free.
- What's new in this game
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Rizla Hightail - Black Powder Magus AC: 17 | TOUCH: 15| FLAT-FOOTED: 13 | HP: 7 STR: 5 [-3] | DEX: 18 [+4] | CON: 7 [-2] | INT: 20 [+5] | WIS: 13 [+1] | CHA : 13 [+1] DR: - | SR: - | FORT: 0 | REF: 4 | WILL: 3 | CMD: 10 | CMB: -4 | INITIATIVE: 4 | SPEED: 20ft Arcane Revolver[Small] Advanced Firearm Damage: 1d6 Critical: x4 Range: 20ft Misfire: 1 Magazine: 6 Weight: 4Lbs Damage Type: Bludgeoning | Piercing Cost: 4000gp | CantripsCantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: CantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: CantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: CantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: CantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: CantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: CantripSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: | Level 1 SpellsSpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: SpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: SpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: SpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: SpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: SpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: SpellSchool: Divination Casting Time: 1 standard action Component: V, S Range: 60 ft.Area cone-shaped emanation Duration: concentration, up to 1 min./level (D) Saving Throw: none Spell Resistance: no DESCRIPTION: Never tell me the odds
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Bren, Ashen Flamesinger Bard
Rogers replied to Streetrat's topic in Spelljammer : Shadow of the Spider Moon's Player's Packet
A great choice lol -
Reserved for other things. Chattery Chat Chat Chat. Actions Free: Immediate: Swift: Move: Standard: Full: Quick Reference Neutral Human (humanoid, orc) Crossblooded (Orc, Draconic [Silver]) Sorcerer 1 Senses Perception +4, Darkvision 60ft Str 10 Dex 14 Con 12 Int 14 Wis 10 Cha 19 Fort +1 Ref +2 Will +0 HP 17/17 AC 12 (Touch 12, Flat-Footed 10) (Dex +2) Spells Known/Per Day (-/3/0/0/0/0/0/0/0/0) 1st (4/4) - snowball 0th (at-will) - detect magic, penumbra, ray of frost, read magic
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Harper Ford, Hin Gunslinger
Rogers replied to Rakle's topic in Spelljammer : Shadow of the Spider Moon's Player's Packet
Alright so going on your own into the stars, alright, look good. -
Harper Ford, Hin Gunslinger
Rakle replied to Rakle's topic in Spelljammer : Shadow of the Spider Moon's Player's Packet
I'm basically finished -
Name: Cesa Sice Deri Saintilli de Mantateuil Race: Human Class: Crossblooded Sorcerer (Orc, Draconic [Silver]) Appearance A lifetime of a mixture of malnutrition and under-nutrition has left Cesa short, scrawny and gangly. Similarly, her lifetime of being poor as heck has left her in discarded castoffs, usually too large for her, which accentuates her general smallness. Her hair, which is long, shaggy and wavy, is usually dyed some unusual color; as of late, she's had a fondness for bright pinks. Cheap costume jewelry usually completes her ensemble. Personality Cesa hasn't had the opportunity to mature emotionally very much as of yet, having flown from rambunctious street rat to pilot. She does her best to be professional in front of prospective employers, but it's all a front for what's essentially a kid having the time of her life in the pilot seat of a spelljammer, especially when out from under the watchful eye of port authorities. Background An impressive name for a thoroughly unimpressive individual - at least, when regarding her origins. In truth, the ostentatious name is a fabrication, created to put on airs to make her seem more impressive to potential employers. The being who would become known as Cesa Sice Deri Saintilli de Mantateuil began life as a street rat orphan named VNS, often shortened to simply V; and no, the letters didn't mean anything, as she was initialed, rather than named. Her earliest memories are of pilfering small food items from the marketplaces of Discord, and fleeing from warforged security, laughing a high-pitched laugh. She made her home among other orphans, taking shelter in the bowels of derelict spelljammers half-concealed by earth-bergs fashioned around them. All of that changed the day that a young VNS, flush from getting to eat another day due to lifting bread from the marketplace, made a wrong turn in the twisted mess of earth-bergs and spelljammers and took a tumble through rotting timber that gave way beneath her weight. She landed in a dark room, with only her darkvision to see her through, and found a very small chamber that contained only a chair, and a helm attached to it by cabling. All exits to the room were sealed off by long-settled debris and rotting building material, and the hole she had fallen through was too far up to reach while jumping. Still, she didn't let that get her down; her friends would find her when she didn't come back, right? And so she set about investigating the chair by the simple expedient of sitting in it and putting the helm atop her head - which promptly slid down to cover her eyes, being sized for adult humanoids rather than children. Even so, the connection was made; sigils flashed before her eyes, and her mind opened up to unfamiliar terms and symbology. She could feel something burning in her blood, drawn up towards the helm - not completely unpleasant, but close enough. Confused, and now scared of the device, she tried to lift it off her head - and suddenly the tiny room she was in shuddered and shrieked as forgotten engines screeched to life, rusted metals twisting as they were forced into operation after long neglect. Before she could even think, the tiny derelict spelljammer shot forward, tearing through earth and wood and blasting outwards. Thankfully, it was close enough to the edge of the earth-berg that instead of plowing right into an unmovable patch of earth, she blasted out of the side and was suddenly in Pyrespace. Her body thrummed in delight at the sensations now pouring through her; gone were the uncomfortable sensations of being closed in and trapped. She could practically feel the ship she was connected to. The tiny vessel shot out into space at her command, and she let it loose, spiraling and spinning through the void and laughing wildly the entire time. Unfortunately, she had no concept of shipping lanes and traffic control; her joyride was cut horrifically short when her vessel clipped off a shipping jammer, sending it spiraling to the ground. She was thrown free from the wreckage, out the same hole she'd fallen in through, as it crashed into a poor section of the city, landing heavily atop a roof. When she came to, her first thought was 'That hurt a lot'. Her second thought, though? 'I gotta do that again!' After she'd recovered from her pains, she set about the city, cruising the worst parts of the city looking for people in desperate need of a pilot, taking on whatever task they needed without asking too many questions just for the chance to have one of those helms on her head again. She developed something of a reputation; a bit reckless, a bit crazy, but enthusiastically willing to pilot a jammer no matter the size and no matter the job. And somewhat terrifying in the case of boarders; as her proficiency with 'jammers improved, her magical talents bloomed to the fore, letting her also participate in other ways, typically with icy spells that chilled to the bone. And as her proficiency grew, she decided that a "hotshot" spelljammer pilot deserved a better name, and soon enough concocted an entirely fabricated name that sounded impressive to her. And now she prowls the lanes, hunting for ever more jobs that put her in the pilot seat. Serendipity and a small-scale trading company brought her to Quelya as the call for spacers went out, a call that she will enthusiastically answer.
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Magus Ward
War Magus replied to War Magus's topic in Spelljammer : Shadow of the Spider Moon's Player's Packet
<hr> <p> <span style="font-size:22px;"><span style=""><span style="font-family:Georgia, serif;"><strong>Bren Firesinger Bard </strong></span></span></span><span style="font-size:18px;"><span style="font-family:Georgia, serif;">11/11 hp AC 14 <span class="mwooc"><span class="mwooc-shown">Saves</span><span class="mwooc-hidden">AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)<br> hp 11 (1d8+3)<br> Fort +2, Ref +4, Will +2<br> Resist fire 5</span></span></span> Perception +4 Bardic Performance 8/8 Rounds per day</span> </p> <p> <img alt="" class="ipsImage" data-loaded="true" data-ratio="91.67" data-src="https://i.ibb.co/f2zNthx/Brensmall2.png" height="121" src="//test.myth-weavers.com/applications/core/interface/js/spacer.png" style="height: auto;" width="132"> </p> <p> </p> <hr> <p> </p> </hr> -
Remor: https://www.myth-weavers.com/sheet.html#id=2708614 Lizardfolk NG Medium Humanoid (reptilian) Init +1; Defense AC , touch , flat-footed | +1 natural armor bonus hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp Fort , Ref , Will Offense Speed 30 ft. Melee: Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4 Bastard Sword- 1D10 Special Attacks Spell-Like Abilities Statistics Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15 Base Atk +1; CMB +0; CMD Feats Fighter 1- Exotic Weapon: Sword, bastard | level 1- Weapon Focus- Sword, bastard Traits: Bully (+1 Intimidate), Veteran of the Seas (+1 bonus on Profession (sailor) checks, and Profession (sailor), 1 trait bonus on weapon damage rolls against creatures with the aquatic subtype.) Skills: Intimidate +4, Knowledge (Dungeoneering) +2, Swim +15, | Background Skills- Knowledge (Geography) +2, Linguistics +2 Languages: Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin Other Gear Sword, bastard Special Abilities Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks
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Haha, thanks for reminding me! I remember glancing back through the creation thread and going, "Nah, EitR won't have anything that applies, because I'm more pseudo-caster anyway", and now you've made me feel less bad about dropping Strength so low! (And I think I can go searching for a suitable feat to replace the automatic Weapon Finesse on my familiar...)
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I may swap out perform percussion for bluff to help fill out a selection, but I do not feel that Bren would be the diplomatic type, he is more of a drifter. A Wizard with a diplomacy that I would not be able to touch seems too good to pass up. Bren may need to grow up during the adventure, it will be fun to see how he grows.