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Searching for Shipwrecks [IC]
Starhawk replied to Paro's topic in [LPF] Brinestump Marsh's Brinestump Marsh LPF Game Forum
Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet Lothar just gives the thumbs up to this latest suggestion. No actions -
AC 14 HP 27/27 Init +2 Fort 5 Ref 3 Will 8 Channels 0/11 Copycat 1/6 Male NG Aasimar Cleric (Blossoming Light), Level 4, Init 2, HP 27/27, Speed 30' Str 8 Dex 14 Con 12 Int 12 Wis 17 Cha 18 AC 14, Bracers of Armor +1, Ring of Protection +1 Touch 13, Flat-footed 11, CMD 13, Fort 4, Ref 3, Will 7, CMB 0, Base Attack Bonus 3 * Longspear +2 (1d8-1, x3) Reach, Brace (+1 dam 1st hit) No Armor, No shield (+2 Dex) * Channels 0/11 day 30'r burst DC17 Will save for half 1d6 (2d6+6 vs undead) no channel resistance * Copycat (Move Action) 2/6 4rnd duration single mirror image Orisons Enhanced Diplomacy, Detect Magic, Light, Resistance 1st level spells (4) Burning Disarm (used), Bless (used), Magic Weapon (used), Bane (used) Pearl (used) 2nd level spells (3) Drunkard's Breath (used), Drunkard's Breath (used) SLA Daylight 1/day (used) Wand of Protection from Evil 38/50 charges Wand of Cure Light Wounds (45 charges) Wand of Cure Light Wounds (20 charges) Wand of Lesser Restoration (10 charges) Pearl of Power 1st level (used) Abilities Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 18 Condition DR5 vs acid, cold and electricity, Darkvision 60' "We go to the Pharasma Temple, doubtless the safest place this evening, as well as a good place to conduct funerary rights.", announces Anhotep, apparently anxious to get back to their main business. Putting down undead. So saying, he points towards the direction of travel they should take.
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AC15 Touch 14 (15) [HP 64/64] Speed 30' [Fort 8 Ref 8 (9) Will 11] Channels 9/9 [Adoration 8/8] Female Neutral Human Cleric/Stargazer Level 7 (5/2) Init 3 HP 64/64 DR 0 Speed 30' AC 15 Touch 14 Flat-footed 12 CMD 16 Fort 8 Ref 8 Will 11 CMB +3 BAB +4 [Missile] Staff of Entwined Serpents AutoHit 2 Magic Missiles 2d4+2 130' range [Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves) Str 9 Dex 16 Con 12 Int 12 Wis 18 Cha 18 In Town (default list) 1st (6) Burning Hand (Domain) 1, Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1, 2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1, 3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead 4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1. Out of Town (default list) 1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3) . 2nd (5) - Flaming Sphere (Domain) 1, Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1. 3rd (4) – Fireball (Domain) 1, Resist Energy (Communal) 1, Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1 target/level) 4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel) Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE] Positive 6d6 pts /Negative 3d6 pts Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action Condition Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar. Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed. Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed. Currently 50% miss chance from being in fog. Zen was running through events in her head. So, yer Honour... we were engaged in our various concerns on leaving the bar with old Sal in tow. The honourable, though somewhat tattered around the edges, old prospector, needed help with a find, and not just the procuring of such, but also the protection of such post procurement. It is merely conjecture on my part, but I suspect our reputation for fair dealings held us high in his regard. Thus, he made an offer of employment then and there, which we duly shook hands on. In any case, we were quick to note that we were being shadowed in the dark by a group of individuals of less than stellar reputation. Collectively, we pondered whether they were merely gauging or strength, or whether they were slowly but surely laying their plans against us. With the dawn we were underway. However, we found ourselves pursued by the same ne'erdowells as had shadowed us the night before. What were we to think save that they meant to attack us? Gilbert tried to discourage their headlong approach by firing non lethal rounds, but sadly they were not dissuaded. Zen looks on as Peggy dropped down into the bay, clearly disembarking for dispatching and doubtless disembowelling. Looking over at Gilbert, not that he would know, she murmured.. "Ah, who is going to pilot the ship?", her tone entirely jocular. Actions for the Round Move Action Grab Quarterstaff Standard Action Activate Ring Immediate Action None Move Action Grab Quarterstaff Standard Action Activate Ring Immediate Action None OOC: Zen has the Adoration Domain Power.. Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.
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AC15 Touch 14 [HP 64/64] Speed 30' [Fort 8 Ref 8 Will 11] Channels 9/9 [Adoration 8/8] Female Neutral Human Cleric/Stargazer Level 7 (5/2) Init 3 HP 64/64 DR 0 Speed 30' AC 15 Touch 14 Flat-footed 12 CMD 16 Fort 8 Ref 8 Will 11 CMB +3 BAB +4 [Missile] Staff of Entwined Serpents AutoHit 2 Magic Missiles 2d4+2 130' range [Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves) Str 9 Dex 16 Con 12 Int 12 Wis 18 Cha 18 In Town (default list) 1st (6) Burning Hand (Domain) 1, Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1, 2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1, 3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead 4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1. Out of Town (default list) 1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3) . 2nd (5) - Flaming Sphere (Domain) 1, Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1. 3rd (4) – Fireball (Domain) 1, Resist Energy (Communal) 1, Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1 target/level) 4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel) Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE] Positive 6d6 pts /Negative 3d6 pts Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action Condition Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar. Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed. Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed. <<Yes, we should take the Wake down and get this over with. Let's try and keep someone alive to corroborate our version of how events unfolded. Oh and don't hit the skimmers. >> thinks Zen, to the company at large. <<See you on the other side.>> Saying this, Zen disppears into a column of mist as she puts her saltspray ring on. The company knows she can see perfectly well out of this.. exactly how she is seeing out of the mist is something of a mystery since it's not related to a magic item. Actions for the Round Move Action Grab Quarterstaff Standard Action Activate Ring Immediate Action None Move Action Grab Quarterstaff Standard Action Activate Ring Immediate Action None
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Ulrica Wiesbaden, Grey Maiden and Templar of Arqueros. AC 32 HP 88/88 Init 3 Fort 11 Ref 9 Will 10 Perception 15 Female Lawful Good Half Elf Fighter 6 - Brawler 1 - Warpriest 1 Level 8 Init 3 HP 88/88 Speed 30' (Sash of the War Champion) AC 31, Touch 14 Flat-footed 28 Fort 11 Ref 9 Will 10 (+2 vs Enchantments) (+3 vs Fear) CMD 26 CMB +12 BAB 7 Action Points 2 +1 Magic Silversheen Keen Fauchard Strike [+15/+10] Power Attack [+13/+8] CMB [+15 (Trip +17)] Damage 1d10+12 (+14AOO), [Crit 15-20/x2] *Greater Trip +19 Reach/Cleave/Reroll Concealment/Improved Trip Cestus/Improved (Unarmed Strike) Strike +12/+8 Power Attack +10/+5 Power Attack (1d8)+7 (+8AOO), [Crit 19-20/x2] Cold Iron/Silver Chakrams (5) +11/+6 (1d8+5, x2) Magic +2 Full Plate Magic +1 Darkwood Full Shield +11 Armor, +4 Shield, +3 Dex, +1 Dodge, +1 Natural, +1 Deflect, +1 Misc Str 20 Dex 14 Con 12 Int 12 Wis 14 Cha 8 Condition None Ulrica asks eight more questions... 1. Do we have enemies that know about us in the city now? 2. How clean are the local police? 3. If there are known disappeared what are their names? 4. Which temples maintain a strong presence in the city? 5. What is the reputation of the town's governing council? 6. Are there any old disused cemeteries in the area? 7. Are there any locals deemed Cassandras, in that they've spoken of supernatural dangers in the city and been ignored? 8. If so, are they locked up in the Sanatorim?
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Tann Hauser (AC 17) Character Short Form Female Neutral Elf Wizard, Level 2, Init 9, HP 16/16, Speed 30 AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, Fort 1, Ref 3, Will 4, CMB -1, Base Attack Bonus 0, Dagger +0 (1d4-1, 19-20/x2) Light Crossbow (10 Reusable) +4 (1d8, 19-20/x2) Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10 Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1 1st level Spells (4) Burning Hands 1 (4d4+2), Colour Spray 1, Crafter's Blessing 0, Ears of the City 0 , Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1, Protection from Evil, Vanish Skills +11 Craft Alchemy (with familiar) +10 Knowledges (Local, Arcana, Religion, Planes, Dungeoneering, Nature, Nobility) +8 Spellcraft +7 Perception (+10 in low light) +6 Heal, Perception (+9 in low light), Knowledges (Engineering, Geography can roll as trained) +5 Stealth Condition Darkvision 60' but dazzled in bright light. Entomophobe Drawback (penalties with vermin and swarms) Sheet Link On the the boat ride over, El Cid, lifts off from Tann's falconer's glove and flies to the island, where he has a quick look and returns. She marvels inwardly as the twitchy, and so you would think cautious, Shefton jumps to the wrong conclusion. It did get her thinking about the Jade Ravens once more however. She ponders there new location from the beach, while El Cid, decides its time to convey to his mistress what he'd found.
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Tann Hauser, Female Elven Wizard
Starhawk replied to Starhawk's topic in There is no Honor's Character Generation Rules
2nd level Hit Points Assuming 1/2 d6 +1, so, 4 plus FCB +1 + Con +1 so add 6 = 14hp total Add 1 cantrip Add knowledge of 2 spells *Vanish * Protection from Evil Add 3hp to familiar Add 1st level spell slot Take Improved Initiative as free combat feat at 1st Skills.. Add 1 to Perception Add 1 to Stealth Add 1 to Knowledge Dungeoneering Add 1 to Knowledge Nature Add 1 to Knowledge Planes Add 1 to Knowledge Geography Add 1 to Craft Alchemy (Background) Add 1 to History (Background) -
Zen notes that the town's clean out of garlic. She memorizes weapons against evil, which dimly illuminates the square of the wielder; invisibility to undead, which vampires get to save against; protection from evil (communal) for protection from mind control and summoned creatures, resist energy communal should acid be a problem; Summon Monster 4, to hold doors while we run away. Etc. Zen has both positive energy channels and negative energy channels.
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AC15 Touch 14 [HP 64/64] Speed 30' [Fort 8 Ref 8 Will 11] Channels 9/9 [Adoration 8/8] Female Neutral Human Cleric/Stargazer Level 7 (5/2) Init 3 HP 64/64 DR 0 Speed 30' AC 15 Touch 14 Flat-footed 12 CMD 16 Fort 8 Ref 8 Will 11 CMB +3 BAB +4 [Missile] Staff of Entwined Serpents AutoHit 2 Magic Missiles 2d4+2 130' range [Melee] Staff of Entwined Serpents +4 (1d6, x2) Magic +1 Guardian (+1 Saves) Str 9 Dex 16 Con 12 Int 12 Wis 18 Cha 18 In Town (default list) 1st (6) Burning Hand (Domain) 1, Ears of the City 2, Carrion Compass 1, Blessing of the Watch 1, 2nd (5) Enthrall (Domain) 1, Pagebound Epiphany 1, Restoration (Lesser) 1, Track Ship 1, 3rd (4) Fireball (Domain) 1, Remove Curse 1, Minor Reversion 1 (like 24 hr Aid), Speak with Dead 4th (3) Wall of Fire (Domain) 1, Make Whole (Greater) 1, Restoration 1. Out of Town (default list) 1st (6) - Burning Hands (Domain) 1, Invisibility to Undead 2, Weapons Against Evil 1, Sanctuary 1, Brightest Night (low light to 3) . 2nd (5) - Flaming Sphere (Domain) 1, Drunkard’s Breath 2, Burst of Radiance 1, Protection from Evil (Communal) 1. 3rd (4) – Fireball (Domain) 1, Resist Energy (Communal) 1, Windwall (vs bullets) 1, Shadowmind 1 (use in dim light to blind 1 target/level) 4th (3) - Wall of Fire (Domain) 1, Concealed Breath (with Drunkard’s Breath) 1, Brightest Light 1 (if we’re caught in darkness, can dispel) Channeling 9/9 day [DC 19 Will Save] [can remove 4 plus self from AOE] Positive 6d6 pts /Negative 3d6 pts Adoration Power 8/8 day [DC 17 or cancel single attack] as immediate action Condition Fail a Mind Affecting Save (Reroll @ +8) courtesy of familiar. Healer's Satchel *Regenerates each day. *Treat Deadly Wounds add Wis (+4) to hp restored. *If by 5 or more, this is 2 × Wis (+8). *+4 circumstance bonus to treat poisons and provide first aid (does not stack with normal) Healers Hands *Can treat wounds as a full round action. *If DC exceeded by 10 add Knowledge Planes (5) to amount healed. Stargazer The Mother Cure spells have Stargazer levels (2) added to hp healed. As the sun rises, Zen is already to be found in prayer.. imploring power from the Gods to face down the challenges of the day. Sitting in a lotus position, cushion no longer required as it once was, she is unmoved by Crook, who is perched nearby beating the full seven shades out of locust only a little smaller than he is. The locust has long since given up the ghost, but getting access to the juicy flesh inside was clearly easier said than done.. Thus the seven shades. "Heavens above, the Gods really locked the pantry bleeding door on these friggin things.", complains Crook, somehow managing to suggest a growl through the trill. Zen is again unmoved, having been through this scene with Crook more times than she cared to remember. Eyes closed, still intoning quietly, working her way through the catchism for the day, Zen reaches into a box and pulls out a nutcracker with one hand, while offering her other hand, open and palm up to the little irridescent thrush. "Yeah, it's like heavy like, nearly blew my aorta getting it up here.", comments Crook. Still, managing to keep it together, Zen, eyes still closed, litany unbroken, allows the empty hand to wander over the surface of the table next to her until she finds the insect in question. She then proceeds to crack the corpsified flying meat parcel open, unparcelling it while being profanely urged on by Crook. Even so, she is still litanying for all she's worth. This continues while Crook peels away at the locust until he's finished. Zen's called Zen for a reason. Getting to her feet she pulls her stole on, then adds jacket while she's walking to the bridge. "Music could use some strings, but it's still good.", states Crook. "It's good for when you're brazenly up to no good, nothing being as brazen as brass.. sets the tone.", replies Zen, in her customary come hither husky tones, her dulcitar strapped over her shoulder. As ever, she has her staff in her left hand, as she opens the door to the bridge. She nods at Peggy's query of her. "Well enough to need some coffee, Peggy. You know how I like it, hotter and blacker than Asmodeus himself. Morning, Gray." Actions for the Round Move Action is here Standard Action is here Immediate Action is here
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How are we calculating hp when we level up?
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Out of character
Starhawk replied to youngaberration's topic in Youngaberration Kingmaker's The game
I tried it with the knights, but this seemed to produce no results. I assumed they ignored me. -
Searching for Shipwrecks [IC]
Starhawk replied to Paro's topic in [LPF] Brinestump Marsh's Brinestump Marsh LPF Game Forum
Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet Lothar's eyes narrow at this from Barlo, clearly irritated. "Alright, since I'm apparently the comic relief, I'll just refrain from making any more suggestions and leave coming up with a viable plan to others. Maybe the silent faction..", he looks at Casimir and Aradon at this point, ".. has an idea." Saying this, he settles down to clean his armor and weapons. No actions