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Starhawk

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  1. Starhawk

    Ooc

    Everyone needs to take a look at the loot sheet and decide what we are keeping. :) It's shopping time.
  2. Starhawk

    Ooc

    Does Ramad need a cloak of resistance? The character sheet equipment list is empty. :(
  3. AC 14 HP 12/27NL Init +2 Fort 5 Ref 3 Will 8 Channels 10/11 Copycat 5/6 Male NG Aasimar Cleric (Blossoming Light), Level 4, Init 2, HP 27/27, Speed 30' Str 8 Dex 14 Con 12 Int 12 Wis 17 Cha 18 AC 14, Bracers of Armor +1, Ring of Protection +1 Touch 13, Flat-footed 11, CMD 13, Fort 4, Ref 3, Will 7, CMB 0, Base Attack Bonus 3 * Longspear +2 (1d8-1, x3) Reach, Brace (+1 dam 1st hit) No Armor, No shield (+2 Dex) * Channels 11/11 day 30'r burst DC17 Will save for half 2d6 (2d6+6 vs undead) no channel resistance * Copycat (Move Action) 6/6 4rnd duration single mirror image Orisons Enhanced Diplomacy, Detect Magic, Light, Resistance 1st level spells Carrion Compass 1, Ears of the City 1, Invisibility to Undead 1, Blessing of the Watch (used) 1, Pearl 1 2nd level spells (3) Drunkard's Breath 1, Protection from Evil (Communal) 1 (used), Burst of Radiance 1 SLA Daylight Wand of Protection from Evil 38 charges Wand of Cure Light Wounds 45 charges Wand of Cure Light Wounds 18 charges Wand of Lesser Restoration 10 charges Wand of Shield 5 charges (+2 to use) Wand of Vanish 8 charges (+2 to use) Wand of Grease 8 Charges (+2 to use) Pearl of Power 1st level Abilities Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 18 Condition DR5 vs acid, cold and electricity, Darkvision 60' Anhotep, after listening to what Rakt has to say, accepts the scrolls for the moment, intending to give both to Zelda, but not saying that in front of Rakt. She bows politely to Rakt, having no issue with the church militant of Pharasma, and on that note departs the chamber. Actions
  4. Tanith Profile Female Lawful Neutral Elf Wizard (Conjuration - Teleportation) Level 1 Init 5 HP 8/8 Speed 30' AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2) Light Crossbow +3 (1d8, 19-20/x2) (+3 Dex) Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10 Cantrips: Acid Orb, Dancing Lights, Mage Hand 1st level Mage Armor, Grease, Colour Spray Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door Wand of Infernal Healing 50/50 Condition None Familiar 'Imp' Profile Familiar (Elemental Familiar [Air]) Thrush "Imp" N Diminutive (+6 to fly +8 to stealth) animal Init +2 Senses low-light vision Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9 AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4 Fort +0 Ref +4 Will [+4] Speed 10 ft Fly 50 ft (good) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13 Race Feats Skill Focus (Perception) Skills Fly (Good) +16, Perception +9, Stealth +14 Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link. Tanith, clearly saddened by the death of whomever it was that was still breathing until a short time before, collects all the items found and the reagents gathered. "I wonder who they were and what they were doing here?", she remarks, sounding like she is thinking out loud. Having a wand that heals, she leaves the potions for whomever might need them. She also leaves the nice scimitar for Vesal, and the armor for whomever can use it. Tanith eyes the bridge with some consternation. It wasn't just that it looked like it might fall down by itself, it was the possibility that enemies in the building across the way could help it along while they were on it. Tanith grimaces and eyes the others.. "Well that looks safe.", she murmurs sarcastically. While pondering how to get across she dispatches her thrush familiar to scout the building on the other side. Imp takes off and taking a rather circuitous route to stay out of sight of the building, has a look inside. OOC: Imp Stealth (take 10) for 24. Imp Perception (take 10) for 19. Sorry just had enough of this dice roller.
  5. Tanith Profile Female Lawful Neutral Elf Wizard (Conjuration - Teleportation) Level 1 Init 5 HP 8/8 Speed 30' AC 13 Touch 13 FF 10 CMD 12 Fort 1 Ref 3 Will 3 CMB -1 BAB 0 Dagger -1 (1d4-1, 19-20/x2) Light Crossbow +3 (1d8, 19-20/x2) (+3 Dex) Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10 Cantrips: Acid Orb, Dancing Lights, Mage Hand 1st level Mage Armor, Grease, Colour Spray Power: Shift 6/7 (Swift Action does not provoke) 5' dimension door Wand of Infernal Healing 50/50 Condition None Familiar 'Imp' Profile Familiar (Elemental Familiar [Air]) Thrush "Imp" N Diminutive (+6 to fly +8 to stealth) animal Init +2 Senses low-light vision Perception +9 (1 rank (1)+ Wis (2) + Skill Focus (3) +Class (3) = +9 AC 17 Touch 16 FF 15 (+2 Dex, +4 size + 1 Natural) HP 4 Fort +0 Ref +4 Will [+4] Speed 10 ft Fly 50 ft (good) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. Str 1 Dex 15 Con 6 Int 6 Wis 15 Cha 6 BAB +0 CMB –2 CMD 13 Race Feats Skill Focus (Perception) Skills Fly (Good) +16, Perception +9, Stealth +14 Familiar Feats Alertness, Elemental Manifestation, share spells, empathic link. Tanith, her crossbow on her back.. she wanted to defend herself and not shoot over long distances, raises a hand to direct an acid orb at the small flying creature.
  6. AC 14 HP 12/27NL Init +2 Fort 5 Ref 3 Will 8 Channels 10/11 Copycat 5/6 Male NG Aasimar Cleric (Blossoming Light), Level 4, Init 2, HP 27/27, Speed 30' Str 8 Dex 14 Con 12 Int 12 Wis 17 Cha 18 AC 14, Bracers of Armor +1, Ring of Protection +1 Touch 13, Flat-footed 11, CMD 13, Fort 4, Ref 3, Will 7, CMB 0, Base Attack Bonus 3 * Longspear +2 (1d8-1, x3) Reach, Brace (+1 dam 1st hit) No Armor, No shield (+2 Dex) * Channels 11/11 day 30'r burst DC17 Will save for half 2d6 (2d6+6 vs undead) no channel resistance * Copycat (Move Action) 6/6 4rnd duration single mirror image Orisons Enhanced Diplomacy, Detect Magic, Light, Resistance 1st level spells Carrion Compass 1, Ears of the City 1, Invisibility to Undead 1, Blessing of the Watch (used) 1, Pearl 1 2nd level spells (3) Drunkard's Breath 1, Protection from Evil (Communal) 1 (used), Burst of Radiance 1 SLA Daylight Wand of Protection from Evil (38/50) charges Wand of Cure Light Wounds (45/50 charges) Wand of Cure Light Wounds (18 charges) -2 this post Wand of Lesser Restoration (10/9/8/7/6/5/4/3/2/1 charges) Wand of Shield (x/5/4/3/2/1 charges) Now +2 to use Wand of Vanish (8/7/6/5/4/3/2/1 charges) +2 to roll having been used. Pearl of Power 1st level Abilities Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 18 Condition DR5 vs acid, cold and electricity, Darkvision 60' Anhotep shrugs at this.. "I stated she was harder on enemies than on friends, and she's proven to be hard on a friend, so I'm not sure why you feel the need to tell me she's good in a fight." After a moment he adds.. "I've been the reasonable one, which given that I am priest of a trickster God rather beggars belief. Rakt contends that the risk to the many outweighs the risk to the few. Zelda talks of the risk to children, Rakt declares he acts against the risk to more children. Both are valid perspectives since much must be risked in war. Sorry Ramad, but some problems simply don't have a pain-free solution. Zelda, for all her intelligence, seems incapable of accepting the obvious.. that Rakt's motivations and choices are as valid as her own." "Thankful I am that you've decided to moderate your behavior and speak respectfully to one who is an ally.", he gestures towards Rakt while saying this. "When we are out in the field and have only enemies around us, Zelda will be an asset once more. Among friends and allies she's pushing really hard to be a liability." Actions
  7. AC 14 HP 12/27NL Init +2 Fort 5 Ref 3 Will 8 Channels 10/11 Copycat 5/6 Male NG Aasimar Cleric (Blossoming Light), Level 4, Init 2, HP 27/27, Speed 30' Str 8 Dex 14 Con 12 Int 12 Wis 17 Cha 18 AC 14, Bracers of Armor +1, Ring of Protection +1 Touch 13, Flat-footed 11, CMD 13, Fort 4, Ref 3, Will 7, CMB 0, Base Attack Bonus 3 * Longspear +2 (1d8-1, x3) Reach, Brace (+1 dam 1st hit) No Armor, No shield (+2 Dex) * Channels 11/11 day 30'r burst DC17 Will save for half 2d6 (2d6+6 vs undead) no channel resistance * Copycat (Move Action) 6/6 4rnd duration single mirror image Orisons Enhanced Diplomacy, Detect Magic, Light, Resistance 1st level spells Carrion Compass 1, Ears of the City 1, Invisibility to Undead 1, Blessing of the Watch (used) 1, Pearl 1 2nd level spells (3) Drunkard's Breath 1, Protection from Evil (Communal) 1 (used), Burst of Radiance 1 SLA Daylight Wand of Protection from Evil (38/50) charges Wand of Cure Light Wounds (45/50 charges) Wand of Cure Light Wounds (18 charges) -2 this post Wand of Lesser Restoration (10/9/8/7/6/5/4/3/2/1 charges) Wand of Shield (x/5/4/3/2/1 charges) Now +2 to use Wand of Vanish (8/7/6/5/4/3/2/1 charges) +2 to roll having been used. Pearl of Power 1st level Abilities Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 18 Condition DR5 vs acid, cold and electricity, Darkvision 60' Anhotep sneers, clearly having none of this.. "Doesn't change the fact that they are the authority around here and your words count for nothing but impotent rage. Nobody died and made you queen.", he purrs, as she walks away. He then looks to the others while Zelda completes her departure. "And here I thought we were done with the curse of our crazy fifth. I actually thought we'd lucked out this time. Instead we get 'Shel the Return'." Anhotep pinches the bridge of his nose, then flexes his neck, visibly drawing a line under the episode with Zelda. "Alright, we need to sell and provision for the task ahead before we rest". He pauses, then.. "I will see if the body parts I collected from the undead we put down lets carrion compass lead us to this necromancer." Rakt hadn't yet replied to Ramad,but that was Ramad's conversation so Anhotep left him to it. In his estimation Rakt had mentally smirked at Ramad's challenge, while his acceptance of said challenge possibly signalled a grudging respect. Actions
  8. "Fighting the darkness of my fallen angel heritage and taking it one day at a time." Theme: bold=speech/normal=whisper/italics=thoughts AC 12/( ) HP 8/8 Init 2 Fort 4 Ref 4 Will 6 Female LN Aasimar Wizard - Conjurer - Chronomancer, Level 1 Init 2 HP 8/8 Speed 30' AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0 Special DR5 Cold, Electricity and Acid *Dagger -1 (1d4-1, 19-20/x2) (+2 Dex) Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16 Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit Shift 8/8 (Swift Action no AOO) 5' Dimension Door Temporal Pool 6/6pts * Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally) * Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action).. Spells 0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights. 1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire, Alchemical Items Acid Flask (1) = Alchemical Focus Alchemist's Fire (4/4) Weapon Blanch (Silver) (2/2) Weapon Blanch (Cold Iron) (1) Condition None Stella grins girlishly.. "Always liked you Lemmy, knew you'd do well whatever choices you made. As for those others? Well..", purring the words out, giving the distinct impression she held those others in low regard without flat out saying so. She lifts her glass in response to Lemmy's toast, then sips from it. She flicks her irridescent gaze to take in the room's occupants, her expression mild but no longer smiling. "As for killing children, well needless to say I'm utterly opposed to the idea. Personally, I'd recommend armor, having a sap on hand and courage in one's convictions.", she purrs, her tone mild and only mildly reproachful. "I propose the victory conditions being all the thugs dead, none of us dead, all the kids alive and in one piece." Pausing for a moment, perhaps for dramatic effect or to gauge the atmosphere in the room, she adds.."Or you could leave the children to me.. I have an assortment of take down magics. Additionally, if anyone has any spare cash, I could try and make some tanglefoot bags. I would just need the cash for the materials."
  9. AC 14 HP 12/27NL Init +2 Fort 5 Ref 3 Will 8 Channels 10/11 Copycat 5/6 Male NG Aasimar Cleric (Blossoming Light), Level 4, Init 2, HP 27/27, Speed 30' Str 8 Dex 14 Con 12 Int 12 Wis 17 Cha 18 AC 14, Bracers of Armor +1, Ring of Protection +1 Touch 13, Flat-footed 11, CMD 13, Fort 4, Ref 3, Will 7, CMB 0, Base Attack Bonus 3 * Longspear +2 (1d8-1, x3) Reach, Brace (+1 dam 1st hit) No Armor, No shield (+2 Dex) * Channels 11/11 day 30'r burst DC17 Will save for half 2d6 (2d6+6 vs undead) no channel resistance * Copycat (Move Action) 6/6 4rnd duration single mirror image Orisons Enhanced Diplomacy, Detect Magic, Light, Resistance 1st level spells Carrion Compass 1, Ears of the City 1, Invisibility to Undead 1, Blessing of the Watch (used) 1, Pearl 1 2nd level spells (3) Drunkard's Breath 1, Protection from Evil (Communal) 1 (used), Burst of Radiance 1 SLA Daylight Wand of Protection from Evil (38/50) charges Wand of Cure Light Wounds (45/50 charges) Wand of Cure Light Wounds (18 charges) -2 this post Wand of Lesser Restoration (10/9/8/7/6/5/4/3/2/1 charges) Wand of Shield (x/5/4/3/2/1 charges) Now +2 to use Wand of Vanish (8/7/6/5/4/3/2/1 charges) +2 to roll having been used. Pearl of Power 1st level Abilities Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 18 Condition DR5 vs acid, cold and electricity, Darkvision 60' Anhotep blinks as Rakt fires back at Zelda. Aside from that, he just stands there, listening. Actions
  10. AC (currently 17 mage armor) HP 31/31 Fort +2 Ref +4 Will +7 Initiative +3 Female Neutral Elf Wizard Conjurer (Teleportation) Level 5 Init 3 HP 31/31 Spd 30' AC 13 Touch 13 Flat-footed 10 CMD 14 Fort 2 Ref 5 Will 7 CMB +1 BAB 2 Quarterstaff of Entwined Serpents (melee) +2 (1d6, x2) Quarterstaff of Entwined Serpents (ranged) Auto Hit (2d4+2 Force) Str 8 Dex 16 Con 12 Int 20 Wis 14 Cha 12 Condition None Wand of Shield 49/50 Wand of Cure Light Wounds 24/50 Shift 5/8 1st Mage Armor (used), Grease, Colour Spray, Magic Missile (Used), Protection from Evil, Vanish (Used), Crafter's Fortune, Ears of the City, Pearl, Pearl, Pearl, Pearl. 2nd Web, Web, Summon Swarm, Summon Swarm, Full Pouch, Resist Energy. 3rd Stinking Cloud, Stinking Cloud, Haste, Eilidh shrugs, clearly not impressed with Jack's point of view.. "See you at the chapel then." she purrs, then with a quick smile, heads towards the exit. After a moment she turns.. "Actually, who thinks this is a good idea from Jack? I'm fine with it, if it takes no more than 5 minutes. I am not sticking around for a major and time consuming engineering project." Actions Detect Magic once more..
  11. AC 14 HP 12/27NL Init +2 Fort 5 Ref 3 Will 8 Channels 10/11 Copycat 5/6 Male NG Aasimar Cleric (Blossoming Light), Level 4, Init 2, HP 27/27, Speed 30' Str 8 Dex 14 Con 12 Int 12 Wis 17 Cha 18 AC 14, Bracers of Armor +1, Ring of Protection +1 Touch 13, Flat-footed 11, CMD 13, Fort 4, Ref 3, Will 7, CMB 0, Base Attack Bonus 3 * Longspear +2 (1d8-1, x3) Reach, Brace (+1 dam 1st hit) No Armor, No shield (+2 Dex) * Channels 11/11 day 30'r burst DC17 Will save for half 2d6 (2d6+6 vs undead) no channel resistance * Copycat (Move Action) 6/6 4rnd duration single mirror image Orisons Enhanced Diplomacy, Detect Magic, Light, Resistance 1st level spells Carrion Compass 1, Ears of the City 1, Invisibility to Undead 1, Blessing of the Watch (used) 1, Pearl 1 2nd level spells (3) Drunkard's Breath 1, Protection from Evil (Communal) 1 (used), Burst of Radiance 1 SLA Daylight Wand of Protection from Evil (38/50) charges Wand of Cure Light Wounds (45/50 charges) Wand of Cure Light Wounds (18 charges) -2 this post Wand of Lesser Restoration (10/9/8/7/6/5/4/3/2/1 charges) Wand of Shield (x/5/4/3/2/1 charges) Now +2 to use Wand of Vanish (8/7/6/5/4/3/2/1 charges) +2 to roll having been used. Pearl of Power 1st level Abilities Str 8, Dex 14, Con 12, Int 14, Wis 16, Cha 18 Condition DR5 vs acid, cold and electricity, Darkvision 60' Anhotep's expression works its way through alarm and onto anger. Finally, he can no longer hold it in. "Zelda, rein it in. This was a friendly contest and you're being belligerent, I would argue insane. You are not the power in the city whatever your massively inflated ego might think. The Temple of Pharasma is the legitimate power here, by decree of the Pharaoh himself, and the Temple is in no way bound by your petty insistences. They make the rules, by sovereign decree and you do not. I would have thought that someone so clever as yourself would not be so divorced from reality." "This man is not the enemy, the enemy is out there. Rakt wants what we want. We differ on the method is all. So, you are being fractious. We have answered his question as to whether we were capable enough to be given an opportunity to act first. We have proven that we are. Will you fight all our allies? So we get to act first. I will say again, the Temple, the legitimate power, was under no obligation to give us this opportunity and so they tested us to see if we have the right stuff. And we have. This is done." Anhotep walks forward and offers his hand to Rakt for a friendly handshake. "I apologize for my colleagues mouth. Sometimes it runs away with itself." he purrs. "With her aggressive instincts, part and parcel of the job, she's harder on enemies than she is on friends, hard to believe that this might be." Actions
  12. You got washed ashore in a strange land, beach life tried to eat you. Made your way towards a settlement that turned out to be abandoned (by anything friendly), had to fight a bunch of unintelligent undead left there by sahaugin as a trap for the unwary, had to fight your way through a ghoul haunted village hall were the ghouls were using smoke and darkness to even the odds against the heavily armored and the magic users. The company lost no-one being incredibly lucky. The ghouls lost several of their number and so, electing to retreat, escaped into the ground and into water, not needing to breathe. The company met a a lizardfolk envoy, at the burial grounds for the previous human shipwrecked, who informed them that by ancient edict humans were not allowed on their lands for any reason and that the Sahaugin would attack the village in due course. The company and the new villagers are settling in. Yep. Play whatever you want to play. Yes on Elephant in the Room question. Nope, though subject to review.
  13. AC (currently 17 mage armor) HP 31/31 Fort +2 Ref +4 Will +7 Initiative +3 Female Neutral Elf Wizard Conjurer (Teleportation) Level 5 Init 3 HP 31/31 Spd 30' AC 13 Touch 13 Flat-footed 10 CMD 14 Fort 2 Ref 5 Will 7 CMB +1 BAB 2 Quarterstaff of Entwined Serpents (melee) +2 (1d6, x2) Quarterstaff of Entwined Serpents (ranged) Auto Hit (2d4+2 Force) Str 8 Dex 16 Con 12 Int 20 Wis 14 Cha 12 Condition None Wand of Shield 49/50 Wand of Cure Light Wounds 24/50 Shift 5/8 1st Mage Armor (used), Grease, Colour Spray, Magic Missile (Used), Protection from Evil, Vanish (Used), Crafter's Fortune, Ears of the City, Pearl, Pearl, Pearl, Pearl. 2nd Web, Web, Summon Swarm, Summon Swarm, Full Pouch, Resist Energy. 3rd Stinking Cloud, Stinking Cloud, Haste, Eilidh shrugs.. "It's more likely they chose a moonless overcast night and just walked in. They don't need torches.". she replies, happy to take her time in speaking since it sounds more self assured. "Ballistae aren't exactly hand held.", she remarks in amusement, clearly of the opinion that anything to do with ballistae at present is a dumb idea. Actions Detect Magic once more..
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