Jump to content

Starhawk

Members
  • Posts

    3,819
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Something about the new site keeps on auto applying me to games. Wierd.
  2. Tann Hauser (AC 17) Character Short Form Female Neutral Elf Wizard, Level 2, Init 9, HP 16/16, Speed 30 AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, Fort 1, Ref 3, Will 4, CMB -1, Base Attack Bonus 0, Dagger +0 (1d4-1, 19-20/x2) Light Crossbow (10 Reusable) +4 (1d8, 19-20/x2) Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10 Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1 1st level Spells (4) Burning Hands 1 (4d4+2) used, Colour Spray 1, Crafter's Blessing 0, Ears of the City 0 , Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1 (used), Protection from Evil, Vanish Skills +11 Craft Alchemy (with familiar) +10 Knowledges (Local, Arcana, Religion, Planes, Dungeoneering, Nature, Nobility) +8 Spellcraft +7 Perception (+10 in low light) +6 Heal, Perception (+9 in low light), Knowledges (Engineering, Geography can roll as trained) +5 Stealth Condition Darkvision 60' but dazzled in bright light. Entomophobe Drawback (penalties with vermin and swarms) Sheet Link "Someone needs to open the door.." coughs Tann.
  3. Tann Hauser (AC 17) Character Short Form Female Neutral Elf Wizard, Level 2, Init 9, HP 16/16, Speed 30 AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, Fort 1, Ref 3, Will 4, CMB -1, Base Attack Bonus 0, Dagger +0 (1d4-1, 19-20/x2) Light Crossbow (10 Reusable) +4 (1d8, 19-20/x2) Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10 Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1 1st level Spells (4) Burning Hands 1 (4d4+2) used, Colour Spray 1, Crafter's Blessing 0, Ears of the City 0 , Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1 (used), Protection from Evil, Vanish Skills +11 Craft Alchemy (with familiar) +10 Knowledges (Local, Arcana, Religion, Planes, Dungeoneering, Nature, Nobility) +8 Spellcraft +7 Perception (+10 in low light) +6 Heal, Perception (+9 in low light), Knowledges (Engineering, Geography can roll as trained) +5 Stealth Condition Darkvision 60' but dazzled in bright light. Entomophobe Drawback (penalties with vermin and swarms) Sheet Link Tann, the first across, looked relieved when everyone joins her by the door. Perhaps she was reflecting on temporarily being the mage out in front, where mages tend to get killed. "A word to the wise, we can't rely on the water being this low should we have to return this way. At high tide the water will be almost three feet higher in this chamber.", she remarked, off handedly, as if her mind has moved on to some other matter. She looked down at the tracks. "Well well, someone's walking around here on one foot, I'd never have pegged that.", she purrs, displaying yet again her affection for dad jokes. She stepped back from the door, her bravery quotient exhausted for the day.
  4. I don't expect this fight to be a death fight, so I decided on balance to let you know.
  5. Thinking of retiring Ulrica. A critical fisher build who never rolls high enough to crit is incredibly frustrating. So it's a reaction to a very unfair die roller.
  6. Floating disk doesn't move by itself unless you have rhe mythic version. It just follows you around.
  7. Stella has a place and it's really close by.
  8. Sophic Tech HP 31/31 Thresh 14 Fort 14 Ref 16 Will 16 Force Points 3 Female Human Noble 1 Scoundrel 1 HP 31/31 • Condition Normal • Damage Threshold 14 • Fort 14 • Ref 16 • Will 16 Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 15 +14 Use Computer +13 Stealth • Use The Force (can't roll below 8) Pilot +9 Knowledge (Technology) • Mechanics • +8 Initiative • Perception • Persuasion • Deception +7 Scoundrel Talent Can issue a routine command as a swift action Noble Talent Cannot roll less than 8 on Use the Force Languages: Basic • Binary • Bocce • Huttese • Jawa Trade Tongue • Mando'a • Sullustan •Tusken Use the Force Abilities Force Trance DC10 Move Light Object DC10 (DC15 Offensive) Search your Feelings DC15 Sense Force DC15 (Own defence against such detection is a roll but at least DC20) Sense Surroundings DC15 (Swift) Telepathy DC15 (DC20 Unwilling Recipient) Breath Control DC15 Place Other in Force Trance DC15 [B]Ratchet[/B] +1 (1d6+1) [B]Heavy Blaster Pistol [/B]+3 (Point Blank Shot) (3d8+1) [B]Special Actions:[/B] None Sophic merely nodded through all of this. The odd, low murmured purr of a quip from her was de rigeur. She was a slicer after all and slicers had a certain style. Still, she was grateful she wasn't a male human slicer, they tended to veer too close to lounge lizard for her liking. She much preferred being called a witch. She waited for Aosa to get ahead, then with a head flick in the direction of the last two, invited them to follow her, or more likely just 'keep up' and 'don't do anything dumb. Take 10 on stealth... half speed for 23 Sense Surroundings to reduce concealment from it being dark.
  9. I worked up a spreadsheet at work, sent it to my Gmail account and so it was certain I would forget to include the attachment, and so it was. I'll need to work on adjusted totals tomorrow.
  10. 1. A narrow teak cigar case inlaid with tiny jade bits valued at 25 gp. 2. 2-pound gold ingot bearing the Cheliax coat of arms, worth 100 gp. 3 A miniature gold crown worth 350 gp. 4 A fist-sized scrimshaw carving of a kraken with garnets for eyes, worth 200 gp. 5 A silver ring bearing the inscription "For Emmah—the light in my nights," worth 150 gp. 6 A highly realistic and scandalous ivory figurine of two entwined succubi, worth 450 gp. 7 A masterwork shuriken. 8 An adamantine arrowhead. 9 A masterwork dagger with a blade shaped almost like a key, bearing the inscription: "For an inspiration of a father," worth 750 gp. 10 An abalone-shell holy symbol of Shelyn, worth 300 gp. 11 A glass tube containing a dose of oil of keen edge. 12 An obsidian wand of magic missile with 23 charges. 345gp - A crystalline vial worth 50 gp containing a dose of silversheen. Theodor - A bejeweled brooch with a broken clasp, depicting a house drake and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon's eye is an amethyst, while the imp's eye is an emerald. This brooch is the most valuable object in the collection. [DC 15 Knowledge (nobility)] Six small pouches, four of which contain 50 cp each, and two of which contain 50 sp each. 13 Seven applications of foulsmelling vermin repellent (must be for dream spider farming)
  11. bold=speech/normal=whisper/italics=thoughts AC 12/(16) HP 8/8 Init 6 Fort 2 Ref 2 Will 4 Female LN Aasimar Wizard - Conjurer - Chronomancer, Level 1 Init 2 HP 8/8 Speed 30' AC 12 Touch 12 F-F 10 CMD 11 Fort 2 Ref 2 Will 4 CMB -1 BAB 0 Special DR5 Cold, Electricity and Acid *Dagger -1 (1d4-1, 19-20/x2) (+2 Dex) Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16 Arcane Duelist 1/5 +1 to DC or +2 vs SR or +2 to hit Shift 4/8 (Swift Action no AOO) 5' Dimension Door Temporal Pool 5/6pts * Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally) * Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action).. Spells 0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights. 1st (4) Color Spray 0/2 (used), Crafter's Fortune, Ears of the City, Feather Fall, Grease (used), Mage Armor (used), Vanish, Secluded Grimoire Alchemical Items Acid Flask (1) = Alchemical Focus Alchemist's Fire (4/4) Weapon Blanch (Silver) (2/2) Weapon Blanch (Cold Iron) (1) Condition None Stella pulled her mask onto the top of her head as Derek replied. She gifted him with what could only be described as a measuring look, that ended with her looking back and forth between him and the hippogriff. "Well, yes you are.", she murmured, apparently thinking that the recent addition of hippogriff, and not the uniform, was the necessary condition to be a sable marine. Still, she was happy for him. When Derek then asked to take point, she evinced some surprise, perhaps on account of it being an most unusual request of wizards. "Most wizards would say no, well.. after laughing up a lung... but alright.", she purred, her characteristic cavalier confidence starting to reassert itself. She reached into the company's bag of goodies and took the wand that shot magic missiles. "Not claiming this, but I 'am' taking point." Saying this she turned and duly took point, pulling her masquerade mask back down over her face and brandishing her wand menacingly in an 'I'm not afraid to use this' style. Her other hand was empty, her dagger back in its shoulder sheath. Spells Running: Mage Armor, Dancing Lights, Detect Magic
  12. We're looking at 670gp of money and goodies each, using the half price notation so masterwork weapon is 150 and masterwork shields are 75. So, we're all still getting a fair amount of cash. This is before Stella tries to negotiate with vendors. I also removed the cure light wound potions from that.
  13. Sophic Tech HP 31/31 Thresh 14 Fort 14 Ref 16 Will 16 Force Points 3 Female Human Noble 1 Scoundrel 1 HP 31/31 • Condition Normal • Damage Threshold 14 • Fort 14 • Ref 16 • Will 16 Str 12 Dex 14 Con 13 Int 16 Wis 15 Cha 15 +14 Use Computer +13 Stealth +13 • Use The Force (can't roll below 8) Pilot +9 Knowledge (Technology) • Mechanics • +8 Initiative • Perception • Persuasion • Deception +7 Scoundrel Talent Can issue a routine command as a swift action Noble Talent Cannot roll less than 8 on Use the Force Languages: Basic • Binary • Bocce • Huttese • Jawa Trade Tongue • Mando'a • Sullustan •Tusken Use the Force Abilities Force Trance DC10 Move Light Object DC10 (DC15 Offensive) Search your Feelings DC15 Sense Force DC15 (Own defence against such detection is a roll but at least DC20) Sense Surroundings DC15 (Swift) Telepathy DC15 (DC20 Unwilling Recipient) Breath Control DC15 Place Other in Force Trance DC15 [B]Ratchet[/B] +1 (1d6+1) [B]Heavy Blaster Pistol [/B]+3 (Point Blank Shot) (3d8+1) [B]Special Actions:[/B] None "Boy, you have no idea." purred Sophic, clearly channeling her inner femme fatale, though whether her primary motivation for the quip is humor, diversion or something else was impossible to tell. She then looked on, nothing to offer, nothing to say, as Ghost their wilderness maestro... took point.
  14. I avoid spells that need diamond dust as I would the plague. :) It's hard enough buying an item for every slot without buying expensive components. ;)
×
×
  • Create New...