Jump to content

About This Game

A Dungeons and Dragons 5th Edition "Rogue-like" Campaign

Game System

D&D 5e
  1. What's new in this game
  2. I think you are right.  Its been too long since any sign of our GM.  Hope he's OK.  But yeah, this is dead.  
  3. So, and some of you may have already done so, I'm going to withdraw from the game as we've had no movement / progression for quite some time now.  Am hoping you're all well. Witchslasher, thanks for the opportunity.  Take care, everyone.
  4. Multi-thread post: Hi, hi! I'm away from home for the next six or so days. PC posting will probably happen, but DM updates may be sporadic or not happen — just forewarning you. Hope you're all doing well and post with you more once I'm back. QJ
  5. *nods* I hear ya. Hasn't been on MW since Sept. 3, looks like. Hope everyone else is doing well.
  6. Witchslasher seems to be gone 😞 I hope nothing terrible happened.
  7. ...and again -- happy Thanksgiving Weekend, fellow Canadians!
  8. Well, not much is happening.  Witchslasher's been "MIA" since the 3rd of September.  I hope things are OK and honestly, that's not that long.  Just about anything can knock you off the forums for a couple weeks.  But even when we were 'active', (or our most active), I still only checked every other day.  I still do (every other day).  But then, I'm only in one Baldr game.
  9. Yeah it's so easy to forget especially when you are running and playing games on the older site.   because you are so used to using bbcode instead of what baldr uses
  10. I honestly keep forgetting to look at this for a week or so at a time. I imagine we're all having that problem.
  11. Kuro Tenshi Aasimar  Hexblade 3/Divine Soul 4 7 CN/CG AC 18 HP 48/48 Speed 30ft  Str 8 (-1) Dex 16 (3) Con 14 (2) Wis 10 (0) Int 10 (0) Cha 18 (4) Pact Slots: 1 (level 2) Spells Slots: 4/3, Condition/Mood: whoa... that's a hot one   Kuro unloaded two more eldritch blasts and his spiritual weapon followed up with an attack of it's own. Divine blessing guding the attacks to where they need to go to deal damage    OOC: Appears to be 15 for Eldritch Blast 1, dealing 10 damage, a critical on Eldritch Blast 2 dealing 18, and a 20 on Spiritual weapon dealing 9 
  12. I'll try and have something up this weekend. Sorry didn't check the Baldr site until now.
  13. Zai'el the Tainted (Half Drow Warlock) AC: 17   | HP: 45/45   |    HD: 7d8 of 7d8   |  Initiative: +1   |   Passive Perception: 16   |    Passive Investigation: 13 Pact Magic: 1 of 2 (Spell Level 3)    Spell Save DC: 16   Spell Attack: +8 | Divine Spells - level 1: 2 of 2     Spell Save DC: 14   Spell Attack: +6 Recover 1 Pact Spell: 1/1  |  Misty Step: 1/1  |  Bless: 1/1  |  Darkness: 1/1 |  Faerie Fire: 1/1  |  Message: 5/5  |   Healing Light: 6d6 Saves: Str -1 / Dex +1 / Con +1 / Int +0 / Wis +6 / Cha +7  |  Devil's Sight    Eldritch Mind    Armor of Shadows  |  Conditions/Effects: None   Not sure how to do this but... will cast Guiding Bolt.  It casts as a 3rd level spell.  Probably won't hurt a fire creature as its radiant damage.  Probably can't do much else though without being able to get to others to heal them 😞 uhm... how do I roll stuff? oh, ok, you do it after you post
  14.   The attacks were all on target, with some divine help! The fire form flickered as it took damage, but persisted! It's "arms" flung out striking at Sokleha twice!        Mechanics All attacks are nice hits! I adjusted the damage taken by the fire form. It's feeling it, but still up!   It attacks Sokleha  getting at 17 and a 16 on it's attack rolls. The first one will hit for (sorry) 17 blunt damage and 12 fire damage   Map tokens should be adjusted to these values.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting. The fire elemental sheds bright light for 20 feet and an additional 20 feet of dim light.     GM Box Zai'el and Kuro are up!  
  15. I forgot about bless, should have taken the sharpshooter -5 to hit and applied bless for the damage bonuses. Ah well, I'll remember for next time hopefully.
  16. Theron Jheliar - Human Blood Hunter/Rogue (Inquisitor) AC: 16 | HP: 51/55 | HD: 5/5d10 + 2/2d8 | Initiative: +3 | Passive Perception: 19 | Passive Investigation: 16 Saves: Str +1 / Dex +7 / Con +2 / Int +4 / Wis +4 / Cha +0 | Blood Maledict: 2/2 Conditions/Effects: Crimson Rite: Rite of the Dawn     The elemental creature was distracted and that was fine by him. Theron buried two more glowing bolts into the creature's side, ethereal chains pulling it downwards momentarily. The tight quarters forced a close confrontation, one which Theron did not relish, but running past the creature could lead to even more trouble so Theron held his ground for now. Besides, it seemed his companions were putting up a fight.   Actions • Attack Action (two attacks vs the Fire Form) ⦒ Attack 1: 21 vs AC for 10 piercing, 3 sneak attack (piercing) and 1 radiant damage ⦒ Attack 2: 26 vs AC for 14 piercing and 2 radiant damage ⦒ If the Fire Form is hit by at least one of the attacks, its speed is -10 until my next turn.  
  17.  
×
×
  • Create New...