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Witchslasher

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  1.   The attacks were all on target, with some divine help! The fire form flickered as it took damage, but persisted! It's "arms" flung out striking at Sokleha twice!        Mechanics All attacks are nice hits! I adjusted the damage taken by the fire form. It's feeling it, but still up!   It attacks Sokleha  getting at 17 and a 16 on it's attack rolls. The first one will hit for (sorry) 17 blunt damage and 12 fire damage   Map tokens should be adjusted to these values.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting. The fire elemental sheds bright light for 20 feet and an additional 20 feet of dim light.     GM Box Zai'el and Kuro are up!  
  2.   Kuro began his assault fire blasts and summoning spiritual energy to his aid. One of the blasts was right on, but the others were not able to connect! The fire raged on!   Mechanics The first eldritch blast hits for 10 damage, unfortunately both the spiritual weapon and 2nd eldritch blast miss.   At the start of Sokleha, she takes 1d6 fire damage from the Fire Form's aura. He only rolled a 1.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting. The fire elemental sheds bright light for 20 feet and an additional 20 feet of dim light.   GM Box Theron and Sokleha have the initiative!  
  3.  Theron fired two bolts and the fiery form wavered, clearly damaged by the magical weapons assault. It advanced up, though slowly thanks to whatever had been done to it. It maneuvered around Sokleha, who could feel the heat coming off of it's body, but it was unable to actually assault her.   Mechanics Both attacks from Theron hit. That's a total of 27 damage and it's speed is reduced by 10.   The speed reduction mattered quite a bit because it was only able to move 20 feet and was still too far away from  anyone to attack. It just double moves, staying in Sokleha's threat range as to not provoke an AoO.   It has a fiery aura. At the start of it's next turn, anyone adjacent to it will take 1d6 fire damage.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting. The fire elemental sheds bright light for 20 feet and an additional 20 feet of dim light.   GM Box Zai'el and Kuro are up!  
  4. Correct! Looking for a turn from @Lumovanis / Theron
  5. May need to dig around a bit at dice discussions.. Looks like I had to add my dice AFTER my post, which I'm not a fan of.. It also adds them at the bottom of the post instead of embedding them in the post.. Perhaps there's a better way and I'm just a newbie.
  6. As the group proceeded a bit further forward, the fireplace suddenly game to life! It roared to life and the blaze extended into the room! It pulled back but left a flickering flaming form. It had a face in the center of it that was clearly giving Theron a look that indicated it was not happy that he was here! It danced back and forth and then began to advance!   Mechanics Initiative! Fire Form got a 12.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting.   GM Box It's combat... if I can figure out dice....   EDIT: I think I figured it out... It's odd.  Theron and Sokleha rolled higher than the Fire Form, so they have the initiative!  
  7. The group proceeded forward into what looked like something of a sitting room. There was a stack of wood ready for a fire to be lit if needed and a couple seats, that were a bit oddly placed, possibly they were in the process of being moved around the room and situated in a new manner, but someone had simply left.   Upon rounding the corner of this room, the hall ahead could be seen, and another room was visible. Theron could not see the room in its entirety from his present angle, but he could see a lit fireplace, which shed some light into the area and illumited a chest that was sitting a few feet from to the side of it.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: The room ahead has a lit fireplace that sheds 10' of bright light and 10' of dim light. Outside of this, there is no environmental lighting.   GM Box Moving along 😄  
  8.   Maybe if there was a way to dim them a bit somehow. I like the concept, it's just a bit intense.
  9. The four stepped to the door way, as they got closer it seemed to pull at them. The not enough to force them through, they could still turn back before they hit the threshold, but enough to feel uncomfortable. Once they'd entered the doorway, they found their breath immediately taken away. All sense of time, space, and direction were seemingly lost. It felt like they were just a soul separated from the body spinning through time and the infinite unknown. There was nothing to see, touch, taste or feel, just this odd sense of nothingness and then it was over....   When their vision and other senses came back, they found themselves altogether at the same time, even those who had delayed longer in walking through. The room they were in was fairly non-descript. There were two paths in which they could leave this seemingly empty entrance. One that led into a room with a table and had a brazier with a lit fire. The table looked to be set for dining, though no food was present. The other direction, which was unlit and could only be detailed by those whose senses were able to pierce the veil of natural darkness, looked to be something of a sitting room. There was a bundle of wood built up to be a fireplace that could be lit if someone were to use the tools to do so. There seemed to be more after these two rooms but there was nothing yet that could be seen beyond this.   Features of the Area Map Link: https://app.roll20.net/join/13108800/UBoqGQ Illumination: There is a single brazier with a lit fire that provides 10' of bright light, then 10' of dim light. Outside of this, there is not environmental lighting.   GM Box Let me know if there's any issues. I did include some parts of the map revealed for the benefit of those with Darkvision that may not be seen by players if they lack such vision.  
  10. I'm hoping to get a post out this weekend. I'm going to assume everyone else with artifacts is going to walk through the door and we'll get into the meat of this little adventure 🙂
  11.   The group gathered for a few moments. At first the retinues of the various artifact bearers were quiet and let those who wielded the items of power do the speaking first. Once the "ice was broken" so to speak the others began to speak to one another in a more or less friendly manner. The world, in the state that it was, had little interaction between the various settlements. Movement was a challenge because at any moment a leviathan could be around the corner to end a mortal group of any size of strength. Even if a leviathan could be dodged, there were the oddities some leviathans created that also made movement around this desolate world a challenge or perhaps there was just a fear that the other scattered settlements would take advantage of traveler. Murder them for their supplies and try to make a better life for themselves. That was the way of the world. Those that had given into kindness and charity were likely buried in a field somewhere and forgotten.   Something about this gathering was different. A group this size coming together, not getting attacked by anything deadlier than the weather was almost unheard of. Perhaps destiny still offered some amount of hope for this doomed world that would allow such a fortuitous thing to happen.   Norik was the first to break up pleasantries amongst the group.   "So this is where a chance lies," he said in a labored tone, glancing over towards the "entrance". "To give our world a second chance seems almost unfathomable, yet for the first time in my long years I feel something I thought I'd never feel. I dare not give it name for fear that it might hide away once called. Perhaps this is it."   Moro Tenshi nodded in agreement and looked to Kuro. "Father, we can stand out here and await your return. However long it takes and not matter what comes, we will hold the entrance until your work is done."   "A pity we only have four," Ky'Rhale added.   "There's always more, Perhaps one, perhaps four, Hidden from sight, And watching the door," Cellesta rhymed, also looking to the door.   There was a moment of silence after the mage spoke, which also was not uncommon as people attempted to decipher the words.   Norik cleared is throat once more.   "So, do we do anything more to prepare or do we resolve to waste no more time?"   As those with the artifacts got more settled into the room, they found the pedestals had stopped shifting. They were now solidified into solid forms that were fifteen foot images of those that held these powerful weapons.. These keys to enter the infinite unknown and take a step on the path of remaking.   DM Box I think Sokleha came alone and she was more or less talking to an inanimate object? So.... who heads in first? 😄  
  12. In terms of the artifact, we could just go with one of the more generic ones that is pretty much usable for anyone. For example, Cabal's Ruin is pretty much good just for some mild defense (once it's awakened) and bit of a damage boost. The Spire of Conflux gives a few bonus spells and eventually a bonus on attack rolls and spell DCs. They're not absurdly powerful (especially in their dormant state), but they're usually pretty neat 🙂 Here's a list of some examples:   Vestiges of Divergence | Critical Role Wiki | Fandom   I'm also not totally opposed to reskinning the existing vestiges for our purposes if there's a desire.
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