Jump to content

About This Game

A solo campaign based in Faerûn.

Game System

D&D 5e

Detailed Description

Adventures in the Forgotten Realms is a solo campaign I'm going to play here on Myth-Weavers for what I hope will be quite a long time. I'll be using the Dungeons & Dragons 5th Edition ruleset, as well as the Solo Adventure Toolbox to randomize much of the game aspects.

5e_core_rulebooks.jpg.b0a602319c675e45a25714687b485710.jpg

This campaign is meant to be a "sandbox", meaning I won't follow a published adventure, but rather will play through the randomness created by the Oracle and see where that will take my characters.

bc5be6da34745f021c6ad00d05ebf4e5.png.22f5f1e6cde541a57befa4fa7df8c584.png

The campaign is set in the Forgotten Realms, probably the most successful D&D setting, created by Ed Greenwood back in 1967 circa. The campaign will start in the morning of the first day of Hammer, 1497 DR.

44dce84b77acf358796afec7b95d7e8d.jpg.ceae7eec89999e1469c9b022b55e0df4.jpg

I will try my best to keep two different style of narration, one similar to a play-by-post game, the second a journal written by the main character of the story.

039fcdd40da9e232b2d57cd3b0988ce8-removebg-preview.png.64aa52c430896bb560c9a2130631a87a.png

  1. What's new in this game
  2. Chapter I:    Act I:  Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum egestas posuere lectus at consectetur. Suspendisse elementum magna nec orci ornare, sit amet iaculis nisl laoreet. Cras elementum vehicula magna, sit amet malesuada velit ultricies id. Etiam nec aliquam quam, ac elementum nunc. In ultricies, purus nec pharetra consequat, dui tellus malesuada tortor, quis aliquet lectus nisi et risus. Maecenas pretium convallis tortor, id semper elit fringilla non. Vivamus ut libero mattis, auctor metus a, dignissim lacus. Sed luctus, leo sit amet tempor dignissim, nulla dui sollicitudin massa, non blandit odio libero id tortor. Phasellus a finibus dui. Nulla varius dictum tortor commodo dictum. Curabitur ut aliquam dolor. Aenean vel hendrerit urna. Suspendisse sodales et turpis in lacinia. Nunc viverra dolor eu nisl tincidunt, ornare placerat diam semper. Nam at eleifend augue. Cras ac neque at lectus vehicula posuere. Cras dignissim mattis auctor. Vivamus id tellus efficitur, dapibus eros quis, tincidunt lacus. Praesent consequat augue ut nibh consequat, porta aliquam libero rhoncus. In nibh justo, eleifend at mi at, ultrices ultricies enim. Proin rutrum rutrum blandit. Sed tempus tincidunt malesuada. Phasellus ut lorem eu metus facilisis convallis a in erat.      
  3. THREAD LIST -   1-2 1-2   3-4   5-6   7-8   9-10   d4 3-4 1-2   3-4   5-6   7-8   9-10   d6 5-6 1-2   3-4   5-6   7-8   9-10   d8 7-8 1-2   3-4   5-6   7-8   9-10   d10 9-10 1-2   3-4   5-6   7-8   9-10   CHARACTERS LIST -   1-2 1-2   3-4   5-6   7-8   9-10   d4 3-4 1-2   3-4   5-6   7-8   9-10   d6 5-6 1-2   3-4   5-6   7-8   9-10   d8 7-8 1-2   3-4   5-6   7-8   9-10   d10 9-10 1-2   3-4   5-6   7-8   9-10  
  4. 1. Worlds Toril: A vast and wondrous world, filled with an immense diversity of peoples and a rich, full history. 2. Continents Faerûn: The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are. 3. Regions Island Kingdoms: West of the Sword Coast lies the Sea of Swords. and beyond that the Trackless Sea, a vast expanse separating Faerûn from whatever lies to the far west. Between the shore and the unknown are a number of islands, some large and others so small they lack names of their own. These island nations trade—and war—with Faerûn and one another, just any mainland nation. The Moonshaes: Cloaked in mists, the rocky cliffs of the Moonshae Isles rise high above the surf of the Sea of Swords, their tops cloaked in ancient forests. The Moonshaes lie due west from Mintarn—and Baldur's Gate, and Candlekeep, and even Amn, for that matter: this great stretch of islands is nearly half as long as the Sword Coast, enclosing the Sea of Moonshae. — Gandorra Burr, "Fifty Years at the Sea, Volume the Third" Alaron: The largest and most populous isle of the Moonshaes is Alaron. The Ffolk stronghold of Caer Callidyr overlooks a bey south of the Fairheight Mountains, at the northern edge of Dornall Forest. The forest is a perilous place, filled with goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray—or to their doom. Even the High King's rangers walk the forest with care. — Gandorra Burr, "Fifty Years at the Sea, Volume the Third" 4. Settlements Caer Callidyrr (city, 40.000 inhabitants): The capital city of Alaron and the seat of the High King, is the largest city of the Moonshaes. Mostly humans, alongside a substantial population of halflings, as well as a few other races call the city home. Nestled between the southern part of the Fairheight Range and Whitefish Bay, the walled city is ideally situated for both trade and defense.
  5. 1. Player Characters CHARNAME: 2. Non-Player Character NPC:
  6. Dice Rolls I. Ability Scores Strength: 13 Dexterity: 14 Constitution: 11 Intelligence: 14 Wisdom: 14 Charisma: 18 II. Other Characteristics Height: 71 in. Weight: 180 lb. III. Backstory Homeland: Island Kingdoms Home Settlement: Moonshae Isles (Alaron) Birthplace Location: Home of a healer or midwife. Background: Guild Artisan I became a guild artisan because...: One of my family members who belonged to the guild made a place for me. I became a _____ because...: 6 Guild Business: Alchemists and apothecaries. Personality Trait: I'm full of witty aphorisms and have a proverb for every occasion. Ideal: Generosity: My talents were given to me so that I could use them to benefit the world. Bond: The workshop where I learned my trade is the most important place in the world to me. Flaw: I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go I'm surrounded by rivals. Class Training: 6 Family: Guardian. Family Size (City): Number of Parents: 2. Parents: You do not know who your parents were. Mother: Your mother died of natural causes, such as disease or old age. Father: Your father abandoned you. Number of Siblings: 2. Birth Order: Older. Family Lifestyle: Modest (+0). Childhood Home: Small house. Childhood Memories: Everyone know who I was, and I had friends everywhere I went. Powerful Family Relationships: 3. You insulted this family member so gravely that they left your life forever. If they ever return, it will be to settle the score. You gain one rival. This family member loves you, but you were never that close. They'll do anything to help you—as long as they won't be at risk of injury or death. You gain one ally. This family member caused you to have a horrible accident when you were a child. They still feel incredible guilt, which they would do anything to assuage. You gain one ally. Social Status Relationship: 1 rival Acquired Allies and Rivals: Relationship:You broke a promise to this person, and it caused them to suffer greatly. Now they conspire to make someone else break a valuable promise to you. Identity:Noble (MM); gain one fateful moment. Fateful Moment:A majestic phoenixMTF with wings of flame flew over your home one day, but when you asked other people about it, you learned that you were the only one who saw it. You’ve started having dreams about the fiery bird, and discovered you can manifest its flames. As a bonus action, you can ignite your fists or a weapon you’re holding in flames for 1 minute, causing those attacks to deal fire damage instead of its usual damage. Starting at 5th level, the attacks deal an additional 1d6 fire damage. Once you use this trait, you can’t use it again until you complete a short or long rest. Favorite Food:Skyr with wild berries—a dessert made from buttermilk yogurt and topped with sweet Northlander berries like tharberry, laumberry, and blooddrops. Favored by common folk. Mysterious Secret: I met a priest of Myrkul once on the streets of Baldur’s Gate. I was quickly pulled away, but not before she cackled and pointed at me, saying, "In time, the curse of death will claim you. It will claim everything!" (Tomb of Annihilation). Prophecy: I will uncover a deep corruption at the heart of the Lords’ Alliance. However, this will destabilize the alliances that unify the Sword Coast, inviting even greater danger. Current Age: 31-40 Life Events: 2 You made an enemy of an adventurer. Who's to blame?: You are not to blame for the rift. You gained a bit of good fortune. Boon:A friendly wizard gave you a spell scroll containing one cantrip.
  7.  
×
×
  • Create New...