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About This Game

(As one of the players put it, now better described as "Over the river, through the woods, across the frozen tundra, into the desert and delving the dungeon deep." But I like the name as an artifact title, so we're keeping it.) In the past, a large tribe of orcs was forced from their home by a seaborne invasion of giants. They were pushed into a resource-rich upper valley that humans, dwarves, and goblins had already scuffled over for ages. Last summer's war was just the latest among these cyclical conflicts. The party was tasked to escape the siege and bring reinforcements from the kingdom at large. They were successful, and this forced the orc warlord Grum to negotiate. His coalition was tenuous, and liable to shatter into factions without careful supervision. The group considered directing this sizable force at the giants instead, along with assistance from the human kingdom. The goal would be to drive the giants back to sea and reclaim Grum's original land for him. However, the other factions were unlikely to spill their own blood for this plan, so it was shelved. Instead, the group traveled down the river into the long-desolate lower valley. There used to be a bustling network of halfling communities here, along with a budding arcane university. That changed when the mages offered to work spells on the ley lines in the area, trying to form a weather control system over the valley. They succeeded, but it had dangerous side effects. The ley lines did not allow spirits to pass beyond them. This prevented the dead from resting, and kept generations of fey trapped inside their own sector of the criss-crossing ley lines. The halfling civilization rapidly collapsed in the face of this, and the university went defunct soon after without anything nearby to support it. The blight compounded, and the land here was dormant. Many trees were dead and petrified. Restless spirits walked the night. The group managed to undo this strangeness and return the valley to normalcy. This opened up lots of living space for the displaced tribes to share, relieving population pressure in the region. In the process, the group learned that one of the former faculty of the university, a necromancer named Hargreave, was still on the loose and plotting to become a lich--to what end, other than longevity, they are still not sure. They tracked him across the desert to a tomb complex called Shemura where he was fortifying a lair for himself. There, the group forced him to flee, acquiring much of his wealth and freeing unwilling minions of his in the process. Now, they are preparing to track him down again and put a permanent stop to his wicked ways. But a complication arose. From the notes and items they recovered, they found hints that their quarry may not be working alone...

Game System

D&D 3.5e
  1. What's new in this game
  2. My husband's had to travel for work for the past 3 weeks -- I know this pain all too well, Morph...
  3. Now through the worst of it and had a successful live session today. I should get back to posting next weekend.
  4. Things are progressing well. I don't have time for long posts yet but am on the mend now. And the live game continues advancing towards its finale. I think we need something from Nasri at some point.
  5. Galen is startled by Ynessa's distracted misstep right on top of him. He recovers swiftly and seems intrigued by her implication. "The local... do you mean the gnome, Davnan? He does seem a little furtive." Not to mention just plain little. "He is a merchant, however, and no great mage. Perhaps a steady supply of certain components could have an effect. He could get into quite a mess of trouble if what you say is true and he was found out." That's interesting. It could be a point of leverage against someone who was reluctant to share his knowledge before. In any case, Galen marvels at non-elven attendees. "My, then, what an eclectic crowd of guests this is turning out to be.. I even saw a dwarf somewhere! Have you seen him yet?" OOC: Will be back for Black and hopefully Nasri if we have something for him by then. I should also give something for Varrik and Abrecan if they have not jumped into anything yet.
  6. You can see the event is a long festival and not a rigid concert with a setlist he has to stick to. So, if you see an opportunity for him to take a break and interact, go for it! The aforementioned work surge has a few weeks left in it. I think I need to bite a small bullet and say I won't be posting much until it's over. The lull to come after should bridge things nicely to the time when my live game will end (and it's still on track). So, I should soon be consistently more available than I have been in years.
  7. Varrik is performing in this scene, so let me know how much interaction he can have with the other events. I'm OK not stepping in much if it's scene appropriate.
  8. FYI, I am on a short trip from Friday to Sunday this weekend.
  9. For the Bastard's part, he hovered by the canapes and booze, fully indulging in the cuisine of elves. Black might not understand the subtle intricacies of terroir and tannins, but he knew what he liked. Plus, it allowed him to listen in on the potential gossip buzzing around him. Action Taking 20 on Gather Info
  10. I kinda like that I stumbled, so either way I think it would be funny for an oops moment. I can blame it to reminiscing her time in her village when they used to dance, before it was destroyed.
  11. I don't think we need a second perform check mid-conversation, if you'd rather not have Ynessa suddenly develop two left feet. 😁 The perform skill says "Trying to earn money by playing in public requires anywhere from an evening’s work to a full day’s performance." Ynessa isn't actually doing that but it still shows that one check can cover a much longer period of time.
  12. Ynessa Nightswallow HP: 36/56 Saves: Fort 4, Ref 9, Will 5 AC: 21, 12(touch), 19(flat-footed) Initiative: 2, Speed: 30, DD: 22, Search: +24, Spot: +17, Listen: +17, Hide: +20, MS: +20, OL: 20 As the two continued to dance, she tries to continue to move as gracefully as she can. As they take a turn, close enough for them to be cheek to cheek, she whispers, "Oh my.. How you have piqued my interest.. As a matter of fact, I myself even noticed the local magic shop send a secret message to the local thieves guild.. but you never heard that from me." She then allows Galen to continue to take the lead and hopes she can continue to perform with grace as they seem to glide around the dance floor. She actually smiles, she's having fun. Something that hasn't happened in a long time. She missed her home, the eyes are moist, but she seems happy. And then she stomps his foot accidentally. "oops..." and quickly tries to recover.
  13. "Nonsense." Galen dismisses Ynessa's demonstrably false modesty. She more than keeps pace with him; their refined performance draws attention from many, some of them stopping to admire the sight. The shadowdancer prods him for local information as they step and spin. Galen begins with shallow gossip but is more blunt about sharing that than a full elf in this community might be. He opens up more over time, eager to impress and impressed himself by Ynessa's vibrant dance. His stories progress from humdrum to scandalous and then to clandestine. "The Sea Dogs are beginning to outmaneuver the Alley Rats." he explains after confirming she knows of the existence of both thieving operations. "I think magic is involved. But all the upstanding mages here would never..." Something crosses his mind and he starts thinking out loud. "Could it be the halfling I saw?" Referring, no doubt, to Nasri/Milo. "He seems new as well, and brash enough to take risks. Oh, no, but you mustn't tell anyone! It would be wrong to imply such without any real reason."
  14. Two sessions later and we are increasingly on track for this! In the short term my availability is getting crushed by a surge at work. But later in the summer I will get an indefinite improvement. Looking forward to no longer having to alternate between preparing for the live game and writing posts for MW.
  15. The gray elf is just as put off by Nasri's unpredictable outbursts as the others in this circle of mingling scholars. At least his question about her travels finds some purchase. That's a good sign she probably hasn't made him for who he actually is yet. "Not very much," she replies with carefully practiced modesty. "Of the non-transitive planes, Arborea, the Outlands, and Air. I may return to each someday; for example, to see Arvandor again or finally visit the Citadel of Ice and Steel." As far as planar excursions go, those are among the safer options. Arborea, of course, holds the realms of elven deities in the Seldarine, such as Corellon Larethian and Sehanine Moonbow. And the Elemental Plane of Air is one of the more benign places in existence. "Non-transitive" may be doing some interesting work here. There is much to see in the Ethereal, Astral, and even Shadow if one is a dedicated planar traveler. And she was noticeably less specific about them. Nasri's magical scholarship serves him well in the ensuing conversation. There are even more specific trivia he could mention, some riskier than others. For example, the party did have contact with the noble Abdule, the lord of a freehold in the Elemental Plane of Air. Unfortunately, that involved fighting with him against Hargreave. Selissa is roped into discussing Arvandor a great deal by the other elves in attendance. To have visited the realms of the Elven pantheon wearing a false faith--this woman is capable! The party finds themselves moving in high social circles these days. That topic exhausted, her attention returns to Nasri as a few others drift off. "Your knowledge must be broad if you can sustain discussion of planar travel with little personal experience. What are your other specialties?" She asks. OOC: Ran out of time tonight to write up Ynessa's part but I will come back for that soon. As posted in the OOC thread my years-long gaming schedule problems are nearing their end. MW will have my undivided D&D attention sometime this year. 🙂
  16. Nasri, Goblin Wizard "Oh, mmmmmyes?" Nasri says in his ridiculous and obviously-faked accent, appearing interested in what "Selissa" is saying about the material foci necessary for successful plane shifting. "Have you done much planar exploration, then, fair madam?" he inquires, "I've always wanted to spend more time on the Elemental Plane of Earth, myself, but I worry after seeing so many rocks and stones I would just start to take them for granite!" He then dissolves in a fit of braying laughter at his own pun, or perhaps suffers as asthma attack. It's hard to be sure which, really. After five to ten uncomfortable seconds of people staring at him, he regains his composure and says, "But in all seriousness, I'm sure there are just oodles of interesting things to learn out in the elemental planes! Are you a researcher too?" he asks the gray elf, hoping to learn something the group might be able to use or connect to Hargreave.
  17. Hope both are fun! And, thank you! I have been running one game or another almost continuously the whole time I have been doing this play by post. No longer having one will make me more available for this.
  18. Good luck! End of April, quick weekend vacation in Nashville here. And attending Origins in June.
  19. Projected finish: August 3rd after accounting for some skipped meetings due to my calendar. Probably with some epilogue meeting after, but the time+energy sink will have ended.
  20. Abrecan makes an effort to sample the various foods the feast has to offer, though as graciously as a dwarf raised in the wild can manage. His keen nose stops him from eating what probably requires an aquired taste built up through an elf's entire lifespan. And most of the wine, which he finds rather bland, with too subtle character. He has all but forgotten why they are there as he lays his eyes on a jar of honey mead. Surely, this necromancer won't be here already.
  21. Ynessa Nightswallow HP: 36/56 Saves: Fort 4, Ref 9, Will 5 AC: 21, 12(touch), 19(flat-footed) Initiative: 2, Speed: 30, DD: 22, Search: +24, Spot: +17, Listen: +17, Hide: +20, MS: +20, OL: 20 Ynessa is a little shy at first, but casually accepts Galen's request to dance, "I learned as a child to dance, but it's been many years since." she says, "I am a bit rusty." She smiles gently as he accepts his hand and they move to dance, trying to remember customs and follow along his lead. As they are dancing, she asks about the current events in the area, "Mind telling me any gossip from around here?"
  22. The sun soars into the sky as mid-morning gives way to mid-day. Scattered clouds occasionally roam across and obscure it. Down below, and in much the same way, attendees drift in and out. The temple grounds aren't huge but the gardens flanking its paths sometimes prevent everyone in the party from being in sight of each other. A new course is served, including blackbark soup (it's heartier and tastier than it sounds) and delicious elven seedcakes. Abrecan and Black presumably hone in on them. Ynessa, meanwhile, is waylaid by a half-elf named Galen who asks her for a dance to Varrik's music. He has inherited the piercing green eyes and dark hair of his elven heritage but dances with the energy of one raised by humans. Nasri--er, "Milo"--comes across Vestrenna first. "Selissa" is drawn in by the spectacle of a brash halfling commanding grudging intellectual respect from the surrounding elves. She wears a dusty blue dress that matches the airy, gently festive mood of the temple grounds. The grim stare she had when scrying is replaced by refined, placid grace. Some of Nasri's points spin off side conversations; he overhears her participating in one about the different alloys of tuning forks needed for a plane shift to reach specific regions of the Inner Planes. For example, copper (Elemental Plane of Fire) alloyed with zinc (Elemental Plane of Earth) makes brass. A properly tuned fork of it brings one to the Para-Elemental Plane of Magma at the intersection of the aforementioned planes. Alloying with tin (Air) makes bronze suitable for reaching the Para-Elemental Plane of Ash, and so on.
  23. Nasri, Goblin Wizard Nasri vigorously and pointedly refuses to take a "bath" and resists any attempts to make him do so. These other humanoids can do what they want, but the goblin knows the truth: the concept of "bath" is just a ploy by water elementals to get foolish humanoids to let them into their houses so they can drown them more easily, in cahoots with soap merchants who are trying to make the case that rubbing cakes of rendered animal fat all over your body will make you cleaner or improve your odor. No sane goblin, desert-dweller, or desert-dwelling goblin would subject himself to (at best) a massive waste of water and (at worst) an ignoble smothering by a rogue elemental. Instead, he cleans his body the civilized way - by covering himself with olive oil and using a shaped bronze scraper to remove it along with any accumulated unpleasantness. As a result, he actually smells faintly pleasant (if olive-y) for the party. He doesn't buy any new clothes, instead just hanging around the magic item shop until he sees a halfling who is dressed "fancy," memorizing that outfit, and conjuring it with the illusion from his hat of disguise. He looks like a rotund, long-haired halfling calling himself "Milo Goodbarrel" (the most stereotypical halfling name he could come up with in two seconds when another party guest first asked his name) with a horrible orange-and-yellow outfit that just screams "more money than taste" but apparently appeals to whatever twisted sense of fashion Nasri has. He happily hobnobs with the Elven arcanists once they appear to accept that "Milo Goodbarrel" is a halfling and not a goblin. He affects a ridiculous "upper-class" accent and probably comes across like an abrasive gate-crashing buffoon not worth talking to except for the fact that he is actually incredibly knowledgeable about arcane matters and can discuss them intelligently and at great length.
  24. I think a courtier's outfit is closer to the refined sensibilities of this crowd rather than a noble's outfit, which is described as visibly, intentionally expensive. It's been a few weeks since I posted so I will try to update this weekend.
  25. Plus we shouldn't be broke from the stuff we gathered in the cave. Courtier’s outfit is 30gp though, 75 for a nobles one I suppose.
  26. That is fine with me! In my last post I pointed out the group has a number of ways to earn incidental gold on days when they don't have more pressing concerns. 🙂
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