Jump to content

About This Game

Five earthlings find themselves in a place called Glimmerspire. |The game is taking place within the Kingdom of Glimmerspire, set in a setting currently referred to as the Sundered World. The idea behind Sundered World is that everything and everywhere started as a single world and that every setting and plane are connected by the fact they started as a whole. This connection can result in 'stuff' bleeding through. That means that every legend and tale you have heard could be true to some degree (Merlin, dragons, bigfoot, and Nessie for example). In this case, the PCs are humans from Earth that have bled into Glimmerspire, with the hows, whys, and wheres unknown to them.|

Game System

D&D 3.5e

Detailed Description

The Old One breathed life into the Five,
A vast world before them did thrive.
In slumber, the Old One sought respite,
While the Five clashed, locked in eternal fight.

Life they granted, life they did seize,
Within their midst, conflict never ceased.
With heavy heart, the Old One awoke,
And shattered the world, in a single stroke.

Sons and daughters untouched by the Old One's wrath,
But the vast world crumbled along the sorrowful path.

What has happened so far:

TLDR:
Five earthlings found themselves in a place called Glimmerspire. There they encountered a deathly plague. After following some clues/leads, they tracked down and dealt with the assumed source. A month passed as they acclimated, before being transported to the fortified walls of Grimwatch and the adventures that awaited them there.

Full:
Inexplicably a group of earthlings vanished from their subway car and arrived in the den of something, before exiting to realize they have no idea where they are. They observed a mounted soldier (Brened) do battle with a hairy beast, a gnoll, and slay it. After which they appear to have befriended him, somehow being able to understand a language none of them spoke. Together they made their way to the town of Redhallow, which is suffering from a flameless burning blight. Each of the earthlings has their own reason, but all have decided to try and help the people of Redhallow.

During their investigation of a couple of buildings within Redhallow, they managed to gather a small arsenal of archaic weapons and armor, along with some basic supplies. Four of the five stayed the night within the church of Helcaliant, to wake the next morning with a blessing and a brief farewell before they embarked for the mines. The fifth started for the mines that night, all alone.

Between the celestial bodies, the armored soldier, the gnoll, unfamiliar names, and now the blight, they are starting to come to strange conclusions.

The lone traveler was the first to arrive, who encountered a robed, fear-inducing individual, but was ultimately unharmed. Hours later the five were reunited as they started into the mine entrance. They found signs of bloody violence, but only one body. They also ran into small, skinny bipedal lizard-like creatures, kobolds as they would later learn. This meeting was not as friendly as some would have wanted and fights with might and magic ensued; this included even an impressively large lizard.

With freshly cooling corpses all around, a choice was made to capture instead of kill, and so, the last kobold (Khoku) was laid low and then bound. Communication proved too difficult and consultation was opted for. Prior to their departure, they met a darkly-skinned gnome (Rasmop) and her airy companion (Aerthis). She had been sent in search of the source, same as the earthlings, and finding them interesting, decided to tag along.

On the return to Redhallow, kobold, and gnome in tow, it was let slip the group's origin. The gnome called them riftlings and to their surprise, was interested and not afraid of them.

Redhallow was much the same as they had left it, with the situation only growing worse as desperation drove those still living to try anything. The reception when they returned was less warm than it could have been. Help was still offered, this time in the form of two magical elixirs that allowed one of the earthlings and the captured kobold to communicate clearly. They learned that a group of kobolds had taken up residence in the mines and they were being menaced by something that could fit the description they had already been given. Efforts were taken during this time to form a bond with the kobold.

The group met little fanfare as they departed this time and no resistance as they reentered the mines. They found most of their bloody work missing, save the ravaged remains of the large lizard. Deeper into the mines they went, entering a large natural cavern, where they encountered the group of kobolds they had been told about. After a violent greeting, the group was permitted to continue on, with Khoku parting ways.

Now they stood before a small field of not-so-dead corpses, in a widened section of a strangely worked tunnel. On their approach, part of the dead rose up. In the ensuing violence, one of the group was beaten into unconsciousness. Fearing they were being overwhelmed, they grabbed their fallen and retreated back to Redhallow, hoping to find tools to deal with this menace.

Their return was met by disheartened folk, who nonetheless supplied them with a cache of holy water. Armed for the task at hand, they trudged once more back to the mines. Something felt a bit different when they got there, but nothing disrupted them as they returned to the corpse-filled chamber. Being prepared for this threat, they dealt with it handily. It was here that Rasmop was held back by Aerthis, citing concerns over the 'Blaze'.

Unconcerned, the group pushed on, finding a large chamber with a large rock in the middle. It was surrounded by water coming from the top and covered with occult-looking symbols that no one could make real sense of. It was here too they finally encountered the rumored beast; a gnoll after closer examination. The creature fought as if on a vendetta, incapacitating one of them and nearly a second before falling itself. Its death appeared to cleanse the chamber.

Their victorious return from the mines was soured by the fact that the kobolds had attacked Redhallow in their absence. Their befriended kobold, Khoku, had aided the defenders against his own kind. The attack left some sections of the suffering town in cinders. Long awaited aid had finally arrived though, with Brened and the Baron's champion, Reynfred, at its head. Tensions were high in their first meeting due to their otherworldly origin and appropriation of equipment, which was quickly smoothed over by Governor Sendars.

Then began a time of calm for the group. Each did their own part in assisting the town to get back on their feet, while also trying to better integrate into and learn about the world they found themselves in. During this time, an emphasis was put on befriending the dwarves, given the sacrifice made by Dukhath. Khoku accompanied them in this endeavor, while Rasmop assisted in areas better suited to her ability. Not only focused on books and work, did they get to partake in the festivities of Gesphrem's night, and were also able to exchange their spoils from the mines for a modest sum. Investigating the books from their first few steps into this new world, found each in possession of a near-identical magic ring.

The peace couldn't last though. Ivirune, the Hand of the Praerius Circle had demanded answers from the group. Not all were open to her approach, with at least one openly defying her. The exchange didn't come to blows, but only just. Through a tense stand-off, limited information was shared between the different sides. It appeared enough for her to be satisfied by the ordeal while leaving the earthlings with more questions. Not eager to lose a potential fount of magical knowledge, at least one of the earthlings did their best to ingratiate themselves with the mage. That earned them promised passage, after a contentious debate.

A swift and jostling ride saw them safely to the imposing fortified walls of Grimwatch. There they were greeted by Hildemar, who cleaved them away from their guide. In a seeming effort to keep them out of her hands, the group was offered and accepted an outing to find some scouts lost in the mountains. Before entering the formidable passes, the group gained two traveling companions: Kael, a young man eager to prove himself, and Branor, an aged and experienced ranger. The group came across a partly ransacked camp with signs of a large conflict. Following one of the trails, they came upon a bloody, grizzly scene of dead scouts, with a giant at its center. The pitched confrontation was nearly lethal before the giant was slain. A trail from expected survives led deeper into the mountains...

  1. What's new in this game
  2. "I was dealing with . . . lizardfolk attacking a small settlement. My men and I were victorious though we lost some soldiers." His voice was somewhat distracted as he reached out to the insignia on one of the chests. As he examined it he felt the crushing weight of duty, a sword rising and falling against one threat or danger after another. As he touched the insignia an image of a hard faced man was projected. His hair was cut shorter than Davon's and his left cheek sported a wicked scar, but the golden eyes were undoubtedly the same. Still, the expression, the aggressive stance, this man wasn't Davon and he shuddered to think the life such a man could have lived. Mechanics Meldshaping Essentia: 0/3 Invested: Healing Soul: 1 Sapphire Smite: 1 Incarnate Weapon: 1 Statblock [URL=/sheets/?id=2708640][B][SIZE=+1]Davon Taylor[/SIZE][/B][/URL] Male LG Human Soulborn, [B]Level[/B] 3, [B]Init[/B] 1, [B]HP[/B] 36/36, [B]Speed[/B] 30 (20) [B]AC[/B] 16, [B]Touch[/B] 11, [B]Flat-footed[/B] 15, [B]Fort[/B] 5, [B]Ref[/B] 2, [B]Will[/B] 1, [B]Base Attack Bonus[/B] 3 [B]+1 Lawful Incarnate Longsword [/B] 5 (1d8+2, ) [B] Breastplate[/B] (+5 Armor, +1 Dex) [B]Abilities[/B] Str 12, Dex 12, Con 15, Int 14, Wis 10, Cha 14 [B]Condition[/B] None Immune to Fear Male LG Human Soulborn, Level 3, Init 1, HP 36/36, Speed 30 (20) AC 16, Touch 11, Flat-footed 15, Fort 5, Ref 2, Will 1, Base Attack Bonus 3 +1 Lawful Incarnate Longsword 5 (1d8+2, ) Breastplate (+5 Armor, +1 Dex) Abilities Str 12, Dex 12, Con 15, Int 14, Wis 10, Cha 14 Condition None Immune to Fear
  3. "I was at a lake, surrounded by a thick forest, for... it." Summer said with a chipper tone. "This cult was tainting the waters... driving the ele-men-tals..." She trailed off, her face turning to deep thought, and then she nodded to herself, "Mhm, elementals. Driving them into a frenzy. We killed... them." Some parts of the memories appeared to weigh on her as she seemed to get lost in thought when she looked down at her hand. It opened and then flexed a couple of times. Rick was brief in his retelling, saving his breath, "Seaside tower, rogue mage, Council's orders." Seeing it was probably his turn, Shane spoke up next, "I found myself in a city, I think it was called Bridgeguard, and then one of those farm-hostels. Investigated a few unexplained deaths, bumped into a criminal ring, and eventually broke up their smuggling."
  4. Samuel Martin Factotum 3, HP: 27/27 Saves: Fort 2, Ref 5, Will 3 AC: 14, 12(touch), 12(flat-footed) Speed: 30 Spot: +7, Listen +2, Search +8, Hide: +8, Move Silently +8 Samuel had felt a sense of loss, as his trial had led to loss of people he had put his trust in. Although the coughing had broke him of his trance, he was still at a loss for words. Did any of these things really happen, or was it simply an illusion or spiritual journey that was simply meant to test his mettle. As he then looked at the others, his grim expression changed and simply sighed. "Definitely not like anything I have experienced, yet it held a little familiarity, not a vault, but still a crypt that holds the same features in a way." "I will never know for sure if this test was all a dream, or we were whisked away to another reality and experienced these first hand." he adds, "I suspect it was a test of the mind."
  5. "Was too good to be true..." Rick bitterly wheezed out. He then nodded to Davon, "I'll survive, just had to remember how to breathe." Shane, eyed their surroundings, "This doesn't look anything like what I went through..." Summer and Rick made sounds of agreement. During Davon's approach, he unconsciously gravitated towards one in particular... OOC Each person should be drawn to a different one, they are intended to be holding the item. Touching the insignia will project an image of a person that looks like your character, but is clearly not you. Not now or in the future. While not required, the insignia/image can invoke memories from the other life and/or from your time on earth. If Earth is chosen, it should in some way tie to your family heritage/history.
  6. For a few moments Davon seemed lost in introspection, but Rick's coughing seemed to break him from his mental musings. "You alright Rick?" They hadn't always seen eye to eye but they were in this ordeal together. His concern eased as Summer seemed to ease the coughing. His golden eyes scanned the room, settling on the chests lining the walls "Odds that this is part of the tests?" Dragon's had hoards after all didn't they? Noting the insignias he moved closer to examine the symbols to see if he could determine any meaning from them. Mechanics Spot Meldshaping Essentia: 0/3 Invested: Healing Soul: 1 Sapphire Smite: 1 Incarnate Weapon: 1 Statblock [URL=/sheets/?id=2708640][B][SIZE=+1]Davon Taylor[/SIZE][/B][/URL] Male LG Human Soulborn, [B]Level[/B] 3, [B]Init[/B] 1, [B]HP[/B] 36/36, [B]Speed[/B] 30 (20) [B]AC[/B] 16, [B]Touch[/B] 11, [B]Flat-footed[/B] 15, [B]Fort[/B] 5, [B]Ref[/B] 2, [B]Will[/B] 1, [B]Base Attack Bonus[/B] 3 [B]+1 Lawful Incarnate Longsword [/B] 5 (1d8+2, ) [B] Breastplate[/B] (+5 Armor, +1 Dex) [B]Abilities[/B] Str 12, Dex 12, Con 15, Int 14, Wis 10, Cha 14 [B]Condition[/B] None Immune to Fear Male LG Human Soulborn, Level 3, Init 1, HP 36/36, Speed 30 (20) AC 16, Touch 11, Flat-footed 15, Fort 5, Ref 2, Will 1, Base Attack Bonus 3 +1 Lawful Incarnate Longsword 5 (1d8+2, ) Breastplate (+5 Armor, +1 Dex) Abilities Str 12, Dex 12, Con 15, Int 14, Wis 10, Cha 14 Condition None Immune to Fear
  7. No, that is misbehaving... Fixed it. For some reason it didn't properly upload.
  8. Sorry, it looks like my browser was being dumb. On my screen the image was being displayed like this: So I thought that inserting the image had overwritten something. I realized after your reply that the first few words were a repeat of the above paragraph rather than a new one. Clicking on it displayed the image though so it makes sense now 👍
  9. I kept it limited, allowing for whatever discussion or direction was desired. If that is the way you wish to go I will get something up tomorrow.
  10. I think the image link ate some of the description
  11. I apologize for the delay, I missed Steel's edit. A new is up.
  12. As the brightness faded and the world came into focus once more, the group found themselves together again. Each had a look of change to them. The lingering effects of the trials settling into their subconscious... the other life leaving an impression on their own? Rick was the first to break the silence, his body betraying him as he leaned heavily on a spear and hacked. He has been standing straight as if cured of his eternal illness. Summer hurried to his side, retrieving a pouch from her belt and pulling a wad of some herb from it. She tentatively offered it to him, "Here, suck on this. It should help." Wheezing, he took it without hesitation, shoving it into his mouth. A few softer coughs came after, but he seemed to relax, "...Thanks..." The room gives off a clear impression of being old, the sense it has been there for ages is hard to ignore. Its appearance is that of a spotless crypt for someone of great importance. The floor is made of tightly packed tiles, with no seeming pattern to their layout, other than the traffic wear from one end to another. The walls are seamless and unmarred stone, with similar pillars supporting the ceiling. Metal-bound chests of varying shapes and designs lined the walls, stacked as best as they could be; each was covered with a different insignia. Other than the exits at either end, there was a side passage in the middle. If explored The side passage led to an elaborate, solitary tomb just before it dead-ended.
  13.  
×
×
  • Create New...