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About This Game

Wounded, wandering, and lost you stumble to the distant oasis of the fire. Details of your past struggle begin to fade. Hungry and thirsty you manage to stumble closer to the fire, where you hear voices in questioning conversation. What is this place? Do you have any food, water? What is your name? How did you come to be here? The questions overwhelm until a bowl of soup, some bread, and a mug of warm kaffe are thrust into your hands. An old woman helps you sit before returning to the fire, stirring the soup, and shifting stone-bread in the fire. Looking around you see others with bowl and mug in hand. Looking around you see a few tents, a small wagon, and darkness extending in all directions from the camp. The old woman speaks, “Fire in the hearth fire in the heart. There is fire in each of ya, it has brought ya ‘ere to the Ember Post. Do ye have the fire to go back to what ye once knew?” The Cinder A 5e campaign you play after your character has died. Your character has lost something, but they they have also gained something, They have a chance to return to life, after they defeat whats in the Cinders.

Game System

D&D 5e

Detailed Description

A 5e campaign you play after your character has died. Your character has lost something, but they have also gained something, They have a chance to return to life, after they defeat whats in the Cinders.
 
Small one shots every time they step into the darkness, the camp is where your party always finds themselves at end of the adventure. Once they have proven themselves they are sent back to their lives having regained their memories, their possessions, and take a bit of what they experienced in The Cinders with them.
 
Create a 3rd level character, their backstory, how they died. List their greatest strength and weakness.
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