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wezzyfish

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  1. I'm also concerned by the potential lack of private tags.  I use them all the time in my game for information one player has that others don't.  Also, I really liked the language tags from the old system and I'm willing to bet they won't have those either.  Language barrier was a major theme in my game and I used those all the time.  
  2. Name: Stool Race: Myconid Class: None Alignment: ? Sex: None Height: 2' Weight: 15 lbs Stool is a "child" among his people and really misses his home in Neverlight Grove. He is only a kid, and unable to defend himself, but his rapport spores may be the real key in escaping from the drow. They grant a form of shared telepathy within 120' range of one another.
  3. Name: Sylvania Lorenthorellia Race: Quaggoth (Elf?) Class: ? Alignment: ? Sex: Trans Female Height: 7'1" Weight: 265 lbs HP: 26/35 Former finance: Luthrinthra Vireas Would be mother-in-law: Melusiande Vireas Sylvania is a male quaggoth that claims to be an elven princess that was transformed by an evil witch. She has been sheltered from the cruelties of life and is a bit on the prissy side, which seem a poor match for her massive bear-like form. Equipment: Backpack Waterskins x6
  4. Name: Sarith Race: Drow Class: Fighter Alignment: ? Sex: Male Height: 5'6" Weight: 130 lbs HP: 11/20 Sarith was accused of killing another drow, but is adamant about denying it. He was thrown in with the other prisoners. Is he truly guilty of treason? Is he even really a prisoner or a spy set in the cell by the drow? Equipment: Shortsword Dagger Hand Crossbow Poisoned Bolts x9 Bolts x10 Explorer's Outfit Backpack Waterskin
  5. Name: Jimjar Race: Svirfneblin Class: Rogue Alignment: ? Sex: Male Height: 3'1" Weight: 34 lbs HP: 12/12     Jimjar is friendly and talkative and seems to be smiling despite any danger presented. He thinks most things are a game and worth betting on. He gambles as much as he can and always pays his debts, just as he holds all those who owe him to their word. Equipment: Daggers x2 Hand Crossbow Bolts x10 Traveler's Outfit (worn) Backpack Waterskin
  6. Name: Turvy Race: Svirfneblin Class: Ranger Alignment: ? Sex: Male Height: 3'3" Weight: 39 lbs HP: 13/15 Turvy is very protective of his sister and takes her lead in almost all things. He won't argue with her where others can hear. He is standoffish and not quick to make friends with anyone but his sister. He doesn't have much to offer most conversations, but rather tends to repeat what Topsy says. Equipment: Dagger Light Crossbow Bolts x18 Traveler's Outfit (worn) Backpack Waterskin
  7. Name: Topsy Race: Svirfneblin Class: Rogue Alignment: ? Sex: Female Height: 3' Weight: 33 lbs HP: 12/12 Topsy is cynical and puts up an aggressive front to keep any threats at bay. She is very protective of her brother and he of her, but she makes most of the decisions and does most of the creative thinking of the two. Equipment: Daggers x2 Hand Crossbow Poisoned Bolts x8 Regular Bolts x10 Traveler's Outfit (worn) Backpack Waterskin
  8. Name: Buppido Race: Derro Class: ? Alignment: ? Sex: Male Height: 3'7" Weight: 68 lbs HP: 15/15 Buppido is talkative and wise in the ways of the Underdark. He is old but willing to help the others as much as he can. Equipment: Dagger (medium sized) Traveler's Outfit (worn) Backpack Waterskin
  9. Name: Eldeth Race: Dwarf Class: Fighter Alignment: ? Sex: Female Height: 4'3" Weight: 135 HP: 21/24     Eldeth is quite lovely for a dwarf, and even more so for the fact that she has bright red hair, a token of good luck in most dwarven communities. She has piercing blue eyes and a friendly smile towards dwarves and other "civilized" races but a distaste towards "savages". Equipment: Shortsword MW Shield Dagger Traveler's Clothes (worn) Backpack Waterskin Hammer 200ft of rope 5 pitons
  10. Name: Shuushar Race: Kuo-toa Class: ? Alignment: ? Sex: Female Height: 5'5 Weight: 120 lbs HP: 6/10 Shuushar speaks in what sounds like bubbles popping, regardless of the language being spoken. Equipment: Peasant's Clothes (torn) Backpack Waterskin
  11. Name: Ront Race: Orc Class: Barbarian Alignment: ? Sex: Male Height: 6'2" Weight: 250 lbs HP: 19/25 Ront is a bully towards those smaller than himself and enjoys pushing others around. Equipment: Shortsword Dagger Loincloth Backpack Waterskin
  12. Name: Asha Vandree Race: Drow Class: Cleric Alignment: ? Sex: Female Height: 5'6" Weight: 130 lbs Asha is Ilvara's apprentice. She is intelligent and ambitious, and has a cruel streak that is found in all of Lolth's clergy. She has a pet giant spider (small) named Skitter.
  13. Name: Shoor Vandree Race: Drow Class: ? Alignment: ? Sex: Male Height: 5'6" Weight: 135 lbs Shoor is a young and confident drow that carries with him some sort of bulbous metal rod that apparently is a symbol of his position as head guard. His position is newly earned and so he may have a lot to prove.
  14. Name: Jorlan Duskryn Race: Drow Class: ? Alignment: ? Sex: Male Height: 5'5" Weight: 130 lbs Jorlan is one of the head guards at Velkynvelve. Buppido says that not long ago he was in charge, but that after he got his scars, another took his place. Buppido suspects that it is tied to Ilvara's favor and whom she wishes to take into bed. He also says the burn scars seemed to happen while he was away from Velkynvelve on some sort of patrol.
  15. Name: Ilvara Mizzrym Race: Drow Class: Cleric Alignment: ? Sex: Female Height: 5'8" Weight: 140 Ilvara is a confident and proud priestess of Lolth. She is currently the leader of the drow at an outpost called Velkynvelve outside Menzoberranzan. She is ruthless and cruel, as a priestess of Lolth should be.
  16.   1: Guard Outpost with Horn 2: Barracks 3: Mess Hall and Kitchen 4: Elite Guard Barracks 5: Lift 6-8: Temple and Ilvara's Chambers 9: Waterfall 10: Guard Tower 11: Cell where prisoners/slaves are kept. 12: Quaggoth Cave 13: Guard Outpost with Horn
  17. All characters created need to come from official 3.5 books. When you create your character application, it should be titled the name of your character. All characters will start at level 1 and use 4d6, reroll 1s and drop the lowest. Put them in whatever order you wish. You may roll 2 sets of stats and choose which one you prefer. I will take the 4-6 characters I think will be the most interesting and fun, though writing skill is also important for telling a good story in this format. I will not take more than 6 players for any reason. When I played this one at the table, I only invited 4 people so we'll see. Make sure your application has listed your race, class, alignment and physical description. An image is nice too but not required. You also will need to have a link to a completed character sheet. Max HP at first level and every extra level it will round up to at least half. All characters can start with an extra 4 skill points to distribute as part of their background fluff. These must be spent on one of the following skills: Craft, Profession, Perform, or Knowledge. Alternatively, they may instead choose another language to know at 1st level. 1 flaw and 2-3 traits are fine, just keep it within the character concept. Concepts interest me far more than builds. You will not start with any equipment but the clothes on your back (and those filthy and rags at this point) as you are prisoners of the drow. That said, you may have a small list of items that you had on you when captured that you think the drow may have held on to and I'll put them in an appropriate place in the drow outpost and it will be up to you to find them or not during the escape. Animal companions and familiars are fine but will be held in a cage somewhere not in the cell with you. I'm not too worried about a backstory, as you are level 1, but give me something that explains where you come from and more importantly, who you are. What type of personality does your character have? Any fears or desires? What motivates them? Any important people in their lives? Any information only I should know that you want to keep secret? I expect most of you will be taken from the surface and trying to get back there, though I'm open to some Underdark-familiar characters as well. This adventure is a harrowing journey rich with great NPCs and locations, and it is going to be very dangerous. It is going to be run as a survival horror meets "Alice in Wonderland" type of theme. You will start as one of many prisoners and will need to plan your escape. You know nothing other than your cell as you were heavily drugged when you were put in there, and all you remember are glimpses of wandering through dark caverns, drow faces and spiders, along with whatever other dark drug-induced dreams filled your mind. This is a violent and adult-oriented game with very evil themes, so be 17+ and prepared for some dark stuff. (Nothing sexual) As a player, you will be expected to post as frequently as possible with something substantial that offers something to the game at least 2 times a week, though more frequent is ideal. In my experience, one of the things that can kill interest in these PBP games is the slow pace. If you feel like nothing is happening, make something happen, and I will also try to keep things moving as much as I can and will try to post something at least 4 times a week. I am 38 years old, have children half the time and a busy career as a teacher I also like to travel and camp (usually in the summer when I'm not working), but I will let you know of any hiatus and keep communication going. I'd like for this to be a long-running game. I have been playing D&D, mostly as a DM for 23 years. I've mostly played table-top with numerous players. I've also played quite a lot of PBP games, some long-running and successful and many not. Sometimes that was my fault and sometimes it wasn't. I haven't played a PBP in many years, but I'm down to make it happen now that my life has settled down substantially. The way I see it, the more each person involved puts into the game, the more we all get out of it and the easier it is for everyone to help keep it alive. This adventure is kind of two parts. Part 1 ends at around level 8 and we can assess how we all feel at that point. If we continue, part 2 ends around level 15. This will be done using milestone leveling. At the table, meeting once or sometimes twice a month and playing long sessions, we finished part 1 in about a year, so with this format, the adventure can go as long as we want. Out of the Abyss is a 5e module for D&D. I will be using it as a basis for this campaign, but there will be many stark changes made as it is being run 3.5. I have experience doing this with other campaigns, and this one as well, run over the table. In addition to this, I have taken a lot of liberty with the entire adventure, so even if this is one you are familiar with, I think you may enjoy many of the changes and flavor I've added to it. One reason that I think this particular adventure is suited to PBP is that much of it can be played theater-of-the-mind easily and we will rely on that primarily. I will try to provide maps whenever it is important however. Please share any questions or comments you may have here.
  18. A place to talk about and collect loot found during the adventure.
  19. Single File HideBarik Eldeth Sarith Griazz Ahlear Buppido Diana/Stool Boz Jimjar Shuushar Sylvania Ront Topsy Turvy Zee this Double File Barik Sarith + Eldeth Ahlear + Griazz Jimjar + Diana/Stool Buppido + Boz Shuushar + Ront Sylvania Topsy + Turvy Zee Watch 1  Diana and Barik 2  Griazz and Boz 3  Zee and Topsy 4  Zee and Turvy 5 Sylvania and Ahlear  
  20. Sylvania Lorenthorellia Former fiancé : Luthrinthra Vireas Would be mother-in-law: Melusiande Vireas
  21. Eldeth grabs her shield, inspecting it and with a radiant smile, she beams at Ahlear. "Thank you for healing me and finding my shield. If I don't make it out of here, see that it returns to Gauntlgrym and to House Feldrun for me. My little brother will need to carry it on and pass it to his children."
  22. Character Notes One of the major issues with play by post is that snippets of information can land months of real time before they become relevant in the game. I am taking the liberty of opening this thread for us to keep track of anything that seems important to remember.
  23. Ooc Here is a place to chat about whatever or ask any questions you may have.
  24. Announcements Hello everyone. I will use this thread for any announcements or to let my players know of any time I will have to be gone or anything of that sort. You guys can use it for the same reason.
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