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Colette

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  1. Name | Impi Refresh | 1 High Concept | Super Soldier of the Feral Flower Trouble | Hunted by the Mielikki Project Aspect III | Grew Up in a Laboratory Aspect IV | Just Wants to Feel Pretty and Loved Aspect V | Dissatisfied with the Life of a Rogue Backstory Over 20 years ago, Finnish biologists discovered a strange, aureate flower growing in the island of Vaskiluoto. Ingesting its petals would heighten the subject's feral instincts, turning them into an unarmed fighting machine. Some 18 years ago, Project Mielikki purchased the newborn Impi from a desperate, impoverished mother. They raised her in a laboratory in Vaasa. The researchers fed the child the petals of the Metsän Kultaomena flower every day, hoping to create a permanently augmented super soldier; the experiments were harsh and inhumane. A few months ago, a certain band of rogues broke into the laboratory to steal an unrelated bioweapon, and forcibly liberated Impi out of a sense of empathy for the girl. While grateful for her freedom, Impi is apprehensive about the criminal life that she has been dragged into, and wishes for a way to live a normal life, pretty and loved. Great (+4) | {Athletics} {Notice} Good (+3) | {Empathy} {Physique} Fair (+2) | {Chi} {Computers} {Rapport} Average (+1) | {Academics} {Crafts} {Investigate} {Resources} Stress | [1] [1] [1] [1] [1] [1] Mild Consequence | - Moderate Consequence | - Severe Consequence | - Stunts Mesikämmen's Momentum When Impi has moved at least one zone during her turn, or when an enemy has moved into her own zone during their last turn, she can attack with Athletics rather than Fight. Impi adds 2 shifts to any stress she deals with this attack. Otso's Unerring Claw When Impi has moved at least one zone during her turn, or when an enemy has moved into her zone during their last turn, she gains a +2 bonus to melee attacks. Kontio's Awareness Impi gains a +2 bonus to initiative rolls with Notice. Ukko's Gale Impi can move two zones rather than just one. She can take her action at any point during this movement. Ilmatar's Elusiveness Impi gains a +2 bonus to defend or overcome with Athletics against anything that would represent her movements being bound or otherwise disrupted: Entangled, Grappled, Off-Balance, Prone, Stunned, and the like. Extras Chi Training Permissions: Interact with the supernatural Costs: Ranks in Chi The flower that Impi has consumed all her life is more than mundane. Personal Equipment & Gear A rigid backpack more fashionable than functional, taken from a villain she beat up a while ago Expensive jewelry and accessories, taken from another villain she beat up a while ago Christian Louboutin ankle strap pumps whose stiletto heels are five inches high even without platforms, taken from yet another villain she beat up a while ago Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here. Note: Do not delete this line. Insert new items above this line.
  2. Many were the priestesses recruited to Queen Heqet's banner: all young women, all pulchritudinous or at least potentially pulchritudinous (she was not going to sully her priesthood's image with a bunch of homely clergy, now, was she?), all rather gullible and impressionable, all lost and looking for a place in the world. Classic cult recruitment tactics, really, and Impi just so happened to fit the bill. In the same way that the Eyes of Ra had a uniform that looked "ancient Egyptian" only after considerable squinting and head-tilting, so too did the priestesses have a uniform more fitting for a Halloween party: and a risqué one, at that. The perfume-doused silk was all cleavage, armpits, tummy, and legs, adorned with multiple layers of clinking and jingling jewelry; plus cherry-red eyeshadow, lipstick, fingernail and toenail polish, and sky-high stiletto pumps. (In fairness, it was technically more modest than those historically accurate, chest-exposing kalasiris dresses.) The Eyes of Ra had falconine masks. The Bastet Twins, felid. MechaNubis, jackal-like. The priestesses' full-face masks all depicted the same bovine countenance, reminiscent of the matronly goddess Hathor. It sure was calescent, wearing those masks atop such copious layers of cosmetics. During her weeks-long stint as a loyal priestess of Heqet, Impi saw that it was a normal enough for a priestess to accompany Eyes of Ra, and indeed, did so herself many times. Thus did she keep her cow mask on, waltz right alongside the falcon-suggestive goons, and board the Pharo with them. When Impi saw her moment, she discreetly slipped away from the Eyes in the training room and pushed a few buttons near an elevator shaft. The ding several seconds later swept Impi off her feet, butt-to-floor. It came with a brief, squeaky shriek, muffled by her full-face mask. It was an earnest reaction: Impi's sheer skittishness, the second thoughts still burdening her heart, her priestess uniform's stilettos being a whole five inches high even without platforms, and the storm-cutting velocity of the aircraft all toppled her over. The Eyes of Ra and MechAnubis focused their attention on Hannibal and the Watcher. They were blissfully unaware that there was an Imposter Among Them. From their perspective, a faithful priestess of Queen Heqet, who just so happened to be in proximity to the elevator, was being menaced by a pair of blasphemous intruders. Impi would disabuse them of such notions soon enough: once she quite literally got off her ass, anyway.
  3. As part of an attack or a create an advantage, you mean?
  4. If poison is delivered via a weapon, a projectile, or a gaseous cloud, that could feasibly be defended against with Athletics, yes? And if a poison is delivered through supernatural means, then Chi would likely be a valid defense skill, right? Yes, I have already been in the Discord server for a while.
  5. Do you expect Physique to be a mandatory defense skill from time to time, or would it be safe enough to trade Physique for something else? I am wondering if I can take a different skill without having to worry about being told "You can defend against this only with Physique."
  6. Yes, that would be fine. Thank you for letting me know.
  7. I do not have any issues with this. Could you please clarify what "everything" is in this specific context, though? Thank you.
  8. Certainly, you can do that. I appreciate it very much.
  9. Do you allow hexblades to retrain their eldritch bolt and lesser planar ally powers, insomuch as they are leveled powers? Do you allow a hexblade to avail of Dual Implement Spellcaster just for wielding both their implement and their pact weapon? Do you allow Intimidate to be used to force enemies to surrender?
  10. Okay. I have revised my character's refresh and stunts. Please give them a look.
  11. Would Bull Charge not just be a +2 bonus to the roll for your proposed Athletics stunt? Would it be fine to take a stunt that grants a +2 bonus to Athletics to defend against attempts to create an advantage?
  12. Thank you. This character probably falls under the "muscle" category, I would say. I would be open to another martial-arts-type stunt suggestion. I am looking for something that improves accuracy with your proposed Athletics stunt, or something that grants a +2 bonus to defend against or overcome anything that would impede the character's movement or positioning.
  13. I have discarded my original sheet in favor of an entirely different concept, .
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