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Trayboar

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Posts posted by Trayboar

  1. Initial story hook ideas:

    1. shipwrecked and finding a way back to civilization
    2. Guild student working on their final exam and trial
    3. Missing person case for cosmic detective
    4. Guild adventurer gets called back to home and things are not as expected when they arrive
  2. Rules: Same as Base Churn setting

    Oracle rules: Using a Decktet Oracle along with a simple df based Yes/No table.

    Character will be randomly selected from a series of prebuilt options.

    For some reason I cannot create a table here. Every time I try it gets converted to two lines of text instead. So I have to import an image of the table.

    image.png.e228d46f76c99d3ae44f586b8505e378.png

  3. Shrew keeps a close eye on the road as they thoughtfully chew at their lip. They feel relief to be moving away from the site of past violence, but a growing knot of anxiety builds under that relief for what could lie ahead. When the road is smooth enough to allow it they spend their time studying the books in their bag.

  4. Shrew looks at Dan's map and nods. "Worse case if we find any sign of danger ahead of us I will stay back with the wagon while you all go ahead and investigate." They shrug and put a hand on their sword. "We all know I'm probably the worst with the blade of all of us. I'd probably only be getting in the way anyway if it comes to fighting again..." With another shrug they move to the wagon and begin doing what they can to get it moving again.

  5. On 12/5/2023 at 4:39 PM, yxanthymir said:

    I didn't know if I should do just a single roll for all creatures (and that result be extrapolated) or one for each one.

    I addressed how rolling for Magic works in my in game post if you wanted more info. Basically in most cases your spell will work as desired with opposed Magic rolls only being required when you are trying to overcome another spell or caster in some way.

  6. 5 hours ago, matt_s said:

    my vote is to press on with the wounded (limiting our pace as it may) to the town on the road we are on and then leave them there and send people to bury the bodies, etc. at the ambush site

    I'll cast my vote for this as well.

  7. Shrew gets a clean tunic from their bag and offers it to Abil. It was a bit big for her, but certainly better than the stained and torn clothing she had now. "If we're puttin' this up to a vote I say we try to get a wagon set up for the old man and Abil. I certainly would rather we take them with us if we can. At least until we can find more help for them." They pause and look thoughtfully at Moss. "Though I understand sir if you want to move fast. One of us could ride with the wagon while the rest go ahead."

  8. On 11/29/2023 at 5:14 PM, matt_s said:

    But what the blazes do we do with the kid? My vote is to ride hard with the kid to the next town, and see that he is taken care of there. No doubt some of these folks knew somebody there.

    Shrew looks up at Moss' suggestion. "I can share my horse. Surely I'm the lightest of us and my horse will least mind the extra weight... For whatever that's worth." They continue to kneel and coax the child out from their hiding place.

  9. "Over here! I found another!" Shrew shouts to the others. They scramble out of the saddle as quickly as they can, nearly falling on their face. They dig as quickly as they can to the child. "Don't worry. No one is going to hurt you here. Please let me help you," they say breathlessly.

  10. Shrew stares at the scene before them and feels a surge of nausea. It passes quick, but leaves them feeling decidedly off. They dismount and remove their sword from its sheath with a shaky hand. This didn't seem like a trap to them after all, but they are not ready to confront more dead bodies this soon. They move to put themselves and their blade between the fallen people and the dogs. Without realizing it they begin to growl through clenched teeth at the beasts.

  11. Shrew nods at Moss and Grisella's words. While they trust that they could move through the woods swiftly on their own, they are uncertain how a horse would handle such terrain. They wonder if they should offer to take the shortcut themselves and delay the captors in some way. The thought stays in their head though as they start to consider what they would do exactly besides get captured or killed. With a sigh they push the map back into their bags. "You're both correct. Without better knowledge of what we are heading into it's best we stick to what we know. Following the road we at least will have the same kinds of delays and challenges as our quarry."
     

    Shrew looks over the landscape around them and sighs again. Taking a journey on horseback to places they've never seen should be exciting, but all they feel is a ball of dread and a tightness across their shoulders.

  12. 22 hours ago, Primeval Stasis said:

    For the gifts/flaws, I think most of the group started with a character concept and then made gifts and flaws that aligned with that. For instance, what sets Theliad apart from humans?

    Theliad are actually from my own setting documents. Two of the npcs on your ship are actually Theliads, but it wasn't really relevant so I didn't bring it up. 😅

    But what @Primeval Stasis said is a good way of going about the gifts/flaws part. It's easier to think of what kind of character you want and then figure out what their gifts would be. If you want to use magic of some kind that's an easy use of your first gift.

    Gifts can be pretty diverse in use though. For example in another group I'm running off this site we have a character with a supernatural sense of smell and another one has a gift that he can never get lost. And you can look at the rest of the group's characters to get an idea of how varied a gift could be.

  13. 37 minutes ago, nexiss said:

    Hey there!

    Game looks interesting, but I've never really played anything but D&D3.5. Looking to branch out.
    Looks like the first group is already formed and playing, yes?
    If so, are you interested in forming another?

    The system is very simple, especially compared to 3.5. If you understand that system this will be much faster to get in to. I would suggest to read over the rules and settings page. We have a group now, but we lost a couple people right after starting so I was wanting to fill those two spots with new players. We haven't come very far in the story yet and the setting makes it super easy to drop new players in.

  14. On 10/10/2023 at 1:53 AM, Primeval Stasis said:

    I'm getting ready to move across the world next week, so I'm going to stick with this, but I don't know what my posting will be like for a while.

    Good luck on the move! I'm fine with a break if that's what has to happen.

  15. Shrew thanks each of the villagers that come to see them off. They try, and fail, to keep tears back when Old Man Gias says goodbye. They make sure to take the writing supplies they found yesterday and some scraps of mostly intact parchment. Maybe I could write down our adventures as we go. At the very least it might be good to have a way to attempt to communicate with any more of these foreigners we run into.

    They neatly pack the things they have been given into the bags and timidly climb up into the saddle. Horses don't scare them, but they are not accustomed to riding and feel a bit foolish at first. They feel a lot less foolish after seeing the hopeful looks in the eyes of those seeing them off. I won't fail. We can't fail.

    Shrew listens to Moss and Grisella and try their best to look brave beside the two. Afterwards, trying to stifle a grin, they pull out some parchment and scribble "Wrath of the Sheep" on the top.

  16. Shrew spends the evening trying to read near the fire in the mayor's manor. The sounds of others moving around and sleeping near them keep them from feeling at all comfortable. They idly think about returning to their small shack near the river. Right now the sounds of the bats and nighttime hunters will just be starting. Without realizing it they fall asleep staring at the words on the page in front of them.

  17. Shrew very much would not want to push the prisoner beyond shouting at him. Rescue mission sounds fine to me. Get what we can carry to survive on the road and start following whatever trail/lead we have at this point.

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