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Primeval Stasis

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  1. Idk. I've had some tough family stuff in the last couple weeks, and so since you were the only one I heard back from and you were gonna be gone, I put this on the back burner. I'm open to get back to it if others are.
  2. I should be able to post tomorrow during my commute.
  3. I think leaving one alive could get hairy. Idk that Eabha would be down for an execution later. And like Tecumseh said I doubt we'll get much useful out of him.
  4. Later than I hoped, but I just posted the basic rules: My original plan was to open up a poll about the various sections and give some time for back and forth, but in the interest of getting this moving I would say we skip that. Even if the rules aren't perfect, there is room for adjustments, additions, or balance changes later on. That said, I am open to hearing any major problems or gaps. Also note, I haven't defined the rules for how sharing the duties of GMing will go, these are just the basic mechanics. Assuming people are willing to try something close to what I posted, next steps will be wrapping up our nations to fit the adjusted stats and requirements, and then making any notes we want to about the relationships between our realms. Then we can start.
  5. Eabha As the bandits rush forward, Eabha steps beside Otto to plug the gap, swinging her shield towards the closest attacker. The shield connects, jostling the man. She tries to combo it into a stab with her dagger, but the attack goes wide. Naihm darts around the back of the silt cart to try to distract the crossbowmen. OOC Round 1 Shield bash. Round 2 Dagger stab.
  6. Just barely missed it :/ I'll wrap up the post after work.
  7. Eabha As the old man whispers what heard in her ear, Eabha smiles coldly in the dark. It is not the first time she had been called a weirdo, or even worse. "They will fight," she tells Otto. Calling out again, with Naihm's screeches still backing her, she yells, "The Goddess deems you fairly warned. So shall the deathless haunt of our camp curse you and cause evil to follow you beyond your impending end." The man won't be dissuaded, but she can only hope she causes some to back out, or at least weakened their morale. Turning back to her friends, she says, "The Goddess will grant us victory this night, and will preserve us through any injury. Stick together and watch out for each other, and call on me if you are hurt."
  8. Naihm is Ba-lind and deaf as all get out. (I rolled notice on my last post)
  9. If anyone wants to know what I was trying to describe for Naihm's vocalizations:
  10. Eabha Eabha is already staring out at the treeline when Otto points her that way. She could see the fire of life burning out there before there was ever a glint in the moonlight. She was grateful for him rousing the rest of the group - she had been deep in contemplation when she spotted them and her brain hadn't thought to include the others. Her heart felt as cool and sharp as the steel under the leaves of the forest. The reassuring glow of Naihm's spirit rustled beside her, a physical and spiritual reminder of the Goddess's presence. She tussled the foxes ear, fur soft and lush. Stepping forward just a hair, enough to be able to scan the entire breath of their unwelcome guests, she said a quick, silent prayer and spoke up. Her voice carried across the field in her deep, commanding tone. "The Goddess of the Dead One reveals to me fifteen souls lost in the wood." Her words flow out in a rhythmic cant as when she prayed for a group. "Who comes to delay her ritual with their steel and hasten it with their blood?" Naihm weaves in sounds of her own, a haunting yowl that evokes spirits of the dead. Though not an accurate depiction of her worship, the conviction is real and a deception to avoid the spilling of blood would not anger Airmed. As she waits for the reply, she prays the Goddess will bolster the strength of her words.
  11. Sorry 😬 Some stuff came up yesterday. I'll post tonight
  12. I started writing a post. Quick questions about Healer's Eye. Healer’s Eye Commit Effort as an On Turn action; while the Effort remains committed, you can use a Main Action to visually detect diseases and poisons, diagnose creatures flawlessly, perceive their physiology, and learn their current hit point totals. As a side effect, you can detect living creatures by sight regardless of available light or obscuring mists. Can she use that main action on the bandits at this time? And if so, does she detect any diseases or ailments among them (even something small)?
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