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Posts posted by Sorithar
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9 hours ago, DarkAngel said:
Oh... Yohan is dead... well that combat was fun...
Been a blast.
Not dead, unconscious and bleeding. 10% chance to stabilize himself each round and then a 10% chance to regain consciousness once an hour with no help (feel free to roll each round). Also, a cleric at hand. Might not do anything, but death is not a debilitating injury in D&D 🙄
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@DarkAngel, I can't say if that was brave or foolish, but I can tell you that Yohan just barely "survived" no less than three crits! 😕🤕
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OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Light Sources:- Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor
Round 1
Party Spell Effects: wall of light
Initiative Group B:
Dolan [][]
Daltin [][]
Yohan [-45][dead/unconscious]
Dragonkin [][]
Baldin [][shield of faith]
Cultists Caster [][]
Undead Drake [][]
Beldas [][]
Cultists Caster [][]
Undead Drake [][]
Cultists [][]/[][]/[][]/[][]
Dwarf Warriors [][]/[][]/[][]/[][]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Light Sources:-
Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped - Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe
Round 3
Party Spell Effects: consecrate, hammersphere (5 rounds)
Initiative Group A:
Dragonkin [-40][dead/unconscious]
Orc Skeletons [][]/[][]/[][]
Kealea [-37][dead/unconscious]
Finwe [][]
Cultists Caster 1 [][spiritual weapon]
Undead Drake [-34][]
Cultists Caster 2 [][]
Undead Drake [-28][]
Cultists [][]/[][]/[][]/[][]
Qwynn [][]
Warrior Zombies [][]/[][]/[][]
Dwarf Warriors [][frightened]/[-5][]/[][]/[][]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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On 3/28/2024 at 8:44 PM, DarkAngel said:
@Sorithar if the Wall of Light is dropped, do we gain surprise vs the Dragon kin
No. It knows you're there as you know it is there. Even if it can't see you, it's preparing to.
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On 3/28/2024 at 11:57 AM, Chaotic Weevil said:
You're both correct. Per RAW, a holy symbol must be presented (I'll add, with conviction) to turn undead in a 60 ft. radius, but the turning character does not need line of sight to the undead to turn them, only line of effect. This prevents invisible undead shenanigans.
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OOC
Note 1: Rodin is bandaged at -8 hp.
PC Spells:
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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@Chaotic Weevil and Group B, wall of light:
QuoteThis spell causes a wall of dazzling yellow-white light to come into being at any point within range. The wall is opaque to all other creatures, though you can see through it without difficulty. A wall of light has no physical substance and does not otherwise hinder attacks, movement, or spells passing through it, although it blocks line of sight for other creatures.
A creature that passes through a wall of light becomes dazzled for the duration of the spell. Spell resistance applies when passing through the wall. Sightless creatures and those already dazzled are not affected by passing through a wall of light.Emphasis mine. Only Baldin (the caster) can see through the wall and any creature passing through it is dazzled, no save, friend or foe. Just FYI.
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OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Light Sources:- Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor
Round 1
Party Spell Effects: wall of light
Initiative Group B:
Dolan [][]
Daltin [][]
Yohan [][]
Dragonkin [][]
Baldin [][shield of faith]
Cultists Caster [][]
Undead drake [][]
Beldas [][]
Cultists Caster [][]
Undead drake [][]
Cultists [][]/[][]/[][]/[][]
Skeletons [][]/[][]/[][]
Zombies [][]/[][]/[][]
Dwarf Warriors [][]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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OOC
Note 1: +1 for higher ground to attack any creature on the stair.
Light Sources:- Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - held by mage hand
- Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe
Round 2
Party Spell Effects: consecrate, hammersphere (6 rounds)
Initiative Group A:
Dragonkin [-25][]
Kealea [-37][dead/unconscious]
Finwe [][]
Cultists Caster 1 [][]
Undead Drake [][]/[][]
Cultists Caster 2 [][]
Undead Drake [][]
Cultists [][]/[][]/[][]/[][]
Qwynn [][]
Dwarf Warriors [][][][]
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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OOC
Note 1: Rodin is bandaged at -8 hp.
PC Spells:
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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@Chaz Hoosier, to be clear, not ignoring you, but Morn is in the enclosure with the oak and the others, while the new arrivals are at the entry to the ruined keep and cannot see him or be seen by him from that location.
QuoteHowever, when the tiny rogue detects an Elf approaching the oak tree room and then hears a second one speak
These elves have not yet approached the "oak tree room", per the map, they are at the mouth of the ruined keep. Jesse can spot them from her high perch however.
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On 3/24/2024 at 10:57 PM, Sorithar said:
OK, posted for Group A, will post for Group B as soon as @Calrond posts or Tuesday latest!
OK, aiming for tomorrow evening! Sorry!
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Daurant spares his old cell only a passing glance, actively avoiding looking at it. His eyes are naturally drawn to the dying embers of a fire.
"Less any of ye fancy some other option, I say we check that there chamber, which seems ta be an eating one fer the tuskers, seeing as they need no light ta see by..."
Unless anyone objects, Daurant leads the way down to the chamber with the sleeping furs and red embers.
Show Mechanics
Free Action:
Swift Action:
Move Action: Updated Daurant's location in Roll20, assuming no objections.
Standard Action:
Spot CheckListen Check
Stat Block
Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.
[URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] NoneDaurant, son of Durl, Blood of Durgeddin, of Glitterhame
Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
Hammer, throwing (3) +3 (1d6+2, x2)
Full plate (+8 Armor, +1 Dex)
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
Condition None -
Nearing the small sinkhole, Aeruiel quickly gathers from the damage around the perimeter that this is where Morn and Bochs fell down into the tangle of deadly vines below. The damage to the edge of the sinkhole warns her to keep her distance.
Looking around the corner of the ruined central chambers, she spots a loose pile of rock and sand heaped against a corner of the wrecked curtain wall. The mass forms a semicircle roughly 10 feet wide and at least as tall as a hin. Three holes, each large enough to admit a human, dot the top of the mound. Her keen eyes also notes a hole in the curtain wall off the side of the pile from where she stands.
Its about this moment that a voice shouts out from behind Aeruiel just about the same moment that Jesse notices the elven figure standing at the gate over the large brush between her and the figure. The elf bares a general resemblance to Rodin, light toned skin though with dark blue hair. He is sporting a breastplate and a blade is sheathed at his waist. In his hands is a bow, though no arrow is knocked. A sheath full of them sits at his hip.
"Vedui. Or mayhap well met? Might we approach your camp?"
From her perch, Jesse can see another elf, this one keeping his eyes on the landscape outside the ruin, similarly armed but with silvery blue hair.
OOC
Note 1: Rodin is bandaged at -8 hp.
PC Spells:
[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]
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OK, posted for Group A, will post for Group B as soon as @Calrond posts or Tuesday latest!
OOC
in OOC
Posted
Thank you for the potion!