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Sorithar

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Posts posted by Sorithar

  1. 9 hours ago, DarkAngel said:

    Oh... Yohan is dead... well that combat was fun...

    Been a blast.

    Not dead, unconscious and bleeding. 10% chance to stabilize himself each round and then a 10% chance to regain consciousness once an hour with no help (feel free to roll each round). Also, a cleric at hand. Might not do anything, but death is not a debilitating injury in D&D 🙄

  2.  

    image.jpeg.7af99271202c985daf92fa713908bad5.jpeg 

    Group B


    While Dolan prepares and attack, Daltin grumbles in anger and frustration.

    Yohan however, steps bravely through the wall of light, trusting in his faith to guide him. Though he is a brave holy hand of the Morninglord, the sight before him is almost enough to set some fear in his heart. Arrayed on the stair just beyond the wall are no less than two draconic beasts, with a large third floating above them, visible if obscured, behind these are an array of clearly lifeless warriors and hulking orcish skeletons, familiar masked warriors flank these further down the stairs with bows in hand. Without a moment's hesitation, he lashes out at the floating draconic warrior above him, but his mace flies just wide of striking the creature.

    The draconic warrior lashes out at Yohan in a fierce response, his only visible target, he focuses his wrath upon the warrior, striking with all four limbs and opening several terrible gashes in the scale armor.

    Yohan is emboldened when the voice of Baldin rises behind him in praise to the morninglord and suddenly a rose hued aura flows over the undead masses and the lifeless warriors and skeletal orcs behind the decaying draconic beasts crumble to dust, revealing two barely visible figures further down the stair.

    One of them make a movement but Yohan is distracted as one of the decaying draconic beasts lashes out at him, sinking razor sharp fangs into his side.

    Beldas shouts out behind Yohan.

    "Are ya mad man?! Baldin, drop that wall, they'll rip him to shreds!"

    This is followed by some arcane syllables from below. Yohan feels something come over him, but his faith protects him. It does not protect him however from the second draconic beast laying into him with it's jaw as well and with that, he can take the onslaught no more and collapses to the cold floor.

    Some arrows come flying through the wall of light into the chamber, but they are clearly not aimed at anyone in particular and all fly wide.

    The dwarf warriors quickly pull Yohan's limp form into the chamber and towards Baldin even as they efficiently close ranks.

     

     

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Light Sources:

    • Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor

    Round 1


    Party Spell Effects: wall of light

    Initiative Group B:

    Dolan [][]

    Daltin [][]

    Yohan [-45][dead/unconscious]

    Dragonkin [][]

    Baldin [][shield of faith]

    Cultists Caster [][]

    Undead Drake [][]

    Beldas [][]

    Cultists Caster [][]

    Undead Drake [][]

    Cultists [][]/[][]/[][]/[][]

    Dwarf Warriors [][]/[][]/[][]/[][]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  3.  

    image.jpeg.7af99271202c985daf92fa713908bad5.jpeg 

    Group A


    As the hammer of force Finwe had summoned slammed into the flying draconic beats, it succumbed to its wounds and tumbled down onto the stairs below, though this did not seem to bother the two fell looking undead draconic beasts on the stair. The same could not be said for the wave of heat that soon followed, engulfing the slow moving beasts and singing their decaying hide to a crispy sizzling that fills the air with a putrid smell of decay.

    From down the stair, movement can be heard again and soon the chanting of divine and arcane words flowing over each other again. An ephemeral scythe not unlike the hammer floating over the stair, materializes in the air before the dwarf warriors and slashes across one, opening a gash in their chest. A moment after the first draconic beast lumbers forward, another one of the dwarf warriors suddenly seems to panic and turns tail to run.

    One after the other, the two charred, decaying draconic beats lumber forward and try to bite into the remaining dwarf warrior by the stair, who deftly fends off the creature's assaults.

    More movement can be heard from below as armored warriors shuffle up the stair

    Qwynn, evading the fall and clanking tumble of his lantern over his head as his focus shifts to the combat, looses two arrows at the draconic beasts, but both fly wide, much to his frustration.

    Some more moaning sounds rise form the stair below.

    The dwarf warriors, clearly shaken by Kealea's quick demise, nonetheless close ranks like the trained and hardened warriors they are and lash out at the draconic beasts, landing axes and arrows into the beast's hides.

    More unseen movement continues from below...

     

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Light Sources:

    • Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - Dropped
    • Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe

    Round 3


    Party Spell Effects: consecrate, hammersphere (5 rounds)

    Initiative Group A:

    Dragonkin [-40][dead/unconscious]

    Orc Skeletons [][]/[][]/[][]

    Kealea [-37][dead/unconscious]

    Finwe [][]

    Cultists Caster 1 [][spiritual weapon]

    Undead Drake [-34][]

    Cultists Caster 2 [][]

    Undead Drake [-28][]

    Cultists [][]/[][]/[][]/[][]

    Qwynn [][]

    Warrior Zombies [][]/[][]/[][]

    Dwarf Warriors [][frightened]/[-5][]/[][]/[][]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  4. On 3/28/2024 at 11:57 AM, Chaotic Weevil said:

    I think it is just line of effect, is the line of sight listed somewhere else? Searching on phone while waiting for an Uber so definitely could be missing it.

     

     

    IMG_7661.jpeg

    You're both correct. Per RAW, a holy symbol must be presented (I'll add, with conviction) to turn undead in a 60 ft. radius, but the turning character does not need line of sight to the undead to turn them, only line of effect. This prevents invisible undead shenanigans.

  5.  

    image.jpeg.3f203472f1a563a1130ad45f12a8717d.jpeg 

    "Well met Aeruiel Moonshadow. Lafali Nadar you say... The name sounds vaguely familiar... I may once have heard him play at an alehouse in Tangled Trees. But it was many moons ago...

    I ask again, what brings you to this ruined keep within the bounds of the great forest of Cormanthyr?!"

    OOC

     

    Note 1: Rodin is bandaged at -8 hp.

    PC Spells:

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  6. @Chaotic Weevil and Group B, wall of light:

    Quote

    This spell causes a wall of dazzling yellow-white light to come into being at any point within range. The wall is opaque to all other creatures, though you can see through it without difficulty. A wall of light has no physical substance and does not otherwise hinder attacks, movement, or spells passing through it, although it blocks line of sight for other creatures.
    A creature that passes through a wall of light becomes dazzled for the duration of the spell. Spell resistance applies when passing through the wall. Sightless creatures and those already dazzled are not affected by passing through a wall of light.

    Emphasis mine. Only Baldin (the caster) can see through the wall and any creature passing through it is dazzled, no save, friend or foe. Just FYI.

  7.  

    spacer.png 

    Group B


    Dolan moves back and readies his crossbow as Daltin and Yohan move to the front lines and prepare. The dwarven guards seem to take well to this show of courage as Baldin completes a supplication and a blinding flash heralds a wall of pure light springing into being before the stair, blocking all from sight!
    As you await in patience, the rush of flooding waters can be heard on the stair beyond and the swooping of wings. Baldin alone, able to see through his conjured wall, is able to witness the sudden appearance of a large humanoid creature, fully nine foot tall with scaled hide of a reddish brown tone and dragon-like facial features, including a long snout and small horns swept back behind its head. Its green wings, lightening to gold at the tip, flutter in the air above the stair, causing it to hover before the dwarven warriors. Yohan and Daltin can feel the air upon their faces, even though they cannot see what lies beyond the wall. A long scaled tail trails behind the creature but of more concern are the four viciously clawed limbs. It seems to hesitate at the sight of the bright barrier.

    Beneath it, Baldin suddenly sees two smaller creatures, large dog-like in size, but with rotting scales and flapping flesh framing their draconic features.

    Beldas turns to Baldin.

    "Cana they see us through da wall? Ya hid the enemy from us, can ya see what they be doin?!"

     

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Light Sources:

    • Bright light within 20 ft., shadowy light within 20-40 ft. (glowstone) - Dropped on Floor

    Round 1


    Party Spell Effects: wall of light

    Initiative Group B:

    Dolan [][]

    Daltin [][]

    Yohan [][]

    Dragonkin [][]

    Baldin [][shield of faith]

    Cultists Caster [][]

    Undead drake [][]

    Beldas [][]

    Cultists Caster [][]

    Undead drake [][]

    Cultists [][]/[][]/[][]/[][]

    Skeletons [][]/[][]/[][]

    Zombies [][]/[][]/[][]

    Dwarf Warriors [][]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  8.  

    image.jpeg.7af99271202c985daf92fa713908bad5.jpeg 

    Group A


    Drawing his recently acquired trinket, Finwe hold it high and calls on it to summon forth a large hammer-like floating weapon. The dwarves sheer heartily at the sight of this hammer and more so as it smashes into the large flying draconic beast with a solid thud! The creature seems to shudder at the slam.

    From down below, all present in the chamber hear the chanting of arcane and divine words flowing over each other and suddenly, two reptilian creatures with draconic features and decaying skin appear on the stair below the flying beast and proceed to spit at Kealea, their acidic spittle coating her and sizzling on her exposed skin.

    Whatever is happening below, you suddenly hear the loud crash and flow of large quantities of water! Shouts and curses in Calant can be heard below as unseen foes crash into each other. The dwarves all have a laugh at this.

    Qwynn jumps up on one of the fur lined stone beds the dwarves use to rest to get a better view and loose some arrows at the flying draconic beast, but the arrows are deflected off its tough hide.

    The dwarf warriors meanwhile, slash and fire arrows at the beast, but to no avail, their arrows fly wide and their axes cannot pierce its tough hide.

    The flying draconic beast rips into Kealea once more with all four of it's razor sharp claws and this time, it manages to tear the plucky warrioress apart. Kealea collapses to the ground as the creature gleefully hovers above her with its beating wings!

     

    OOC

     

    Note 1: +1 for higher ground to attack any creature on the stair.

    Light Sources:

    • Bright light in a 40 ft. cone, shadowy light in 40-80 ft. cone (continual light bullseye lantern) - held by mage hand
    • Bright light within 20 ft., shadowy light within 20-40 ft. (continual light hooded lantern) - Finwe

    Round 2


    Party Spell Effects: consecrate, hammersphere (6 rounds)

    Initiative Group A:

    Dragonkin [-25][]

    Kealea [-37][dead/unconscious]

    Finwe [][]

    Cultists Caster 1 [][]

    Undead Drake [][]/[][]

    Cultists Caster 2 [][]

    Undead Drake [][]

    Cultists [][]/[][]/[][]/[][]

    Qwynn [][]

    Dwarf Warriors [][][][]

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  9.  

    spacer.png 

    The dark blue haired elf raises his chin. Both seem wary.

    "Simimar Evioro am I and Lathai be my brother. Scouts out of Tangled Trees. Who might you and your companions be and what brings you to this ruined keep within the bounds of the great forest of Cormanthyr?!"

    OOC

     

    Note 1: Rodin is bandaged at -8 hp.

    PC Spells:

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

  10. @Chaz Hoosier, to be clear, not ignoring you, but Morn is in the enclosure with the oak and the others, while the new arrivals are at the entry to the ruined keep and cannot see him or be seen by him from that location.

    @Terran,

    Quote

    However, when the tiny rogue detects an Elf approaching the oak tree room and then hears a second one speak

    These elves have not yet approached the "oak tree room", per the map, they are at the mouth of the ruined keep. Jesse can spot them from her high perch however.

  11.   

    Daurant, Holy Warrior of Moradin

    image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant grunts and grins.

    "If nothin else, guess we can use this as a kitchen to rest if'n we need ta. Embers seem recently doused. Someone been here recently, keep yer eyes and ears sharp!"

    Daurant sets to carefully searching the kitchen for anything of significance. If he finds nothing, he leaves to lead the party to other unexplored areas.

     

     

     

     

     

     


    Show Mechanics

     

    Actions

    Free Action: 

    Swift Action: 

    Move Action: Updated Daurant's location in Roll20, assuming nothing found in the kitchen.

    Standard Action:

    Skill Checks

    Take 20 on Search Check for kitchen for a result of 20.

    Stat Block

    Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

    [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
    Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
    Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
    AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
    Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
    Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
    Hammer, throwing (3) +3 (1d6+2, x2)
    Full plate (+8 Armor, +1 Dex)
    Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
    Condition None

     

     

  12.   

    Daurant, Holy Warrior of Moradin

    image.jpeg.20b6e759626b7ffc84d6cc51e1d96b3e.jpegDaurant spares his old cell only a passing glance, actively avoiding looking at it. His eyes are naturally drawn to the dying embers of a fire.

    "Less any of ye fancy some other option, I say we check that there chamber, which seems ta be an eating one fer the tuskers, seeing as they need no light ta see by..."

    Unless anyone objects, Daurant leads the way down to the chamber with the sleeping furs and red embers.

     

     

     

     

     

     


    Show Mechanics

     

    Actions

    Free Action: 

    Swift Action: 

    Move Action: Updated Daurant's location in Roll20, assuming no objections.

    Standard Action:

    Skill Checks

    Spot CheckListen Check

    Stat Block

    Appearance: 4'2", 182 lbs., Daurant has the pale skin tone of his Mountain Dwarf ancestors and a well groomed, waist length beard of silvery hue that would not shame him in any dwarf hall. His eyes are a dark grey reminiscent of the stone that makes up his kin's home. Strands of mithral and gold are braided into his beard, giving it a glittering sheen.

    [URL=/sheets/?id=2873079][B][SIZE=+1]Daurant, son of Durl, Blood of Durgeddin, of Glitterhame[/SIZE][/B][/URL] Male LG Mountain Dwarf Fighter/Paladin, [B]Level[/B] 1/2, [B]Init[/B] 1, [B]HP[/B] 28/28, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 11, [B]Flat-footed[/B] 18, [B]Fort[/B] 6, [B]Ref[/B] 3, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+2, x3) [B]Masterwork Waraxe, Dwarven [/B] +5 (1d10+1, x3) [B] Hammer, throwing (3) [/B] +3 (1d6+2, x2) [B] Full plate[/B] (+8 Armor, +1 Dex) [B]Abilities[/B] Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13 [B]Condition[/B] None
    Daurant, son of Durl, Blood of Durgeddin, of Glitterhame
    Male LG Mountain Dwarf Fighter/Paladin, Level 1/2, Init 1, HP 28/28, Speed 20
    AC 19, Touch 11, Flat-footed 18, Fort 6, Ref 3, Will 2, Base Attack Bonus 3
    Masterwork Waraxe, Dwarven +5 (1d10+2, x3)
    Masterwork Waraxe, Dwarven +5 (1d10+1, x3)
    Hammer, throwing (3) +3 (1d6+2, x2)
    Full plate (+8 Armor, +1 Dex)
    Abilities Str 14, Dex 13, Con 14, Int 8, Wis 10, Cha 13
    Condition None

     

     

  13.  

    image.jpeg.3f203472f1a563a1130ad45f12a8717d.jpeg 

    Nearing the small sinkhole, Aeruiel quickly gathers from the damage around the perimeter that this is where Morn and Bochs fell down into the tangle of deadly vines below. The damage to the edge of the sinkhole warns her to keep her distance.

    Looking around the corner of the ruined central chambers, she spots a loose pile of rock and sand heaped against a corner of the wrecked curtain wall. The mass forms a semicircle roughly 10 feet wide and at least as tall as a hin. Three holes, each large enough to admit a human, dot the top of the mound. Her keen eyes also notes a hole in the curtain wall off the side of the pile from where she stands.

    Its about this moment that a voice shouts out from behind Aeruiel just about the same moment that Jesse notices the elven figure standing at the gate over the large brush between her and the figure. The elf bares a general resemblance to Rodin, light toned skin though with dark blue hair. He is sporting a breastplate and a blade is sheathed at his waist. In his hands is a bow, though no arrow is knocked. A sheath full of them sits at his hip.

    "Vedui. Or mayhap well met? Might we approach your camp?"

    From her perch, Jesse can see another elf, this one keeping his eyes on the landscape outside the ruin, similarly armed but with silvery blue hair.

    OOC

     

    Note 1: Rodin is bandaged at -8 hp.

    PC Spells:

    MAP

    [For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

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