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Chaz Hoosier

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  1. Gwen slashes down one of the zombies, which collapses and rapidly disintegrates into dust. Wilwick invokes the wrath of he gods against the zombies again, which decay further though none of them is destroyed. The zombies swing their axes again. One of them chops Camlann for 5 damage. Another hits Gwen dealing 5 Damage. Round 3 Are up. May declare his round 4 action. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->
  2. We are still waiting for to state his action for round 2.
  3. An issue with some fantasy settings is how they are stuck at a medieval level of technology for way too long. In the real world, the pyramids were built around 4,600 years ago, but in Forgotten Realms civilization goes back over 35,000 years! I can accept that elves and dwarves, with their long lives and general lack of interest in change, could remain at this medieval level for so long. So in my generic fantasy realm, I have humans coming from somewhere else in an unknown event just a few thousand years ago. At first they were primitive savages, and the story takes place when humans have reached a medieval level of technology. This event also caused the collapse of elven and dwarven civilization, which left plenty of their former outposts for humans to discover before either of these slow-growing civilizations could recover. This also results in humans having completely different religious ideas from other races, but that's another thing.
  4. Morn Tallstag AC: 15 HP: 7/7 Morn frowns when Jessie scolds him and he responds sheepishly. "Well, you see, I tried to cast my healing spell, but... I, er...sort of miscast it." His cheeks turn red with shame at his failure. OOC Dude rolled a 1 on this Spell Craft check. ¯\_(ツ)_/¯
  5. The secret door pivots in its center, revealing a chamber of finished stonework about 30 feet deep and 15 feet wide. The room is clutter with crude furnishings, and the air is hazy with the smoke of a small cooking fire. Dozes of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone. An orc in a ragged black robe glares at you with her face twisted in an expression of sheer rage, along with two other female orcs! Roll Initiative! Map--->
  6. Mahdi Dawud المهدي دَاوُوْد HP: 11/13 AC: 17 Character Sheet---> "The Sanctorum, unless you have a better idea. You know you can trust them there--they're priests after all. We'll apparently have to wait for this Varon to return before off loading the...arts. Meanwhile, I am going to make a few inquiries about what we discovered down there." He declares his trust in the priesthood in a deadpan tone. There is a clatter of dishes in the direction of the kitchen and a loud exclamation from the barmaid that draws attention for just a moment, and then he is suddenly gone. OOC
  7. HP: 23/23 AC: 6 Jack gives the corpse a sideways look before carefully searching for traps in the chamber. Finally, he investigates the shiny metal he spotted. OOC Find/Remove traps: 95% Detect Noise: 85%
  8. Wilwick invokes the wrath of the gods against the abominations, causing all of them to decay a little. Another zombie shambles out of the darkness as two of them swing their axes at Camlann. One of them slams Camlann with his blade, dealing 7 Damage. The zombie sizzles as the acid Camlann manifests damages it further. Celuna fires, but misses. Camlann's attack glances off the zombie's armor. Fable hits the zombie, though it doesn't seem to much mind the dagger now sticking out of its shoulder. Round 2 is up. Can take your round 3 action. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->
  9. Celuna rushes ahead and attempts a trick shot past Wilwick and Camlann at one of the zombies, though she misses. Camlann's blow glances off the zombie's armor. Fable hits one of the zombies, though it doesn't seem to much mind having an arrow sticking out of its chest. Crescenda knows all about zombies--they are especially susceptible to slashing damage. She is pretty sure they were once hobgoblins. Round 2 Is up. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->
  10. Gerbimble moves to the front of the group. He doesn't sense anyone without range of his earthsense, but he is sure he can hear someone speaking indistinctly through the door.
  11. Morn Tallstag AC: 15 HP: 7/7 "Well, that will save my healing spells tomorrow. Thank you for your assistance!" OOC
  12. HP: 23/23 AC: 6 Jack heads up the north passage slowly, stopping to inspect the spot he steps before setting his foot down all the way. OOC Find/Remove traps: 95% Detect Noise: 85%
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