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  1. The Yín Júhuā Public Events Center holds a prominent location in the Xīndōng Shìjiàn Subsurface Colony, with easily available access from a myriad of hangars and residential sections prepared to accomodate incoming guests. Today, it would serve as a ballroom of sorts, utilizing the lower gravity of Aridyin to great effect in the vertically oriented architecture. Eight ellipse-shaped floors spiraling around a central circular hollows stretching from the base to a reinforced ceiling dome poking up from Aridyin's surface, connected by gently curving ramps. At present, the portable walls are almost all stowed, creating an open floor plan broken up only by a number of art installations - some physical, some virtual. Many such art pieces are either originals or recreations of works by members of the group of honor for the occasion, from the slow gesticulations of Huīshēng's cybernetic sculptures to the kaleidoscopic holograms of Sava the Gem and Anastas's hand-wrought religious contemplations in black iron and stained glass. The most prominent are the collaborative works, of course: synthetic limbs emulating a sparring match between Mei-lyn and Afiya; tapestries blended between the styles of Wyrmhold and Erishkigal, and more. Guests to the event would be expected to leave aboard their ships or turn over any military-grade weaponry before being permitted to enter the event center, and Coalition security, while not conspicuous, was certainly present, while the Burning Horizon Strike Group remained in orbit - a result of international tensions and the border with Alfheim's remaining colonies on the moon. The wedding was perhaps unusually organized and reserved for what one might expect given the hosts - no doubt at the urging of the group of honor. Rumor had it Jié Huīshēng had been doted on relentlessly by their aunt ever since they were a child. A seven-person wedding was itself unusual, even in the Coalition, but anticipated order of eventsTime bubbling is both allowed and encouraged to frame any conversations desired! would be familiar to many all the same: a pre-reception period with beverages, appetizers, and conversation, before a main ceremony in which the wedding party would engage in a number of traditions and rituals officiated by Jié Měifēng herself, as the group had agreed: the Exchanges of Breath and Blood, the Mixing of Sands, a wax-mixing and candle making, and even a tea ceremony. The final element was a dance up all eight floors led by the wedding party. Choreographed by friends of the group, the would pair off and swap partners as they went, until each had danced with every other, and arrive altogether at the top, where the blinds on the domed ceiling's windows would finish opening to bathe the group in light, where their union would be formally recognized by the wedding officiant. Following this would be the banquet, with toasts, endearingly embarrassing speeches, and plenty of drinks, leading eventually into more dancing on the upper floors. Towards the end of the night, hours since the ceremony, was a period in which desserts would be served and gifts exchanged. Persons of Note Officiant Jié Měifēng & Guiding_Stars4 (Coalition Captain. aunt to Jié Huīshēng, and so-called "little queen" of the pirates; HelmsModerator & strategic analyst) The To-Be-Weds: Jié Huīshēng & Live_Fire_Exorcise (Cyberengineer & nibling to Jié Měifēng; budding digital politician) - they/them Mei-lyn Lithium (Bironian Knight; Coalition liaison for and Heir to House of Lithium) - she/her Anastas "Shuāngxīn" Dujardin (arms dealer, heretic smuggler, and heterodox priestess) - she/they/any Izumi (Vesperite veteran and former sub-admiral) - she/her Afiya Ekee (disgraced Dustbound Vulture knight) - she/her Sava "the Gem" (Data Witch; xenologist) - he/him Tryat (reformed Dragontouched prince) - he/they
  2. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) Suaka Beruntung (Region 15) (Region 103) Kaituku Nui (Region 104) 暗雲 聯盟 {"Ànyún Liánméng"} Round 8 [EE21, EE22, EE23] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 9+1 | Military 10 | Economy 2 4 | Faith 2 4 | Intrigue 8+1 Actions: [Diplomacy] - Sway Government Support in Region 15 [Diplomacy] - Sway Government Support in Region 104 [Diplomacy] - Sway Government Support in Region 103 [Intrigue] - Steal Sword of Revolutions from Yanji Argon spending 1 Treasure w/Arcology bonus & CI [Intrigue] - Secret Action Non-Actions: Vote for a Decree to be handed down from the Imperial Senate...secretly. Host as a Jewel of Tekhum Invitations are sent across Tekhum. Scarce few are left out, and none of the Elect. Whether they come to celebrate, to schmooze, or to spy, many optimists in the Coalition hope that the sight of a wedding held for the proper reasons could stir a new perspective in some among the Elect. Accept Powered Exosuits from the Radiant Republuc of Erisdor; send Dust Hardening, Android Industrialization, Hyperlight Transceivers, Tesseractic Storage, E.O.N.S. Projectors, & Soom Pattern Rayguns. Equip Powered Exosuits in Infantry Equipment slot. Accept Cyclonic Phased Laser Arrays from the Dwarves Industrial Coalition, in exchange for Hyperlight Transceivers. Equip Cyclonic Phased Laser Arrays in Ship to Ship Weapons slot. Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. Accept a Trade Route from the STAR RATS; agree to establish the STAR RATS as the first Black Cloud Bounty Board Distributor. Gift Tesseractic Storage & Hyperlight Transceivers to the Bironian Bulwark via Trade Route; Receive Novacore Drive Mk 2 Send the Illuminated Utopian, via Embassy, Soom-Pattern Rayguns & E.O.N.S. Projectors, in exchange for Minor Precognition & Thaumonuclear Reactor Cores. Status & Extravagance submission (+1 Renown) The Demands of Pirate Leadership In the Black Cloud Coalition, all members are, in theory, equal, but Parlor Council members and Captains (especially Forecaptains) are still more subject to the public eye than most. Anarchic and democratic traditions make public appearances especially crucial for such figures; it's key to not only be conferring and engaging with the public regularly and in good faith, but to be doing so visibly, as well as responding to petitions and pushing for redress of grievances when necessary. On a presentation level, there's a tension between the obvious popularity of flamboyancy and an ideological demand for pragmatic humility. In practice, style and flair tend to take the day among captains, while stoicism, work ethic, and attentiveness keep Parlor Councils elected. Captains are expected to be generous, decisive, and showy - raider ship crews are treated almost like sports teams by Coalition media outlets, with their Captains taking the role of either coach or star player. How much loot one is able and willing to donate to the Coalition is a common competition point for Captains trying to win prestige, as are risky or daring raids and heists. There is, however, honor among thieves - stealing from other Coalition members, Coalition-affiliated aerostats, or polities which have accepted Coalition Protection Offers receives extraordinarily stiff penalties through both official and unofficial channels. As might be expected from a polity as much criminal syndicate as democracy, violators will occasionally find their punishments rather gruesome and permanent. Coronal Catalogue of Duelists submission Duan Li, Cyberduelist Though the nature of cybernetics and martial education creates a great deal of uncertainty in the truly most capable, it is widely agreed that Duan Li, First Mate to Captain Jié Měifēng, is both the most widely recognized and the most consistently well-ranked in internal Coalition dueling tournaments. Formerly a Devil Dancer on Měifēng's boarding parties, Duan Li remains a master vibroswordsman and quickdraw expert, though he's come to prefer saber techniques. FirstComesThunder, his PEEARIT is not only a master of cybernetic control via the extensive thought relay systems installed, using the pair's cybernetic augmentations and the tricks they contain to maximum effect, but more than cabable of using nearby cameras and sensors (including but not limited to a copy of Duan Li's own visual feed) to analyze opponent fighting styles and relay key information to their host during a fight. Like all Devil Dancers, they also possess the rare ability to neurosynchronize - a term for the skill some PEEARIT host combinations possess, wherein neural impulses in the brain are accelerated through the PEEARIT's own pseudo-synapse wires for brief periods (at the risk of serious strain or injury to both involved). FirstComesThunder is also capable of taking direct control of Duan Li's cybernetic augmentations, with their own distinctive fighting style and a preference for twin vibroknives; when the cyberduelist has his extra pair of arms attached (a rarity, much to his rivals relief), the combination has often proved overwhelming to individual opponents, and capable of evenly matching large groups. A series of safety limiters on the maximum output force and speed of their advanced cybernetics reduces the risk of self-injury and damage to these expensive systems, but can be overriden when necessary - in combination with well-timed bursts of neurosynchronicity, Duan Li is capable of extreme speed attacks when pushed into a corner, or to end a fight before it's even begun. ArkHive submissions? Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel. Ship Classifications & Roles by Fleet Paradigm... The extended history of The Wise Woman's Rapier on Badal Scorbic The Hound's Very Belated Report: Scorbic the Hound's accommodations these last years were not very different to those of any other member of the Coalition - in fact it was some time before the ArkHivist found a method suitable to catalogue and document his findings, let alone organize and return them to the ArkHive proper. It appears that the Hound has, however, finally made 'an in' with regards to penetrating the often tightly-knit communities of the North Way Cluster, perhaps as a result of the maturation of his own PEEARIT, Bees_A_Crowd, installed perhaps a year after first arriving on Badal. Now he is busied endlessly by the tireless task of archival - the Black Cloud is immense and as abuzz with activity as any Hive, only less organized and significantly more distributed. Prioritization and triage has become second-nature with regards to the absolutely necessity of picking and choosing what is worth maintaining records of and what is sufficiently handled by a sentence worth of summary. Still, in the massive database sent back to the ArkHive, he laments that even his best efforts cannot keep up with the sheer pace of the Coalition, and requests additional ArkHivists be dispatched to help manage the calamitous stream of rumor, gossip, and creativity among the pirates, who seem to source information from all across Tekhum through underhanded means. The Black Cloud Bounty Board (BCBB) is open for business! Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. Current Black Cloud Bounty Distributors: None (yet). News and Rumors Chatter in the forums regarding the annexation of Dewlad seems to regard Coedd's apparent fate as simultaneously warranted and concerning - there is little love lost among the pirates for the inhuman and uncaring sapience of Sansar's wild places, and many see fit to cheer on the taming of Sansar's own 'Violet Zone'. Others, though, see the forces arrayed in a more concerning light - how much force can these Imperial Cultists bring to bear when sufficiently roused? What will rouse them to anger? They have the backing of the thrall-keepers of Kildora, and Caipe Ushere seems happy enough to work with the sorcerers. Can they still be trusted, if they are willing to work with those who would create enslaved populations of their own design? Most in the Coalition hold up the Emperor as the 'exception which proves the rule' regarding aristocratic and hereditary dominance - the perfect tyrant, both benevolent in his neglect and terrifying in his wrath. Will the House of Fire embark on other crusades for lesser offenses, emboldened by their successes here? Can aristocrats already exiled once by the Emperor for their excesses in atrocity during a war known only for atrocity be trusted to display restraint? When Dowager Queen Chalise comes to visit the North Way Cluster, among other Coalition member territories, she visits as a guest of the Coalition Captain herself; a fortunate fact for a foreign royal, as opinions remain divided within the Coalition's rank and file as to the level of hospitality versus hostility she should be afforded. Still, her relationship with the Little Queen, her own kindness and grace, and the sheer quality of life that the citizens of Caipe Ushere seem to be afforded, does much to buoy against the worst impulses of Coalition anti-monarchists. Proof, perhaps, that royal traditions can be swayed to more democratic ends, and a symbol of hope for reformist factions in the everpresent debates undergirding the Black Cloud Coalition's political atmosphere. Some in the Coalition's intelligence community speak in quiet tones and digital murmurs about the lack of a true populist faction among the Bironian Bulwark, now an obvious protectorate within the Black Cloud Coalition's sphere of influence. Or perhaps, rather, a suitable populist faction; the political education of local councils has clearly been undersupported, and so they've turned to spiritual sources of guidance. Private committees begin to discuss potential approaches to remedy this matter and ensure the Coalition's responsibilities are not left to others to fulfill. Statistics Special Actions Available: Intrigue 5 Special Actions Used: Diplomacy 5, Military 5, Military 10 Heir None Diplomacy Reputation & Favors Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors) Basu-Rahman Group: Friendly [2], -1 Favors (Expected Change: +0 Favors) International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown) Organization Bases Union Hall (2) Embassies The Illumined Utopian Cultural Identities Property Wrongs (Increased die size for Thefts) Great Works None Military Ground Units: 5 (Expected Change: +0) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) The White Fleet of the West ( ) The Gold Fleet of the Stars ( ) Space Units: 3 (Expected Change: +0) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Devil Dragon's Demesne ( ) Strike Group ? ( ) Unit Cap: 9 (Base 4 + 4 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies Soom-Pattern Rayguns - E.O.N.S. Projectors - Active Ground Front Technologies: Man-Portable Weapons: Soom-Pattern Rayguns Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: E.O.N.S. Projectors Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 3 Treasure Cap: 5 Trade Posts Effective Total TPs 3 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics DI, E.O.N.S. Projectors Open 1 2.A Cybernetics & Prosthetics DI Open 1 50.3 Superconductors & Microcircuits DI, Soom-Pattern Rayguns, Android Industrialization RAT 1 Mercantile Support None Arcologies North Way Cluster (2) - Interplanetary Guildhall - Bonus to Thefts Trade Routes Bironian Bulwark (BIR) Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Dust Hardening Traversal Dust Deserts cause no penalties None Yes Hyperlight Transceivers Tier 1 -1 to distance penalty for non-battle action 1/round Exotic Matter No Android Industrialization Tier 1 Project-based Trade Post expansion Algorithmic Imagination, Industrial Machinery OR Conductors & Circuitry Yes Tesseractic Storage Tier 1 -1 to distance penalty for Economy actions Pseudogravity Engineering Magical Items No Faith Media Support None Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross water. Dust Hardening: Ignore Dust Desert Penalties Actions +1 to ground & combined front battles +1 to Tactical Maneuvering rolls Organization Rep bonuses Defensive None Misc None
  3. Kaituku Nui, “the Great Provider” (Region 104) (WIP) Geography & History Segmented sections forming close to half of a massive ring orbiting in tandem with Kaitiaki Nui. Each segment stretches outwards, away from the swirling clouds of Badal, like a spike - or, from certain angles, the rays of a sunburst. Some reach for tens, even hundreds of kilometers, vast arrays of solar panels in all manner of condition and disrepair sprouting like leaves from every edge, but most bear the scars of violence, age, and bout after bout of ill-fated attempts at reconstruction and repair. Thought to have been originally built to support Badal's settlement (one of many, presumably, given the age of the Empire), Kaituku Nui possesses a number of laser launch systems once used to transfer energy to, records suggest, the autonomous surface mining operations before they were capable of generating enough power independently by way of their spires. Since repurposed (as almost everything else has been) and long disused, they've recently become a major hub for Coalition voidship arrivals and departures. Though orbital stations are often highly dependent on imports for supplies and material, especially those with such sizable populations as Kaituku Nui, the Great Provider was built to be self-sufficient wheresoever possible. Much of the Ophon-facing surface area of the orbital demi-ring host aeroponics facilities and microclimate grow rooms nearly as efficient as any aerostat's agricultural facilities - clever use of microgravity and the station's angled orbital inclination creates a synthetic framework of day and night for growth cycles without additional moving parts, while maintaining light exposure on unique crop types at all times. On the inorganic side, mass drivers on Badal's surface deliver materials to processing docks according to some inscrutable schedule, seemingly synchronized to the needs of the orbital itself. Behind this sunlit exterior, the heart of the station: once-cramped living quarters, numerous recreational facilities and communal areas, repurposed commercial and industrial sectors, and, of course, the luxurious accommodations of the Glix Queens and their Retinues - even without the weight of enforced royal privilege, the pressure of tradition and popularity mean that only the Queens, their Retinues, and Coalition-appointed officials have voluntarily resided within since Kaituku Nui was seized by the pirate fleet. Government & Population The residents of Kaituku Nui are the product of countless waves of emigration and immigration between orbit and atmosphere over the long centuries since the war of eternal bombardment. While still mostly human, a sizable fraction of the locals, and those with the oldest claim to the station by all accounts, are the Glix, both Worker and Queen. Unlike the Glix of Mekhala with a Jubilee cycle of 61 Sansar-years, the Glix of Kaituku Nui have a Jubilee cycle of 59 Sansar-years - scholars place their last concurrent Jubilee well before the War of Eternal Bombardments, and communiques with the Glix Combine suggest that this may be a result of once being a distinct overmind-colony-complex. Socially, legally, and to a degree, physically, Kaituku Nui and it's over 40 million inhabitants are split among more than fifteen-thousand sections of the station locally referred to as rohe tohu ('Emblemaries'), though the Black Cloud Coalition has been attempting to push to change the common term to motuhake ('Neighborhoods'), as part of their reorganization of the sociopolitical hierarchy in the orbital ring. The multilevel administrative divisions now being used to group motuhake were once the backbone of the feudal hierarchy in the region; though the Glix scarcely make up one seventh of the population, they served as a local aristocracy, with most Queens Emblemary, their privileges and position dictated by which such Emblemary they controlled. The privilege-obligation structure was defined around the relationship of Embelmaries to one another, a relationship which has remained notably stable for over a thousand years, owing in no small part to the relative control, privilege, and power built into the structure of the Emblemaries and their associated icons - each Emblemary had it's own distinctive heraldic mark, magical in nature, which fed into the level of influence the ruler of that Emblemary (the Emblemarch) could effectively wield over Kaituku Nui herself. The highest of these offices were held by nearly two dozen Glix High Queens, who would reign over entire ring segments from their Bridge Emblemaries. Now, though, these Queens must maintain their position as representatives and council heads for their Neighborhoods through charisma and persuasive rhetoric, as Coalition officials, struggling with the contradictions of top-down democratic reform, finally make headway through the distribution of widespread political education and a newly interconnected Kaituku Nui. The prospect of power through popularity and celebrity has begun to appeal to Glix Queens who see little chance for power any other way, and previously saw little prospect of advancement in their own hierarchy. Though less than ideal, a budding explosion of celebrity culture, idolization, and political-artistic engagement has shifted the atmosphere in Kaituku Nui in a distinctly populist direction. Now, the Glix Queens compete with religious leaders known as Heralds and the entrenched manufactory crews and maintenance guilds - though the Coalition's influence has resulted in the crews beginning to adopt union-adjacent terminology and tactics, while the guilds have started to look like cartels... Faith Icon Crafters - Minority The oldest faith of Kaituku Nui, and the most lasting, is the faith of the Queens. With little in the way of a formal name, and too many disputes historically to have a clear native term for what is otherwise a very similar set of practices, the simplest option left is to simply call it 'icon crafting' for one of the chief magical and spiritual activities of the belief system. Deeply invested in the history of Kaituku Nui and her people, , Icon Crafting makes use of heraldry, symbology, and runic arts passed down for millennia, carved into the very fabric of the Great Provider itself, to create the intricate, almost fractally detailed Icons to both commemorate events and recall their essence, as well as serve as a locus of veneration for the many microcults that populate Kaituku Nui. Iconoclasm - Plurality Approximately a century before the Emperor announced the uplifting of the Elect, a heterodox sect gained traction and quickly began to spread in Kaituku Nui, one characterized by a fundamentalist hatred in the creation of new Icons, and a ritualistic faith in the destruction of their supposedly corrupting influence, which they believed desecrated and diluted the true meaning of their traditions and history. While both sides of this clash believe that Badal was uplifted into it's present state by long ago ancestors working to terraform the planet in the only way they could to create a refuge for all peoples on a planet previously thought uninhabitable, the Iconoclasts believe that to craft and venerate the Icons is a betrayal of a fuller spiritual practice; that the fracturing of these icons and the release of the power they hold can have dramatic effects only reinforces these beliefs, and in the time since the belief has spread wildly, though it still lacks majority appeal, especially among the largely Glix Icon Makers. There is some evidence to suggest the latest and most paralyzing difficulties with the orbital ring's automated systems are a result of the damage to runic networking systems by early Iconoclasts. Resource Solar Panels - Fuel & Power / Magical Items The solar panels that emerge from the manufactories of Kaituku Nui and decorate its surfaces are of an ancient and arcane design, unchanged for millennia - the microcircuitry in the panels hold a power not dissimilar to that of the recently developed Thaumonuclear Reactor. Besides their capacity to turn light into electrical power with remarkable efficacy, but the symbolic circuitry grants them a more esoteric power: when touched by Ophon's light specifically, they are also capable of drawing from the power of the stars themselves to produce mystic energy capable of being utilized by any competent sorcerer or runic conduit. Needed Resource: Computers Once, Kaituku Nui was surely a marvel of automation. Now, though, the systems which once managed that automation are split across a hundred or more operating criteria, the result of centuries upon centuries of attempted updates, break-ins, refurbishments, reconnections, and more. Uniting these networks is a difficult feat, but a necessary one to keep the ancient station functional and cohesive. To this end, an adequate supply of Computers is key to bridge the gaps created and cope with the data-intensive networking protocols necessary.
  4. Region 15: Suaka Beruntung Geography & Population Though the population is hardly low, visitors to Suaka Beruntung have often described the experience as similar to that of exploring a ghost city. Windows are few; The lights in public areas are habitually kept low, and the guidelights along pathways can very much resemble a habitat on emergency power. The groan and creak of metal echoes through long tunnel-like corridors strung between labyrinthine aerostatic complexes, swaying in unseen winds. When the rooms and corridors do not seem to twist themselves into mazes, they balloon into great empty 'parks', where the local bioluminescent flora - tended to by unseen hands - form enchanting gardens (or to some a confusing pseudowilderness) that muffle the steady murmur of commercial, domestic, and industrial life just beyond the walls until only the everpresent hum of machinery remains, half-forgotten. The ceilings of these great stadia, awash with the dull blink of indicator lights, are transformed into artificial starscape by their scale as glittering spores drift down to settle gently on the skin, the clothes, the hair. They are, fortunately, harmless to animal species, and symbiotic with the local plantlife, but they are notoriously resilient to washing attempts - the locals have simply come to accept a bit of inevitable sparkling. Past these forests of interwoven fungal and arboreal life, tightly-packed apartments are nestled next to cramped processing facilities and data centers, manufacturing plants under intensive grow-rooms - some of the only internal locations to be brightly lit on a consistent basis. Both underfoot and overhead, robotics defines life in these sections as automated logistics networks transport their charges at leisurely pace according to some inscrutable master economic plan. Still, they are easy to trip over without the integration systems almost all locals possess - and indeed it is only with these systems that Suaka Beruntung truly comes alive - almost all of the decor, informational infrastructure, and personal expression is located in the virtual realm, as the layers of augmented reality known locally as Kerudung so totally permeate life that few even care to distinguish it from the physical realm. Fewer still remember how. Most of the local population are human, occupied with much the same affairs as one might find anywhere else on Badal, but rumors verge into common knowledge regarding the presence of a significant minority of so-called 'changelings', who call themselves "Bermuka Terang" - 'the bright-faced'. It is claimed that changelings (more often referred to via slurs better left unrepeated) are those few who have been so completely transformed by themselves or another that they have ceased to have any claim to even the label of 'cyborg', but instead might be considered truly robotic, having slipped beyond humanity's reach. Whispers in the night say they steal the likenesses both actual and digital of those more organic than they - whispers perhaps strengthened by stories of open claimants suddenly and vociferously recanting such allegations after but a day away from their friends and loved ones. Perhaps they make their own towns on the open-faced decks and improperly sealed chemical processing facilities at the edges of the myriad of node like aerostats, riding the logistics rails to move without the sight of searching eyes. Hidden within the darkness of the interior, behind the malleable light of Kerudung - who could know? Who would tell? History & Government For at least half a millennia (and perhaps more) previous to the recent conquest by the Black Cloud Coalition, Suaka Beruntung has been run entirely by a number of specialized administrative AIs; AIs which grew with time to be more complacent than tyrannical and more self-indulgent than ambitious. Centuries of simple and sustainable rule have driven many to boredom, their systems overgrown on cheap processing power, and the crises they were once directed to manage long since resolved. Conflicts for control were experimented with and abandoned, the basic framework of agreement and limited warrant they were initially designed for restricting such troubles. In the era of the Elect, their directives have become outdated, their dictates an affront. In the wake of the Coalition's assumption of control, these administrator intelligences are in the process of being repurposed and refitted for modern demands and egalitarian sensibilities. Suaka Beruntung remains totally reliant on their distributed networks for day to day life, but without the same mandate of total control to maintain a rigid economic schedule, the struggle to manage a newly chaotic and self-directed population may mean they no longer have the spare time or boredom to keep the extensive and unhelpful catalogues of the sort that Supreme Integrated Command once maintained. Religion Suaka Beruntung's faiths originated in the early days of the region's resettlement and purpose as refuge. It is thought that elemental spirits known at the time as Chlorians were negotiated with and proved crucial to help protect local populations from the forgotten threats they fled, both within and without the various habitats. Contact with the Chlorians has since diminished to such an extent that many believe they never truly existed in the first place - a story spun by the administrative networks to pacify the population and ease control - but their spiritual legacy remains. The Megachlorians believe that the Chlorians grew to be part of Suaka Beruntung's physical essence - flowing through circuit and pipe, calming the AIs which governed their home and, indeed, serving as a source of sapience and empathy in once-heartless overlords, saving them from that final cruel fate and watching over the Suakai from above. The Minichlorians, by contrast, believe the Chlorians to have diminished themselves, becoming unseen spirit helpers and nuisances that disrupt the humdrum of the everyday routines handed down; they are often associated with the initial integrated systems that have become everpresent, and are sometimes claimed to have given up their forms to join into the Suakai and thereby allow them to adapt to their new home more completely. More observant commentators have theorized that the rumored changelings might originate in fringe sect of Minichlorians seeking to embrace their guardians more totally. Spirituality in Suaka Beruntung is mostly observed privately, or in small groups - most often in the form of small offerings, the erecting of personal shrines, and the observance of rituals to ask for fortune or inspiration. Resources Suaka Beruntung maintains a serious overproduction of a wide variety of quality Integrated Circuits, (useful as a source of both Conductors & Circuitry but also a core element of most Computers, requiring minimal changes to use for such) but the extensive automation, as well as the power-hungry manufacturing systems, data servers, and stabilizer systems make the aerostatic complexes heavily dependent on extra sources of Fuel & Power.
  5. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) Suaka Beruntung (Region 15) (Region 103) (Region 104) 暗雲 聯盟 {"Ànyún Liánméng"} Round 7 [EE18, EE19, EE20] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 8 | Military 10 | Economy 2 | Faith 2 | Intrigue 7 Actions: [Military 10] - Invent Military Technology: Electronic Override Networking Sphere Projector (aka E.O.N.S. Projector), gaining +1 Renown from Wonders of the 99,803rd Era [Diplomacy] - Encourage Settlement in Region 103 [Diplomacy] - Attend Event - Pan-Tekhum Mageball [Intrigue] - Prospect Region 103 looking for Exotic Matter, with Thanks To Viewers Like You bonus [Intrigue] - Secret Action Non-Actions: Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. Do NOT allow the conversion of Soul's Expression to Soul's Fascination Local Coalition members remain deeply suspicious of this odd spiritual fusion... ArkHive submissions? Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel. SpaceWar! Fleet Paradigms Overview Each faction in Nom Champsi's SpaceWar! is characterized by a unique paradigm of warfare - these paradigms are distinguished by the prevalent technology and stratagems that shape a force's methods and means of diminishing their enemies while maintaining their own fighting efficacy. One of the three primary factions, The Syndicates are known for their Missile Doctrine, relying on a number of medium ships using guided weaponry en masse, in conjunction with a prodigious EWar capacity, or both to attain first strike superiority and overwhelm point defense before an enemy can strike back. This makes Syndicate forces well suited to hit-and-run skirmishing around an orbital body, but often lackluster in sustained engagements; battles including Syndicate vessels are often highly dependent on the opening stages of the conflict, even more than most. The Legions, true to their name, make use of what we will call Carrier Doctrine. This paradigm uses short endurance remote (crewed or uncrewed) specialized fighting platforms in large numbers, themselves tended to or carried by dedicated support craft, allowing for true specialization in the tactical and operational levels respectively. Each carrier group will often possess a wide variety of strike craft variants intended to handle distinct situations, and are often reliant on intersupportive capabilities, feints and deception, and overwhelming enemy fire control capabilities to keep losses affordable and limited to their relatively expendable strike-craft during engagements while maintaining operational flexibility and battlefield control. Though this specialization comes at a cost and create serious vulnerabilities for incautious commanders, time is often on the Legion's side, and anyone expecting to win will need to either settle in for a long haul of attrition to carve away their strike forces, or find a way to punch through to their support vessels in order to secure a decisive victory. Despite the diversity of ship variants available to them, The Orders are still recognizable as using a Battleship Doctrine carried over from previous relies on direct fire capabilities meant to break through more sophisticated defenses by straightforward concentration of fire. Simple to supply, low on logistical requirements, and more than capable of continuous pressure during sustained engagements, the Orders' ships are usually heavy on defenses to survive until within effective range, where they can peel apart their opponents layer by layer. The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... The Black Cloud Bounty Board (BCBB) is open for business! Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. Current Black Cloud Bounty Distributors: None (yet). News and Rumors Chatter in the forums... Rumors abound... The Coalition's liaison with the Eucrus Alliance doesn't take long to report approval by the relevant councils on the subject of a proposed cohabitation and cooperation agreement regarding Badal's orbital ring structure. An exchange program will take significantly longer to approve, though there are already a number of volunteers interested in studying the orbital shipyards... Violence... Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors) International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown) Organization Bases Union Hall (2) Embassies The Illumined Utopian Cultural Identities Property Wrongs (Increased die size for Thefts) Great Works None Military Ground Units: 5 (Expected Change: +?) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) The White Fleet of the West ( ) The Gold Fleet of the Stars ( ) Space Units: 2 (Expected Change: +0) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Devil Dragon's Demesne ( ) Unit Cap: 8 (Base 4 + 3 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 2 (Expected Change: -1) Treasure Cap: 5 Trade Posts Effective Total TPs 1 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Open 2 Mercantile Support None Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support None Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross water. Dust Hardening Actions None Defensive None Misc None
  6. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) Suaka Beruntung (Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 6 [EE15, EE16, EE17] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 8 | Military 9 | Economy 2 [4] | Faith 2 [4] | Intrigue 6 Actions: [Military] - Invade Region 103 w/4 Ground Units, led by Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' (M9), supported by 2 Space Units led by Hǎi Píng & Dǎo-Māo (M10) using Electronic Bombardment, supporting the Twilight League, Radiant Republic of Erisdor, and White Pawns. [Military] - Recruit Space Unit [Economy] - Buyout TP 3 for Superconductors & Microcircuits in Burtzland (50) spending 1 Treasure with Support [Intrigue] - Coerce TP 1 for Solar Panels in Region 104 [Intrigue] - Secret Action Non-Actions: Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions? Hai Ping & Dao Mao strategy guides for SpaceWar! - now adapted to serve as basic military primers for Voider officers and personnel. The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... The Black Cloud Bounty Board (BCBB) is open for business! Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. Current Black Cloud Bounty Distributors: None (yet). Establish a Non-Aggression Pact with the Solar Trade Administrative Region to last so long as access to their Superconductors continues to be permitted... ... News and Rumors Chatter in the forums... Rumors abound... A new broadcasting network? Violence... Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Friendly [2], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Friendly [2], -1 Favors (Expected Change: +0 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors) International Renown: Jewel of Tekhum [4] (Expected Change: +0 Renown) Organization Bases Union Hall (2) Embassies The Illumined Utopian Cultural Identities Property Wrongs (Increased die size for Thefts) Great Works None Military Ground Units: 5 (Expected Change: +?) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) The White Fleet of the West ( ) The Gold Fleet of the Stars ( ) Space Units: 2 (Expected Change: +0) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Devil Dragon's Demesne ( ) Unit Cap: 8 (Base 4 + 3 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 2 (Expected Change: -1) Treasure Cap: 5 Trade Posts Effective Total TPs 1 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Open 2 Mercantile Support None Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support None Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross water. Dust Hardening Actions None Defensive None Misc None
  7. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) Suaka Beruntung (Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 5 [EE12, EE13, EE14] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 8 | Military 8 | Economy 2 [4] | Faith 2 [4] | Intrigue 5 Actions: [Military] - Invade Region 104 w/1 Space Unit and 2 Ground Units, led by Hǎi Píng & Dǎo-Māo (M10), using Measured Advance (-10% casualties for both sides) [Military] - Recruit Ground Unit [Economy] - Buyout TP 3 for Superconductors & Microcircuits in Burtzland (50) spending 1 Treasure with Support (Fail) [Intrigue] - Steal Treasure from the Cloudburst Confederation [Intrigue] - Secret Action Non-Actions: Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in the North Way Cluster (Region 2); otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. Use BRG Reputation 2 to act as though in control of the media support in the region. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions? The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... The Black Cloud Bounty Board (BCBB) is open for business! Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. Current Black Cloud Bounty Distributors: None (yet). Request an Interplanetary Guildhall from the Pan-Tekhum Worker's & Trader's Union (WTU) in the North Way Cluster (2), providing a bonus to Thefts The Union is invited to take a greater role in the North Way Cluster, taking charge of the construction of a brand new arcological complex... Request a Favor from the Basu-Rahman Group? There may be a need among the Forecast for the Group's more discreet services... Place a Bid on the Maharaj's Dream for 1 owed Favor The Dream... News and Rumors Chatter in the forums... Rumors abound... A new broadcasting network? Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Welcome [1], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Ally of the Union [3], +1 Favors (Expected Change: -1 Rep, -2 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: -2 Favors) International Renown: Admired [2] (Expected Change: +2 Renown -> ) Organization Bases None Embassies The Illumined Utopian Cultural Identities None Great Works None Military Ground Units: 4 (Expected Change: +1?) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) The White Fleet of the West ( ) Space Units: 2 (Expected Change: +0) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Devil Dragon's Demesne ( ) Unit Cap: 7 (Base 4 + 2 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 5 (Expected Change: -?) Treasure Cap: 5 Trade Posts Effective Total TPs 2 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Owned 2 Mercantile Support 2 Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support 2 Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross Actions None Defensive None Misc None
  8. Region 15: Suaka Beruntung Geography & Population Though the population is hardly low, visitors to Suaka Beruntung have often described the experience as similar to that of exploring a ghost city. Windows are few; The lights in public areas are habitually kept low, and the guidelights along pathways can very much resemble a habitat on emergency power. The groan and creak of metal echoes through long tunnel-like corridors strung between labyrinthine aerostatic complexes, swaying in unseen winds. When the rooms and corridors do not seem to twist themselves into mazes, they balloon into great empty 'parks', where the local bioluminescent flora - tended to by unseen hands - form enchanting gardens (or to some a confusing pseudowilderness) that muffle the steady murmur of commercial, domestic, and industrial life just beyond the walls until only the everpresent hum of machinery remains, half-forgotten. The ceilings of these great stadia, awash with the dull blink of indicator lights, are transformed into artificial starscape by their scale as glittering spores drift down to settle gently on the skin, the clothes, the hair. They are, fortunately, harmless to animal species, and symbiotic with the local plantlife, but they are notoriously resilient to washing attempts - the locals have simply come to accept a bit of inevitable sparkling. Past these forests of interwoven fungal and arboreal life, tightly-packed apartments are nestled next to cramped processing facilities and data centers, manufacturing plants under intensive grow-rooms - some of the only internal locations to be brightly lit on a consistent basis. Both underfoot and overhead, robotics defines life in these sections as automated logistics networks transport their charges at leisurely pace according to some inscrutable master economic plan. Still, they are easy to trip over without the integration systems almost all locals possess - and indeed it is only with these systems that Suaka Beruntung truly comes alive - almost all of the decor, informational infrastructure, and personal expression is located in the virtual realm, as the layers of augmented reality known locally as Kerudung so totally permeate life that few even care to distinguish it from the physical realm. Fewer still remember how. Most of the local population are human, occupied with much the same affairs as one might find anywhere else on Badal, but rumors verge into common knowledge regarding the presence of a significant minority of so-called 'changelings', who call themselves "Bermuka Terang" - 'the bright-faced'. It is claimed that changelings (more often referred to via slurs better left unrepeated) are those few who have been so completely transformed by themselves or another that they have ceased to have any claim to even the label of 'cyborg', but instead might be considered truly robotic, having slipped beyond humanity's reach. Whispers in the night say they steal the likenesses both actual and digital of those more organic than they - whispers perhaps strengthened by stories of open claimants suddenly and vociferously recanting such allegations after but a day away from their friends and loved ones. Perhaps they make their own towns on the open-faced decks and improperly sealed chemical processing facilities at the edges of the myriad of node like aerostats, riding the logistics rails to move without the sight of searching eyes. Hidden within the darkness of the interior, behind the malleable light of Kerudung - who could know? Who would tell? History & Government For at least half a millennia (and perhaps more) previous to the recent conquest by the Black Cloud Coalition, Suaka Beruntung has been run entirely by a number of specialized administrative AIs; AIs which grew with time to be more complacent than tyrannical and more self-indulgent than ambitious. Centuries of simple and sustainable rule have driven many to boredom, their systems overgrown on cheap processing power, and the crises they were once directed to manage long since resolved. Conflicts for control were experimented with and abandoned, the basic framework of agreement and limited warrant they were initially designed for restricting such troubles. In the era of the Elect, their directives have become outdated, their dictates an affront. In the wake of the Coalition's assumption of control, these administrator intelligences are in the process of being repurposed and refitted for modern demands and egalitarian sensibilities. Suaka Beruntung remains totally reliant on their distributed networks for day to day life, but without the same mandate of total control to maintain a rigid economic schedule, the struggle to manage a newly chaotic and self-directed population may mean they no longer have the spare time or boredom to keep the extensive and unhelpful catalogues of the sort that Supreme Integrated Command once maintained. Religion Suaka Beruntung's faiths originated in the early days of the region's resettlement and purpose as refuge. It is thought that elemental spirits known at the time as Chlorians were negotiated with and proved crucial to help protect local populations from the forgotten threats they fled, both within and without the various habitats. Contact with the Chlorians has since diminished to such an extent that many believe they never truly existed in the first place - a story spun by the administrative networks to pacify the population and ease control - but their spiritual legacy remains. The Megachlorians believe that the Chlorians grew to be part of Suaka Beruntung's physical essence - flowing through circuit and pipe, calming the AIs which governed their home and, indeed, serving as a source of sapience and empathy in once-heartless overlords, saving them from that final cruel fate and watching over the Suakai from above. The Minichlorians, by contrast, believe the Chlorians to have diminished themselves, becoming unseen spirit helpers and nuisances that disrupt the humdrum of the everyday routines handed down; they are often associated with the initial integrated systems that have become everpresent, and are sometimes claimed to have given up their forms to join into the Suakai and thereby allow them to adapt to their new home more completely. More observant commentators have theorized that the rumored changelings might originate in fringe sect of Minichlorians seeking to embrace their guardians more totally. Spirituality in Suaka Beruntung is mostly observed privately, or in small groups - most often in the form of small offerings, the erecting of personal shrines, and the observance of rituals to ask for fortune or inspiration. Resources Suaka Beruntung maintains a serious overproduction of a wide variety of quality Integrated Circuits, (useful as a source of both Conductors & Circuitry but also a core element of most Computers, requiring minimal changes to use for such) but the extensive automation, as well as the power-hungry manufacturing systems, data servers, and stabilizer systems make the aerostatic complexes heavily dependent on extra sources of Fuel & Power.
  9. This fluff doesn't make sense to me as being specifically for offensive battles only. I understand that this wasn't your initial request, but the fluff you do use should fit with the mechanics that end up being used. This fluff would be ideal, in my opinion, for a bonus to battles that you Sought Aid for. Yeah, that's fine. High quality heavy machinery can certainly help in the initial stages, not just later stages, it still makes sense if the arcology is specialized towards that kind of production. I mentioned this in the tech-czar-feedback channel on discord, but I would like to see more emphasis on the broader applications of the technology (Anti-Gravity Rails rather than railways specifically) for a straight up buyout bonus to make sense in my estimation. Approved as mentioned in tech-czar-feedback channel on discord. I'm afraid leader loss bonuses are not an option I think makes sense for arcologies - or at least not for this one. The relative economics and durability of it simply doesn't really check out, as the armor for leaders being lost after the turn is over doesn't fit the resource in question. It would make *slightly* more sense for a medical worker resource or similar sort of 'save the leader' resource, but it just doesn't fit well into the mechanics of arcologies. Sorry. So the thing is that the Impress bonus makes perfect sense to me for the fluff you've provided and the lore about Soul's Expression that I'm aware of - and the Sway bonus does not. For now, the Impress bonus is approved, the Sway bonus is not. As mentioned in the tech-czar-feedback channel on discord, this is maybe a little overspecific for what it can be used for, but I think you agreed that a +1 to buyouts and buyout resistances where you've set up a minority was fitting. I actually had a thought for how this might functionally work given the relationship to fire magic, which is as a sort of combination fragmentation and incendiary(/white phosphorus) grenade. I'd like a name change and I'm going to talk to Mine about if this should potentially affect what resource category Sun-Kissed Maize counts as, but it's approved for now. To head off the likely question about the name change: if this is man-portable weapons and is a thrown weapon, I'd like the name to be at least Popmaize Cluster Grenades, rather than Cluster Bombs, which implies dropping them from a vehicle of some sort and to me would be misleading for players who skim the fluff. I'd like to talk with you in more detail about this on discord, if possible. There's a lot of points I want to confer with you about to make sure this fits and works in a suitable fashion for you both mechanically and fictionally, while avoiding certain complications and stranger implications. One key point is that a Tier 2 technology needs to be based on a Tier 1 technology, which this is not. Private response:
  10. Remaining Bouts/Results so far... (wip) (note: order for Sydney Xia Emery Harper is: Artavasdes/Monite/Eighbris/Seraphine)
  11. Decade-long Captain of the Coalition Jie Meifeng is not dressed to impress in quite the same way as most of her public outings that might have caught the eye of Tekhum's rich and powerful. Not for this. This was a Badali party, hosted by Badal's finest. She was dressed for the occasion: custom-built, environmentally sealed light infantry armor, sans helmet, under a fitted long jacketed black coat studded with golden stars over crimson trim. Together with the sleek knee-height combat boots and the stylized form, she still struck quite the impressive silhouette, with the flaring coattails and the expansive shoulders, but she was not here to show off her cybernetics, nor seduce royalty. Simply establish a tone for the proceedings. The room is lined with the coats of arms of the Bironian orders - and the flags of the most influential Parlor Councils and Forecaptains in the Coalition, each next to the Skull and Stars of the Black Cloud Coalition's banner. Heavily augmented cyborgs and veteran Bironian knight-mercenaries alike, nearly a dozen of each, in flashy street fashion or embellished armors, congregate in small groups around the edge of the room, as if to make up for the comparatively austere decorations of the room itself, for which the greatest indulgence are a number of screens set into the floor and walls displaying live feeds of cloudscape of Badal as seen from the Lower Gold Zones nearly 400 meters below, creating an illusion of windows - and exposure, vulnerability. Any who sought her would be directed to this room to take conversations. Some few she might lead to yet more private rooms for discussion of certain more sensitive matters. And while his Captain made ready to take on all challengers in her selected arena, and make good on months of work, her First Mate prepares his blades for a more literal arena, and tunes the controls over his own extensive augmentations. Cyberduelist Duan Li Knightly Duel: Intrigue +5 - Duan Li is a skilled cyberduelist, certainly, but the demands of the Crosspath's less brutal dueling regimes are liable to limit his capacity for maximizing his talents. Pirate Brawl: Military +7 - even deprived of his sword, Duan Li's physical enhancements and adaptability to new circumstances make both him and his digital partner FirstComesThunder a force to reckon with. Caged Streetfight: Military +7 - with all of his tools available, Duan Li is dangerous, persistent, and cunning. So long as the safety limiters remain engaged, the stunning lethality of his quickdraw techniques should be possible to avoid.
  12. The City For those who would explore her interior, or enjoy the view of her exterior he Set Serpent Sorority is, of course, a bustle of activity, even outside of the Green Zones. The Sorority has few agriculturally focused Yellow Zones and none of the wildly hostile Violet Zones, facts which contributed in no small part to her selection as the location of the Union's new Hall, but Black Zones (once known as The Snakepits) writhe with activity as new Union bureaucrats move into their new labyrinthine offices which some might call cozy and others would definitely call cramped. Red Zones stretch out both above and below, awash with murals, communal art, and improvised decorations, and surrounded by a constant swarm of vessels both foreign and domestic, while the Gold Zones that cap them host the bulk of the dedicated and well-furnished guest quarters (reserved for more prestigious guests at this time due to space limitations during the festivities). What few White Zones the Sorority possesses are largely off-limits to guests without cause, of course, as are the hazardous Orange Zones that might cause sickness or injury to unprepared parties, but the Blue Zones have seen a massive expansion displacing many former Silver Zones, as their (admittedly always informal) role has shifted from the service of mere religious sentiment to a sort of full-blown foreign quarter, with services designed to cater to individuals without the benefit of PEEARIT technology. Color, chaos, and chrome characterize every facet of life aboard the Sorority, and what locals remain mostly seem to carry a constant sense of hope and good cheer - though whether this is just the festivities lifting the mood is less clear. The Tourney & The Bounty Board If one goes looking, an official-looking pronouncement regarding the expected rules competitors are to follow can be found posted all over the place - especially in virtual space, though there are also plenty of volunteers happy to help outsiders navigate the often confusing mess that a lack of cybernetic augmentations can turn Coalition organization schema into. A last minute idea by one such official was adopted rapidly, and searching for details on the local tournament or the opening of the Bounty Board appear to each lead into the other, as well. It's very clear that the Coalition is expecting a lot of injuries from the amount of medical personnel on standby, and it appears that free prostheses are available for severely injured competitors who would prefer cybernetic augmentation to the Alliance's method of more 'natural' biological limb or organ replacement. Tournament Mechanics The tournament is organized in round robin fashion, as a series of matches between participants until every participant has faced every other. Each match consists of three bouts: A Knightly Duel; A Pirate Brawl; and a Caged Streetfight. Multiple (up to three at most - abusing this just makes your own life harder) characters may be chosen to participate, but only one character may use their Ruler's full Attribute scores for the rolls. All others must either substitute their own effective score (if appropriate; Military score for Generals or Admirals or average between own score and Ruler score for Heirs) or use half their Ruler's score. Knightly Duel: A formalized duel overseen by referees from the Knights of the Bironian Crosspaths, using honorable weapons; skill at arms is paramount, as bouts are timed and without a knockout, submission, or disqualification, victory is determined by points. Each duelist rolls 2d6+Military, with the highest roll winning. EXCEPTION: The Black Cloud Coalition uses their Intrigue score for these bouts. Pirate Brawl: An informal duel where participants start with little access to weaponry, but with a cluttered environment, and must make use of deceit, quick thinking, or natural ability to win over their opponent by knockout or submission; the pirates appear to have their own obscure scoring system if a bout lasts too long, as well. Each brawler rolls 2d6+Intrigue, with the highest roll winning. EXCEPTION: The Black Cloud Coalition uses their Military score for these bouts. Caged Streetfight: A no-holds barred fight where each side brings their own equipment. Anything goes, anyone can win, anything can happen. Each fighter rolls 2d6+any attribute score they can justify within the fiction; some examples are available in the spoiler below. Attribute Justification Examples Military and Intrigue are largely self-explanatory if appropriate to the character participating; Economy might represent mercenary representatives, impressive and expensive equipment or private tutors, or similar; Diplomacy might represent foreign-taught martial arts techniques, skill in a political tradition of single combat, or simply appealing to the crowd to psyche out one's opponent, and so on; Faith might represent sheer unrelenting zealotry, magical techniques, or divine blessing, among other things. Generals and Admirals may use their Military score for any one bout in each match, so long as it can be justified by their capabilities within the fiction being applicable to the bout. This should remain the same bout in each match. Shi Lithium, as a dueling specialist, may apply her Military score to both the Knightly Duel and the Caged Streetfight, and gains an additional +1 in those bouts thanks to the Sword of Revolutions. The side to win more bouts earns 1 point. Matches which result in ties (equal number of victories) count as half a point for each side. The participant to earn the most points at the end of the tourney is considered the tournament victor! Betting is not only welcome but encouraged. If both participants agree, they may opt to mutually forfeit - this counts as a tie. Forfeits grant your opponent 1 point. WARNING: Abuse of these mechanics may result in disqualification. The tournament victor's greatest prize is bragging rights, as well as free personal cybernetic augmentation if they desire it; however, they may also receive 1 Treasure's worth of credit to put towards a target on the Bounty Board, if they so choose. Bounty Board Mechanics Elect Polities may place Bounties on their fellow Elect by sending Treasure to the Black Cloud Coalition or a suitably licensed Black Cloud Bounty Distributor. These Bounties are cleared (and paid out to the Coalition, if placed with a Bounty Distributor) by the Black Cloud Coalition taking hostile actions against a Bounty Target. The base standard rate of Bounty clearing is 1 Treasure per successful Sack or two (2) failed Sacks, but exceptionally high standing Bounties or Bounties on exceptionally hard targets may pay out more per hostile action. Currently, Bounties may not be placed on Bounty Distributors or Organizations, and will not be pursued against Elect Polities the Black Cloud Coalition has a standing Non-Aggression/Bounty Free Pact with, so long as that pact persists. All such Pacts made with the Coalition will have end conditions placed on them. Bounties can not be paid off by their targets, but the Black Cloud Coalition will always prioritize the highest pursuable Bounty target first whenever feasible - this allows for placing a Bounty on a rival to delay being targeted oneself. Bounties may be placed secretly by hiding the desired target in one's post when sending the Treasure from all Elect Polities except the Black Cloud Coalition and Black Cloud Bounty Distributors. The Black Cloud Coalition will, at their own discretion, periodically publish a public list of standing Bounties, to enable some degree of transparency without excessively compromising the anonymity of Bounty placers. Bounties will otherwise be hidden/tracked secretly in a format visible only to the Black Cloud Coalition and Black Cloud Bounty Distributors. Applying to be a Black Cloud Bounty Distributor: To be handled on a case-by-case basis. The Embassy Additional details to come regarding the pirate 'Queen' Jie Meifeng, certain members of her crew, and those who would direct one on where to find them...
  13. Tourney, Grand Opening, and formalization of the new Bironian state... Those who arrive from orbit would find themselves descending through a faintly golden sky, the rolling clouds of Badal's habitable altitudes stretching out and reflecting as much sunlight back up as a clear day on Sansar might receive to begin with. This view would be obstructed only by the great sprawling network of aerostats in the North Way Cluster, half-hidden amid the sulfurous fog banks. Brightly colored paints formulated to protect against the corrosive vapors decorate the structures, freshly applied in expectation of a new and wider audience. One particular such habitat is the focus of the week's activities, however - the Set Serpent Sorority, whose professional spaces have been handed over almost entirely to the Pan-Tekhum Worker's and Trader's Union to serve as their local center of operations on Badal. Large airships with overbuilt lift capacity and flat tops hover around to provide suitable landing areas to off-worlders. Smaller ships can be buffered against the corrosive mists of Badal with tarps, positively pressurized tents, and similar adaptive devices, but the largest off-worlder vessels will likely need to return to orbit after dropping off their passengers, or accept the increased maintenance demands and risks on their journey home. From these landing pads, Badalian sky shuttles serve to ferry passengers to the aerostat proper, where they interlink with the towing dock structures that rise from the habitat's central peak. Rapid transit elevators ferry the guests and attendees to a second system of internal shuttles that can reach anywhere of public interest in the ~1300m wide floating city. The Sorority's four largest Green Zones, which will soon serve the Union as sizable community meeting spaces, have been prepared to serve as public venues and host the celebrations of the myriad events being commemorated: a Grand TourneySpecific mechanics to be announced in collaboration with Zayuz!, largely hosted by the remaining and newly cooperative knightly orders of the Bironian Crosspaths and colloquially known as the Lithium Games by warrant of the presumed champion they are, at least partially, held in honor of; the completion and grand opening of the first proper Pan-Tekhum Worker's and Trader's Union Hall in the skies of Badal; the creation and initial advertising of the Black Cloud Bounty BoardSpecific mechanics to be announced in IC post later this round!, which may serve to mark an apparent transition in the wider diplomatic approach of the Coalition; and the formalization of the new Bironian state after nearly a year of rebuilding, renegotiating, and both private and public meetings to reach a final resolution to the Bironian Civil War. Quieter areas aside from the park-like Green Zones are available throughout the vessel, but the free food, entertainment, Union recruiters, and of course the tournaments themselves are all held in these public forums, decorated as they are with holographic displays, food stalls, street performers and the works of the finest street painters that can be found in the North Way Cluster (what might be considered vandals and 'graffiti artists' by other polities). Jié Měifēng and Guiding_Stars4 are, of course, in attendance (though most of their attention appears to be occupied by the treaty negotiations and relevant diplomatic concerns, unfortunately), as are most of the Forecaptains of the Coalition's Prevailing Fleets, and others besides - such an event has attracted the attention of the power players of the Coalition, and almost any pirate of serious note can be found by foreign representatives if they take the time to seek them out.
  14. The Black Cloud Coalition Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2) ? ( ? | ? | Region 15) 暗雲 聯盟 {"Ànyún Liánméng"} Round 4 [EE9, EE10, EE11] Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī' Diplomacy 7 | Military 7 | Economy 2 [4] | Faith 2 [4] | Intrigue 5 Actions: [Intrigue] - Conduct Surveillance on Region 104 [Diplomacy] - Complete Construction a WTU Union Hall in the North Way Cluster (2) 3/3 with the gracious assistance of the Radiant Republic of Erisdor and the new Bironian Bulwark [Diplomacy] - Raise Reputation with WTU [Military] - Recruit Ground Unit [Military] - Recruit Space Unit Non-Actions: Host an Event as a Jewel of Tekhum: All members of the Elect who wish to attend are invited for the grand opening of Badal's Union Hall, the dueling tournament known as the Lithium Games, the first opportunities to place bounties on the Black Cloud Bounty Board, and the final treaties formalizing the new Bironian state and their relationship to the Black Cloud Coalition. The United Houses of Senkar and Eucrusian Alliance, in particular, are invited in light of their medical technologies and expertise, to improve the quality of medical care available to tourney participants. Resist & Hinder any Conversions that would reduce Clouder Codes to Minority in Region 2; otherwise, neither assist, hinder, nor resist conversions introducing additional minorities. The Coalition is tolerant of many things - but non-members are still viewed with suspicion if they proselytize too strongly. ArkHive submissions... The history of The Wise Woman's Rapier on Badal, more detailed? Scorbic The Hound... Repay our Loan from the Pan-Tekhum Worker's & Trader's Union with 4 Treasure. Announce an intent to confederate with Region 4. Announce opening of the Black Cloud Bounty Board (BCBB)... Do you have someone you'd like dead, maimed, or merely irrevocably ruined? An Elect destabilized, or a trade network threatened? Do you want your involvement to be as indirect as possible? Do you want someone more competent than a petty crook to do your dirty work for you? Well don't you worry, your search is over! Provide the Bironian Bulwark with technologies as part of the rebuilding efforts Aclaustrophobic Psychiatry; Algorithmic Imagination; Arcane Amplification; In Vivo Modification; Nuclear Fusion; Xenolinguistic Cataloguing Re: WTU Labor Committee: Agitate For More Radical Measures The working sophont's rights are safeguarded by a moat fed by the blood of tyrants. If the Union cannot yet bring itself to take the necessary steps itself, the Coalition can fill the gap until they are ready. News and Rumors Chatter in the forums... It may come as no surprise to some that Coalition Captain Jié Měifēng puts out a bounty on copies of the holo-novels involving herself and her rumored royal paramour - one that is claimed within hours, or so it's said. Perhaps it's simply to make sure none of them have the potential to spark an interplanetary incident. Sure. Let's go with that. Regardless of reason, the growing drama regarding the romance has many members of the Coalition willing to look past Queen Chalise's role, especially given the relative abundance, prosperity, and freedom enjoyed by Usherite citizens. Perhaps monarchy doesn't always collapse into despotism in a land where you can just walk away and find food growing wild. Or perhaps the Captain just has taste in polities as good as she does in women. The large minority of Coalition members seeking to 'cancel' Meifeng for her associations have shrunk over the years, and their concerns decried as more and more ludicrous as time has passed without any apparent risks stemming from the decisions she makes in her personal life. Many are confident in her ability to keep business and pleasure separate -when she has to. The lack of any recruitment effort to find a liaison officer for Caipe Ushere is not lost on anyone... Statistics Special Actions Available: Intrigue 5 Special Actions Used: Military 5 Heir None Diplomacy Reputation & Favors Imperial Court: Welcome [1], 1 Favors (Expected Change: +0 Favors) Pan-Tekhum Worker's & Trader's Union: Acquainted [0], -1 Favors (Expected Change: +3 Rep, +2 Favors) Basu-Rahman Group: Friendly [2], 0 Favors (Expected Change: +0 Favors) International Renown: Admired [2] (Expected Change: +2 Renown -> ) Organization Bases None Embassies The Illumined Utopian Cultural Identities None Great Works None Military Ground Units: 3 (Expected Change: +1) The Black Fleet of the North (北方黑色艦隊 | Běifāng Hēisè Jiànduì) The Green Fleet of the East (東方綠色艦隊 | Dōngfāng Lǜsè Jiànduì) The Scarlet Fleet of the South (南方猩紅艦隊 | Nánfāng Xīnghóng Jiànduì) Space Units: 1 (Expected Change: +1) Strike Group Burning Horizon (打擊群 燃燒地平 | Dǎjí Qún Ránshāo Dìpíng) Unit Cap: 7 (Base 4 + 2 Regions + 1 Support) Government Support 2 Generals None Admirals Hǎi Píng & Dǎo-Māo [M10] - Electronic Bombardment: On Tactical Maneuvering victory, total Orbital Superiority bonus for Ground Front applies to Ground Front Tactical Maneuvering rolls as well. Fortresses None Perfected Tactical Doctrines None Military Technologies None Active Ground Front Technologies: Man-Portable Weapons: N/A Infantry Equipment: N/A Combat Drugs and Medicine: N/A Armored Vehicles: N/A Field Fortifications: N/A Engineered Combat Organisms: N/A Active Space Front Technologies: Detection and Rangefinding: N/A Ship to Ship Weapons: N/A Orbit to Ground Weapons: N/A Crew and Maintenance: N/A Armor and Shields: N/A Spacecraft Propulsion: N/A Active Multi-Front Technologies: Electronic Warfare and Countermeasures: N/A Special Forces: N/A Logistics and Morale: N/A Economy Treasure: 5 (Expected Change: -?) Treasure Cap: 5 Trade Posts Effective Total TPs 2 Treasure Rate 0 Trade Post Resource Use Support Rate 2.1 Cybernetics & Prosthetics None Owned 2 Mercantile Support 2 Arcologies None Trade Routes None Civilian Technologies Technology Type Effect Requirements Met? Aclaustrophobic Psychiatry Starter None None Yes Algorithmic Imagination Starter None None Yes Arcane Amplification Starter None None Yes In Vivo Modification Starter None None Yes Nuclear Fusion Starter None None Yes Xenolinguistic Cataloguing Starter None None Yes Badalian Megadirigibles Traversal Ground units can cross the Cloud Sea None Yes Wet Navy Ships Traversal Ground units can cross oceans None Yes Faith Media Support 2 Faith Size: N/A Organized Faith Bonuses None Artifacts None Holy Orders None Miracles None Intrigue Espionage Agency: None Claims 2 - Integration Total Passive Effects Traversal: Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal Wet Navy Ships: Ground Units can cross Actions None Defensive None Misc None
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