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Anyr

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Everything posted by Anyr

  1. Kysa/Jennifer's background has been added. Let me know if there are any details that need elaboration.
  2. Calling: Battle Princess Species: Promethean History: Knight Errant Quirk: Grasping Tresses Traits: Might 8; Deftness 8; Grit 9; Insight 7; Aura 10 Combat Values: Attack +1; Hearts 3; Defence 14; Speed avg Abilities: Heart's Weapon (Mighty; Sun Gold); Shield of Love; Soul Companion (Brave Toy; Fighter) Gear: Medium Armour; Standard Shield; 11 GP Screen Name: Kysa Real Name: Jennifer Woods Age: 26 Background: Jennifer owes a lot to the hobby of gaming. She grew up in a toxic home. When her parents were screaming at each other (which was often), Jennifer would bury herself in games. Exploring other worlds gave her a sense of distance and control. It helped her cope with the most difficult experiences in her life. So she has deep respect for the medium. That respect has given her a complicated relationship with the Dynasty franchise. In years past, she embraced it uncritically. But as Jennifer grew, Dynasty refused to grow with her. She became frustrated by its stubborn clinging to outdated tropes. Take her favourite class: The Battle Princess. Jennifer loved playing a melee fighter who could give hope to others. But why oh why was the class gender locked? Boys could be caring and empathetic too! This kind of thing just reinforced harmful stereotypes. When the developers tried 'fixing' the problem by adding a Murder Princess class (also gender locked), Jennifer's exasperation only grew. They'd completely missed the point! Jennifer gradually drifted away from Dynasty. There were so many other games to play. As nostalgic as this particular world made her, it no longer seemed worth the time. It'd take something truly special to pull Jennifer back: Like, for example, an invite to the next evolution of Dynasty. So Jennifer has found herself once again filled with nostalgia, and a creeping sense of dread. Maybe the devs have finally listened to feedback, and evolved beyond their cringeworthy past. But Jennifer knows better than to get her hopes up...
  3. Ah, that's a shame. The concept I had in mind becomes a lot less interesting if the world is fake.
  4. Which style of isekai is in play here? I'm wondering whether the characters will be trapped within a virtual world (like SAO); Or transported to an actual fantasy world (like Log Horizon).
  5. Whenever I try to copy the example source code, it copies the entire box as well. How do I get the text alone?
  6. Fair enough. It's a shame, since City of Mist games don't happen often. I was really hoping to play it again. But you're right: If I can't wrap my head around the house rules, then I don't belong here.
  7. I still don't understand. Why are low numbers good? Shouldn't a massive hurricane have higher numbers than a light drizzle? Sorry if I'm being too persistent. I just want to be on the same page before making a character.
  8. I don't understand the reasoning for this campaign's house rules. For instance, why do conditions max out at +/-1? It seems strange for 'cursed by an entire divine pantheon' to give the same penalty as 'sprained ankle'.
  9. Things I'd like to see: 1) A heartfelt moment with Jules' dad; Before they inevitably become enemies. It doesn't matter whether it's genuine, or a scheme to manipulate her. Jules just needs to believe it for a while. 2) Encounters with many different cultures. The DCU is vast and strange. There's so much weirdness out there to discover. And if we're lucky, some of it will be open to diplomacy instead of punching! Things I'd prefer to avoid: 1) Adults with the Idiot Ball. That's not to say that the older heroes have to be infallible. They've all got their flaws and blind spots. But I dislike plots that rely on every teacher suddenly becoming a moron. 2) If the school has a uniform, please give the girls trousers! Far too many series ignore this basic piece of common sense. Classmate concept: An extremely frail student, who's capable of astral projection and second sight. Her physical weakness would prevent her from being a front-line hero. But she'd make a great scout and intel specialist.
  10. I think I can answer this one. Mild Scribe didn't invent Gemworld, or the Aquamarine Archipelago. They're established DC canon.
  11. Backstory and complications have been adjusted to fit the game's continuity.
  12. Is an image 100% necessary? I don't like using portraits for my characters. And AI generation has some ethical issues that I'd rather avoid.
  13. It's a martial arts technique, that's alternate to her Strength-based Damage. Xerin Apologies for accidentally messing up your plans. I should have checked with you about Savage before committing to a concept. Okay, let's see if we can make this work anyway. Point by point: 1st - What if Vandal always disguised himself when interacting with the family? It'd be one of many personas, meant to keep people off his trail. That way, Jules could still have met him. But the appearance, voice and mannerisms that she knew would all be false. She wouldn't recognise his normal self. 2nd - So Jules gets to stay relatively anonymous? I can work with that. It gives the family more time to be a family, until mother and daughter learn Vandal's true nature. This is contingent on the 'Vandal of a thousand faces' idea, of course. This version of Jules might actually have fond memories of her dad. And if she didn't actually witness the monstrous act herself, she could even have a sliver of doubt about his guilt. That's got some plot potential. 3rd - Whatever fits your story best. The Prejudice Complication is just one possibility for Jules. I can replace it entirely if you like.
  14. Name: Juliette 'Jules' Sage Alias: Age: 18 Height: 5'9 Weight: 130 lbs Hair Color: Black Eye Color: Brown Nationality: American Species: Enhanced Human Attributes (24) Strength (Str) Stamina (Sta) Agility (Agi) Dexterity (Dex) Fighting (Fgt) Intellect (Int) Awareness (Awe) Presence (Pre) 6 6 0 0 0 0 0 0 Saves (14) Dodge Parry Fortitude Toughness Will Agi (00) + Mod + 4 Fgt (00) + Mod + 4 Sta (6) + Mod + Rank Sta (6) + Mod + 2 Awe (00) + Mod + 4 4 4 6 8 4 Skills (16) & Advantages (20) Skill Name Total Ability Rank Mods Acrobatics 4 Agi 4 Athletics 6 Str Close Combat Fgt Deception 4 Pre 4 Expertise (Cooking) 4 Int 4 Insight 4 Awe 4 Intimidation Pre Investigation 4 Int 4 Perception 4 Awe 4 Persuasion 4 Pre 4 Ranged Combat Dex Sleight of Hand Dex Stealth 4 Agi 4 Technology Int Treatment Int Vehicles Dex Advantage Name & Rank Close Attack 6 Ranged Attack 6 Accurate Attack Equipment 1Boomerang [2]; Flashlight [1]; Gas Mask [1]; Rebreather [1] Fast Grab Improved Disarm Improved Grab Improved Hold Move-by Action Power Attack Powers (26) Regeneration 5 (Persistent [+1/rank]) [10] Immunity (Ageing; Poison; Telepathy) [7] Immortality 2 [4] Protection 2 [2] Speed 2 [2] Affliction (VS Fortitude; Dazed/Stunned/Paralyzed) [1] {Alternate Attack} Background Juliette Sage has led a relatively normal life. Well, as normal as can be managed in the wake of an interdimensional war. She grew up with plenty of money, raised by beloved parents. Jules' mother was a constant, caring presence in her life. Her dad was a good provider, but frequently absent. He had lots of important business to handle. When he was around, though, Jules relished his presence. He taught her how to defend herself, and see clues that others missed. She eagerly absorbed his lessons. All in all, it was a good childhood. Then the foundation collapsed. One day, Jules' mother came home in a panic. She'd just witnessed father commit an atrocity. Some random thugs had tried to rob him. Father didn't know that she was watching; So he allowed his true self to run wild. He slaughtered those men like animals. Any wounds he took in return healed instantly. Then he calmly stepped over their bodies, straightened his clothes, and resumed his daily business. He was a monster in human flesh. Mother and daughter had to get away from him. Jules couldn't believe it. She knew that her mother wasn't lying. But surely there must be some misunderstanding? Nonetheless, she did as instructed. The pair packed up their things, gathered what funds they could, and fled. With heavy hearts, they built a new life elsewhere. But Jules couldn't escape her bloodline. As adulthood approached, something awakened in her. She became frighteningly strong and fast. Whenever she hurt herself, the damage vanished in seconds. Had her father known that this would happen? Was that why he'd trained her? Would she become a danger to others? Jules was at a loss. That's when the Wayne Foundation reached out. Jules still doesn't know how they discovered her secret. But they offered the only lifeline available. In desperation, she accepted a place at their new school. Perhaps they can teach her how to handle this new power. In time, maybe she'll even find the truth about her father. Complications // Motivations Motivation (Mutual Protection): Jules is no longer safe alone. Hiding from her problems will only delay the inevitable. She needs to hone her strength. She also wants to find reliable friends, who'll be there for her when it counts. Naturally, she'll be there for them in return. Enemy: Jules lives in fear of her father's return. She's convinced that he'll eventually track her down. Part of her even wants that to happen. It'd allow her to finally get some answers. Rebel: Jules has developed an (understandable) distrust of authority figures. She's reluctant to follow any instruction that isn't backed up by clear reasons. The teachers and staff of her new school will have to earn her respect. A-Day B-Day Class 1 Class 1 Class 2 Class 2 ~Lunch~ ~Lunch~ Class 3 Class 3
  15. Will the mechanical effect of each class be known in advance? Because I'd prefer to retain full control of my character.
  16. It's from Fantasy Companion; Though the version in Savage Pathfinder is similar. Mystic Powers grants a very limited selection of spells, that the user can cast instinctively. These powers are fast and reliable; But you can never learn more, or (with one exception) use them on anyone except yourself.
  17. Is the Mystic Powers Edge allowed?
  18. What stats are you using for nûklander elves?
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