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Posts posted by fenrirlokison
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I believe she is pretty much done. i pretty much just have to put weight stuff in the app
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I was thinking about using the top character post for this, but thought it was big enough.
Background equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15gp
Shopping!
200g +15g = 215g
- Studded leather 45g
- Rapier 25g
- Dagger 2g
- Dungeoneer's Pack 12g (Backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)
- Pan flute 12g
- Horn 3g
- Drum 6g
- Short bow 25g
- 20 arrows 1g
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84g
I'm honestly not sure of what to buy in D&D 5e, but I have a feeling the amount of gold she has isn't really enough for an armor upgrade or like some magical item that adds to AC or something.
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Ah, thanks! Actually, I think Asarious will serve better. Urzin certainly doesn't seem to be a place that would appreciate much art. I could be wrong >.>. Seems like a really cool city though. Rosohna isn't too bad of a place either. Xarzith Kitril isn't too bad either...
EDIT:
I mean, I'm not really sure Asarious is a place where there would be forgery and art... but I don't want to assume it isn't because it's goblin like. hmmmmm... I think I'll go for Rosohna though.
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I'm thinking my character got abducted as a young child by some criminal gang and was used to make forgeries. I'm thinking she has gotten away from them and ended up in Jigow. Is there a city that might would have such a gang near by? It could be a day or two away... maybe more. Should I just come up with a name for it? I'm a bit cautious to just up and make a whole city in someone else's game. Village, sure, city, not so much. Forgery seems big city crime to me.
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Piper
Race: Kenku Sex: Female Age: young adult
Size: Small Height: 5 foot Weight: around 50ish lbs
Alignment: Neutral good Background:
Class: Bard Deity: N/A
"Hello~ Would you like me to play for you? You'll never forget it and it will make you happy."
Shamelessly stolen format from Rum
Opps, rolled one too many times. I'll just ignore the last one.
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I should probably put this here huh? >.>
Hello~
So the main plot is to free a mythic hero from their prison? The group is called upon, by whom? What might drive a person to do this about someone they may not have heard of and might not even be real? Just trying to figure out some motivation.
Got any role you looking for?Seems to be a good amount of magic/Psychic stuff going on. I saw mention of drow and Underdark, plus the name... Even though I'm not all that familiar with all that stuff, I'm guessing this is set Underground?( Hey Rum : D )
I might be a bit excitable... and jumped the gun a bit, I'm reading up.
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Nox |AC: 17 | HP: 35/35
"I'd be nice to get a drink.", she says in hopes that maybe the others might change their minds and want to stop by the city. The dead bodies they passed at the mists seemed to be surrounding them. Nox tried to ignore them both, but they seemed to seep into her and drown her very soul. At some point she takes her throwing axe out and seems to contemplate its sharpness. Her thoughts dip into dark places and as she stares at the axe. Mace tries to remind her of her reasons for living, not really understanding why the thoughts were there or how to deal with them, but not wanting Nox to succumb to them. A spark jumps from the axe to her warforged arm, jolting her out of her reverie. Unable to see what is causing the electricity, a part of her wishes for it to just hurry up and put her out of her misery. In any case, she stands at the ready.
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*Armed with throwing axe
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Special effects
* Inertial armor: +2 enchantment bonus to Dexterity making her AC 19
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gonna roll here, so i remember to check IC. I've had to work all day for two days straight and was just doing a quick check up in the morning.
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So Karrnath is outside the Mournland right? Do we need to roll to know about it?
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Saved 2
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Saved
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Ranger
"Anyone and anything can become hunted."
Ranger 1
Medium humanoid female (Tiefling: Bloodline of Levistus), true neutral
Armor Class 15
Hit Points 12
Speed 30
Senses darkvision, passive perception
Languages common, Infernal, elvish
Proficiency Bonus +2
ABILITIES & SKILLS
Proficiency Bonus: +2
Strength 14 (+2)
Save +2
Athletics +4
Dexterity 14 (+2)
Save +2
Acrobatics +2 | Sleight of Hand +2 | Stealth +4
Constitution 15 (+2)
Save +0
No skills associated.
Intelligence 10 (+0)
Save +0
Arcana +0 | History +0 | Investigation +0 | Nature +2 | Religion +0
Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +1 | Medicine +1 | Perception +3 | Survival +3
Charisma 10 (+0)
Save +0
Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0* Bold denotes proficiency.
PROFICIENCIES & ABILITIES
PROFICIENCIES
- Tools Herbalism kit (from background)
- Instruments None
- Weapons Simple weapons, martial weapons
- Armors Light armor, medium armor, shields
RANGER CLASS ABILITIES
Favored Foe | Natural Explorer
RACIAL TRAITS
Darkvision | Hellish Resistance | Legacy of Stygia
FEATS
N/A
WEAPONS
WEAPONS
EQUIPMENT & ENCUMBERANCE
TOTAL ENCUMBERANCE (54.08 lbs.)
- Weight:
- Status:
- Penalty:
MONEY POUCH
Copper: 0| Silver: 0| Gold: 0| Obsidian: 0| Platinum: 0
(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)
EQUIPEMENT READIED ( lbs.)
Equipped items can be retrieved with a manipulate item interaction.
- Armor ( lbs.)
- Weapons ( lbs.)
- Readied Items ( lbs.)
EQUIPMENT STORED ( lbs.)
Stored items can be retrieved with an action.
- In Backpack ( lbs.)
- Strapped to Backpack ( lbs.)
EQUIPMENT NOT CARRIED (--)
- At Home
* Denotes magic item (see below)
MAGIC ITEMS
NON-ATTUNED
N/A
ATTUNED (/)
N/A
APPEARANCE
Age 18 | Height 5' 6" | Weight lbs. | Hair Dark red| Eyes Goldish yellow | Complexion Dark Grey-blue
Golden yellow eyes dart around in every direction for a quick assessment of their current location. Once the quick scan is done, she may feel confident enough to move from the entrance, her eyes moving around the area for a second time, this time slower. Her lean frame stands at a rather average height of five feet and six inches, moves with a type of grace and almost soundless. There is no nobility about her, that is to be sure, her clothes and armor seem to scream her profession, hunter. A mixture of furs, leathers, and an assortment of feathers, bones, and teeth cover a dark greyish-blue skin tone. If someone was to touch her skin, it would feel cooler to the touch then a normal living being. If the color of her skin wasn't enough to tip someone off that she was not a human, then the horns and tail certainly would. Dark red hair that looks like she may have taken a knife to it and called it a day doesn't touch her shoulders.
PERSONALITY, IDEALS, BONDS, FLAWS
Personality:
* I am very patient when it comes to waiting, but may not be as patient with people.
* I try to understand people and animals alike, after all a smart hunter knows their prey.
* I tend to lean on the side of practical, except for maybe when it comes to trophies from my targets.
Ideals:
* Independence. I am a free spirit--no one tells me what to do.
* Sincerity. There's no good pretending to be something I'm not.
* People. I help people who help me--that's what keeps us alive.
* Thrill of the Hunt. I live for the thrill of the hunt.
* Ambitious. I wish to move on to bigger, more dangerous game.
Bonds:
* I have a respect for nature and believe in taking only what is needed.
* Druids are striving to keep balance and should be respected.
Flaws:
* I can't resist; a good hunt, taking a good trophy from a hunt, shooting contest, promise of good food, drink, and warm bath
* I tend to say whatever is on my mind, what reason is there not to?
More:
- Quirks: Doesn't understand sarcasm. Insults aren't likely do phase her, but she may challenge them, Very protective over druids, tends to stare, cold to the touch
- Goals: To hunt exotic and challenging creatures, to get away from Diamond Lake
- Fears: Losing her freedom, being controlled
- Likes: The outdoors, climbing stuff, spicy food, *see hobbies and vices
- Dislikes: Being inside for too long, being restrained, being told what to do
- Hobby: Hunting, watching, shooting
- Vice: Hot baths, spiced food, sweets, alcoholBACKGROUND
HUNTER
Source: Custom (from D&D wiki website)
Background Feature:
Hunter’s Lodging: You can get free shelter and ammunition with fellow hunters. While traveling the borders between tamed and untamed lands, you may come across the campsite of a fellow hunter, who can provide you with ammunition, food, stories, and company. A Hunter's Lodge may be found on rare occasions, providing a sturdy building in which to gather.
BACKSTORY
A druid was taking her morning stroll and came upon a baby wrapped up and crying on a dryer part of the swamp floor, under a bush. The druid thought for a moment, should she leave the thing here? It was not hers, if the swamp takes it then so be it. She sighs as she gives into her softer side and takes the baby with her. Any child can be a challenge, Roux was certainly one of those. She learned quickly how to survive, for her mother had no patience for her antics and would throw her out of the house and drop her into some random part of the swamp depending on how annoyed she was. Roux became good at hunting and survival in general her mother would praise her in small ways. She would remind Roux that she can also be hunted though and to always remember this.
For the most part Roux was kept away from others while she was young. She only met ones in her mother's circle and only once she clamed down and started to act right. Around ten, her mother introduced her to Bronzewood Lodge and to other hunters to allow Roux to gain from their knowledge. She never took her into the town proper though, for the most part she warned Roux to stay away from it and was rather strict about it. Once Roux was old enough that the druid felt she was an adult, she freed her by simply saying, "Remember everything you have learned. Don't get eatten up my little Gumbo. Now go. Explore. Be free."
A note about myself"Unless I tell you otherwise...assume you can play with the scenery to help craft the story. I expect each of you create interesting scenes, don't just walk into a room, roll the dice, and ask what you found. Tell me what you are saying, and doing, and what your ultimate goal is. If I need a dice roll, I will ask for one."
I have to admit, this is a bit intimidating to me. It's probably one of the things I struggle with. Which, imo goes along with description in general. I will do my best to not just have a one sentence post, if chosen (and well in general in other games). -
"You have a full week with which to heal, craft, etc, if you have the means to do so."
Is that normal heals? Or Bonsetter heals?
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Nox |AC: 17(19*) | HP: 27/35
Nox wishes the warforged would have made a move, or at least went away. They were a constant threat while they were around. They could attack the group at any moment. There is always a chance they may see how we are and think we are not bad for fleshies and choose to leave us be. Nox lets out a snort at the thought, she didn't believe it for a moment. "They did not mention any faction, only the Lord of Blades."
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*Armed with mace
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Special effects
* Inertial armor: +2 enchantment bonus to Dexterity making her AC 19
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"Any idea which faction they belong to..."
Would that be to the Lord of Blades? Or is that something we need to roll?
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Nox |AC: 17(19*) | HP: 27/35
Being alerted to the possible ambush, Nox changes her hand to become a mace. It wasn't going to end well. Dispite the possible threat, Nox found herself curious about them and their 'Lord of Blades'. The Warforged was not just going to leave. Nox would not be the one to attack first, unprovoked however. The words of the Warforged surprise her a bit though. The Warforged sounded as if he was going to let them pass.
"You will let us pass then?"
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*Armed with mace
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Special effects
* Inertial armor: +2 enchantment bonus to Dexterity making her AC 19
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Nox |AC: 17(19*) | HP: 27/35
Nox curses in her head as the warforged shows itself. She didn't feel as though it would listen to her, but does feel that what Terry said may have some sort of impact. She does not stand in Bonesetter's way, but does take the time to unload some things so she isn't fighting with all the extra equipment.
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*Action: taking time to unload
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Special effects
* Inertial armor: +2 enchantment bonus to Dexterity making her AC 19
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Nox |AC: 17(19*) | HP: 27/35
"Sure...", Nox accepts To'Nari's offer for a strange tattoo that will give her better defense. Her voice had an edge of uncertainty to it, as the tattoo was magical and not just your average magical either. Nox shoulders what she can of the equipment, grabbing other's equipment if they need the hand, in which she makes sure she has the use of both hands to do so. As always she tries to keep an eye and ear out for trouble.
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Special effects
* Inertial armor: +2 enchantment bonus to Dexterity making her AC 19
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So, we should go find the gates, while bringing the stuff with us, switch the gates, then cross as it drains yes? I understand it as switching one upstream and one or more downstream? Then we can switch the one up stream, come down, grab stuff and switch the ones downstream. Although, I'm not really sure why we need to switch the ones downstream, I also am not sure how they work.
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Nox |AC: 17 | HP: 27/35
Nox winces a little as she feels a vibration throughout her arm. She felt like she gave it her all and it did nothing. She took it and ran with it, "Well. We tried.", she shrugged and headed back to the earthsled.
*Armed with mace
Never mind the crit confirm. I forget she needs a nat 20 for that.
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Nox |AC: 17 | HP: 27/35
Nox lets out a sigh. She wondered how long it would take for them to give this up. Her orange eyes fall on the people inside the bubble, and she thought how seemed like a terrible way to be. She glances at the crossbow Terry took out, not believing it will do anything. A curse word gets spit out and she heads to the bubble. After the bolt hits she looks at her mace hand, wishing she had a big two-handed mace and hoping this stupid bubble wasn't going to mess her 'hand' up. Her mind was in a bit of a struggle, between accepting this as her finale act and thinking how stupid this was as she attacked the bubble.
*Armed with mace
Never mind the crit confirm. I forget she needs a nat 20 for that.
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Nox would only do that if requested.
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Nox |AC: 17 | HP: 27/35
"I'm going to try something..."
A sense of dread fell on her and settled in her stomach. Gods, what's he gonna do?, she thought to herself. The half-orc lets out an unsettled sigh and stands at the opening of the barn, where she feels she may be safe... at least safer then standing right by the... whatever it was.
*Armed with mace
* headed out and back to earthsled, but not before closing the door
1-04: The Mists of the Mournland
in Main Game Thread
Posted · Edited by fenrirlokison (see edit history)
Nox |AC: 17 | HP: 35/35
Curses are swallowed up by the noise as Nox barley has time to think. The moving ground beneath her feet, seems to try and knock her off.
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*Armed with throwing axe
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