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Posts posted by zabbarot
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The Starting Line
As the countdown to start begins Zabir begins loosening his grip on the core. The entire ship thrums with energy. The small mock planets orbiting the core begin to move in an intricate dance as a circle of glowing sigils forms out of mana. The planets rapidly accelerate their dance and the engines hum as the countdown reaches one. The light changes to green and the archmage unleashes the core. Mana surges through the ship and the golden core begins to shine like the sun before the ship slams forward. Without any other crew Zabir only has to worry about theirself as they accelerate at breakneck speeds.
It's a long way to Veehra, but as Mekhala fades in the rearview the archmage settles into a meditative rest for the trip.
Roll Stuff
To Veehra: Ruler's 10 Econ + 1 for Core Tech - 1 for not being Veehran
- 1 for not having dust hardening?I goofed!
Sand Scoopin: Paid off Castaways of the Loop 10 Econ -1 for no dust hardening
Back home: 10 Econ + 1 for Core Tech -
The VIP DomeThe delegation from Kish arrived onboard the Archmage's personal flagship, Gift of Light Shatters Ignorance. The golden pyramid unseated from the massive jet black palm of the the stylized ship to float gently down and dock with the VIP Dome. A dozen merchants and magi spilled out and conducted sufficient fanfare for the arrival of the Archmage. It had been nearly a decade since their last public appearance off Kish. Their face was gaunt. Their hands were nearly skeletal. It would seem that they was wasting away, and yet the air around them hummed with power. The fire in their sockets flared are they looked around the room."We have prepared a demonstration," the mages voice was soft, but cut through the room. They raised one hand and projected an image of the prototype racing ship into the air above their retinue, "A racing ship has been retrofitted with a reignited thaumonuclear reactor core. This is one of the ancient engines maintained by the core seers of the House of Brimstone in the lost age of exploration. We have rediscovered the ancient magic, and reforged the enchantments. This ship will win your paltry race."The merchant-captains in their retinue smiled. The boss had a certain way of drumming up business.The Starting Line - A bit laterDivine Fire Scours the Unworthy was a small ship built around a core clearly meant for a much larger ship. The core shined like Ophon and a mock solar system circled the ship as part of an intricate spell circle that warded off harm and pulled it through space on a wave of warped materium. The cockpit was an empty room of smooth black metal. The Archmage hovered alone in the center of the room. From there they stared directly into the open core of the ship, working quiet incantations to sooth the miniature sun inside. It was ready to race. It wanted to race. Only the Archmage's will kept it from burning through the void before the race even started.
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The Most Sacred House of Brimstone
Capital: Kish (79)
Zabir, the Archmage of Kish
Diplomacy 2 | Military 2 | Economy 10 | Faith 6 | Intrigue 2
With great effort, continued excavation into Kish uncovered ancient treatises on 4-dimensional runic cascade confinement, the missing piece to needed to recommission the ancient cores in the derelict ships that make up the ring.
Further abroad merchants hear rumors of war and all the shady dealing that goes with it. Rumor has it that pirates are strong arming Kish's trade partners over superconductors. Sure would be a shame if a better trader undercut that deal after they went through the effort.
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The Most Sacred House of Brimstone
Capital: Kish (79)
Zabir, the Archmage of Kish
Diplomacy 2 | Military 2 | Economy 7 | Faith 5 | Intrigue 2
The Archmage solidifies their alliance with the llort by formally adopting the Imperial Cult as the official religion of Kish. In many ways it overlaps with the ideals of the Ophonic Mysteries, and it's tenets are easier for the layman. The Ophonic Mysteries are relegated to secret rites for core seers and their apprentices.
Meanwhile the newly restored merchant fleets of Kish make landfall on Badal to establish a firm foothold on the planet.
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Nothing to see here hopefully.
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The Most Sacred House of Brimstone
Capital: Kish (79)
Zabir, the Archmage of Kish
Diplomacy 2 | Military 2 | Economy 5 | Faith 5 | Intrigue 2
The Most Sacred House of Brimstone sends merchants across Mekhala to begin strengthening local trade and establish new ties among the asteroids. An official merchant envoy travels to the Federation of Badalian Chaebols bearing contracts marked with the Brimstone Seal. They seek a permanent arrangement, bringing Kish closer to the glory of Ophon.
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Re-posted with permission from Role
The Black Cloud Coalition
Capital: North Way Cluster (Běizhōu Qún | 北週群 | Region 2)
暗雲 聯盟
{"Ànyún Liánméng"}
Round 2
[EE3, EE4, EE5]
Coalition Captain Jié Měifēng & Helms-Moderator Guiding_Stars4 a.k.a. 'ZhǐZhī'
Diplomacy 3 | Military 7 | Economy 2 | Faith 2 | Intrigue 5Actions:
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[Military] - Invade Region 15? w/4 Ground Units, spending 1 Treasure, led by Coalition Captain Jie Meifeng (M7) using Measured Advance (-10% casualties for both sides), supported by 1 Space Unit led by Hai Ping & Dao-Mao (Mil10) using Electronic Bombardment (own Orbital Superiority bonus applies to Tactical Maneuvering as well)
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[Diplomacy] - Raise Reputation with EMP (spending 1 Treasure) Roll: 15
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[Diplomacy] - Raise Reputation with BRG (spending 1 Treasure) Roll: 7
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[Diplomacy] - Event Attendance?
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[Diplomacy] - Mythohistorical Data Gathering?
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Non-Actions:-
Placeholder
....
News and Rumors- Chatter in the forums...
- The Fleets...
Statistics
Special Actions Available: Military 5, Intrigue 5
Special Actions Used: Military 5
Heir NoneDiplomacy
Reputation/Favors
Imperial Court: Rep 0, 0 Favors (Expected Change: None)
Pan-Tekhum Worker's & Trader's Union: Rep 0, -1 Favors (Expected Change: 0 Favors)
Basu-Rahman Group: Rep 0, 0 Favors (Expected Change: None)
International Renown: Renown 0
Organization Bases
None
Embassies
None
Cultural Identities
None
Great Works
NoneMilitary
Ground Units: 4 (Expected Change: -?)
Space Units: 1 (Expected Change: +1)
Unit Cap: 6 (Base 4 + 1 Region + 1 Support)
Government Support
2
Generals
None
Admirals
None
Fortresses
None
Perfected Tactical Doctrines
None
Military Technologies
Active Ground Front Technologies:- Man-Portable Weapons: N/A
- Infantry Equipment: N/A
- Combat Drugs and Medicine: N/A
- Armored Vehicles: N/A
- Field Fortifications: N/A
- Engineered Combat Organisms: N/A
Active Space Front Technologies:- Detection and Rangefinding: N/A
- Ship to Ship Weapons: N/A
- Orbit to Ground Weapons: N/A
- Crew and Maintenance: N/A
- Armor and Shields: N/A
- Spacecraft Propulsion: N/A
Active Multi-Front Technologies:- Electronic Warfare and Countermeasures: N/A
- Special Forces: N/A
- Logistics and Morale: N/A
Economy
Treasure: 4 (Expected Change: -3)
Treasure Cap: 5
Trade Posts
Effective Total TPs 2
Treasure Rate 0
Mercantile Support
2
Arcologies
None
Trade Routes
None
Civilian TechnologiesFaith
Media Support
2
Faith Size: N/A
Organized Faith Bonuses
None
Artifacts
None
Holy Orders
None
Miracles
NoneIntrigue
Espionage Agency: None
Claims
2 - Integration
Total Passive Effects
Traversal:
Badalian Megadirigibles: Ground units can cross the Cloud Sea of Badal
Actions
None
Defensive
None
Misc
None -
[Military] - Invade Region 15? w/4 Ground Units, spending 1 Treasure, led by Coalition Captain Jie Meifeng (M7) using Measured Advance (-10% casualties for both sides), supported by 1 Space Unit led by Hai Ping & Dao-Mao (Mil10) using Electronic Bombardment (own Orbital Superiority bonus applies to Tactical Maneuvering as well)
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Artifact proposal. A signet ring bearing the crest of the House of Brimstone worn by a leader.
Brimstone Seal of Authority
+1 to Sway/Impress factions in regions where you have Merchant support. -
Posted with permission from Zayuz to play with formatting
Archknight Yanji Argon
(He/Him - Reference)
Diplomacy: 3
Military: 3
Economy: 5
Faith: 5
Intrigue: 3
Unit Cap: 2/6
Treasure: 0
Income: +0
[BIR]Non-Actions
- Struggle against fate.
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For three years, the Bulwark has been in turmoil. The plans to fortify the Crosspaths into a great citadel fell through when violence came to the capital ship, brother turning against brother when the council officially declared the line of Argon dead. It was certain - a fact circulated through interplanetary news. They even had footage of the betrayal, leaked by loyalist hackers whose ends were granted no less kindly than Yanji's himself. The clip is simple: Yanji boards a small shuttle after departing from a meeting with the Council of Knights. It starts to depart, hovering away for a few seconds until it's shot from one of the automatic turrets that was posed to guard the venue. Still in view of the camera, the shuttle explodes and falls down into the molten surface of Badal. The line of Argon's final heir was pronounced dead within the hour, as the molten sulfur surface has never been survived by even the sturdiest of probes.
The Orders call it a tragic accident, but tensions between them were already hot and the public does not believe this to be an 'accident' at all. Reports arrive that the only way the turret could have fired was if the council's joint keys had been provided for reprogramming, as firing it manually is physically impossible. At the council, it is known that the creation of private armies to fight the pirate menace had been forbidden. It was too easy to invite betrayal if none of the troops were sworn to the council before their orders. This was a step too far, it seems, even after the Emperor himself declared Yanji a member of the elect. What good was it to choose the young heir to a failed knight, who had yet to prove his mettle in battle? There were seasoned warriors among them, survivors of the war that craved nothing but their foe's annihilation. Others were tired of fighting wars they couldn't win. Others still had more exotic ideas, and so they all made their bid for power in the most traditional Bironian way of all - civil war.
The fleet came alight with bloodshed and flame. What was first the mere death of the Archknight became a riot in the streets, and the burning of A Charge Amongst the Stars. Defiance against the emperor from the order of Strontium had reached a fever pitch, rebuking the Emperor's right to govern them after he named the very pirates that killed their prior Archknight a member of the elect. This work had been the finest and most famous piece in Bironian history, valued at millions of credits and a crown jewel of culture and history.
Armies already drained from their fight against the Black Cloud Coalition in years past now raised common men to fight, swelling to a full count of 150,000 soldiers across the various factions. With no centralized rule, foreign powers sweep in to pick up the rubble. The Unions claim the only safe supply of Noble Metals, while the Eucrus Alliance now moved in to conquer territory once believed to be under Knightly protection in more peaceful times. The Archknight was still lost after two years of civil war, and the elect was rescinded as the situation only went from bad to worse with time.
- The Archknight's return was a surprise to everyone. It was certainly a surprise to him, as flesh burned and soul fled from body while the shuttle fell deep into the murderous depths of Badal. He prayed to the Gods. To the emperor. To the will of the universe and then to his fallen mother, lying dead and unavenged in his family crypt. A year passes, dead. Two; until the lower storms of Badal push the shuttle back up to the skies where it catches on an ancient extraction well that floats harmlessly on the outer edges of the crossroads. He should be dead by heat, by storm, starvation, the wounds he still bears, and by the very fall itself - the pressure from succumbing to the depths of the planet alone would have done him in, but here he remains - still breathing within the devastated remains of a ship that Fate seems to have inexplicably spared. Returning to the surface with the help of some gas miners, he takes some time to collect himself before returning to claim his place as Archknight. These next two years are filled with terror and drama as the civil war comes to a close and the council begins to learn the price of betrayal. One by one.
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The Most Sacred House of Brimstone
Capital: Kish (79)
Zabir, the Archmage of Kish
Diplomacy 2 | Military 2 | Economy 3 | Faith 5 | Intrigue 2
Years pass and the archmage settles into this new world. Further excavations into the ruins of his once vaulted city are done only at his discretion. With guidance from the core seers who once walked it's halls, excavation crews are able to locate the throne room and Archmage Zabir's private study. Little survived the destruction of the city, but among the Archmage's possessions a signet ring was found.
Meanwhile, mining efforts in the surrounding asteroid fields are redoubled as more ancient ships are retrofitted and freed from the ring city.
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The Most Sacred House of Brimstone
Capital: Kish (79)
The Archmage Zabir Diplomacy 2 Military 2 Economy 3 Faith 5 Intrigue 2 Faith
Artifacts None Region Religions Kish (79) Ophonic Mysteries (Maj) Military
Ground Units (2) Commanding Officer 1st Void Legion Core Seer Eshkar 1st Mechanized Legion Cdr So-an-so Space Units (2) Commanding Officer Gilded Chariot Purges Wickedness Core Seer Tabira Thunderous Voice Sings Unending Praise Core Seer Urbarra Resources
Required Resource: Fissile Materials 😖
Resource Trade Post Brahmaguptite x2 Mercantile Support, TP1 Technologies
Technologies Arcane Amplification Nuclear Fusion Vacuum Adaptation -
oh wait. i can do this
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beep boop
this is some secret text for Minescratcher!
I also really like OOC textIt makes this neat block you can read when you click. I hid book keeping in these in Duck's game. (click it)
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Crrroa-Crrroa Confederacy
Round 12
Peacebringer M'shakin Jay
Year 31 of the Bellower Council
Regions 117, 100, 102, 112, 113, 114, 115, 116
1. Accept any offers to vassalize.
2. Accept any gifts or tribute.
3. Accept any embassies.
+1 Mil
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Crrroa-Crrroa Confederacy
Round 11
Peacebringer M'shakin Jay
Year 21 of the Bellower Council
Regions 117, 100, 102, 113, 114, 115, 116
Continued failures to stop the root rot weigh on the council, but there is hope. The Seekers promise a cure if only a source of some rare weed can be found.
1.[Dip] Attend an Event
- Offer the Nanx and Toteharu a place within the CCC. (offer to become their liege)
2.[Dip] Establish a claim on 111
3.[Mil] Raise 2 units.
4.[Mil] Kremit quests southeast from Region 124.
5.[Mil] Send 2 units to assist Toteharu against the ghouls.
6.[Mil] War: Send 5 units, led by the Peacebringer M'shakin Jay, to conquer region 112
1. Accept any offers to vassalize.
2. Request to store some DOS garbage again, but maybe not garbage this time.
3. Send the DOS 4 units.
+2 Mil, +1 Dip
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Crrroa-Crrroa Confederacy
Round 10
Peacebringer M'shakin Jay
Year 16 of the Bellower Council
Regions 117, 100, 102, 113, 114, 115, 116
Concern grows as the rot shows no signs of slowing. Everytime they believe it's under control there's a new outbreak.
1.[Dip] Stabilize region 100.
2.[Dip] Stabilize region 115.
3.[Int] Investigate the rot, and the source of the monsters.
4.[Int] Secrets, precious.
5.[Mil] Kremit quests south from 116/117, across the shallow sea.
6.[Mil] Raise 2 units of zabka warriors
1. Accept any offers to vassalize.
2. Request to store some DOS garbage.
+1 Dip, +1 Int, +1 Mil
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Zabka ships came bearing loads of cement and trained masons, a show of faith from the Bellowers' Council. Many of the masons had worked on Crrroa-Crrroa's own great fortress and came ready to share their expertise, while also hoping to expand it. Toteharu was nearby, but few had the means to travel broadly so not much was known about their architecture in zabka lands. As such many zabka had volunteered as porters or other laborers just for the chance to travel.
The Peacekeeper had come in person as well along with his personal entourage.
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Region 113 - Sugonda
Geography
Sugonda sits at a natural low point in Altarin,with marshy planes to the north and rolling plains to the south. Ancient metal ruins dot the plains. Most are corroded shells, but there are some that remain sealed, possibly hiding ancient secrets.
People
The Sugandese people are a mix of human horse tribes in the south and zabka tribes in the north, though the humans tell tales of mysterious mind goblins in the southern woods.
Horses
Normal horses. Nothing weird here.
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Crrroa-Crrroa Confederacy
Round 9
Peacebringer M'shakin Jay
Year 11 of the Bellower Council
Regions 117, 100, 102, 113, 114, 115, 116
The Bellower Council meets to discuss the future. Some hope to unify all of Altarin, others stress strengthening the military in case the dragon should return, and still others argue to focus on internal development. Most of the tribes still exist effectively as subsistence villages. They only create what they need, and there is little trade between villages. The Myrkran Bellower is especially vocal on this point.
In the end the Peacebringer simply doesn't have the means to do everything the council wishes, and focuses on strengthening the young confederacy.
1.[Dip 5] Create an Embassy with the Nanx Throng
2.[Mil] Raise 2 units of zabka warriors
3.[Dip] Raise Reputation with DOS
4.[Dip] Attend an event.
5.[Dip] Stabilize 113
6.[Dip] Stabilize 114
1. Trade one(1) favor with DOS to increase reputation.
2. Accept technologies from Toteharu at the event.
3. Accept any offers to vassalize.
IC Thread
in Main Forum
Posted · Edited by zabbarot (see edit history)
The Most Sacred House of Brimstone
Capital: Kish (79)
Zabir, the Archmage of Kish
Diplomacy 2 | Military 2 | Economy 10 | Faith 9 | Intrigue 2
Soon