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LAVRENCE

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  1. Lol that would be fun. I am more of an alchemist in q druid costume.
  2. Woot Another Potion vendor! though i went druid!
  3. Crunch is done for the most part. Will work on fluff in the morning. BLUF: Druid Buffer and healer, with secondary abilities to deal damage. I gave up the animal companion and ability to wild shape to heal with buffing and healing.
  4. Would you allow the Feat to work with . I am not trying to do anything to broken with it, I just think it would be a fun way to pass out healing spells and buffs.
  5. Name: Race: Samsaran Gender: Male Class: Druid [Season Sage] Deity: Gozreh Alignment: Neutral Good [Lawful tendencies] Age: 22 Stats Init 5, HP 63/63, Speed 30 AC 27, Touch 15, Flat-footed 22 [Masterwork Rosewood Armor with Armored Kilt, Light Wooden Quickdraw Shield (+3 Armor, +1 Shield, +5 Dex, +8 Deflect) CMD 20, Fort 5, Ref 7, Will 12 CMB +5, Base Attack Bonus +5 +1 Iconic Sling (RK1) +11 (1D4, x2) Abilities Str 10 (+0), Dex 20 (+5), Con 12 (+1), Int 16 (+3), Wis 27 (+8), Cha 7 (-2) Conditions: None Personality and Description WIP Background WIP
  6. the only thing not standard material is the regional feat. which is from dnd 3.5.
  7. i will be working on the fluff and fleshing out the crunch tomorrow after work. But the idea is that in combat i will be using Raging Song with Song of the Beast (Bull) To buff the Groups STR and CON. While I give them a Rage Power, and a feat with Battle Scion. The whole build is based around buffing the groups melee ability. At Level 11 i will add Fast healing to the Mix to help with the groups survivability. Grand Master Performer increases the bonuses. So at Level 9 the Bonuses Should look like +6 Enhancement Bonus to Strength, +6 Moral Bonus to Strength, +6 Moral Bonus to Con, +5 to Will Save and -1 to AC. The Feat i will be giving them is Dodge, cause lets face it i am here to buff and that -1 AC just isn't a buff so i need to offset it. with the Rage power Spirit Totem, Lesser. Everything else will just be general group support for both combat and out of combat. Does this idea work for you?
  8. Ability Scores STR: 18 (17 + 1 Level 4) DEX: 17 CON: 14 18 INT: 16 WIS: 15 CHA: 21 (18 +2 Human + 1 Level 8) Feats 1: Extra Performance 1 Human: Master Performer 1 Regional: Luck of Heroes 3: Skald's Vigor 5: Precise Shot 7: Grand Master Performer 9: Weapon Focus: Bows Traits: 1:Fate’s Favored (Faith) 2:Shoanti Spirit-singer (Race) Will need a Refluff. Gear: +2 Adaptive Composite Longbow Tuned Bowstring Mithril Shirt
  9. Thanks, So if I Use the Rally ability of the War Sphere with Mass Rally (1 Spell Point) to Aid up to 4 People (1+1+1/2 level). I could then Invigorate them all and give them Luck bonuses with fate sphere correct? using Invigorating Rally and Endless Possibilities
  10. so i have never really used spheres before (shocker i know). I assume with the 2 classes i picked i get 9 talents + ay freebies granted by the classes? is that correct?
  11. So i am working on a Support Character, The goal is to be a mix of a skill monkey, healer and buffer. Hopefully this works like i have planned.
  12. CLASS 1: SOUL WEAVER - TOTEMIST CLASS 2: THAUMATURGE Natural Creatures with Natural casting have innate magical abilities with no drawbacks or boons. Casting Ability Modifier: Charisma Drawbacks: None Boon: None OATH POINTS: Inhuman Resilience (Su) (1 Oath point) Skillful (Ex) (2 Oath point) Skill Superiority (Ex) (2 Oath Points) 4 Potent Origin Talents: Evasive Training [potent] You gain a +1 insight bonus to AC. Expansive Training [potent] Choose a single skill. You gain ranks in that skill equal to your character level. You gain additional rank in this skill every time you gain a character level. This talent may be selected multiple times, each time selecting a different skill. Augmented Essence [potent] Choose: Soul Weaver. For the purpose of determining all class abilities except for casting, skill spheres, and combat spheres, treat one of your ability scores as 2 higher. You may take this talent multiple times, each time selecting a different class. Skill Familiarity [utility] Choose 2 skills. You gain a +2 origin bonus to those skills. You may take this talent multiple times, each time selecting two different skills. Thick-Skinned [auxiliary] x2: You gain a +1 natural armor bonus to AC. You may take this talent a second time, in which case the bonus increases to +2. 1 Phenomenal Potent Talent: In-Depth Familiarity [utility] Prerequisites: Aptitude sphere (Skill Familiarity [utility]). The skill bonuses granted by one instance of Skill Familiarity increase from +2 to +4. You may select this talent multiple times, each time applying it to another instance of Skill Familiarity. Special: This talent is only considered a utility talent if the instance of Skill Familarity you choose with this talent is also a utility talent. Utility Training [utility] You gain a single utility talent from any sphere as a bonus talent. You must meet the prerequisites for this talent (the talent you gain through this talent may be determined after you have determined other factors of your character if you select this talent when creating a character). You may select this talent multiple times, each time gaining a new utility talent.
  13. NAME/SHEETLINK “INSPIRATIONAL QUOTE (OPTIONAL)” CLASS 1 (ARCHETYPE) CLASS 2 (ARCHETYPE) PRIMARY ROLE STUFF SECONDARY ROLE STUFF RACE: AGE: GENDER: Appearance TEXT GOES HERE Personality TEXT GOES HERE Backstory TEXT GOES HERE
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