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yxanthymir

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    Park Stadium | AspectsBloodline: Ardent

    - Tough as Nails (4-Track Trait) - You’re a natural survivor. Rolls made to treat or heal an injury you're suffering from treat conflicts as triumphs.

    - Ironclad Mind (4-Track Trait) - You are immune to hallucinations, mesmerics and mental compulsions.

    Origin: Ridgeback

    - Archaeodermis (2-Track Trait) - Your skin (or whatever you have as an outer covering) mimics the mountain you were raised on. You're immune to keen damage, as well as bites and stings from small creatures.

    - Shamanic Idol (4-Track Gear) - Holds a sliver of power from a not-quite-god. Deals LR salt damage.

    Post: Char

    - Taste Test (4-Track Trait) - You're immune to poisons, and can determine their presence and characteristics by taste alone.

    - Seasoned Cleaver (2-Track Gear) - As useful on the battlefield as it is in the galley. Deals CQ hewing damage. Increase impact when acquiring dangerous or disruptive specimens.
    | EdgesGrace, Instinct & Tides | SkillsDelve: 0
    Vault: 2
    Wavewalk: 0
    Hunt: 2
    Study: 0
    Sense: 3
    Harvest: 3
    Scavenge: 0
    Tend: 2
    Concoct: 0
    Cook: 3
    Rattle: 0
    Flourish: 0
    Outwit: 0
    Sway: 0
    Brace: 0
    Break: 0
    Hack: 0
     | LanguagesLow Sour | ResourcesCook Utensils (Salvage)
    Bag of Spices (Specimen)
    Tonic of Health (Specimen)
    Liquid Fire (Specimen)
    Carrion Poison (Specimen)
    Manticore's Bloom (Specimen)


     

    When Park arrives fully onto the deck, with his cherished cleaver in one hand and his mysterious idol in the other, practically everything was solved already. He notices the new sample of the Manticore's seed, and he jumps to catch it and contain the thing inside an appropriate containment. More samples are better for his study.

    He sympathizes with his companion affliction. He puts his hand on his shoulder with some difficulty due to his size and solemnly says. Dont worry. Ill do somefing about it.

    He descends again to his research place, over the oven, as he does not have a better place to work for now. He enjoyed life too much recently, now he have brain work to do.

     

    Actions

    Unfortunately this is not the time for Park to take the helm, unless there is no other option. He will be spending his time first acquiring the knowledge about the Manticore's seed, to later try to solve Tolliver's problem, which I believe will take some time.

     

  2. @Inquisitor D There should be a shown section only for you with more details of her appearance. If you are not seeing it, just let me know. I feel it works better if I just post something instead of waiting for a question.

    About the Hunted tag, you can wait if it applies to a situation. It can be in place to be used until it is proven false or true. Sorry to be obtuse, but I don't want to spoil anything before the right moment. 🤐

  3. Case 1: A Metal Prank

    Feeling brave and powerful, Mia starts to climb the drainage pipe. Her nimble fingers expertly gripped the cold metal of the drainage pipe, showcasing both strength and dexterity. The same she used during her pole dancing movements.

    If that dangerous climb depended only about her, she would have climbed the whole building with elegance. But the rusty and unstable pipe, proved an unworthy opponent, refusing to stay in its place and conceding the fight before the end. The top of the pipe disconnects from the rest and bends under her weight. She falls holding the pipe, like her life depended on that, towards the balcony of an apartment on the second floor. The balustrade stops the descending motion of the pipe and she suddenly releases her grip. She rolls onto the small balcony to absorb the fall with feline elegance, but she cannot stop her ankle twisting more than it should.

    The window of the balcony is open, and she hears the faint sound of snoring coming from the adjacent bedroom. This is the room from the guy that Rigobaldo finds obnoxious.

     


     

    Kenna and Myrtle soon are back on the car to do the trip back to Springfield. They are eager to return and reveal what they discovered, but at this hour the trip back is not so uneventful as the first one. At the late morning, they are honored with an every day problem they face constantly, New Dunkirk's famous traffic jams.

    They have to be patient.

     

    Mia

    Mia suffers the Sprained Ankle condition.

     

    Kenna & Myrtle

    I will hold Kenna and Myrtle with some mundane problems to let the other team do some stuff before rejoining the crew. Feel free to continue to RP as normal.

     

  4. 19 minutes ago, Inquisitor D said:

    *hums* I'm open to other tag suggestions if you want to make them. My intent here was more the narrative end result of trying to draw the bad guys in. 'Hunted' was just the first thing I thought of for a story tag that fit that idea.

    I think... Hunted actually be functionally a weakness tag for Myrtle? She's basically just called out to whatever did this 'come get me', so it's going to hinder any attempts to actually escape. But I invoked four Power's worth of tags on this roll. If I'm reading that right, that means I've got four Juice to spend. So I can spend one to make a 'Hunted' tag, and then one to make it a Continual tag. That way it's not going to vanish after one use, and the rest of the party can invoke it in trying to find clues about what happened. And I still have two juice stored, ready to spend on other Change the Game uses.

    ... got a hunch Myrtle's probably gonna need that. ^^ But yeah, is all this right so far? If so, happy to confirm Hunted as a tag.

    Just remember the hard cap.

     

    "Mia considers her options. The window seems promising at first, but leading into the basement could be dangerous or end up at a locked door anyway. Eventually she settles on the pipe leading upwards. "Gonna be just like riding the pole," she murmurs in an attempt to reassure herself, and then begins climbing. "Wait here," she says to Lindsay quietly. "If I can get in, I'll see about opening the door for you."

    Just confirming if really you want to do that, because maybe Lindsay knows something your character doesn't know.

  5. Case 1: A Metal Prank

    "You said this was near a school. High school? Elementary? It'd fit if you're used to seeing students there, that could lead to you imagining one. Any chance you could place the street and direction you were going in?"

     

    Adam listens to the inquiry and thinks a little before answering. - There is only one school in Springfield. I studied there myself. It covers all grades from kindergarten to the last grade. It is a famous school in the county, even people from other towns bring their kids there. The uniform is a beige blouse with red skirts.

    The last thing I remember was driving towards the school. Maybe two miles away when the accident happened. - He says thoughtful.

    At this moment a girl appears at the door's threshold and Adam gazes at her for a brief moment while she runs away. Uncontrollable fear appears at this countenance. - AARRGHH! Nurse! - Adam yells before collapsing to the bed with a closed hand over his heart. A pair of nurses rushes into the room and start checking his vital signs, while a third one shoos the visitors away.

    Kenna finds the dropped phone at the corridor. A picture is on the screen. One that shows her face clearly blurred, and the characteristic beige and red Springfield's school uniform.

     

  6. 8 hours ago, Inquisitor D said:

    I don't thiiink this needs Myrtle's power to be charged up to take the girl's form. But that's a debatable point, 'when does a tag just give you something and when do you need to roll for it' is a bit of an open question, so we can hammer it out some.

    The heart of Myrtle's power is becoming someone that torments her target. I took a slightly broader view of it with her tags, since a Rift's power isn't supposed to be one to one to their mythos (and hit close confidante as a tag because it's the most devastating way to use it) but Perfect Disguise is a different tag. And 'whoever gets you scared' is the heart of how her mythos operates. As such, figured this was still close enough that Perfect Disguise would get it without a roll. The Elevator Game can make you face your love interest, the person you killed, or an annoyed maintenance man. All work, provided she has a reason that person would get a reaction out of her target!

    ("But that's really strong!" It's potentially useful, but Myrtle couldn't have done this without Levine, and all this gets her is appearance. She needs someone with firsthand experience to pull her Perfect Disguise from, and since Levine doesn't know the girl, Myrtle doesn't know anything about her either. Which makes this a sloppy disguise if someone actually starts asking questions.)

    Change The Game was more trying to push who she's fooling with the power. Perfect Disguise should be enough to pull this on Levine. But with Change the Game, she's trying to take this girl's fate as her own. Whatever was chasing her, acting on her, now knows that she's at the hospital. This is less trying to get more information, more trying to provoke an unknown villain.

    ... Which is a terrible idea. ;) I said this was crazy. But that's what I'm gunning for. Maybe a Hunted story tag?

     

    Ok, understood. It makes some sense. I just want to inform that, without more information, it may not be useful, and as they are limited in number, it is better to use them when they are really necessary.

    That said you may go ahead and create it if that is what you want.

  7. "Myrtle's pushing her Perfect Disguise to the limit in order to Change The Game. Her Mythos lets her take specific forms designed for an emotional response, the Close Confidante. While this is an unusual case, Adam's big hang up right now has been this mystery girl, she's a focus of his emotional state. She should qualify. Even if his memories of her are imperfect, the Elevator Game drags it out of you. It's a Truth Left Unspoken.

    And she's in a good position to get those truths. These are emotions Myrtle gets. Regret and Longing, 'I wish I'd been able to swerve. I hope I didn't kill her'. She just needs to play the runaway, stay ahead of Kenna. And she's got Fast Reflexes, perfect for doing just that.

    Even if this approach is dangerous. After all, it's going to leave her All Alone. That's not something she's fond of.

    So, that's four to five power tags, since Close Confidante is a bit arguable, one weakness. So rolling to Change the Game with a +3

    Why is this 'Change the Game' if this is something Myrtle's tags let her do anyway? Well, Myrtle's not just targeting Levine. She's trying to fool whatever the girl was running from when she showed up in the middle of the road. We don't know what happened to the girl, (Was she teleporting? Was something else teleporting her?) but the Sheriff implied multiple kids are missing, or at least something's up with them. Thus, on a gut level, 'knowing' that one of those targeted kids is at the hospital should get them to come here and try to deal with Myrtle.

    Even if she can't trick the malefactor, she may be able to trick the Mythos. This girl's clearly a rift of some kind, or at least involved in one. Perfect Disguise should hopefully bring whatever she was caught up in towards Myrtle.

    A buunch of ways this could backfire. It's a drastic play. But with kids in danger... best to advance our timetable a bit. And of course @yxanthymir, you're free to veto this whole idea if you don't think it works. If this roll fails, or my approach is invalid, Myrtle and Kenna can meet back up by the car to compare notes and where we go from here.

    Otherwise... guess Myrtle's off to go play with fire a bit. Catch me if you can, Kenna! :D"

     

    Let's see if I am understanding this correctly Myrtle can change her aspect and her power allows her to appear as a closed confidante of that person. The girl doesn't qualify for that purpose, but Myrtle is using a Change The Game to push the normal boundaries of her power to appear like the girl.

    If I am right in that assumption, that looks like a linked move. You need to make a Change The Game move to power up your ability and then an Investigate move (Divination Power) to get a clue from it. I see no problem with that, however, in this case, this a hell of a push, you will get a result, but maybe not the result you are hoping for. 😉

  8. Just a notice. Normally I make my important posts on Tuesday, Thursday or Saturday (less frequent). Days I have more free time.

    So try to post if possible before that time and keep the game moving. If I get at least two posts after my last one, I will try to move the game. If not, I will wait a little more or prod.

  9. 17 hours ago, cailano said:

    I'm confused on the narrative RPG thing. Are they just rules-lite systems like FATE?

    Already answered. Yes, FATE is a good example.

    And just to clarify a smaller game is not necessarily the same of a smaller setting. The setting itself can be huge, but it can affect the outcome of the experience since you will probably see less of that huge setting. Essentially making it appear smaller.

     

  10. In my experience, to make games flow faster, you need to cut the superfluous parts of your adventure, essentially making them a smaller setting. So if I use a module, I cut all unnecessary combat scenarios and superfluous rooms and encounters. I only use those essential to the narrative or with fun encounters. To compensate, I normally make them a little harder than normal.

    Also narrative RPGs are way better since you can resolve things a lot easier.

  11. Case 1: A Metal Prank

    Lindsay and Mia soon leave the car. They find Kenna and Myrtle arriving from the police station. They discuss a little about their options and separate again, Kenna and Myrtle taking the car.

    Lindsay and Mia take a stroll around the building and identify three possible ways to get access to the building. The first one, and more obvious choice, is by the locked front door; the second one, through a small window at the backside of the building; and a third one, climbing the drainage pipe to the top of the building and hoping for an access door there.

    The small window is exposed and everyone passing at the street can see the place. The small window also hinders the route as it would need some squeezing to reach the basement. The drainage pipe looks dangerous and unstable, but it is hidden from view at the side of the building away from the street.

    They stop to consider their options.

     


     

    No girl! Thank god! - Adam says in a tone that is part exasperated and relieved. - But if there was no girl what really happened? Why am I here? - He says and let the questions hang in the air, looking attentive to both police officers.

    When the answer doesn't arrive fast, he continues. - But you want to know about the girl. I only saw a quick glimpse and it was dark. I believe she had dark hair, and she was young, less than twelve years old. Also she was using a school uniform. - He tries to remember more, but he feels a slight headache and concedes. - Nothing more. I am sorry. I don't even know if she was real now, or just a figment of my imagination.

    He shrugs and rests his head at the pillow.

     

    Lindsay & Mia

    The small window has the Exposed condition and has a -1 to your Sneak Around roll, unless the conditions are changed.

     

    The drainage pipe has the Dangerous condition and has a -2 to your Face Danger roll, unless the conditions are changed.

     

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    Park Stadium | AspectsBloodline: Ardent

    - Tough as Nails (4-Track Trait) - You’re a natural survivor. Rolls made to treat or heal an injury you're suffering from treat conflicts as triumphs.

    - Ironclad Mind (4-Track Trait) - You are immune to hallucinations, mesmerics and mental compulsions.

    Origin: Ridgeback

    - Archaeodermis (2-Track Trait) - Your skin (or whatever you have as an outer covering) mimics the mountain you were raised on. You're immune to keen damage, as well as bites and stings from small creatures.

    - Shamanic Idol (4-Track Gear) - Holds a sliver of power from a not-quite-god. Deals LR salt damage.

    Post: Char

    - Taste Test (4-Track Trait) - You're immune to poisons, and can determine their presence and characteristics by taste alone.

    - Seasoned Cleaver (2-Track Gear) - As useful on the battlefield as it is in the galley. Deals CQ hewing damage. Increase impact when acquiring dangerous or disruptive specimens.
    | EdgesGrace, Instinct & Tides | SkillsDelve: 0
    Vault: 2
    Wavewalk: 0
    Hunt: 2
    Study: 0
    Sense: 3
    Harvest: 3
    Scavenge: 0
    Tend: 2
    Concoct: 0
    Cook: 3
    Rattle: 0
    Flourish: 0
    Outwit: 0
    Sway: 0
    Brace: 0
    Break: 0
    Hack: 0
     | LanguagesLow Sour | ResourcesCook Utensils (Salvage)
    Bag of Spices (Specimen)
    Tonic of Health (Specimen)
    Liquid Fire (Specimen)
    Carrion Poison (Specimen)
    Manticore's Bloom (Specimen)


     

    Park has barely time to reach the oven and start the fire, when suddenly the ship jerked to one side. He almost collapses to the floor. He is saved of a perilous fall only by his quick reflexes and his low gravity center.

    Shit! - He thinks to himself. Just when he is about to have some fun, he is interrupted. What could possibly be happening above?

    He returns to the deck above and peeks through the door at the scene unfolding before his eyes.

     

    Actions

     

     

  13. Case 1: A Metal Prank

    Adam shifts in his bed when he hears the question. He appears bored and maybe a little grateful for the intrusion. That way he could do something else other than watch the sterile walls, painted in soothing pastel hues, and listen to the faint and constant hum of medical equipment. Near the foot of his bed, an adjustable monitor displayed Adam's vital signs in real-time, casting a soft glow on his face.

    A single curtain, suspended from a track on the ceiling, partitioned the room. Behind it, another occupant rested and recuperated. As soon as he perceives the visitants are not for him, he returns to his resting position.

    The room is bare, devoid of any personal touch. There is no other objects present, other than those characteristic of a hospital room.

    I am in trouble already. - He says showing the cast in his forearm. - Yeah! I din't remember anything after the accident. And I don't think what I remember is right. But I think I should start from the beginning.

    I left the house of my brother, after his anniversary. It was already late in the night. What day is today? - he asks and gazes at them intently, but soon dismisses the question with a movement from his good hand. - I was driving alone through a dark street near the Springfield school when a young girl appeared before me in the middle of the street. I tried to brake the car, but...

    Fear appears at his countenance. And he asks with a deep concern in his voice. - Is she alright? I didn't kill her? Tell me I didn't kill her.

     

  14. Case 1: A Metal Prank

    As Lindsay fades into a deep sleep, her mind literally is catapulted from her body in a frantic motion. Disoriented she starts to see flashes of a new reality, one that she was adopted by Nancy. She sees her younger self, happier, with more meat in her bones, dressed in a pink dress like a mini barbie girl. Almost an entirely different person. They are living at the same condominium at Springfield. She sees some mundane scenes of her daily life with Nancy in a quick sequence, always with colorful clothes.

    The scene disappears and she sees herself in a lush green park playing with a rainbow ball with an unknown man under the caring and watchful eyes of Nancy. Rigobaldo is not present. The scene flashes forward to the tall and robust man kissing Nancy a light kiss on her lips. Lindsay's hair suffers a light stroke from a caring hand, jumbling her long hair. She looks with awe to her foster parents, and cannot stop a small teardrop from one of her eyes.

    The light fades entirely. Lindsay is in a dark place, almost no light, but from the light of the moon entering by a small window at the top of a wall. She is afraid of the dark and her heart is beating hard at her chest. She controls her fear as she knows what to do. This is not the first time she is in this exact situation. She approaches the stair at the other side of the room. There is a locked iron door. She counts the bricks on the left side of the door, and removes one brick from the place. It is loose. Behind the brick, the door's key.

    Then she suddenly wakes up. Her frail body shaking lightly. A deep sensation of longing in her chest.

     

     

  15. On 2/27/2024 at 11:53 PM, Angelic Crux said:

    In my mental image, they're literally rolling Lindsay out of the passenger seat.

    Also, I rolled! I... uh... didn't include modifiers since those are left to GM discretion, right?

    You should add what you think you want to use, specially weaknesses. If you don't, I will add the bare minimum and no weakness.

    But that roll gets a 7 without weakness, so that's the value I will use.

  16. 1 hour ago, kurzio said:

    Yeah I played both over pbp and indeed 13th Age did fix a couple of things but to me what makes 4e so great is the tactical combat where you slide allies and foes around terrain detailed map.

    And 13th Age doesn't deliver on that. On a sidenote was also disappointed by the generic Icons. Great idea, lackluster execution IMO.

    Due to pbp giving you more time to post your turn and easy access to VTTs since you are already playing online, I don't feel that faster turns and gridless combat makes it better suited for pbp.

    You are right about icons, completely have to concede on this point, but the rest I totally disagree.

    Good luck finding a GM!

  17. I like DnD 4 ed, but it doesn't play very well in PBP. Battles take too long and there are a lot of stats to keep tracking. That is why I jumped into 13th Age. I consider it a fixed Dnd 4 ed, same feel, but faster battles, gridless combat, simpler gameplay and free SRD. In other words, better suited to PBP.

  18. @Angelic Crux I will wait until Thursday for your roll. I don't want to roll, as I am not supposed to, but I will roll for you to keep the game moving if you cannot do it by that time. I already have the scene in my mind, so I am just waiting for the outcome.

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