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Morphling

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  1. Each individual needs an artifact. Horseflies are large agile insects with a nasty sting. These ones are large enough that three people could ride on one. Also, everyone needs to make a DC 10 Strength check to successfully cross the bridge.
  2. Dianora pauses as she feels the natural tunnel. "This feels different," she whispers. "Do you suppose it will lead us to safety, or deeper in the belly of the beast?"
  3. The tribesfolk head back to the bridge. Fern and Slips-a-lot manages to make it across without getting stuck. Grog isn't so lucky, but Slips-a-lot tries to free him... OOC Grog can make another DC 10 strength check to free himself thanks to Slips-a-lot's help. If he succeeds then he must immediately make a DC 5 Reflex save to avoid plunging to his death in the lava below. Bamzaw gets stuck as well and isn't going anywhere without some help. Ve sprinkles trash on the bridge, which makes crossing slightly easier. Mim decides to make pompous demands instead of actually trying to cross. OOC Due to Ve's efforts, all further attempts to cross the bridge are at a +2 bonus. I'll be able to move us forward once a strength check has been made for everyone who intends to cross.
  4. Dianora steps carefully into the opening on her right, squinting into the gloom and crouched low.
  5. Note that you have not met the new PCs yet. Ygg ran off ahead to the room they were in, and the rest of you still need to cross the bridge to catch up with him.
  6. "Hehehe, we might actually survive this." Dianora grins wildly and then accompanies Iodás toward the hallway.
  7. Bunnie and Ygg continue to free the unknown tribesmen from their gooey prison. Soon they have two more allies. OOC I'm determining who gets new PCs randomly. These next two go to and The rest of the tribesfolk arrive at the sticky mucus bridge suspended over a river of lava. How will they cross?
  8. Dianora stumbles back to Iodás as quietly as she can to report her findings.
  9. I think I'll be alright. Just need to get my bearings.
  10. Yeah sorry still here. Just a little overwhelmed from having been plunged into the deep end of the dungeon.
  11. We are using rules as written for recovering the body, which means it doesn't apply to 0-level characters. As it notes under bleeding out "A 0-level character that reaches 0 hit points is irrevocably killed." I shudder to think how difficult it would be for me to whittle down the party if everyone got a luck check to stay alive. As for recovering armor, I think I will allow luck to be spent on things other than d20 rolls on a case by case basis. In this case, I think burning one luck to automatically recover armor would be fine.
  12. With a practiced thrust of his spear, Slips-A-Lot runs one of the workers through. Bamzaw, who is now invincible, proves it by killing an ant with a farming implement! Stryker puts his new spear to good use and destroys the last mutant worker. With the battle over, Stryker continues studying his artifact and comes to understand it. The ancient writing on the package tells him what it is, as well as its dangers. Stim-Gum TL 2, CM 1; small pack of Stim-Gum. 1 stick grants 1d3 hit points for 1 hour (2 or more doses within 1 hour cause a penalty of -1d6 Agility per dose at the end of the hour). There are six sticks of gum. Ygg manages to get the goop off of the rival tribesfolk and now has a potential ally. OOC Since has the fewest characters, this first one will go to her. You can determine its stats in your character thread as normal.
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