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Morphling

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Everything posted by Morphling

  1. Dianora cackles with glee at the fleeing men. "See ya next time boys, hehehe!" As Venutios begins nonchalantly leaving she moves towards him belligerently and snatches a piece of cooking meat from above the fire. She munches on it as she watches him go, looking quite satisfied with herself. Once down the hole, Dianora looks around curiously. "What do we know about this place anyway?"
  2. "Friends of yours, hehehe?" Asks Dianora, hunched over and following.
  3. Most of the tribesfolk have now successfully crossed the bridge. Exploring the room with the bodies yields no results, but several tribesfolk who enter recall a dim memory of being fed these people after they have dissolved into goo. OOC Just need a few rolls from and we can proceed.
  4. Dianora giggles creepily. "Since you've laid it out for me so fairly, I will do the same, hehehe. I've little use for a just cause. I'm more interested in you and your companions. I like to tag along with interesting people from time to time. Don't expect me to stick my neck out when the situation becomes dire, but I'll play my part as it comes."
  5. Is Dianora also being given her gear, or was it left behind?
  6. Yes I am on Discord! I cannot message you however because I tried to add you as a friend and you are not accepting friend requests.
  7. First pick is Ranger, obviously, but if someone else wants to play it I could go Wizard.
  8. Madison St. Paul, Ranger Eighteen, Animal eyes, hooded head, cape, tanned skin, wild body Level: 1 XP: 0 Abilities: Strength 13 (+1), Dexterity 16 (+2), Constitution 12 (+0), Intelligence 8 (-1), Wisdom 15 (+1), Charisma 9 (+0) HPs: 20/20 Armor: 1 Damage: 1d8 Race: Elf - When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+ Alignment: Chaotic - Free someone from literal or figurative bonds Ranger Moves: -Hunt and Track (Wis): When you follow a trail of clues left behind by passing creatures, roll+WIS. On a 7+, you follow the creature's trail until there's a significant change in its direction or mode of travel. On a 10+, you also choose one: Gain a useful bit of information about your quarry, the GM will tell you what. Determine what caused the trail to end. -Called shot: When you attack a defenseless or suprised enemy at range, you can choose to deal your damage or name your target and roll +DEX. Head 10+: As 7-9, plus your damage 7-9: They do nothing but stand and drool for a few moments Arms 10+: As 7-9, plus your damage They drop anything they're holding Legs 10+: As 7-9, plus your damage 7-9: They're hobbled and slow moving -Animal companion: You have a supernatural connection with a loyal animal. You can't talk to it per se, but it always asks as you wish it to. His name is Zeus and his species is rat. Ferocity +2, Cunning +2, 0 Armor, instinct +1. Strengths: Fast, Stealthy. Training: Fight humanoids, search, scout. Weakness: Flighty Command: When you work with your animal companion on something it's trained in and you attack the same target, add its ferocity to your damage and you track, add its cunning to your roll and you take damage, add its armor to your roll and you discern realities, add its cunning to your roll and you parley, add its cunning to your roll and someone interferes with you, add its instinct to their roll Gear: (Max Load = 12) Dungeon rations (5 uses, 1 weight) Leather armor (1 armor, 1 weight) Two bundles of arrows (6 ammo, 2 weight) Hunter's bow (near, far, 1 weight) Short sword (close, 1 weight) Adventuring gear (1 weight) Bonds: Description: Madison St. Paul is your typical quiet, mousy girl, shy and ignored by the more popular students. Despite being a senior she is already eighteen - she was held back a year in Freshmen class due to poor grades. She prefers animals to people, and due to a doctor's note concerning an anxiety disorder is allowed to bring her pet rat Zeus to school with her, and he is always seen either on her shoulder or in her pocket. In the fantasy realm, Madison's features are still recognizable but her shy and anxious demeanor is gone, replaced by fierce, animalistic eyes and a mane of unkempt hair usually concealed by a hood. Her ears are very long and pointy, indicating that she is an elf.
  9. I'm interested. Do we post our characters here in the game forum? Also, I'm thinking of applying with a ranger. I'll probably take a cat or a rat as my companion, but I might want it to be a horse. Could I do that? Horse is not a listed companion.
  10. Dianora begins scampering up the cavern side unaided. She doesn't make it, however. "Hehehe, how embarassing!" She grabs onto Luciana's arm for assistance.
  11. Oh well then they're stuck and need help. You can assume they get it and reroll.
  12. Dianora nods in greetings to the others. "I be Dianora, and I apologize for my state of dress, hehehehe. Well met. Thought me and this lad were going to die in this hole."
  13. TFW your deadly lava bridge didn't even kill a single PC. 😮‍💨
  14. After freeing the last living prisoner, Bunny notices something in the room. One half-decomposed corpse still has a shield strapped to its back, while another has three gourds of highly acidic citrus juice. She recognizes these as a special primitive grenade created in her home village.
  15. Yeah you can just keep rolling and assume someone helps you.
  16. No she needs a 10. She gets a +2 bonus from the garbage though, not sure if you added that.
  17. Valthjofr God-Marked HP 11/11 | AC 12 | Save vs. D11 W12 P14 B16 S15 | SkillsOpen doors 2 in 6 Heal (1d3, 3x per day) Bless (+1 to hit, +1 damage, 3 rds, 40% chance) Detect Magic (55%) Purify Food (25%) Rally (Counters fear, 60%) Turn Undead (2d6 HD, 60% -5%/HD) | Move 30' | AttacksSling +0 1d4 Javelin +0 1d6 "You will protect him too, Yngvildr," says Valthjofr sternly. "As shall we all," she continues in a lighter tone. "You were half an Angol yourself when Draengr Thar found you, if I recall. We will aid this man and return him to our village. We may even make him one of us, if he wills it."
  18. Grog gets unstuck and gets to safety. Gruza, Myycky, Jaxi, Zyx, and Bamzaw are all stuck in place and need help getting free. Mouse tests the viscosity of the bridge. It is indeed very sticky. OOC Everyone who is stuck will need someone to help them. Anyone who breaks free they need to make a DC 5 Reflex save to avoid falling to their death, as before. Bunnie gets the final tribesfolk who hasn't begun the process of dissolving free, and gains yet another ally. OOC This final PC goes to
  19. Dianora giggles at Iodas display, delighted despite the circumstances. "A resourceful one, are we? I like you." When she hears the cry of help, she curiously moves in that direction.
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