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Caystodd

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  1. Everything looks good so far. Poke me on Discord when you are done.
  2. Welcome! Posting your characters right here in this forum will be fine. I like everything in one place. Nah, stick to the standard playbook animals. You'll be much happier with an animal companion that can do indoor and outdoor adventuring anyway.
  3. Game Description: Welcome to the Sea of Grass. This game is a Jumanji/D&D cartoon-style of story, in that teens from our world have been pulled into a mostly abandoned, post-apocalyptic-feeling fantasy world as their favorite fantasy characters. The PCs will be older teens (16-18), and the remaining NPCs in the group (~4) may be younger. Since this is PbP, the scenario will be a pretty short, linear adventure (lasting for 4-6 months of real time) of trying to do the thing to get home. Characters will level quickly. The game will begin when the characters all wake up in the fantasy world as their favorite fantasy character. Here are some guidelines to keep in mind: 1. You still kinda look like your normal self. You may be a super-fit warrior or have elf ears or be a half-orc or short like a gnome, but the other teens still recognize you as you. 2. You all come from the same high school, so even if you don't know each other, you recognize each other: "Hey, your a kid who goes to my school!" Posting Expectations: I will check the game forum and our Discord DM chat almost every day to respond to requests and comments. And I plan to update about every other day, early in the morning before leaving for work. I am going on a family vacation for five days in about a month, and even if I can't post then, I can update via discord. Players should expect to post about every other day as well. Unless otherwise noted below, we will be playing standard DungeonWorld, using the SRD here: . Moves Adjustments: When you roll Discern Realities, you can also ask any of the following questions: • Where’s my best escape route / way in / way past? • Which enemy is most vulnerable to me? • Which enemy is the biggest threat? When you Read a Person in a charged interaction, roll+Wis. On a 10+, hold 3. On a 7–9, hold 1. While you’re interacting with them, spend your hold to ask their player or GM questions, 1 for 1: • Is your character telling the truth? • What’s your character really feeling? • What does your character intend to do? • What does your character wish I’d do? • How could I get your character to __? On a miss, ask 1 anyway, but be prepared for the worst. Character Creation and Application Rules: 1. Pick the playbook you want to play most (I'm open to considering non-core playbooks so long as the playbook is publicly available for free and keeps the classic RPG character feel). But give some thought to the playbook you would play if you don't have your first pick. If more than one player has the same playbook as their first choice, we'll figure something out. Complete the basic choices on your playbook, but leave your Bonds blank for now. We will fill those in during our first scene. 2. Write a short description of your character, both before and after your transportation to the Sea of Grass. Feel free to include a picture, but nothing excessively cartoonish. 3. Write up your character sheet and post that application in this forum. Include your character name and playbook in the title of your thread. I'll leave this open for a week (until t5/9) to see who is interested. If you posted in the game interest thread and still want to play, you can have first dibs on the game. If you have questions, you can ask them right here in this thread.
  4. Gert spent the next few hours in the stable collecting samples from the undead rabbit corpse and storing them in little vials that she carried in her pack. She was elbow deep in rabbit guts, looking for any signs that the creatures had been animated by the warp stone when Clara appeared at the barn door to call her to dinner. Clara went wide-eyed when she saw Gert's arms covered in gore. "I'll run you a bath. You can take dinner in your room. Master Tore will never let you in the main hall smelling like that." "Thanks," Gert said as she stood up. "I wanted to—" Clara interrupted the apology Gert was trying to formulate. "Just doing my job. You want to thank me? Leave a tip." Then she turned and hurried out of the barn and back into the warmth of the inn. Gert shook the gore from her hands and sniffed at her shirt sleeve. "I do need a bath."
  5. Exams are done, and I'm on my summer work schedule. I'll try to get the game ad up tomorrow.
  6. Excellent. I have another week before exams, so I'll just be poking along at this, but hopefully will have an ad up by the end of next week. Kinda. I'm going to have a short application process so players can declare what playbook they want to play, but I'm also going to have them declare a backup playbook in case two people want the same playbook. Hopefully, we can just talk it out. Any time a weapon with the "messy" tag enters a scene in Dungeon World, crap is about to get real. :D The image of Hannah holding Sam's arm like it was a beloved teddy bear as the ogre just stomped up behind her with that giant meat cleaver.... it was something, that's for sure. But like I said, this game will be much more tame. Promise. Mostly. I'll do my best.
  7. Dungeon World: Sea of Grass Before I spend a bunch of time on the AI generator and forum creation, is there any interest here at Myth-Weavers for a game of Dungeon World (? I was thinking about running a PbP version of a live game I have been running. It will be Jumanji/D&D cartoon-style in that teens from our world have been pulled into mostly abandoned, post-apocalyptic-feeling fantasy world as their favorite fantasy characters. The PCs will be older teens (16-18) and the remaining NPCs in the group (~4) may be younger. I'm open to considering non-core playbooks so long as the playbook is publicly available for free and keeps the classic RPG character feel. Since this is PbP, the scenario will be a pretty short, linear adventure (lasting for 4-6 months of real time) of trying to do the thing to get home. Characters will level quickly. My table-top version of this game is pretty brutal, like....really brutal, so we'll have to tone that back for Myth-Weavers. But Dungeon World is going for an old school feel, so death (at least of one of the NPCs) is always just a few bad rolls away. So, anyone interested?
  8. Gert leaned around Celeg to get another look at the corpse. "I got it. Everyone, get ready to start cranking." Gert jumped off the platform and ran over to the carcass. She grabbed it by the nearest antler and pulled to dragging it toward the platform. It didn't budge. "A little help!" Gert grunted.
  9. "Keep cranking!" Gert took her hands off the handle of the crank and let Aron take over completely. She grabbed the bag of incendiary powder from the outside pocket of her bag. She dropped the bag onto the platform and jammed the tip of an arrow down inside. The incendiary powder sparked as it clung to the tip of the arrow. Gert stood up straight, nocked the arrow, and fired. The arrow struck the nearest dire undead rabbit in the eye. The incendiary powder exploded in a fireball as the arrow sank deep into the creature's skull. The undead rabbit staggered sideways, lurched, and fell over the side into the chasm below. "Dang," Gert said, surprised at her own success.
  10. Shoot Still deciding what to do. Hang tight. I am going to take the free invoke on my bow to get me to +3, take a free invoke on my Backpack to put some more of the fire powder on the arrow to get me to +5, and spend a Fate Point on I Owe Celeg my Life, a Fate Point on Royal Cartographer, and a Fate Point on Narrow Ledges to get me to +11. That either KOs the rabbits or Butchern spends. :D
  11. "Almost there!" Gert yelled. She had cranked on the wench until all the cables were taught, then she turned and began untying the counter weight. "When those weights fall, we'll rise fast. Be ready!"
  12. Gert leaped onto the platform and looked over her shoulder at the fight that was breaking out behind her. Hurry! She extended the crank handle, and rotated the lock cowling to the right, so she could begin cranking them up. With a grunt, she hauled on the crank and the platform began to lift. "We're ready to go!" she called. "More hands will make this go faster!"
  13. "Yep! Warp stone can wait! The Academy can send a team!" Gert pulled herself together, shouldered her bag, and started running back up the path with the others. "Careful!" she yelped as she traversed the narrow path in the dark.
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