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Caystodd

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Everything posted by Caystodd

  1. Everything looks good so far. Poke me on Discord when you are done.
  2. Welcome! Posting your characters right here in this forum will be fine. I like everything in one place. Nah, stick to the standard playbook animals. You'll be much happier with an animal companion that can do indoor and outdoor adventuring anyway.
  3. Game Description: Welcome to the Sea of Grass. This game is a Jumanji/D&D cartoon-style of story, in that teens from our world have been pulled into a mostly abandoned, post-apocalyptic-feeling fantasy world as their favorite fantasy characters. The PCs will be older teens (16-18), and the remaining NPCs in the group (~4) may be younger. Since this is PbP, the scenario will be a pretty short, linear adventure (lasting for 4-6 months of real time) of trying to do the thing to get home. Characters will level quickly. The game will begin when the characters all wake up in the fantasy world as their favorite fantasy character. Here are some guidelines to keep in mind: 1. You still kinda look like your normal self. You may be a super-fit warrior or have elf ears or be a half-orc or short like a gnome, but the other teens still recognize you as you. 2. You all come from the same high school, so even if you don't know each other, you recognize each other: "Hey, your a kid who goes to my school!" Posting Expectations: I will check the game forum and our Discord DM chat almost every day to respond to requests and comments. And I plan to update about every other day, early in the morning before leaving for work. I am going on a family vacation for five days in about a month, and even if I can't post then, I can update via discord. Players should expect to post about every other day as well. Unless otherwise noted below, we will be playing standard DungeonWorld, using the SRD here: . Moves Adjustments: When you roll Discern Realities, you can also ask any of the following questions: • Where’s my best escape route / way in / way past? • Which enemy is most vulnerable to me? • Which enemy is the biggest threat? When you Read a Person in a charged interaction, roll+Wis. On a 10+, hold 3. On a 7–9, hold 1. While you’re interacting with them, spend your hold to ask their player or GM questions, 1 for 1: • Is your character telling the truth? • What’s your character really feeling? • What does your character intend to do? • What does your character wish I’d do? • How could I get your character to __? On a miss, ask 1 anyway, but be prepared for the worst. Character Creation and Application Rules: 1. Pick the playbook you want to play most (I'm open to considering non-core playbooks so long as the playbook is publicly available for free and keeps the classic RPG character feel). But give some thought to the playbook you would play if you don't have your first pick. If more than one player has the same playbook as their first choice, we'll figure something out. Complete the basic choices on your playbook, but leave your Bonds blank for now. We will fill those in during our first scene. 2. Write a short description of your character, both before and after your transportation to the Sea of Grass. Feel free to include a picture, but nothing excessively cartoonish. 3. Write up your character sheet and post that application in this forum. Include your character name and playbook in the title of your thread. I'll leave this open for a week (until t5/9) to see who is interested. If you posted in the game interest thread and still want to play, you can have first dibs on the game. If you have questions, you can ask them right here in this thread.
  4. Gert spent the next few hours in the stable collecting samples from the undead rabbit corpse and storing them in little vials that she carried in her pack. She was elbow deep in rabbit guts, looking for any signs that the creatures had been animated by the warp stone when Clara appeared at the barn door to call her to dinner. Clara went wide-eyed when she saw Gert's arms covered in gore. "I'll run you a bath. You can take dinner in your room. Master Tore will never let you in the main hall smelling like that." "Thanks," Gert said as she stood up. "I wanted to—" Clara interrupted the apology Gert was trying to formulate. "Just doing my job. You want to thank me? Leave a tip." Then she turned and hurried out of the barn and back into the warmth of the inn. Gert shook the gore from her hands and sniffed at her shirt sleeve. "I do need a bath."
  5. Exams are done, and I'm on my summer work schedule. I'll try to get the game ad up tomorrow.
  6. Excellent. I have another week before exams, so I'll just be poking along at this, but hopefully will have an ad up by the end of next week. Kinda. I'm going to have a short application process so players can declare what playbook they want to play, but I'm also going to have them declare a backup playbook in case two people want the same playbook. Hopefully, we can just talk it out. Any time a weapon with the "messy" tag enters a scene in Dungeon World, crap is about to get real. :D The image of Hannah holding Sam's arm like it was a beloved teddy bear as the ogre just stomped up behind her with that giant meat cleaver.... it was something, that's for sure. But like I said, this game will be much more tame. Promise. Mostly. I'll do my best.
  7. Dungeon World: Sea of Grass Before I spend a bunch of time on the AI generator and forum creation, is there any interest here at Myth-Weavers for a game of Dungeon World (? I was thinking about running a PbP version of a live game I have been running. It will be Jumanji/D&D cartoon-style in that teens from our world have been pulled into mostly abandoned, post-apocalyptic-feeling fantasy world as their favorite fantasy characters. The PCs will be older teens (16-18) and the remaining NPCs in the group (~4) may be younger. I'm open to considering non-core playbooks so long as the playbook is publicly available for free and keeps the classic RPG character feel. Since this is PbP, the scenario will be a pretty short, linear adventure (lasting for 4-6 months of real time) of trying to do the thing to get home. Characters will level quickly. My table-top version of this game is pretty brutal, like....really brutal, so we'll have to tone that back for Myth-Weavers. But Dungeon World is going for an old school feel, so death (at least of one of the NPCs) is always just a few bad rolls away. So, anyone interested?
  8. Gert leaned around Celeg to get another look at the corpse. "I got it. Everyone, get ready to start cranking." Gert jumped off the platform and ran over to the carcass. She grabbed it by the nearest antler and pulled to dragging it toward the platform. It didn't budge. "A little help!" Gert grunted.
  9. "Keep cranking!" Gert took her hands off the handle of the crank and let Aron take over completely. She grabbed the bag of incendiary powder from the outside pocket of her bag. She dropped the bag onto the platform and jammed the tip of an arrow down inside. The incendiary powder sparked as it clung to the tip of the arrow. Gert stood up straight, nocked the arrow, and fired. The arrow struck the nearest dire undead rabbit in the eye. The incendiary powder exploded in a fireball as the arrow sank deep into the creature's skull. The undead rabbit staggered sideways, lurched, and fell over the side into the chasm below. "Dang," Gert said, surprised at her own success.
  10. Shoot Still deciding what to do. Hang tight. I am going to take the free invoke on my bow to get me to +3, take a free invoke on my Backpack to put some more of the fire powder on the arrow to get me to +5, and spend a Fate Point on I Owe Celeg my Life, a Fate Point on Royal Cartographer, and a Fate Point on Narrow Ledges to get me to +11. That either KOs the rabbits or Butchern spends. :D
  11. "Almost there!" Gert yelled. She had cranked on the wench until all the cables were taught, then she turned and began untying the counter weight. "When those weights fall, we'll rise fast. Be ready!"
  12. Gert leaped onto the platform and looked over her shoulder at the fight that was breaking out behind her. Hurry! She extended the crank handle, and rotated the lock cowling to the right, so she could begin cranking them up. With a grunt, she hauled on the crank and the platform began to lift. "We're ready to go!" she called. "More hands will make this go faster!"
  13. "Yep! Warp stone can wait! The Academy can send a team!" Gert pulled herself together, shouldered her bag, and started running back up the path with the others. "Careful!" she yelped as she traversed the narrow path in the dark.
  14. "Me too! No talking to the undead though." Gert put another powder-tipped arrow to the bow string and fired.
  15. While the beast found its footing on the ledge, Gert shoved her hand into her pack and produced a small bag of powder. She pulled out an arrow, stuck the arrow head in the bag, and pulled it out again. The powder clung to the arrowhead like it was wet. (It wasn't.) While she was still kneeling beside the rock, she put the arrow to the string of her bow and fired just as the beast took a swing at Celeg. The arrow whizzed by its ear, narrowly missing its head. Gert swore.
  16. Shoot. Ouch. I'm going to spend a Fate Point to tag Well-crafted Shortbow to reroll. Ha! That was not meant to be.
  17. "I just puked on a giant rabbit," Gert said far too loudly. She stood as Celeg approached. "We should run...."
  18. Gert understood their predicament. She knew that whatever was coming up from the mine knew they were up there, but it might not know where exactly. If they could catch it looking for them, off guard, then they would have an advantage. At the very least, they'd have a chance to evaluate the situation, to decide whether to fight or run or do something else. Yes, Gert understood, but she was also unbelievably curious. The hiding spot that Aron pointed her toward was a rocky outcropping near the ledge that formed the outer side of a narrow path to the next set of stairs down. Gert ran and crouched behind the rock. The running made her head swim. It was the vengeance of the Snow Blindness and the heat from the warp stones. Gert could hear the scratching drawing closer past the throbbing in her ears. If I could just get a look at what it is.... Gert moved to the other side of the rock, on the far side from her companions, and began crawling on her belly toward the ledge. Her stomach churned when she stretched out on the stone. Gert had extinguished her light, but perhaps there would be enough light from the open shaft above to give her a glimpse of what was coming. Slowly and quietly she crawled to the edge and pushed off with her toes so her head was over the ledge. Her stomach churned again. The light above and the vast cavern below made Gert's head swim violently. In that split second, Gert knew what was going to happen, and there was nothing to be done for it. Gert was seized by a hangover fueled spasm, and she puked over the ledge. She emptied her stomach in two loud painful heaves. On no....
  19. "The bartender certainly didn't think they closed themselves in, at least not all of them." Gert's memory of the previous night was hazy, but she thought she remembered them talking about the dwarves "leaving town" and giving the mounted rabbit as a gift when they did. Could have been the snow blindness talking though. Gert's excitement pushed past her headache and nausea and showed clearly on her face. "It's the chance of a lifetime. If we really have discovered an actual example of warp stones, we will be the talk of the Imperial College. I'll keep marking our trail so we won't get lost."
  20. Gert took another few steps closer. "I wonder....you know, it might be what the dwarves call 'purar karn.' Warp stone. That would be amazing. It hasn't been seen in centuries. The Imperial Library only contains second-hand accounts. It's not magic. The crystals are from beyond the mortal world, though there is great debate as to where. The dwarven clerics of Pelor wrote that warp stone is from the lands of shade, the realms between this ream and the heavenly realms. But the dwarven scholars who worship the new gods wrote that warp stone is from the infernal realms. It is not known how or when these crystals have pushed themselves into our realm, but most accounts say they are very old, as old as the mountains. Based on the extant written records, and they are spotty at best, the crystals you see here are not dense enough or large enough to be of any real danger to us or to be detectable by magic. I wonder if there are more. There are probably more. All accounts say to find more we must go deeper." Gert reached out and touched the closest crystal. "Amazing." Then she added, "If they are from the lands of Shade, then we should be on the lookout for undead. Warp stones were the most sacred objects among the necromancers of the old world. It's why they allied themselves with the dwarves in the second great war."
  21. "Look at that." Gert used her hand to direct the light amulet directly at the nearest crystal. She walked over to it to get a closer look, but not too close. "The stone is melted....or warped. Has to be magic."
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