Jump to content

Lord of Monies

Members
  • Posts

    130
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 "Most kind of you." He responds with a grateful smile. As she moves to send word ahead, Skold takes the same moment to step back to the door and leans in to politely interrupt the conversation. "I've just sent for the Captain of the Guard. They're in Medical right now, but hopefully we'll talk soon." He lingered in the doorway for a moment to hear any follow-up from the room, then stepped back outside to the elf guard. "Thank you for your assistance. My name's Skold, and dark days aside, it's a pleasure to meet you." Skold may not be as well versed in 'noble-speak' as some of the others, but there was a certain calmness in small talk he believed anyone could take comfort in. Best help settle her nerves what little he could, at least until further word of the Captain arrived.
  2. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 "Nothing for myself." Skold answered. He rarely adopted the 'righteous holy warrior' persona, but in times like this morale hung heavy upon the scales. He stood confidently, determined but compassionate. "I would see this darkness lifted and offer my services. Might we see your captain?"
  3. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 Skold listened carefully to Doallyn's account. He didn't need to be told that Morning Glory's arrival was suspicious, but now more pieces were starting to come together; something Sarai would no doubt be better at solving. He had his own strengths, one as ever being his martial professionalism. Something you'd also expect to see in the guards of a Noble's abode, and as bad as Skold was at reading people socially, even he could tell these guards seemed rattled. He took a piece of Sacred Hospitality from the plate, just holding on to it for now, and walked towards the nearest guard carefully so as to not rattle them further. "You doing alright?" He spoke as if to a friend. Reassuring with no expectations, allowing them all the time they needed to speak their mind.
  4. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 It did bolster his heart to have the warm sentiments given, but Skold mostly felt better when they were able to move away from it all and get lost in the frantic ramblings of their escort, Jonathan. With focus, other distractions can melt away from the 'now', so he paid as much attention to the conversation as he could until gradually, shortly before they arrived, he was standing to attention once more according to his martial forms. He would think unbiddingly of the dwarves again later in quieter times, he had no doubt. If anything, the more Jonathan went on about how things weren't going to plan, the calmer and more in control Skold felt. Nothing truly ever goes to plan, and this was the sentiment he had tried to convey back in the office of draconic Shade so they could be more prepared for the unexpected. No use fussing now though; time to act and adapt accordingly, starting with this new couple coming to join them. The man's approach alone echoed a story like his own. Regimented, drilled, this was a trained militant man, no mistake. Something off though...a personal gait? No, he realised upon seeing the woman by his side in a more bruised state. They're a little worse for wear but still standing on ceremony. Skold could sympathise and respect how well he was hiding it, if his educated guess was correct. A noble as well it seemed, with all the names he was rattling off. He'd not met many nobles, but this Doallyn felt more approachable than most already. "You know more of the situation inside, I hear." Skold began. He stepped forward and held out a handshake offer for both Doallyn and Racanna in turn. "I'm Skold. Crusader of the Heironeous Order and bodyguard by trade. What's going on in there?"
  5. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 It had been a while since he had been directly called out for what he was. He was no stranger to it, but experience didn't make it all any easier. Orc. It shouldn't matter, they didn't know him. He was more than that, so much more, but it was part of him all the same no matter how much he tried to deny it. Sarai pulled him behind her...even she knew to hide his large figure from view, that he needed to be hidden, and all confidence faded from him. He slouched, attempting in any way to hide behind the shorter crowd to avoid view, and followed any of his crew that would lead him forward. "Sorry" he muttered, only audible to those close to him.
  6. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 "Do we even need a token?" Skold asked, trying to stay steady and not ruffle up his new formal atire. It was a nice change, but the creature of habit in him that was used to his armour didn't immediately take to fine clothing, so it was taking some amount of willpower to - as Sarai put it - not fidget so much and get used to the movements. "What if it's a bluff? Quick security without the setup, so it's some kind of password."
  7. I was also fairly tired and a little stressed from other stuff when I made the first post that seemed to throw you for a loop, so it's very possible that me not firing on full cylinders is the root cause of the confusion here. I was thinking ahead and didn't lead into that well enough. My bad, let's move on.
  8. You've kinda got the right concept, but now apply social skills to it instead of weapons. If we're going to be asking Evening Glory any questions about the dead or what's going on here in general, then that approach can be anywhere on the spectrum from strong to subtle. Sneaking a small question in amongst a larger conversation or steering talk to get them to bring things up we want to know without directly asking them would be real subtle. Going in like a journalist asking hard-hitting questions demanding the truth would be real strong. There's a lot of middle ground between those, and while we know a fair bit about them thanks to Sarai, it'll still be difficult to know where the line is that tips them over from confident to cautious. Yes the plan is just for us to go in and get our sale done. We are also adventurers, a group Varon correctly points out are highly unpredictable and may decide to take action because we've found some bad shit going on that we may feel forced to handle ourselves in the moment. Maybe things go perfectly: we get in without complaint, we sell our loot, then we go home. Skold is assuming a bad-case example where we're walking into something more than we gambled for. Maybe Evening Glory have performed their own enchantments on this noble and have the conversation controlled that makes the sale complicated. Maybe the noble is so distraught that discussing business is too difficult right now and if we're determined to get our sale then we might need to do something about it. Maybe there are death-based ritual shenanigans happening while we're there and we're rolling initiative against the entire dead family line animated from their tombs. There's so many ways things can go wrong the moment we go through that door. Skold just wants to ensure we keep as much trouble and prying eyes off of us as possible so if something does go down then we have the best chance to do something about it, even if that thing is to simply escape and call for help...which is also unlikely as all the watch are busy at the bank. If we only ever plan for the ideal situation, then we're potentially ruined if things go far enough away from said plan. None of us may have plans to do anything more than sell this art, might be no plans to inquire about things religious or political. Things can always change in the moment, and that is what I'm trying to plan for.
  9. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 "I'm not saying no, I just-" he grumbled a little, not pleased that he hadn't been received the way he intended. He wrestled with the words in his head for a moment trying to find a way to re-phrase things less...militantly. "I'm not worried about the nobles, I have confidence enough in all of us to make this work, but if we go in as faith - and I'm happy to do so - I reckon it would be wise for Evening Glory to underestimate us. If we go in too strong, step all over their holy territory as it were, we risk putting them on the defensive. They've already got questionable intentions, so I'd not like to see what they do if they feel unduly pressured."
  10. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 Skold had heard enough stories to know Tiign didn't become a name that big without some truth behind the tales, but it came as a small surprise all the same to see their draconian sponsor react so strongly to the idea. It gave him pause, wondering if Tiign truly was a world away and too dangerous to tangle with, but unflappable Varon was a reminder that nothing was too far away if you planned and approached correctly. Skold gave a thoughtful nod in acknowledgement, not wanting to discuss it at anymore length given Shade's discomfort of the subject. Their guise has some back and forth going on. "It's nice to have the truth," he adds in response to Elektra, "but not everyone believes or even cares for the truth. Different Faiths in the same place don't always get along either, so we may need to be careful to appear cooperative, not competitive. Better, even, to look small if we can. To have nothing to do with death so it never occurs to them we could be a danger."
  11. Skold HP: 20/20 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 Skold moves a little awkwardly as they enter the stairway, then lets out a breath he hadn't realised he was holding as they made their way up into the office space. He took another breath to re-focus himself, to the job, and listened with attention for the details. There were always key points of information you needed for any job, and usually that boiled down to a target, strengths, vulnerabilities, and motivation. 'Target' was about the only thing they knew for sure here as Lady Neferkare, which seemed like small intel for a man as seemingly well connected as Varon. First, though, their Shade had the right of it to focus on their entry. Nothing else is relevant without that secured. "What if we passed ourselves off as Tiign Co?" He asked Varon. "Way I hear it, there's no door that name can't open, 'old fashioned values' or not. If you've got connections with them, perhaps we could borrow their name this one time?" It was a tall ask, but it would be a powerful tool if they could get it. "As for the Lady herself," Skold continued once the initial matters had been discussed, "why her? 'Assassins', Evening Glory, she's got some attention on her head. Is there a reason why she's wanted like this over any other noble in town?"
  12. Skold HP: 12/12 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 The sight of Shade was a welcome surprise. Good to see that splitting up helped to secure the location in advance of their arrival, and that they had arrived without complication. Still, he had already slipped up for letting his guard down already, so best to give Shade an appreciative smile as he walked in, then scope the place out quickly himself just to ensure they were safe. Skold immediately did not feel safe. He froze for a moment on entry, only moving off to the side once he could tell Elektra had the bartenders attention, then stood at attention more stiffly than normal while attempting to look at anything other than the orc behind the counter.
  13. Skold HP: 12/12 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 Varon had known their names. This was their first meeting and under Lady Emberings they had been introduced under different names she believed was true for some reason, but Varon already knew. He was most definitely a man with a finger on the pulse of the entire town, so if he felt their business wasn't safe out in the open then Skold was inclined to believe there was good reason for that. Too distracted to give more than a small nod as greeting to Edwyn, Skold focused his watchful eye on the street and the buildings for anywhere a hidden person could be surveiling them from as they moved towards the tavern.
  14. Skold HP: 12/12 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 It would seem that humour may not have been the best course of action. The Watch may well have been on the scene and controlled it enough to keep the public at bay, but the scale of events still demanded serious attention, and Skold had gotten too comfortable to consider that. It was done now, no use beating himself up over it, but he reaffirmed his stance and remained conscious of how Varon continued with their business without moving away from the battlefield. Vardon needed to stay in the know, perhaps, which also meant his time was valuable. Skold's old commander had been of a similar hue. "We could go fetch them." He offered, sparing a side glance towards the bank in understanding of its importance. "If you need to see the piece, that is."
  15. Skold HP: 12/12 | Init: +0 | AC: 16 Touch: 10 FF: 16 | Fort: +5 Reflex: +0 Will: +1 | Stance: Martial Spirit- Initiation Action: 1 Swift Action - Range: Personal - Target: You - Duration: Stance - Effect - While you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a successful melee attack. This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your alliesā€™ health. Each time you hit an opponent in melee, you can choose a differen recipient within range to receive this healing. | ManeuversCharging Minotaur; Vanguard Strike; Douse the Flames | Steely ResolveYou have a delayed damage pool that allows you to forestall the effects of many injuries. This pool begins at 0 with each encounter. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool, which then resets to 0. Any healing you receive can either increase your current hit point total as normal or reduce the total damage in your delayed damage pool. When you receive healing, you choose whether it affects your damage pool, your hit points, or both (you can split the amount of healing as you wish). 0/5 Upon being introduced to the group awaiting them, Skold on instinct gave little more than a professional nod of acknowledgement at first. He was often the man behind those doing the talking and knew when to not interfere, as well as needing to stay alert for anything that might compromise the meeting given the battle happening just across the street. He eased up on that count, however. When you're standing across from another guard equipped in a variety of magical equipment, you can't help but feel more confident in the security of their position. The best money could buy, he imagined while considering the man wearing his wealth lavishly. With defense against danger at a satisfying level for now, he couldn't help but be drawn to the hooded three kept restless presumably by the activity within the bank. He looked back up at the mountain of a man they were hiding behind and cracked a small smile. "Exciting day for the kids, huh?" From one professional to another, Skold knew sometimes the people who hired you could be a lot of work. A little joke to keep a man sane could do wonders. Maybe even a fast friend.
Ɨ
Ɨ
  • Create New...