wrathgon
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Posts posted by wrathgon
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485 city vs 420 infected
infected
Ratio +110 9 to 1
+50 1% immune to attacks
580 infected
city
+10+10+20
525
631 vs 623 Infected win by 8
Wave two
584 vs 550= 34 infected
Wave three 604 vs 540=64
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He has PL 8 knowledge, its not like he CANT clone just has not done it or got the material as of yet to do that.
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yea i think its the crew that wanted to ask what it was like to be a vampire, Deacon wanted to be one and Ozen was thinking about but didnt know how his psionic would work but i think you kept yours so its made Ozen less worried
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Ozen knows the captain cant contact him where he is which is why he tasked him to, letting Samuel go coward in the corner he gets ready to leave saying out loud "Rest of crew are at greater danger than you but you go coward in the corner cause you cant bring your crutch, image a vampire scared to get hunt..." He starts to gather the psionic energy to teleport.
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City army
100 magic golems
Magic Golem
Size/Type: Large Construct
Hit Dice: 10d10+40 (95 hp)
Initiative: -1
Speed: 30 ft. (can't run)
Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple: +7/+17
Attack: Slam +13 melee (2d8+7)
Full Attack: 2 slams +13 melee (2d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spellcasting
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., low-light vision, spell resistance 16
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 24, Dex 8, Con —, Int 14, Wis 11, Cha 1
Skills: Concentration +10, Knowledge (Arcana) +14, Spellcraft +14
Feats: Improved Initiative, Power Attack, Toughness, Iron Will
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Usually neutral
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Spellcasting: The Magic Golem has the ability to cast spells as a 7th-level sorcerer. Its spellcasting ability is Intelligence (spell save DC 14 + spell level). It knows the following spells:
1st level (6/day): Magic Missile, Shield, Mage Armor
2nd level (5/day): Mirror Image, Invisibility, Resist Energy
3rd level (4/day): Fireball, Haste, Lightning Bolt
Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage on its own, but can be repaired.
Description: The Magic Golem is a large construct imbued with arcane energies. It is created to serve as a guardian or to carry out specific magical tasks. Its body is made of a combination of metal, stone, and enchanted materials. The golem's eyes emit a faint glow, and intricate magical symbols are etched onto its surface.
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Arcane Blast: The Magic Golem can unleash a focused burst of arcane energy as a ranged touch attack, dealing damage based on its Hit Dice.
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Dispel Magic: The Magic Golem can cast Dispel Magic as an innate ability a certain number of times per day. This allows it to counter or suppress magical effects in its vicinity.
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Spell Absorption: The Magic Golem has the ability to absorb and store spells cast upon it. It can release these spells at a later time as a free action or use the stored energy to power its own spellcasting.
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Dimension Door: The Magic Golem can teleport itself and a small number of creatures within its reach to a nearby location as a defensive or tactical maneuver.
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Spell Reflection: The Magic Golem can reflect a targeted spell back at its caster, potentially negating its effects. This ability can be used a limited number of times per day.
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Spell Resistance Boost: The Magic Golem can temporarily increase its spell resistance, providing it with additional protection against hostile spells and magical effects.
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Magic Immunity: The Magic Golem gains immunity to specific types of magic or spells, such as illusions or enchantments, making it highly resistant to manipulation or trickery.
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Spell Mimicry: The Magic Golem can mimic a spell it has previously witnessed, casting it with the same effects and parameters. This ability allows the golem to adapt and respond creatively to various situations.
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Mystic Aura: The Magic Golem can emit a field of magical energy, granting nearby allies a bonus to their spellcasting abilities, such as increased spell damage or improved spell resistance.
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Spell Augmentation: The Magic Golem can enhance the potency or duration of spells cast by allies within a certain radius, bolstering their magical abilities and granting them additional benefits.
leader
Int 20 WIs 20 Cha 1
10+20
Name level +200
230
exp factor
33
22
Equipment
20 +5
Special
15
325 BFF
bonus
33x5
485 BR
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https://www.worldanvil.com/w/ghuant-wrathgon/a/war-machine-article
these are the war rules if you see something it missed then tell me.
Re bards, they would be covered under both magical abilities and spellcasters.
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"Then your not coming, no one else wears that, and you are a RECRUIT, you wear what everyone else does. If you dont show up its on your head with the old man. You can walk for all i care but my way in is this so unless your getting your own way in stop wasting my time." He waits for you to remove it.
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Well you dont have access to cloning you got no idea what crew has access do.
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27 minutes ago, Grudge said:
10 minutes before the meeting
When Ozen comes to pick up Samuel he finds him about a mile away from the settlement next to the large rock. The only difference is that he already removed his clothes leaving just armor underneath. Clothes are neatly folded in the case Samuel came with. He looks at XO "I'm gonna use my own armor for several reasons, neither currently pertinent. I'm only changing my custom stealth helmet with the armor default one."
He adds several hard point pieces of armor that he had to keep detached while in clothes and a few pouches. Once he connects his hard helmet completely hiding his face and checks everything is in order he finally arms himself. Leaving behind only a Hush pistol, and keeping Corpse Fleet Bone Revolver and Duelist Sword on his hips, while he keeps Nanite Pistol in the holster under his arm. While the Nanite part of it might not work anymore, the bullet that delivers them will work just fine, some would say "waste of perfectly good Nanites" but as Samuel was concerned better waste of perfectly good Nanites than a perfectly good Sam.
And he trusted this armor more than anything Ozen brought, not that he distrusted XO but this armor he paid for, trained in it and most importantly gotten used to if things went South. Samuel closes the case with the clothes, remaining pistol, and Stealth helmet, secures it with a nine-symbol passcode, raises the rock they were standing next to, and places it in the pre-dug hole. Then stands up and looks at Ozen "Let go and join others, I missed them so." While helmet distorts his voice slightly Ozen oddly couldn't notice any sarcasm this time
Once Psionics, because that was what they clearly were, since he had a decent aptitude for it himself he saw those uniforms before. Of course, simple little precog like him couldn't hope for something so cool, only the cream of the crop, mighty Telporters had something so cool. Anyway, once they took them wherever this was, he carefully began turning off the tech in his suit. Leaving only mechanical parts working. Then he did the same with the weapons. Better to manually shut off than a hard restart. He will miss the automatic friend/foe suit in his armor, but that was about it. Aim assist was nice, but he was once a decent shot. He shouldn't need aim assist.
Seeing him expecting to wear his armour, he explains "You are impersonating a psionic teleporting specialist, there is no way you can wear that for a few reasons, one big one when you get teleported the atoms of all the items are scattered and reformed, that armour might be inside you. ITs why we wear thin harden cloth so not to interfere with us reforming. If i didnt have to teleport again i could send the armour ahead but all this jumping will drain me completely. Of all of us, you are least one that needs more protections, so dont want to hear it take it off and stash it with rest of gear you leaving. O guns dont work, you wont need that either...."
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47 minutes ago, Drunva said:
Farhvan resisted his station-rat instincts to avoid being grabbed as it was clear that this was part of the plan. Still he somewhat regretted the decision as they were warped to . . . wherever this place was. He stumbled for a moment adjusting to both the discomfort and the disorientation. After coming back to his senses, he whispered back to Ozen, "how clando are we here? Is it going to cause an incident if someone notices a biotic aura around me?" He'd gone awhile without using biotics to enhance himself, but without his armor or his trusty M77, he wouldn't mind a bit of reassurance.
OOC/Mechanics
You just get "Wait" for Ozen
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Commander looks over when Jake speaks "Well i better get you all kited out then.... Report to the master sergeant of Armory for equipment, if any of you dont bring things back you will be charged for it, and if you dont come back we will charge someone so better come back with the stuff."
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On 4/25/2024 at 10:40 PM, darlis moonbeam said:
OOC
The message you get, " Get to the front line command tent ASAP."
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The commander shakes his head, " No Prax, you cant setup links here to a place that could be a enemy of us in the weeks to come, request denied at least until their vote is done. If they join us they wont be staying on island always and wont need links there or if do needed we can setup it when they join, not before. "
A black suited person approaches and wait for Commander to wave them closer.
The voice you know, Ozen. " Commander we are here to assess the infected in the city. Our team will monitor how far they get and if can stop anything we can without risking ourselves. Any other commands you want me to pass on." He looks at Prax "No" He stops then continues, " We need a magical expert in case we encounter anything worth taking, can we borrow someone?"
Commander smirks at Prax, " Well Prax you got time for one mission before you go running off? If you do i can put in the paperwork to keep that lovely armour you are so fond of...."
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OX just says "We will sort out things when we get there, times a wasting we only have 23 hours to get this done. Put these on to blend in to where we are going. Keep visor down under are alone."
He hands out black clothing that fit to your sizes with full visor. He disappears and comes back with Samuel.
"Ok keep quiet and try not to talk to anyone." Zora, Enoch, Ozen Samuel, Ross all dressed in black skin suits all look the same. Ozen touches his mic "Recruits ready for pick up." Within seconds 6 forms dress the same as you appear out of thin air next to Ozen.
You dont hear anything but you assume he is speaking to them. One comes next to each of you and goes to grab you.
If you let them you feel like someone starts to grind your body through a meat grinder as your atoms are scattered across the planet and rebuilt elsewhere. Those of you that know physics know that traveling like this also has to calculate the spin of the planet and if that is off parts may not appear in the right place..... You hear screaming and realize it coming from you.
Ozen msg you all "All in one piece?" Then speaks to others "Should i go report in?" One of the black forms nods and Ozen walks towards 2 people nearby, one of them you know, Prax.
Within 30 seconds any tech equipment powers down, while cybernetics still move and function for movement but anything like weapons or projected effects wont work.
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Ozen closes his eyes and scrys the location waiting till Samuel finishes whatever he is doing but does not watch and checks in every few mins.
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19 hours ago, Sohala said:
Can you send me links as i am not finding any of these from my search
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At Samuel coming online OX pipes in " O saves me msging you, Capt wants you back to help, you will have to watch the crew's back you will understand when you get to the location. Send me your location and I pick you up."
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@evedgebah if want to see movie about what u want to do in game watch replicas on prime
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OX says as an afterthought "He suggests some level 5 biohazard suits to be worn, non-tech ones just to be on the safe side. O and your tech wont work so if got magic bring it along. I can give out some goodies as well. Anything from the ship can be requested"
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The commander looks over the request "Unless something has changed they have not agreed to join us. If they do we can speak about supplying the people that join us with training and equipment. If they don't then we don't owe them anything and it will all be trade like for like. Why does it matter they are not in a magic area anyway? No the robot is in R&D in Captail."
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The commander looks confused " What sort of supplies?"
SIDE: Bowing to a Lich's Whims
in Game threads
Posted
The reports from the city are of a mix bag. It takes the infected 3 waves to beat the defenders and once again superior tactics using magics unseen by anyone to win the day.
The infected 1300 strong enter the city to battle the defenders. Quickly 4 massive walls of force cube in the cannons stolen from the dwarves and other long range weapons. The scouts are confused how can they fire through the walls to support the army. As the rest battle the golems, holes appear in the walls opening lines of fire using Barrier Reaver spell blasting the golems, then close before they can return fire. The golems bang on the wall with no effect and cant get through. The walls completely protect the weapons from the golem who rain death on top of them. Without this tactics their battle would have gone a different way. The army keep the golems at bay when the walls drop but they are put up multiple more times each wave, they count something like 20 walls cast and most of the wizards cant even cast that.
After the 3 wave they push the golem back enough to secure the city.
In the end 8 golems survive the battle and wonder the city left alone by the infected. In 24 hours all 30 with leader will reform to attack again. Infected lose 25% but dont gain any.