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wrathgon

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  1. yea i think its the crew that wanted to ask what it was like to be a vampire, Deacon wanted to be one and Ozen was thinking about but didnt know how his psionic would work but i think you kept yours so its made Ozen less worried
  2. Ozen knows the captain cant contact him where he is which is why he tasked him to, letting Samuel go coward in the corner he gets ready to leave saying out loud "Rest of crew are at greater danger than you but you go coward in the corner cause you cant bring your crutch, image a vampire scared to get hunt..." He starts to gather the psionic energy to teleport.
  3. City army 100 magic golems Magic Golem Size/Type: Large Construct Hit Dice: 10d10+40 (95 hp) Initiative: -1 Speed: 30 ft. (can't run) Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +7/+17 Attack: Slam +13 melee (2d8+7) Full Attack: 2 slams +13 melee (2d8+7) Space/Reach: 10 ft./10 ft. Special Attacks: Spellcasting Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., low-light vision, spell resistance 16 Saves: Fort +3, Ref +2, Will +3 Abilities: Str 24, Dex 8, Con —, Int 14, Wis 11, Cha 1 Skills: Concentration +10, Knowledge (Arcana) +14, Spellcraft +14 Feats: Improved Initiative, Power Attack, Toughness, Iron Will Environment: Any Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Usually neutral Advancement: 11-20 HD (Large); 21-30 HD (Huge) Spellcasting: The Magic Golem has the ability to cast spells as a 7th-level sorcerer. Its spellcasting ability is Intelligence (spell save DC 14 + spell level). It knows the following spells: 1st level (6/day): Magic Missile, Shield, Mage Armor 2nd level (5/day): Mirror Image, Invisibility, Resist Energy 3rd level (4/day): Fireball, Haste, Lightning Bolt Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage on its own, but can be repaired. Description: The Magic Golem is a large construct imbued with arcane energies. It is created to serve as a guardian or to carry out specific magical tasks. Its body is made of a combination of metal, stone, and enchanted materials. The golem's eyes emit a faint glow, and intricate magical symbols are etched onto its surface. Arcane Blast: The Magic Golem can unleash a focused burst of arcane energy as a ranged touch attack, dealing damage based on its Hit Dice. Dispel Magic: The Magic Golem can cast Dispel Magic as an innate ability a certain number of times per day. This allows it to counter or suppress magical effects in its vicinity. Spell Absorption: The Magic Golem has the ability to absorb and store spells cast upon it. It can release these spells at a later time as a free action or use the stored energy to power its own spellcasting. Dimension Door: The Magic Golem can teleport itself and a small number of creatures within its reach to a nearby location as a defensive or tactical maneuver. Spell Reflection: The Magic Golem can reflect a targeted spell back at its caster, potentially negating its effects. This ability can be used a limited number of times per day. Spell Resistance Boost: The Magic Golem can temporarily increase its spell resistance, providing it with additional protection against hostile spells and magical effects. Magic Immunity: The Magic Golem gains immunity to specific types of magic or spells, such as illusions or enchantments, making it highly resistant to manipulation or trickery. Spell Mimicry: The Magic Golem can mimic a spell it has previously witnessed, casting it with the same effects and parameters. This ability allows the golem to adapt and respond creatively to various situations. Mystic Aura: The Magic Golem can emit a field of magical energy, granting nearby allies a bonus to their spellcasting abilities, such as increased spell damage or improved spell resistance. Spell Augmentation: The Magic Golem can enhance the potency or duration of spells cast by allies within a certain radius, bolstering their magical abilities and granting them additional benefits. leader Int 20 WIs 20 Cha 1 10+20 Name level +200 230 exp factor 33 22 Equipment 20 +5 Special 15 325 BFF bonus 33x5 485 BR
  4. these are the war rules if you see something it missed then tell me. Re bards, they would be covered under both magical abilities and spellcasters.
  5. "Then your not coming, no one else wears that, and you are a RECRUIT, you wear what everyone else does. If you dont show up its on your head with the old man. You can walk for all i care but my way in is this so unless your getting your own way in stop wasting my time." He waits for you to remove it.
  6. Well you dont have access to cloning you got no idea what crew has access do.
  7. Seeing him expecting to wear his armour, he explains "You are impersonating a psionic teleporting specialist, there is no way you can wear that for a few reasons, one big one when you get teleported the atoms of all the items are scattered and reformed, that armour might be inside you. ITs why we wear thin harden cloth so not to interfere with us reforming. If i didnt have to teleport again i could send the armour ahead but all this jumping will drain me completely. Of all of us, you are least one that needs more protections, so dont want to hear it take it off and stash it with rest of gear you leaving. O guns dont work, you wont need that either...."
  8. Commander looks over when Jake speaks "Well i better get you all kited out then.... Report to the master sergeant of Armory for equipment, if any of you dont bring things back you will be charged for it, and if you dont come back we will charge someone so better come back with the stuff."
  9. The commander shakes his head, " No Prax, you cant setup links here to a place that could be a enemy of us in the weeks to come, request denied at least until their vote is done. If they join us they wont be staying on island always and wont need links there or if do needed we can setup it when they join, not before. " A black suited person approaches and wait for Commander to wave them closer. The voice you know, Ozen. " Commander we are here to assess the infected in the city. Our team will monitor how far they get and if can stop anything we can without risking ourselves. Any other commands you want me to pass on." He looks at Prax "No" He stops then continues, " We need a magical expert in case we encounter anything worth taking, can we borrow someone?" Commander smirks at Prax, " Well Prax you got time for one mission before you go running off? If you do i can put in the paperwork to keep that lovely armour you are so fond of...."
  10. OX just says "We will sort out things when we get there, times a wasting we only have 23 hours to get this done. Put these on to blend in to where we are going. Keep visor down under are alone." He hands out black clothing that fit to your sizes with full visor. He disappears and comes back with Samuel. "Ok keep quiet and try not to talk to anyone." Zora, Enoch, Ozen Samuel, Ross all dressed in black skin suits all look the same. Ozen touches his mic "Recruits ready for pick up." Within seconds 6 forms dress the same as you appear out of thin air next to Ozen. You dont hear anything but you assume he is speaking to them. One comes next to each of you and goes to grab you. If you let them you feel like someone starts to grind your body through a meat grinder as your atoms are scattered across the planet and rebuilt elsewhere. Those of you that know physics know that traveling like this also has to calculate the spin of the planet and if that is off parts may not appear in the right place..... You hear screaming and realize it coming from you. Ozen msg you all "All in one piece?" Then speaks to others "Should i go report in?" One of the black forms nods and Ozen walks towards 2 people nearby, one of them you know, Prax. Within 30 seconds any tech equipment powers down, while cybernetics still move and function for movement but anything like weapons or projected effects wont work.
  11. Ozen closes his eyes and scrys the location waiting till Samuel finishes whatever he is doing but does not watch and checks in every few mins.
  12. Can you send me links as i am not finding any of these from my search
  13. At Samuel coming online OX pipes in " O saves me msging you, Capt wants you back to help, you will have to watch the crew's back you will understand when you get to the location. Send me your location and I pick you up."
  14. if want to see movie about what u want to do in game watch replicas on prime
  15. OX says as an afterthought "He suggests some level 5 biohazard suits to be worn, non-tech ones just to be on the safe side. O and your tech wont work so if got magic bring it along. I can give out some goodies as well. Anything from the ship can be requested"
  16. The commander looks over the request "Unless something has changed they have not agreed to join us. If they do we can speak about supplying the people that join us with training and equipment. If they don't then we don't owe them anything and it will all be trade like for like. Why does it matter they are not in a magic area anyway? No the robot is in R&D in Captail."
  17. The OX comes back on but doesn't respond to Sammy's jib. "The captain has requested our presence in the location he is at now, he has secured an important location and has 24 hours to get things done. As he is not our captain he has requested our help on the permission that this will help us get off the planet and secure our time here. Anyone object?" Deacon, Kara, and Kar Tesh say they rather stay here in camp, OX just confirms that. Zora and Ovin put in for this mission. We wait for the rest. We have no contact with Jake atm but we can get a reply later.
  18. Commander shurgs "This sort of project would be brought to the capital and the big wigs there. There in some insider info i had that might help. We found an damaged AI robot in the city, so maybe in some way they work here. I would bring this up to the Council of Races who are the types that could pull this off." He releases the air from his lungs then says "If you dont go now, know you may not get out, and your charge may wear a path to other side of planet with all his pacing." commander smirks. Off a few yards ahead suddenly 20 men in black suits appear out of thin air. You see a blue circle cut into the floor. Their sign on their back tells you who they are, Mindshatters. Deadly psions that can teleport around dealing death to the other side. They do not show up when things are going well....
  19. any time there is a crew msg you still have your HUDS to speak to the rest of the crew and can give you input if you can bothered :) Just remember one member is a forced member so muting her or being careful what you say when they are on channel is advised.
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