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omegoku

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Posts posted by omegoku

  1. I didn't add Maybells +1 to my rolls (again)
    But a 28 could be a crit which doubles the damage to 14 and enemy would take 1d4 persistant bleed damage

    Even if it is not a crit, it has to take a fort save to avoid being stunned!

    And the 26 is less likely a crit, but another 3 damage ain't too bad either!

  2. image.png.5608fb58dc41e0a2a069cca4bb5ee382.png

    Khaine - Human Monk 3


    HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

    Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

    Statistics | Equipment | Abilities | Skills

    Conditions :


    Khaine smiled at Maybell, though she could not see him now that he was invisible. What a shock those bandits would get when he attacked now!
    He moved quickly, using the distraction made by Kek to close the gap and sink into his fighting stance. Then his hands lashed out like powerful claws, eager to rend and tear!

     

    Action 1 : Stride 35ft to Green
    Action 2 : Tiger Stance
    Action 3 : Flurry of Blows - if Critical, the target takes 1d4 persistent bleed damage.
    Stunning Fist - the target must succeed at a Fortitude save against your class DC (19) or be stunned 1 (or stunned 3 on a critical failure)

  3. Not a bad opening attack for Eireann!

    Was just fishing for a crit with advantage at the end.

    Not sure if he can hide successfully on the stairs now that the pirates are alerted, but he will try anyway

  4. image.png.39242fc18e69b4ece04881b92b1a9aff.png

    Eireann III - High Elf Rogue 6


    HP: 45/45 | AC: 17 | Speed: 30ft  | HD: 6d8/6d8 

    Perception: +6 | Saving Throws: Str +0 Dex +8 Con +2 Int +3 Wis +1 Cha +3 | Initiative: +8 

    Statistics | Equipment | Skills | Abilities


    Eireann drew his rapier as his fellows began to appear. He slipped silently towards the hooded human and spoke a word of arcane power. It seemed Ms. Blueblood had silenced those fellows, so they would not hear his spell until it was too late!

    His blade sang with power and vibrated a little in his hand as he attempted to drive the blade between the mans shoulder blades and into his heart.

     

    Move : 15ft to stand next to man
    Action : Cantrip Booming Blade, attack man. Advantage for hiding, add sneak attack damage - Requires Acrobatics on deck
    Acrobatics passed. Hit 35 damage + 10 more damage if the man moves
    Move : Move 15ft back to hiding place (No AoO due to Fancy Footwork, and surprise)
    Bonus : Hide

  5. image.png.7b6bd332dafe410397d3099ef34f05c3.png

    Sweeth Tooth - Catfolk Thaumaturge 4


    HP: 44/44 | AC: 19 | Speed: 25ft | Hero: 2/3 | Spell Slots: 1/1 

    Perception: +8 Low Light Vision | Fort: +9 | Ref: +10 | Will: +9 

    Statistics | Equipment | Abilities | Skills
     
    Conditions :


    Sweet Tooth tried to open the door to see where it led.

     

  6. image.png.7b6bd332dafe410397d3099ef34f05c3.png

    Sweeth Tooth - Catfolk Thaumaturge 4


    HP: 44/44 | AC: 19 | Speed: 25ft | Hero: 2/3 | Spell Slots: 1/1 

    Perception: +8 Low Light Vision | Fort: +9 | Ref: +10 | Will: +9 

    Statistics | Equipment | Abilities | Skills
     
    Conditions :


    Sweet Tooth smiled at the wagging tail.

    "Well done Mac. Just don't stick your nose anywhere you wouldn't when less hairy! How does one celebrate becoming a wolf? A meaty meal?"

    While she still sounded a tad sarcastic and dismissive, it was easy to tell Sweet Tooth was impressed, and pleased for her friend.

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    Everan Meliamne - High Elf Bladesinger 9


    HP: 56/56 | AC: 16 | Speed: 30ft  | HD: 9d6/9d6 | Spell Slots: Lv 1 4/4 Lv2 2/3 Lv3 4/4 Lv4 3/3 Lv5 1/1

    Perception: +6 | Saving Throws: Str -1 Dex +4 Con +2 Int +8 Wis +5 Cha -1 | Spell DC: 16 | Initiative: +4 

    Statistics | Magic Items | Skills | Abilities

    Spells

    Cantrips Known Green Flame Blade, Fire Bolt, Minor Illusion, Lightning Lure, Mage Hand

    Lv1 Spells Prepared Shield, Feather Fall

    Lv2 Spells Prepared Scorching Ray, Misty Step

    Lv3 Spells Prepared Fireball, Haste, Hypnotic Pattern, Counterspell

    Lv4 Spells Prepared Arcane Eye, Greater Invisibility, Polymorph, Summon Aberration

    Lv5 Spells Prepared Steel Wind Strike

    Conditions: Poisoned


    Everan was surprised as the goblins seemed able to attack. How were they still alive after the attacks? Goblins tended on the frailer side, were these creatures empowered by some spell? Even when sleeping? One thing always worked when it came to groups of goblins. Fireball!
    He sent a mote of orange light across the room until it struck the far wall, near the door opposite. Then suddenly the room was fire and death! Just as suddenly the spell was over.

     

    Cast fireball (Lv3) centred by G3 I think. Should catch all the goblins, except G6. And it should avoid hitting any allies!

    DC 16 Dex save for half damage

  8. image.png.39242fc18e69b4ece04881b92b1a9aff.png

    Eireann III - High Elf Rogue 6


    HP: 45/45 | AC: 17 | Speed: 30ft  | HD: 6d8/6d8 

    Perception: +6 | Saving Throws: Str +0 Dex +8 Con +2 Int +3 Wis +1 Cha +3 | Initiative: +8 

    Statistics | Equipment | Skills | Abilities


    Eireann remained crouched in shadows. He wanted to be sure the others were in position before he lept out of his hiding place, blade slashing.

    Til then, he stayed quiet and waited for the attack to begin.

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    Everan Meliamne - High Elf Bladesinger 9


    HP: 56/56 | AC: 16 | Speed: 30ft  | HD: 9d6/9d6 | Spell Slots: Lv 1 4/4 Lv2 3/3 Lv3 4/4 Lv4 3/3 Lv5 1/1

    Perception: +6 | Saving Throws: Str -1 Dex +4 Con +2 Int +8 Wis +5 Cha -1 | Spell DC: 16 | Initiative: +4 

    Statistics | Magic Items | Skills | Abilities

    Spells

    Cantrips Known Green Flame Blade, Fire Bolt, Minor Illusion, Lightning Lure, Mage Hand

    Lv1 Spells Prepared Shield, Feather Fall

    Lv2 Spells Prepared Scorching Ray, Misty Step

    Lv3 Spells Prepared Fireball, Haste, Hypnotic Pattern, Counterspell

    Lv4 Spells Prepared Arcane Eye, Greater Invisibility, Polymorph, Summon Aberration

    Lv5 Spells Prepared Steel Wind Strike

    Conditions: Poisoned


    Everan frowned.

    "I would have, but the place is full of webs now. Better to toss fire bolts in on top of them while they struggle."

  10. Khaine will hide in the bushes near the back door so he can rush/sneak in and start kicking people.

    I think we should have one or two people going towards the main entrance, to keep the bandits looking the wrong way.

  11. image.png.5608fb58dc41e0a2a069cca4bb5ee382.png

    Khaine - Human Monk 3


    HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

    Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

    Statistics | Equipment | Abilities | Skills

    Conditions :


    Khaine nodded.

    "I understand how you could be tricked. This guy seems good at stoking up trouble. Just be more careful in future and remember we are all people. We are all just trying to make the best of it. Also, alien isn't exactly a friendly term. I think you will be just fine."

    His considers their options.

    "We could all try sneak up from the woods? Or one or two of us can sneak that way while the rest make some noise approaching the barn. While they prepare for an ambush, we can give em a surprise and they will be caught between us. How does that sound?"

  12. image.png.39242fc18e69b4ece04881b92b1a9aff.png

    Eireann III - High Elf Rogue 6


    HP: 45/45 | AC: 17 | Speed: 30ft  | HD: 6d8/6d8 

    Perception: +6 | Saving Throws: Str +0 Dex +8 Con +2 Int +3 Wis +1 Cha +3 | Initiative: +8 

    Statistics | Equipment | Skills | Abilities


    Eireann saw the signal. He turned to his fellow marine and spoke loud enough to be heard

    "Looks like it is time to attack, don't fall behind now."

    Once he knew the message was recieved, he placed the dagger in his mouth, and swam towards the boat, eager to climb out of the water. He pulled himself up the side of the boat with expert skill. He had done this before. He slipped over the edge and coiled himself in the darkness beyond the card players notice. As soon as he saw others climb aboard, he would attack silently.

    Movement : Swim 10ft to the boat, begin climbing (5ft)
     Bonus : Dash continue climbing (15ft)
     Action : Hide

  13. image.png.5608fb58dc41e0a2a069cca4bb5ee382.png

    Khaine - Human Monk 3


    HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

    Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

    Statistics | Equipment | Abilities | Skills

    Conditions :


    Khaine lowers his fists, it seems Sean would not be fighting just yet.

    "Flick speaks true friend! What is new or unknown can be scary. But most of the folk I have met on my travels have been friendly and helpful. The only person I have had issue with so far has been a fellow human. The elves are not eager to take your land, anymore than you are eager to take others land. If you had a halfling for a neighbour, it would be a major boon. You've not lived until they have invited you to lunch!

    Experimenting on unwilling folk is just plain evil. Your buddy has a price on his head for doing that and other awful acts. My friends and I are not going to let him continue hurting folk. You should go home and work your land and forget all the fear this fellow is stoking."

    His piece said, he turned to his allies.

    "I don't reckon burning down the barn is a good idea. We don't even know who owns this place, or who else is in there. Maybe myself and Kek can sneak round back. Chalia can call em out and they will have to come out and face you rather than ambush us as we enter. Kek and me will come up and catch em from behind if they don't feel like surrendering peacefully?"

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    Everan Meliamne - High Elf Bladesinger 9


    HP: 56/56 | AC: 16 | Speed: 30ft  | HD: 9d6/9d6 | Spell Slots: Lv 1 4/4 Lv2 3/3 Lv3 4/4 Lv4 3/3 Lv5 1/1

    Perception: +6 | Saving Throws: Str -1 Dex +4 Con +2 Int +8 Wis +5 Cha -1 | Spell DC: 16 | Initiative: +4 

    Statistics | Magic Items | Skills | Abilities

    Spells

    Cantrips Known Green Flame Blade, Fire Bolt, Minor Illusion, Lightning Lure, Mage Hand

    Lv1 Spells Prepared Shield, Feather Fall

    Lv2 Spells Prepared Scorching Ray, Misty Step

    Lv3 Spells Prepared Fireball, Haste, Hypnotic Pattern, Counterspell

    Lv4 Spells Prepared Arcane Eye, Greater Invisibility, Polymorph, Summon Aberration

    Lv5 Spells Prepared Steel Wind Strike

    Conditions: Poisoned


    Everan wasn't feeling well at all, he moved back a little and shrugged. He spoke quietly.

    "I can't see what they are, perhaps one of the familiars can take a closer look? That gas has my stomach doing flips. I am not sure we will meet anyone but goblins down here. I would be slow to give them any quarter."

  15. image.png.5608fb58dc41e0a2a069cca4bb5ee382.png

    Khaine - Human Monk 3


    HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

    Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

    Statistics | Equipment | Abilities | Skills

    Conditions :


    Khaine goes to grab the man, making sure to pin his arms down, to avoid any weapons being drawn.

    "Calm down and tell us what you know! I can't keep these aliens in check much longer!"

     

  16. spacer.png

    Everan Meliamne - High Elf Bladesinger 9


    HP: 56/56 | AC: 16 | Speed: 30ft  | HD: 9d6/9d6 | Spell Slots: Lv 1 4/4 Lv2 3/3 Lv3 4/4 Lv4 3/3 Lv5 1/1

    Perception: +6 | Saving Throws: Str -1 Dex +4 Con +2 Int +8 Wis +5 Cha -1 | Spell DC: 16 | Initiative: +4 

    Statistics | Magic Items | Skills | Abilities

    Spells

    Cantrips Known Green Flame Blade, Fire Bolt, Minor Illusion, Lightning Lure, Mage Hand

    Lv1 Spells Prepared Shield, Feather Fall

    Lv2 Spells Prepared Scorching Ray, Misty Step

    Lv3 Spells Prepared Fireball, Haste, Hypnotic Pattern, Counterspell

    Lv4 Spells Prepared Arcane Eye, Greater Invisibility, Polymorph, Summon Aberration

    Lv5 Spells Prepared Steel Wind Strike

    Conditions: Poisoned


    Everan tries not to choke as the fumes hit him, but he is surprised by just how vile they are and feels unwell. He turned to the group and suggested they try sneak inside and ambush whatever creatures were sleeping within.

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