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Yamazaki

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Posts posted by Yamazaki

  1. 14 hours ago, Valdimarian said:

    Honestly though, with the amount of time the Culinary Traditions take I don't foresee anyone using Culinary Combos, it sounds like a lot of work to get a slim chance to get a head start in combat (I use Spheres to get AWAY from Vancian casting like Charged Spells). It might be useful for the initial casts of the day, but unless we get signposted pre-battle buffing periods every battle I don't really see it happening more than that. 

    Depending on the Tradition, there's a few ways to get around some of the issues, thanks to the Drawback Feats. 

    Prepared Diagram helps with the Diagram Casting drawback, which is good if you have one sphere you specifically use in combat (or more, if you're willing to spend the feats). No idea how to fluff it yet, but I'm sure some sort of cooking tool might do the trick there.

    Charged Casting has a few options that let you recharge things much faster (plus it helps that you only need like 10-20 minutes to reset your charges, which is a lot more flexible compared to prepared casting). 

    Not much we can do about extended casting, thou...  that might be better suited for self-buffers.

  2. Okay, so I'm trying to wrap my head around the casting traditions that this campaign is using.  I think examples will help me get what I'm trying to do.

    image.png.2c12ae25e37273ad10ee51a763ec3562.pngSo one of the ideas I have, besides the classic 'apply pointy bits to monster' is Fire-based magic.  As is, my idea is that my fire magic uses one of those wand lighters.  Also a bit of earth magic (mainly to create stoneware cooking prisons - i'll use incanter (flamekindler) to make Nature: Sandstone to make it deal fire damage), and maybe something to 'smoke' enemies (maybe some of the Fog effects in nature sphere?). Trying to figure out a way to summon a bunch of shish-kabob spikes to rain from the air, too, although that might end up be just using barrage with a repeating crossbow or something LOL.

    My thoughts were that most of my magic is Utensil based, with a bit based on Gifts from class features, and maybe whatever self-buffs I sort out as Culinary based.  I'm assuming that I'll have two traditions: one for the buffs (likely the I made this Earlier one?), and one based on Utensils (would that start off as Recipe Master then build off from there?).

     

    Thoughts?  Comments?  Am I on the right track here?

  3. So I noticed this the other day, but tested it properly this morning, and it's a pet-peeve kinda issue:

     

    If you click this link

    image.png.b1c931b993d070afcabd199df10cd278.png

     

    It brings you to OG MW sheets page

    image.png.12d94077b3f60a15fa84be3efe171af4.png

     

    But if you click this Sheets button:

    image.png.198c0a983e93eb68e0fc0adee4f09f26.png

     

    It brings you to the Baldr Sheets page

    image.png.5b564d82fda85b4093624259cdcc365f.png

     

    Obviously, this is not a priority concern since it's the same listing either way, but it would be nice if they were consistent.

    Thanks!

  4. Crystalized Magic

    Yu's Flex Magic Talents

    1) TBD

    2) TBD

    3) TBD

     

    Casting Tradition

    Drink Master: Yu's particular method of magic involves quickly making drinks on the fly. It requires a bit of focus to do, as the actual art of making the drinks is far more exact than most realize.

    Cha-based

    Recipe Expert

    Divine Patron of the Bartender - associated with The Nine-Spice Fires, The Four Citadels of Bitterness, and The Citrus Void

     

    Drawbacks: Magical Signs (drunken aura), Mental Focus, Skilled Casting (Profession Brewer), Somatic Casting, Vulnerable Spellcaster

    Boons: Bonus SP x5

     

    Martial Tradition

    Barfighter - Yu's personal combat style, which is just fighting dirty with whatever is handy.

     

    Equipment: Fast Draw, Unarmed Training

    Barroom Sphere

    Open Hand Sphere

    Drawbacks:  Alchemy (mana chemistry, alt skill: profession brewer);

     

    Trade Tradition

    Bartender - When not hunting down monsters, Yuu will appear in various taverns and bars to serve drinks.

     

    Vocation: Gossip, Monster Hunter

    Skills: Appraise, Diplomacy, Intimidate, Knowledge (arcana, local, nobility), Sense Motive, Survival

    *Can use CHA for Sense Motive; no penalty to intimidate for being smaller than target

    Automatic Sphere: Herbalism (Unconventional Concoctions - Profession Brewer)

    Adoit Vocation: Plane-walker, Storyteller

    Adoit Skills: Bluff, Fly, Knowledge (history, planes, religion, geo), Linguistics, UMD

    *Can use CHA for Linguistics, Know (Local + Nobility)

    Adoit Sphere: Bluster or Herbalism (remedial cure)

    Gestalt Vocation: Servant

    Skills: Handle Animal, Heal, Knowledge (nobility), Stealth

    *Know (noble)'s class skill bonus increases from 3 to 4

     

    Oaths and Boons

    Oaths:

    Oath of Offerings (7pts) - to the various taverns and bars and inns Yuu has worked at

     

    Boons:

    Enhanced Abilities (2 pts)

    Enhanced Defenses (2pts)

    Enhanced Armements (3pts)

  5.   

     image.jpeg.07f31e6ffa991603098b14efb0ea6cf4.jpegYuu Hoshino

    The Battle Bartender

    Base Stats

    Name: Yuuko Hoshino

    Race: Human

    Classes: Commander (Visionary General) 15 || Incanter (Stonespeaker) 15

    Roles: Support, Healer, Controller, bar brawler

    Sheet: link

     

    Summary

    Yuu is a professional bartender, through and through. A great listener, a master of mixology, a skilled throwing arm for darts, bottles, and dirty tricks, and never afraid to throw hands when the bar brawl starts.

     

     

    Appearance

    Standing at 6'1" with a lithe build and covered in faded battle scars, Yuu is a testament of battle chefs everywhere that anyone can cook, or mix drinks.  She puts up her vibrantly bold red hair into a high ponytail, to keep it out of the way her equally bright eyes. Because of her more handsome features, it's not unusual for people to mistake her for a man, and her actions rarely

     

    As a bartender, Yuu tends to wear elegant, but simple long-sleeve shirt, slacks, and a vest.

     

    Personality

    A fearless combatant, a bold caster, a skilled commander, and a cocky as all get-out bartender. She had no qualms with throwing hands when the brawl starts, but prefers to disarm things either with words or magic. Nothing says 'get out of my bar' quite like the floor moving under you...

     

    History

    Yuuko wasn't always the battle-hardened bartender she has become.  She grew up on the mean streets of nowhere. But like many combat chefs with her background, she prayed to the gods of cooking to feed her, and clawed her way to survive.  As she grew, she discovered a talent for earth and fire magic, and for making drinks. She would take up odd-jobs around the various bars in her home town, from bussing tables to filling in for sick employees

    As time went on, Yuu went on adventures to discover new concoctions, which typically took the role of slaying monsters for their ingredients.  Some of these adventures were divinely mandated, others were just jobs she took up from the Guild of Cooks.  While never a fancy bartender, she earned a good amount of fame thanks to the many kinds of drinks she'd whip up at the hole-in-the-wall taverns and inns. 

    While she'd never be welcome at the more fanciful restaurants and bars, Yuuko was happy with how her life turned out.  But when the chance to strike at Cuisine Mountain arrived, she leapt at that chance...

     

    Notes and Details

    Hide this

     

     

     

    Old Combat Griller

      Old Character

    image.jpeg.92f7e3bacdf8b9419a3512735bb7c3fd.jpeg

    Yu Hoshino

    The Combat Griller

    Base Stats

    Name: Yuuko Hoshino

    Race: HumanIfrit w/Mostly Human trait

    Classes: Armiger (antiquarian/bladewalker) 15 || Incanter (flamekindler) 15

    Roles: Frontline striker, flanking buddy, DPS, literal fire-support

    Sheet: link

     

    Summary

    Yu is the type to wear an apron that says either "Master Griller" or "Grills just want to have fun".  Take that as you wish.

     

     

    Appearance

    Standing at 6'1" with a powerful build and covered in faded battle scars, Yu is a testament of battle chefs everywhere that anyone can cook.  She puts up her vibrantly bright red hair into a tight bun, to keep it out of the way her equally bright eyes.

     

    Because of her innate traits, as well as her gifts, Yu rarely bothers with armor, favoring her own powers to protect her from harm.  She prefers more loose-fitting, ease of mobility clothing, and items that help her stay cool despite the heat of her grilling.

     

    Personality

    Some would call Yu fearless, but most would say she's overconfident and cocky.  But her skills in grilling meats has been remarked as superb, as are her monster hunting skills.

     

    History

    The ifrit known as Yuuko wasn't always the battle-crazed griller she has become.  She, like many ifrits unaware of their heritage, grew up on the mean streets of nowhere. But like many combat chefs with her background, she prayed to the gods of cooking to feed her, and clawed her way to survive.  As she grew, she discovered a talent for fire magic, and for cooking things over open flames.  The two went hand-in-hand, and she slowly figured out her own style of fighting and cooking.

    As time went on, Yu went on adventures to find new things to cook, which typically took the role of slaying monsters.  Some of these adventures were divinely mandated, others were just jobs she took up from the Guild of Cooks.  While never a fancy chef, the ifrit obtained a good amount of fame thanks to her street stall cooking methods.  There were occasions where folks would travel to festivals she was cooking at, leading to a small following of fans.

    While she'd never be welcome at the more fanciful restraunts, Yuuko was happy with how her life turned out.  But when the chance to strike at Cuisine Mountain arrived, she leapt at that chance, spear and cleaver in hand...

     

    Notes and Details

    Hide this

     

     

     

  6. 16 hours ago, DiazExMachina said:

    Hello everyone.

    I'm Matthias, 35 years old from North-Eastern Italy. I've been into TTRPGs since 2002, I play mostly d20 System games (Dungeons & Dragons, Pathfinder), but I've also tried other rulesets during the years. I like PbP, starter some years ago on Paizo's messageboards and now I'm trying to get back into the gaming world after a brief hiatus. I mostly play fantasy games, sometimes horror ones (especially gothic horror), while sci-fi and modern settings are usually not my flick.

    Welcome to the Weave, Diaz.  There's a demand for pretty much everything here, so you should be able to find groups to join up with.

     

    Anyhow, in case you haven't seen it yet, here's a link to our New to Play by Post thread and our Baldr User Guide, which contains several handy links that you will likely find useful. We do things a touch differently than some other sites, where we have game ads posted and prospective players apply. You'll want to swing over by our Games and Ads section to check that out! Every GM does it a little differently, so check the campaign info and forum for the exact details.

     

    We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for. So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all.

     

    Also, I recommend getting chatty through out the forums or even dropping by our Discord Channel, especially if you have questions. Just watch out for those welcoming harpoons - they're harmless... mostly 😂

     

    If you have any questions, let us know! Don't be afraid to ask, either - we do our best to help people out.

    -Yamazaki

  7. 4 minutes ago, Inash said:

    We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for

     

    . So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all, and most GMs are happy to help out a newbie.

    And that random bit there is why I re-wrote my boilerplate welcome text for Baldr...  the old OOC tags don't transfer cleanly LOL

    That said, the revised text may need another pass.

     

     

    Anyhow, welcome to the Weave, @mirrorlocked!  I hope you can find some games that interest you.

  8. image.png.1220fc1b707699a497ccc32cb40a4df8.pngYukito Nanaya

    Demon Slayer


    Yukito snapped to, blinking several times as he took in the scenery around the party.  He looked around, as though searching for someone that wasn't there, then clicked his tongue, clearly in annoyance.  The slayer fished out a flask from his vest pocket and took a swig.

     

    He winced as images of the immediate past felt like they were shattering and being rebuilt within his own psyche.  It was like the threads of fate were severed and reconnected in a single motion - unnerving and strange, and only slightly painful at that moment.  "I'm no expert, so I would just call that 'absolute crap'.  The term 'causality event' is stuck in my head, but I have no idea if that's correct or not." 

     

    The slayer replaced the flask in his vest, then pulled out a small steel case that when opened revealed cigarettes.  "If that portal explosion was anything like what I dealt with before, which kind of was a portal explosion too, I think, then that might be the term we're looking for.  I don't know - some egghead called it that when I explained how I was ejected from my homeland thanks to a dying mind flayer's attempt to teleport away from my blade."

     

    He placed a smoke in his mouth, lit it with a quick cantrip, then continued.  "Regardless of what it was, it looks like we're all alive and in one piece.  So instead of being worried about what happened, let's focus on the present.  For example..."  He turned and looked the tiny beholder in its many eyes while taking a long drag.  "What are you?  You're too small to be a proper beholder, and last I checked, there's no such thing as 'baby beholders'....  So, explain yourself."  He exhaled a large puff of smoke towards the tiny beholder.

    Actions

     

    Stats

    Yukito Nanaya Human demon slayer

    HP 189/210 Nonlethal -64  SP 74/90  Martial Focus: 1/2

    Speed 80ft Init 34 

    AC 69 77 Fort 20 Ref 33 41 Will 29  BAB 11 

    Dueling Blade +35 (1d8+16, 17-20 x2)
    Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)

     

    Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)

    Debuffs:

    Shaken (-2) for 1 round

     

    Short Term Buffs:

    • Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
    • Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-)  duration 15 rounds

    Long Term Buffs: all last 15+ hours

    • Sage: Flight (60' perfect) (110' perfect)
    • Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
    • Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
    • War: Momentum 28/30

    Ability References

     

     

     

  9. image.png.1220fc1b707699a497ccc32cb40a4df8.pngYukito Nanaya

    Demon Slayer


    The demon slayer smirked as the undead beholder froze in place, the tiny bit of fear that seeped into him dissipating, although it didn't last long as the creature started to try to blast its way out.  Oh come on!  Don't fight this so much you floating bag of gas and eyeballs

     

    The sight of the mini-beholder threw Yukito off, though.  But he shook his head - Nivel was competent enough to deal with it for the moment, if need be.  The swarm of minions below him were clamouring to reach him, but the man paid them no heed.

     

    Instead, Yukito took to the air more, pausing for a moment to a series of hand motions to then gesture at the frozen beholder.  Out of nowhere, sand came from all around the creature and quickly surrounded its icy cage, increasing the size of it even greater.  The sand began to solidify as it packed itself into rock.

     

    <I think it's time to make our exit, before that portal blows!>  He quickly began to fly farther to the north...

    Actions

    Free: Berserking - Avatasim (animal) + True Rage (+18 temp HP)

    Free: 

    Move 1: fly up another 30', and fly north aprox 70'

    Standard: Cast Nature: Create Nature (Earth) + Earth Mastery (Sandstone) on the Beholder.  DC45 Reflex to avoid (which I think would be impossible given its frozen nature).  The stone casing is 2" thick, has hardness 15, 4 HP.  It will take a DC45 Strength or Escape Artist check to get out (without blasting out)  (costs 2 SP)

    Move 2: Fly more north, up to 110' 

    Swift: Spend 3 momentum from momentum pool to regain Martial Focus (2 of 2)

     

     

    Conditional AoO: shield block +5 AC + Redirecting Shield.  Up to 13 times a round.  Priority of Shield Blocks will go towards the Death Tyrant, if in question.

     

    Helpful Reminders: Yukito is immune to Death, Petrification, and Polymorph effects.  Furthermore, he has a 50% miss chance thanks to Ablating Aegis (which reduces 5% per forced miss, please let me know for my own notes), as well as a 40% chance to Reflect Rays thanks to Ray Deflection Aegis.  

     

    Yukito is no longer shakened.

    Stats

    Yukito Nanaya Human demon slayer

    HP 189/210 Nonlethal -64  SP 72/90  Martial Focus: 2/2

    Speed 80ft Init 34 

    AC 69 77 Fort 20 Ref 33 41 Will 29  BAB 11 

    Dueling Blade +35 (1d8+16, 17-20 x2)
    Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)

     

    Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)

    Debuffs:

    Shaken (-2) for 1 round

     

    Short Term Buffs:

    • Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
    • Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-)  duration 15 rounds

    Long Term Buffs: all last 15+ hours

    • Sage: Flight (60' perfect) (110' perfect)
    • Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
    • Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
    • War: Momentum 25/30

    Ability References

    I know how annoying it is to look up everything, so I'll try to copy+paste reference notes as I feel is necessary

     

    Sandstone: Instantaneous. You may spend a spell point to transform dirt or sand into stone in an area within range. The size of the created rock or stone depends both on your caster level and the radius of dirt or sand you target. Alternatively, you may encase a dirt or sand covered target in 1 inch thick stone. Refer to Table: Sandstone to determine the maximum target size to be encased. For every size smaller the encased target is than the required radius of dirt or sand, either double the thickness of the stone or increase the number of encased targets. Creatures and objects are allowed a Reflex save to avoid being trapped in stone. On a failure, creatures or objects caught in the area are encased; to escape, they must succeed at an Escape Artist or Strength check (equal to your Bury geomancing DC) as a full-round action; alternatively, a creature may break free by dealing sufficient damage to the rock or stone.

    Stone has a hardness of 15 and 2 hit points per inch. On a successful save, affected targets are still entangled and immobilized until they escape or 1 minute per caster level, whichever comes first.

    (Note: because of Nature Lord, Yukito can affect one size larger, thus his maximum is Colossal +)

     

     

  10. I mean, I'd play something other than D&D 5e if I wanted that.  Savage Worlds already has a supplement to handle Pathfinder's setting and style, and isn't tied to classes as much.

     

    To be fair, there have been attempts to make D&D/D&D-likes more point-buy-like.  Most of them have ended up as a massive cludgy mess, IMO, and frankly I'd rather just set the thing on fire.  But I'm exceedly harsh about the billions of 5e hacks that exist, so take that with a grain of salt.

  11. image.png.1220fc1b707699a497ccc32cb40a4df8.pngYukito Nanaya

    Demon Slayer


    The translocation pain was nothing short of searing and horrible.  He almost doubled down in the pain, but he gritted through it and continued his attack regardless. But the response from the home base made everything clear.  "Wish I knew that 5 seconds ago!"

     

    Then came the horde of undead cyclopses charging in.  Their numbers were more than the slayer expected, but it wasn't overwhelming yet.  His mystic barriers would hold strong against them, as would his incredible reflexes and fast blade.  <Heads up - they're weak against cold!!>

     

    But then the Death Tyrant appeared.  Undead cyclops - sure, no big deal.  But a freaking undead beholder was well outside of his expectations for the first minute of the mission.  Running seemed like a good idea, but that beholder would likely chase them, as would the zyclops. Fear surged through his mind, but he forced himself to endure.

     

    A moment of indecision plagued the demon slayer, but he grit his teeth and took to the air.  Need to slow that thing down, even for a few moments!  He returned his blade to his sheath, and once tapped into his internal reserves of ki.  He took a moment to observe the foul creature now floating above the building he was just in.  The heat around him just vanished for a moment as Yukito called upon the spirits of frost and winter, and lashed out with immense speed once more.  "Hiken - Hyōryū SenbiIce Dragon Swirling Tail!"  Unlike the attack before, which was purely chilling air pressure, this attack manifested itself as a trail of ice freezing the moisture in the air whipping out like a dragon's tail, striking at the undead beholder. 

     

    The slash drew blood, or the closest thing to blood the beholder had, which instantly began to freeze around the floating eyeball.  His attack continues, lashing out against many of the zyclopses within reach, drawing blood.

    Actions

    Free: Berserking - Avatasim (animal) + True Rage (+18 temp HP)

    Free: Swear under breath while being Shaken

    Move 1: Fly Up 20' and a few squares away. Acrobatics Check to avoid AoOs is 39

    Swift: Study Target (plus free Scout) vs Death Tyrant to find weaknesses

    Move 2: Sheath Sword

    Standard: Iai Slash + Vacuum Cut 2 vs Death Tyrant.  This includes Chi Gong (cold), Spell Attack (Numbing Blast, 1 SP spent to increase damage dice to CL), Ki Convergence (Freeze: see below, another 2 SP) and Bleed Effects

     

    Improved Avatism (Animal) attack optional will be [tear], dealing 15 bleed along with the duelist bleed. He also spends 1 Martial Focus to apply Perforating Wounds [bleed] per Greater Iai to dish out additional bleed damage. Bleed damage will hit regardless, as Yukito has Ooze Ichor/Essence Manipulation (which also helps with the Freeze effect coming up)

     

    Rolls:  (copied from dice thread for easy reference)

    Attack Action vs Death Tyrant (52, shaken applied) (this applies Study Target bonus of +4; if Scout was successful, reduce target AC by 4 for 7 rounds, per Scout: Find the Gap)
    Weapon Damage (32) + Blast Vessel (cold) (2) + Chi Gong (cold) (16) + Full Power Numbing Blast (42) + 27 bleed

     

    Immediate: Ki Convergent Power to inflict Freeze (per Nature water package) on the Death Tyrant.  Numbing Blast will reduce its Reflex save by 2, and must make a Reflex save DC 45.  This will coat the target in 5 inches of ice, which will deal 5 cold damage per round.  It will take a DC 20 Strength or Escape Artist check to get out.  This will last days if it doesn't break out, or gets broken out.

    If it saves, it'll be entangled for 1 round (ice slows it down)

     

    AdditionalYukito also lashes out and dishes out Duelist Bleed to the Zyclopses within the 'aura' range on the map (60').  This attack uses the same attack roll as above, but only deals 6 bleed. This consumes 7 of Yuki's AoOs for the round.

     

    Conditional AoO: shield block +5 AC + Redirecting Shield.  Up to 13 times a round.  Priority of Shield Blocks will go towards the Death Tyrant, if in question.

     

    Helpful Reminders: Yukito is immune to Death, Petrification, and Polymorph effects.  Furthermore, he has a 50% miss chance thanks to Ablating Aegis (which reduces 5% per forced miss, please let me know for my own notes), as well as a 40% chance to Reflect Rays thanks to Ray Deflection Aegis.  

     

    Also Yukito will only be shaken this round, as he only fell short of the save DC by 1.

    Stats

    Yukito Nanaya Human demon slayer

    HP 189/210 Nonlethal -64  SP 74/90  Martial Focus: 1/2

    Speed 80ft Init 34 

    AC 69 77 Fort 20 Ref 33 41 Will 29  BAB 11 

    Dueling Blade +35 (1d8+16, 17-20 x2)
    Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)

     

    Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)

    Debuffs:

    Shaken (-2) for 1 round

     

    Short Term Buffs:

    • Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
    • Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-)  duration 15 rounds

    Long Term Buffs: all last 15+ hours

    • Sage: Flight (60' perfect) (110' perfect)
    • Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
    • Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
    • War: Momentum 28/30

    Ability References

    I know how annoying it is to look up everything, so I'll try to copy+paste reference notes as I feel is necessary

     

    Iai Slash (bleed) [CrimDan]

    Whenever you deal bleed damage to a creature in the same round you drew the weapon used to deal that damage, you may expend any amount of attacks of opportunity as a free action to compare the same attack roll against the AC (or your maneuver check against their disarm CMD) of a different enemy within reach for each attack of opportunity. If your attack roll is greater than a creature’s AC, you quickly strike that creature and cause them to suffer from your blooded strike (this does not allow you to apply additional (bleed) talents).

    Additionally, whenever you deal bleed damage to a creature already suffering from your blooded strike, or an enemy suffering from your blooded strike’s bleed is reduced to 0 or fewer hit points, you may sheathe your weapon as a free action.

     

    Perforating Wounds (bleed) [CrimDan]

    Whenever you deal bleed damage as part of an attack action to a creature who is already suffering bleed damage from your blooded strike, you deal an amount of bleed damage equal to 1 + 1 for every 3 points of base attack bonus you possess. This bleed damage stacks with other bleed damage granted by the Duelist sphere. You can stack this bleed damage with itself once for every 6 points of base attack bonus you possess. This bleed damage is separate from your blooded strike, and does not affect other abilities that scale off of your blooded strike’s bleed damage.

     

    Vacuum Cut [CrimDan]

    Whenever you use the attack action to make a melee attack in the same round you draw a sheathed weapon, you may target a creature within close range (25 feet + 5 feet per 2 base attack bonus), provoking attacks of opportunity as though using a ranged attack.

    Using this talent reduces the damage die of the weapon being used with this talent by 1 step, and the attack made with this weapon is treated as a projectile for the purposes of being able to be blocked or deflected by effects. This attack is treated as a melee attack for all other purposes (and may not be used with talents or abilities which would only affect ranged attacks) except for the target of the attack. At +5 base attack bonus, using this talent no longer provokes attacks of opportunity. At +10 base attack bonus, attacks made with this talent no longer have their damage die reduced.

    You may take Vacuum Cut a second time. If you do, when utilizing another Duelist sphere talent that targets creatures within your reach (such as Iai Slash and Hurricane Strike, but not talents that merely grant you an attack such as Swift Slice), you may instead use the range of Vacuum Cut in place of your reach for the purpose of those talents.

     

    Great Iaijutsu [CrimDan]

    Benefit: When utilizing your Iai Slash talent, you may expend your martial focus to additionally apply the effects of one (bleed) talent other than Iai Slash to a single creature struck as part of the talent. If you have more than one martial focus, you may expend two martial focuses to instead apply that (bleed) talent to all creatures struck.

     

    Ki Convergent [EO3]
    The sage becomes attuned to a single elemental focus, and can draw upon the essence of nature around him to infuse his chi gong with the elements. The sage gains the Nature sphere as a bonus talent. Whenever the sage would use his chi gong ability, he may change the damage dealt from piercing damage to a damage type associated with a Nature package he possesses, chosen at the time of using the ability.

    Whenever the sage deals damage to a creature using his chi gong ability, he can forgo half the damage dice of the ability and spend 1 ki point as an immediate action to call upon nature. The creature is affected by the Create Fire, Entangle, Freeze, Gust Of Wind, Magnetize, or Tremor geomancing sphere ability for 1 round (if a concentration effect), as long as he possesses the ability. The chosen sphere ability only affects the damaged creature and the square(s) they occupy.

     

    Freeze:

    Instantaneous, requires water. You may spend a spell point to flash freeze water, turning it into ice. You may freeze a 1 inch thick, 5-foot-by-5-foot square of water per caster level. Alternatively, you may cover a wet Medium-sized creature with 1 inch of ice per caster level. You may increase the size of the frozen area or size/number of the frozen creatures, but divide the ice’s thickness by the equivalent number of Medium-sized creatures.

    Creatures smaller than Medium count as Medium-sized creatures for this effect, with the exception of multiple creatures occupying the same space. Add the sizes of multiple creatures occupying the same space together when determining their size for this purpose. For swarms, count each 5-foot square as being 2 Medium-sized creatures occupying the same space. You may affect both squares and creatures, but all affected targets and spaces must be contiguous and must have the same thickness of ice.

    [OOC: I did the math already, above - it's 5 inches of ice]

    Creatures are allowed a Reflex save to avoid being frozen. On a failure, they are encased and cannot move, and suffer 1 point of cold damage per round per inch of ice. To escape, they must succeed at a Strength check or Escape Artist check as a full-round action to escape the ice (DC 15 +1 per inch of thickness) or another creature must break the ice around the trapped creature (3 hit points per inch). While encased, a target can only take mental or verbal actions, or attempt to escape. Being encased in ice blocks line of effect, but not line of sight (the creature may still be targeted, but effects that deal damage to the target must break through the ice first before dealing damage to the target). On a successful save, the target is still entangled for 1 round. Ice melts 1 inch of thickness per minute on the average day.

     

  12. image.png.1220fc1b707699a497ccc32cb40a4df8.pngYukito Nanaya

    Demon Slayer


    Yukito chuckled a bit hearing Devlin's remarks.  "<No worries - I'm just prepping for my break after we sort these foul things out.>"  He shifts the cigarette to the corner of his mouth, held there by his lips only.  A large smirk grew on his face.

     

    In a blink an eye, the slayer vanished and reappeared, this time on the ground.  One hand on his personal sword's scabbard, the other on its hilt. "Hiken - Hiryū IssenHidden Sword Technique - Flying Dragon Flash

    What? You expect me not to throw around silly anime special attack names? This is ME we're talking about here!
    It was almost like the blade was propelled out of its scabbard with explosive force and Yukito was barely controlling it's swing.  But it didn't matter if there wasn't an enemy before him, as a wave of pure kinetic and chilling mystic energy ripped out from the edge of the blade, lashing out with killing intent towards one of the Zyclops.

     

    As he finished the attack, he took a moment to regain his composure.  Yukito let go of the scabbard, which quickly snapped onto his belt, and grabbed his cigarette with his free hand to flick a bit of the ash off it.

     

    Actions

    Free: Berserking - Avatasim (animal) + True Rage (+18 temp HP,)

    Full Action: Extended the casting time of Pouncing Teleport, while spending 1 SP to use an Attack Action, which Yukito uses Iai Slash/Vacuum Cut + Spell Attack with Numbing Blast + Chi Gong (cold), attacking the nearest Zyclops within 60'.  The blast vessel enhancement on his weapon is set to Numbing Blast (dealing 1d6 cold, and applies a -2 penalty to reflex saves)

    Improved Avatism (Animal) attack optional will be [tear], dealing 15 bleed along with the duelist bleed. He also spends 1 Martial Focus to apply Perforating Wounds [bleed] per Greater Iai to dish out additional bleed damage. Bleed damage will hit regardless, as Yukito has Ooze Ichor/Essence Manipulation

    Not sure if Sneak Attack/Fencing applies, so I'll keep that damage separate.  If it does, Soul Strike [exploit] will apply a -2 save penalty for 1d4+3 rounds

     

    Rolls:  (copied from dice thread for easy reference)

    Yukito Attack (53); Weapon Damage (21) + Numbing Blast (34) + Chi Gong (cold) (29) + Blast Vessel: Numbing Blast (6) +27 bleed
    Optional damage: Sneak Attack/Fencing (32)

     

    OptionalIf Yukito is within range of additional Zyclops (60' of location), he will spend as many AoOs as possible to attack additional enemies.  He has 20 AoOs a round, so he shouldn't have any shortage.  This attack uses the same attack roll as above, but only deals 6 bleed.

    Move 2: Use Focusing Momentum (cost 2) to regain Martial Focus

    Swift: Study Opponent/Scout of closest Zyclops  (perception roll 55)

    Conditional AoO: shield block +5 AC + Redirecting Shield.  Up to 20 times a round

     

     

    Stats

    Yukito Nanaya Human demon slayer

    HP 189/210 Nonlethal -48  SP 77/90

    Speed 80ft Init 34 

    AC 69 77 Fort 20 Ref 33 41 Will 29  BAB 11 

    Dueling Blade +35 (1d8+16, 17-20 x2)
    Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)

     

    Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)

     

    Short Term Buffs:

    • Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
    • Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-)  duration 15 rounds

    Long Term Buffs: all last 15+ hours

    • Sage: Flight (60' perfect) (110' perfect)
    • Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
    • Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
    • War: Momentum 28/30

    Ability References

    I know how annoying it is to look up everything, so I'll try to copy+paste reference notes as I feel is necessary

     

    Pouncing Teleport

    You may spend a spell point or increase your teleport casting time by one step in order to make a single attack after successfully teleporting yourself. You may also spend an additional spell point to make either a full attack or take an attack action instead of a single attack after successfully teleporting. You may not use this talent in conjunction with any abilities or conditions that reduce the action needed to teleport (such as Emergency Teleport or Quick Teleport).

     

    Iai Slash (bleed) [CrimDan]

    Whenever you deal bleed damage to a creature in the same round you drew the weapon used to deal that damage, you may expend any amount of attacks of opportunity as a free action to compare the same attack roll against the AC (or your maneuver check against their disarm CMD) of a different enemy within reach for each attack of opportunity. If your attack roll is greater than a creature’s AC, you quickly strike that creature and cause them to suffer from your blooded strike (this does not allow you to apply additional (bleed) talents).

    Additionally, whenever you deal bleed damage to a creature already suffering from your blooded strike, or an enemy suffering from your blooded strike’s bleed is reduced to 0 or fewer hit points, you may sheathe your weapon as a free action.

     

    Perforating Wounds (bleed) [CrimDan]

    Whenever you deal bleed damage as part of an attack action to a creature who is already suffering bleed damage from your blooded strike, you deal an amount of bleed damage equal to 1 + 1 for every 3 points of base attack bonus you possess. This bleed damage stacks with other bleed damage granted by the Duelist sphere. You can stack this bleed damage with itself once for every 6 points of base attack bonus you possess. This bleed damage is separate from your blooded strike, and does not affect other abilities that scale off of your blooded strike’s bleed damage.

     

    Vacuum Cut [CrimDan]

    Whenever you use the attack action to make a melee attack in the same round you draw a sheathed weapon, you may target a creature within close range (25 feet + 5 feet per 2 base attack bonus), provoking attacks of opportunity as though using a ranged attack.

    Using this talent reduces the damage die of the weapon being used with this talent by 1 step, and the attack made with this weapon is treated as a projectile for the purposes of being able to be blocked or deflected by effects. This attack is treated as a melee attack for all other purposes (and may not be used with talents or abilities which would only affect ranged attacks) except for the target of the attack. At +5 base attack bonus, using this talent no longer provokes attacks of opportunity. At +10 base attack bonus, attacks made with this talent no longer have their damage die reduced.

    You may take Vacuum Cut a second time. If you do, when utilizing another Duelist sphere talent that targets creatures within your reach (such as Iai Slash and Hurricane Strike, but not talents that merely grant you an attack such as Swift Slice), you may instead use the range of Vacuum Cut in place of your reach for the purpose of those talents.

     

    Great Iaijutsu [CrimDan]

    Benefit: When utilizing your Iai Slash talent, you may expend your martial focus to additionally apply the effects of one (bleed) talent other than Iai Slash to a single creature struck as part of the talent. If you have more than one martial focus, you may expend two martial focuses to instead apply that (bleed) talent to all creatures struck.

     

  13. image.png.1220fc1b707699a497ccc32cb40a4df8.pngYukito Nanaya

    Demon Slayer


     

    Earlier...

     

    Yukito stood before a small shrine, with a sun-like emblem on it.  He put both hands together, the palms flat, and bowed.  "Watch over me, Amaterasu.  This fool will be going into battle once more to slay the evils of the world..."

     

    After his short prayer, the slayer looked over the cliff side that the shine was built upon.  A cigarette slowly burned as he took a drag, letting out a puff of smoke a moment later.  "I'm getting too old for this shit..."

     

    *  *  *

     

    Pain surged through Yukito's body.  He hadn't felt that kind of pain in years, not since that fateful portal incident that took him from his homeland.  It was eerily similar, if he thought about it, but this time he had the advantage of being in good health and status, and not almost bleeding out from fighting an abomination. Didn't make it any less painful, nor did it make the velocity at which the slayer was soaring through the air any less concerning.  It wasn't something he was particularly used to, but it wasn't the first time something similar had happened.  And despite his own mystical prowess, he couldn't stop to prevent himself from hitting a building.

     

    He took a moment, closed his eyes, and breathed.  For a moment, it was like the world has paused - his senses searched out to get a grasp of his situation.  A window - less painful than a wall!  The slayer channeled his ki to his hands and feet, and grasped the air around himself, as though he was grabbing the ground.  A second later, he spun himself, timing everything to reduce his profile as he crashed through the window, then spreading out to grab at the air again.  His feet hit the floor as he drew both his personal sword and his new nullblade from his belt, scabbards and all, driving them into the floor while the momentum continued to carry him towards a pile of rubble. He braced himself for the impact, as it wasn't enough to prevent a crash into the rubble of destroyed furniture...

     

    Yukito then quickly pulled himself out from the rubble.  He placed both blades, scabbards included, back onto his belt - his personal blade's scabbard magically clicking into place thanks to custom-crafted effects.  He took a moment to empower himself - the world began to move just a bit slower as his reflexes increased greatly.  And then he pulled out a cigarette from his case, as though this was just another day on the job.

     

    He could tell easily enough - there was something downstairs, moving.  But at least he didn't have immediate hostiles.  Which meant it was time to check out the new item he received - the bracelet.  <Testing testing - let's get a quick head count here, folks.  Who's alive and still has their head attached?>

     

     

    Actions

    Free: Berserking - Avatasim (animal) + True Rage (+14 temp HP, which soaks some of the falling damage)

    Move 1: Pull sorry butt out of rubble

     

    Swift: Sage Enhance for +10 DEX, +2 STR

    Standard: Cast Temporal Haste on self (stats will reflect this), spend 2 SP (1 for duration, 1 for Temporal cost)

    Move 2: lite a cig, like the smug bastard Yukito is.

     

    Conditional AoO: shield block +5 AC + Redirecting Shield.  Up to 20 times a round

     

    Results: Yukito takes 21 points of damage from the fall, in addition to the 48 nonlethal

    Stats

    Yukito Nanaya Human demon slayer

    HP 189/210 Nonlethal -48  SP 78/90

    Speed 80ft Init 34 

    AC 69 77 Fort 20 Ref 33 41 Will 29  BAB 11 

    Dueling Blade +35 (1d8+16, 17-20 x2)
    Hasted/Enhanced Blade +43 (1d8+19, 17-20 x2)

     

    Str 14 (2) 16 (3) Dex 40 (15) 50 (20) Con 22 (6) Wis 40 (15) Int 12 (1) Cha 12 (1)

     

    Short Term Buffs:

    • Temporal Haste (CL20; +3 to AC/Attack/Reflex, +50' speed, +5 AoOs) - duration 20 minutes
    • Sage Enhance (+10 DEX, +2 STR; effective BAB 15, DR 7/-)  duration 15 rounds

    Long Term Buffs: all last 15+ hours

    • Sage: Flight (60' perfect) (110' perfect)
    • Divination: Blindfolded Oracle 75', Foreshadow (+3 AC/+4 Ref+Init), Sense Presence (aberrations currently) 75', See Hazards, Precog Smite +4, Precog Defense +4
    • Protection: Ablating 50%, Armored (armor +7, shield +5), Friendship, Ray Deflection 40%
    • War: Momentum 30/30

     

  14. image.png.560261e49a85d0c7e7654017e3d16df0.png

    Yukito Nanaya

    The Wandering Demon Slayer


    A beholder hive mother - now that's a significant target.  It had been a very long time since Yukito had to deal with something of that scale.  Maybe not since the days he hunted monsters in his homeland.  And back then, the slayer would've been a bit excited to slay such a creature.  Yet the Yukito of today was less enthusiastic about such targets.

     

    As the captain tossed him the sword, Yukito caught it with one hand, then held it with two and bowed, as though accepting an offering.  He knew that the captain didn't care about such procedures, but it held meaning to his goddess, Amaterasu.  "Thank you."  He felt the blade affecting his own mystical barriers as the ki aura that was infused around him draining ever so slightly faster than normal.  "I could've used a blade like this ages ago.  I can see why it was such a closely kept secret..."

     

    Nullsteel - it reminded him of the legendary Kaiu Swords that the Demon Slayers used.  Although the rare tamahagane was only a component to their special steel alloy, it was incredibly effective in purging evil.  His own ancestral blade, Nanatsu Yoru, was one such blades, and owning one was a great honor.

     

    "So, two to three weeks to complete the job.  Kill the beholder hive mother, and any other beholders in our way. And not even a lot of time to prepare. Not exactly a a great time table to work with, but what can you do?"  Yukito shrugged, reaching for his stash of cigarettes, then thinking better of it.  "What else can you tell us about the island, and the cyclops that reside there?  I'm guessing you prefer they stay alive if possible?"

     

    Beholders had charming magics - most folks knew this.  The slayer had to assume that the isle's residents were now under the beholders' control, and they are not easy creatures to take down without harming them, either.  Yuki had to hope that his new cohorts had magicks that could combat that issue, because he certainly did not....  But his train of thought revealed a solid point: these nullsteel weapons could dispel magic - that would include charm effects.  These weapons could even combat possession, when used correctly.

  15. Overview

     

    image.jpeg.88a641f3b4973e4fbf131273c667c89a.jpegYukito Nanaya

     

    Primary Role: Melee skirmisher/striker, Single-target Crowd Control

    Secondary Roles: General Crowd Control, back-up healer

     

     

    Current State of Stats: incomplete

     

     

     

     

    Weapon of Choice: Dueling Blade

    Magical Statistics

    All Day Stats: What your character is going to be walking around with, without needing to take special preparation before or during a combat.   Buffs include: Ablating, Armored Magic (armor + shield), Ray Deflection, Friendship, foresight, blindsense, sense presence, detect scrying

    • All Day AC: 69, 57 touch, 51 FF  (+4 active defense with AoO)
      • Miss Chance:  50% (ablating, -5% per use); 40% vs Rays (Ray Deflection, reflects)
    • All Day Fort, Ref, and Will saves: +20 / +33 / +29
    • All Day Attack Bonus and Damage Dice, both melee and ranged: 
      • Main Melee/Vacuum Cut  +35, 1d8+16 +3 bleed
        • +8d6 Chi Gong
        • +8d6 Destructive Blast
        • +8d6 sneak attack/fencing
    • All Day Save DC/Damage for Special Abilities:
      • Nature Sphere DC 35
      • Combat Talents DC 30
      • Magic Talents DC 32
    • Hit Points: 210
    • Spell Points: 90  (80 after daily buffs)


    Nova Stats: What your character can achieve with optimal preparation.  Situational Buffs include: Sage Enhance (+10 DEX, +2 STR), Temporal/Improved Haste (+2 to AC/Attack, +3 to reflex), Bloodied Shark (+3 moral to attack/damage), Study Target (+4 to attack/damage/choice skills), Scout (target AC lowed by -4)

    • Nova AC: 77  (+5 Active Defense with AoO)
      • Miss Chance:  50% (ablating, -5% per use); 40% vs Rays (Ray Deflection, reflects)
    • Nova Fort, Ref, and Will saves: +20 / +41 / +29
    • Nova Attack Bonus and Damage Dice, both melee and ranged:
      • Main Melee/Vacuum Cut  +50, 1d8+26 +6 bleed
        • +84 damage average from Chi Gong, Destructive Blast, and Sneak Attack
    • Nova Save DC/Damage for Special Abilities:
      • Nature Sphere DC 35
      • Combat Talents DC 32
      • Magic Talents DC 32
    • Significant Temporary/Long Term HP Boosts: +18 temp HP/round (berserking)


    Group Contributions: What boosts can your character can give to the rest of the team? Include effect that are dependent on position (auras, Totems, etc); Always On boosts (permanent auras, etc); or boosts that you can give, but that costs resources. Also, please indicate how long temporary/positional boosts last.

    • Position-Dependent Effects: TBD
    • Optional Boosts: 
    • Constant or Daily Boosts: Focusing Momentum


    Resistances and Immunities: What defenses does your character have? Do they have any Resistance/Immunities, or other special defenses (Evasion, Uncanny Dodge, etc)? This section is especially important as sometimes, during the course of character creation, people sometimes inadvertently end up with 'Puzzle Defenses' that are nearly impossible to get through without ridiculous and nigh impossible combinations of attacks/talents/powers.

    • Condition Immunities:
      • petrification/polymorph
      • Death Effects
    • Energy Resistance/Immunity:
    • Damage Reduction: DR 7/- when Enhanced
    • Special Defenses:
      • +4 bonus vs magical effects
      • +4 bonus vs mind-effects
      • Stalwart


    Senses and Stealth: Tell me what sense your character always has (or has most of the day; 1hr/CL type things); what temporary senses then can call up (anything with a duration of only a couple hours or minutes), and what (if any) stealth effects you have like Lurker or Hide in Plain Sight or anything that will foil special senses.

    • Constant Senses: Low-Light vision, Blindsense 60', Detect Hazard 60', Detect Presence (choice) 60', True Sight, Scent
    • Temporary Senses:
    • Stealth Effects:

    Non-Magical Statistics

    All Day Stats: What your character is going to be walking around with, without needing to take special preparation before or during a combat. So this includes any buff with a duration of 2 hours or more (which, even if you're only half CL, anything 10min/CL, plus an Implement, should be pushing 2 hours), but not anything shorter.

    • All Day AC: 47
    • All Day Fort, Ref, and Will saves: +20/+29/+29
    • All Day Attack Bonus and Damage Dice, both melee and ranged: 
      • +27 dueling blade 1d8+9 (melee or vacuum cut)
        • Sneak Attack & Deadly Strike: +8d6
    • All Day Save DC/Damage for Special Abilities: Combat spheres DC 30
    • Hit Points: 210


    Nova Stats: What your character can achieve with optimal preparation. Assume the best possible scenario for boosting yourself—every buff you can cast has already been cast and you're in the perfect position to unload on your target. Also, consider these situations separately; your nova AC may require the same resources as your nova attack, but I want you to give me these as if they're not related. Additionally, please calculate the average amount of damage your attacks will generate and include it in parenthesis with the damage dice.

    • Nova AC: 47 (can spend AoOs to improve AC by +4)
    • Nova Fort, Ref, and Will saves: +20/+29/+29
    • Nova Attack Bonus and Damage Dice, both melee and ranged:
      • +34 dueling blade 1d8+16 (melee or vacuum cut)
        • Sneak Attack & Deadly Strike: +8d6
    • Nova Save DC/Damage for Special Abilities: no changes
    • Significant Temporary/Long Term HP Boosts: +22 temp HP (berserking)


    Group Contributions: What boosts can your character can give to the rest of the team? Include effect that are dependent on position (auras, Totems, etc); Always On boosts (permanent auras, etc); or boosts that you can give, but that costs resources. Also, please indicate how long temporary/positional boosts last.

    • Position-Dependent Effects:
    • Optional Boosts:
    • Constant or Daily Boosts:


    Resistances and Immunities: What defenses does your character have? Do they have any Resistance/Immunities, or other special defenses (Evasion, Uncanny Dodge, etc)? This section is especially important as sometimes, during the course of character creation, people sometimes inadvertently end up with 'Puzzle Defenses' that are nearly impossible to get through without ridiculous and nigh impossible combinations of attacks/talents/powers.

    • Condition Immunities: 
      • petrification/polymorph
      • Death Effects
    • Energy Resistance/Immunity:
    • Damage Reduction:
    • Special Defenses:


    Senses and Stealth: Tell me what sense your character always has (or has most of the day; 1hr/CL type things); what temporary senses then can call up (anything with a duration of only a couple hours or minutes), and what (if any) stealth effects you have like Lurker or Hide in Plain Sight or anything that will foil special senses.

    • Constant Senses: Low-light vision, True Sight, Scent
    • Temporary Senses:
    • Stealth Effects:

    Math to show my work

    Standard AC:

    69= 10 base + 7 armor +5 shield + 15 DEX + 18 sage AC (15 from WIS, 3 from lvl) + 3 dodge (foreshadow) 4 Natural + 3 Deflection +4 Precog

    Nova AC:
    77 = 10 base + 7 armor +5 shield + 20 DEX (+10 dex score from sage enhance) + 18 sage AC (15 from WIS, 3 from lvl) + 6 dodge (foreshadow + haste) 4 Natural + 3 Deflection +4 Precog

     

    More coming soon as needed

     

  16. 3 hours ago, CraziFuzzy said:

    That is nice - wonder if the Myth-Weavers devs even know about that - because I'm note sure I've seen that in any of the BALDR guides.  The CTRL-Right Click is certainly not something someone is likely to stumble upon.

    The devs know - I've seen folks mention it in the MW discord. It may not have made it to the new user guide yet or maybe it's just buried in there.  Worth noting that the guid is written by someone different than the dev team. I'll bring it up, just in case it's something that has been missed. 

     

    Also, I've seen a tool-tip pop up from time to time while I'm fiddling with things, although it may not show up in all browsers. 

     

    EDIT: confirmed that the context menu (aka ctrl+right click) is in the new user guide

    491439995_Screenshot_20220705-162958_SamsungInternet.jpg.14aec4878b7ef6984780df38c6b4992e.jpg

  17. Screenshot_20220626-162423_Reddit.jpg.cb8cc3af1ccf137469349261d0733822.jpgActually, there's a very simple way of getting floatleft and floatright going for images: if you're on desktop, ctrl+right click the image which brings up a small selection of options (you'll want 'edit image' here) or double tap on mobile, and it brings up a window, which let's you resize and set alignment of the image. If you pick left or right, it'll snap to that side and wrap text around it. Much cleaner method, IMO, and it looks decent on mobile too. 

     

    This also applies to other options within baldr, including tables and fieldsets. 

  18. fb9a4ed1c2a5102cf17b98732b2c515b.jpg.05de17d50c7898f65a70454b2c7453f9.jpgYukito Nanaya 

    Demon Slayer 


     

    Yukito strode through the lodge's front door without any degree of fanfare, carrying the smell of smoked tobacco with him and small golden serpentine dragon sleeping on around the back of his neck. He made his way to the bar with no concern or rush, as though it was just another day going to his favorite tavern after a long day of work. The slayer took a seat, and with only a simple gesture, ordered himself a mug of beer. 


     

    As he waited for the hobgoblin bartender to get his drink, Yukito reached into his vest pocket and pulled out a slim, finely detailed metal case. Opening it revealed several hand-rolled cigarettes. He began to pull one out, but Blackmoon's arrival with his beer and a very stern look forced him to snap the case closed with a sigh.


     

    It wasn't like Yukito got anything out of smoking. Or even drinking. He didn't need food or water anymore, and was immune to the effects of alcohol and drugs - the result of his continuous training of his ki. But old habits die hard, as there was something comforting about having a smoke, or the taste of a cold beer after a long journey. His goddess didn't seem to care much, either, so Yukito opted to enjoy the small things regardless. 


     

    He overheard the gnoll speaking a few seats down about the call to all the big hitters. The slayer had seen him, as well as the other top hunters that had appeared. "Now this is certainly a collection of characters. I knew the master called for many big hitters, but some have literally come out of the woodwork for this." Yuki gestured to the ghost floating around before taking a sip of his beer. "This must be pretty serious. Figured only a small team would be rounded up and sent in to investigate. Unless Steelstaff is looking to start a war against the beholders." A smirk grew on his face. 

  19. 2 hours ago, RedDingo said:

    So with the Dice Tower Update, all Fieldset borders seem to disappear. WTF?

    Title

    Content

     

    That is weird.  If you haven't already, say something over in the Site Feedback section.

     

    That applies to everyone else for any other weird bugs that crop up - Baldr is a beta product, and the more we test it and give feedback, be it about how features feel or bugs or whatever it is, the better it will be in the long haul.  Hell, I recommend hitting up the MW discord and joining the beta test talk.  You can make a difference, even with zero coding experience.

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