Jump to content
Sheet Folders in Testing ×

Yamazaki

Members
  • Posts

    397
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 1) Again, like all skills - you improve by practicing and doing. Also, general rule of thumb is 3-5 sentences a paragraph. 5) There's no rush, and jump in when you're feeling ready. Many people try out as a player first before they GM, but do whatever feels most natural to you. Even if it means lurking for a while longer.
  2. A little late to this, but a few things: 1) You may wanna break up walls of text like this into more paragraphs to make it easier to read. Readability in posts go a very long way in this medium of play. 2) More importantly, it will be somewhat system dependent, and GM dependent. With the example you have here, you'd likely be able to get away with sharing the pregen character sheets and helping out with specific rules that are related to those sheets if they're not in the core rules. Obviously you'll want to check the fine print of the books to see what is and isn't allowed to be shared online (although if you can find them online thru official sources, you're usually safe). That said, a lot of systems these days offer a quick start guide or player-facing PDF or SRDs or whatever to help folks cut their teeth on the system and make it accessible to try out. Some games are not going to be easy to introduce to folks on MW without them obtaining the books, though, but there's nothing wrong with seeing if people are game to try and willing to take a small risk in buying a PDF in those cases. 3) Unless you've been joining games and then ditching them, you've not been ghosting. You're lurking. There is a difference. Ghosting is the act of starting something (like joining or starting a game or even a relationship) and then ditching without a word. Lurking is the ancient internet art of just putzing around a site/forum/etc and not saying anything 90% of the time. Lurking is socially acceptable (and in fact a very smart thing to do when joining a new online community to get the vibe and culture), ghosting is not. 4) Social skills are a skill - the more you do it, the better you'll be at it. You'll pick up on the various tips and tricks as you go along. Mistakes can and will happen, but that's just part of learning how to get better at any skill, including socializing.
  3. I own a good handful of modules and Adventure Paths, and as much as I would love to run them, I continue to find that I'm not good at running modules. Just never could figure out how to best make them sing, ya know? So I stick to homebrew stuff nowadays, although modules make for good resources of maps and encounters and the occasional plot idea. I will, however, continue to burn money on RPG systems that I may not ever run...
  4. Lately, I've been on a rules-lite kick. Specifically of the FitD variety, but also Wildsea has caught my attention recently. Unfortunately, I don't quite have the gumption to run anything via PbP lately, save for a few 1x1 trades, and I haven't quite found the time and gumption to get my usual crew of casual manslaughter vagrants together to run anything.
  5. Ozzy is right - Guile is meant for more social and intrigue focused campaigns. It's got a handful of things to dabble with that are combat/exploration focused, but that's a lesser focus compared to Power and Might's sides. I am interested in the concept, although on the fence about the Guile focus - I find it's a great supplementary aspect and it has some fun toys to play around with, but its intrigue focus is less of my jam. Also Outwit makes no bloody sense to me on how to execute it.
  6. Welcome to the Weave, Nick. Poke around - it may take some effort and time to find a long standing group in PbP, but hopefully you'll find folks who you gel with. Anyhow, in case you haven't seen it yet, here's a link to our , which contains several handy links that you will likely find useful. We do things a touch differently than some other sites, where we have game ads posted and prospective players apply. You'll want to swing over by our to check that out! Every GM does it a little differently, so check the campaign info and forum for the exact details. We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for. So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all. Also, I recommend getting chatty through out the forums or even dropping by our , especially if you have questions. Just watch out for those welcoming harpoons - they're harmless... mostly 😂 If you have any questions, let us know! Don't be afraid to ask, either - we do our best to help people out. -Yamazaki
  7. Welcome to the Weave, Elik. We have a few guides around here that should help you cut your teeth on the Play-by-Post format, and there's nothing quite like plain ol' experience to help you along the way. If you have any questions, let us know! Anyhow, in case you haven't seen it yet, here's a link to our , which contains several handy links that you will likely find useful. We do things a touch differently than some other sites, where we have game ads posted and prospective players apply. You'll want to swing over by our to check that out! Every GM does it a little differently, so check the campaign info and forum for the exact details. We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for. So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all. Also, I recommend getting chatty through out the forums or even dropping by our , especially if you have questions. Just watch out for those welcoming harpoons - they're harmless... mostly 😂 If you have any questions, let us know! Don't be afraid to ask, either - we do our best to help people out. -Yamazaki
  8. Welcome to the Weave, Senkusha! Didn't we talk on the r/pbp discord the other day a bit? Side note: good to see another BESM fan around - I thought I was one of the very very few who actually appreciated that system. I liked 3e best (4e felt like it backtracked too much to 2e's stuff for my liking). Anyhow, in case you haven't seen it yet, here's a link to our , which contains several handy links that you will likely find useful. We do things a touch differently than some other sites, where we have game ads posted and prospective players apply. You'll want to swing over by our to check that out! Every GM does it a little differently, so check the campaign info and forum for the exact details. We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for. So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all. Also, I recommend getting chatty through out the forums or even dropping by our , especially if you have questions. Just watch out for those welcoming harpoons - they're harmless... mostly 😂 If you have any questions, let us know! Don't be afraid to ask, either - we do our best to help people out. -Yamazaki
  9. Welcome to the Weave, Trick! And yeah - I think I prefer forums for PbP by a landslide. On that note: what's your poison system of choice? Anyhow, in case you haven't seen it yet, here's a link to our , which contains several handy links that you will likely find useful. We do things a touch differently than some other sites, where we have game ads posted and prospective players apply. You'll want to swing over by our to check that out! Every GM does it a little differently, so check the campaign info and forum for the exact details. We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for. So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all. Also, I recommend getting chatty through out the forums or even dropping by our , especially if you have questions. Just watch out for those welcoming harpoons - they're harmless... mostly 😂 If you have any questions, let us know! Don't be afraid to ask, either - we do our best to help people out. -Yamazaki
  10. Yamazaki

    Howdy

    Welcome to the Weave, Gnaws. Don't worry about being quick around here - application time frames are typically in terms of days and weeks, rather than hours like in some other communities. Which is good, since you can take your time creating characters that suit the campaign. Anyhow, in case you haven't seen it yet, here's a link to our , which contains several handy links that you will likely find useful. We do things a touch differently than some other sites, where we have game ads posted and prospective players apply. You'll want to swing over by our to check that out! Every GM does it a little differently, so check the campaign info and forum for the exact details. We support a very wide variety of systems here, ranging from good ol D&D (of all editions) to Pathfinder to Shadowrun to Fate to PbtA to OSR to, well, I don't think there's a system we don't support or have players for. So if you spot something outside of your norm that catches your attention - go ahead and apply for it anyways. There is much to be gained by going outside of the box, after all. Also, I recommend getting chatty through out the forums or even dropping by our , especially if you have questions. Just watch out for those welcoming harpoons - they're harmless... mostly 😂 If you have any questions, let us know! Don't be afraid to ask, either - we do our best to help people out. -Yamazaki
  11. Cailano is dead right - it's hard to get a game past its initial startup. A lot of games fail before they start or fail shortly after they do. But if the stars align, even for a moment, you can go pretty far. Don't take it personal - it just happens. Like, a lot. To all of us. It's actually why we often discuss what we can do to keep things rolling, although even those things are sometimes not enough.
  12. I'm undeniably a sucker for isekai. It's my guilty pleasure. It's also the genre I trash a lot because most of it is indeed trash unless the writer is actually trying to do something with the genre (Re:Zero and Mushoku Tensei are prime examples of using the isekai genre to do character growth), but I still enjoy those silly ones quite a bit. Particularly fond of Slime and Skeleton Knight as my guilty pleasures. Worth noting that isekai tends to be linked up with what is commonly called the 'LitRPG' genre (I'm guessing it's short for Literary RPG? I've only seen the term thrown around as the short hand), aka Video Game Mechanics. This is doubly so for the power fantasy stories, but sometimes they do a bit more than that. That said, I have been slowly creating Although I've not found the gumption to actually run anything in the setting yet.
  13. I figured as much, and that happens. With how I feel about fudging, I don't do a dice screen, even when running in person. Partially because it blocks my view of table space, but also because I see no need to hide my dice rolls with the exception of the few intended to be hidden rolls. I see more value added to rolling in plain sight than not. To my knowledge, this is a common practice among those who are anti-fudging. I agree with you: if you cannot trust your GM, you shouldn't play with them. Which is why I have my specific viewpoint on fudging - I do consider it lies and cheating and unfaithful to the game and the players, and those are the kinds of folks I do not want to play with. That said, I do not believe it's inherently badwrongfun in the grander scheme of things, just a matter of personal beliefs and principles. I'm not gonna trash anyone who does fudge their rolls, because that's their choice and if their group is cool with it, it's not my place to judge. It's something that we will not agree on, but can agree to disagree about and be cool with each other about our different viewpoints (because it's cool to be chill adults with different opinions, ya know? ) But yeah, this is a bit of a derailing and time to go back to the real topic. I will say this: it's a known issue with many Paizo Adventure Paths to be rougher and tougher than they actually need to be. Many of the early PF2e APs can be brutal to an unsuspecting party. Many believe this is because some of those earlier APs were under development as PF2e was wrapping up its dev cycle, and kinda got messed up on the balance a bit. Thankfully, the fans have compiled a lot of advice and reworks to help these sorts of short comings.
  14. This is known as 'Fudging the Dice' and it's a very decisive topic for many. For many folks, like myself, fudging the dice is the equivalent of a cardinal sin. To these folks, it's effectively cheating (no matter in who's favor it is for) and deception, and should never be done no matter what. For players with this belief, fudging ruins the fun and invalidates the challenge (or makes things impossible, in the case of killer GMs), or even may be a form of railroading. Many GMs of this belief prefer to roll in the open as much as possible, and leave everything to the dice gods. And when the dice gods demand the heads of PCs, they're gonna get them, and that's just how it goes. Others, it's just a thing that some GMs do for the sake of their vision of the story. Be it to avoid a TPK because the dice gods really want to take some skulls, or to prolong a fight or to finish it ahead of time, or whatever. There's honestly no wrong answer to this concept, but it is important to recognize your group's tastes.
  15. Just as a FYI - it was added with the Legends of the Spheres splat (aka Guile Champions splat, which for some reason isn't fully up on the wiki yet).
×
×
  • Create New...