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droobles

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  1. Should we just post in this section to apply?
  2. The crunch is complete , I will put the rest here tomorrow. Withdraw
  3. are legendary classes on the table? By that I mean, using the legendary fighter with the spheres archetype (runesinger). And I just ask this because I am trying to build a pure martial Eihander duelist (burning a couple of feats to get a veil or two) and even with a Fighter (runesinger) 9/Conscript 9 and a feat every level I am still lacking feats πŸ˜‚ PS: So sad that most material related to aldori swordmaster involve full attacks or it is just completely redundant using the fencing sphere.
  4. 2 questions: Where should our apps go and should further questions be made on this thread? EG: is leadership feat banned? Could we use the elephant in the room feat tax fiz?
  5. So, is the dual wielding sphere obsolete, or do we all start with the relevant talents on it? Are legendary talents avaialble? Could the mosin nagant rifle count as a polearm to carry a banner? Are spheres Oaths available?
  6. I guess I have a complete app. I really wanted to go with Eilistraee, but in the end I think Milil was the right choice. I did average HP.
  7. Nocticula deific obedience gives morale to AC. I didn't see Sharess before because she is classified as a Demigod. I think any redemption god could work mechanic wise, but lorewise the obedience required by the deific obedience would work better with Eilistraee. For reference: Show this Obedience Spend an hour in a secluded location while crafting a work of art. If your hour of work begins at, ends at, or includes the stroke of midnight, then the subject of your art is up to you. Otherwise, your art must include the concept of midnight in some way. When you aren’t adjacent to an ally, gain a +1 morale bonus to your AC and on all saving throws
  8. So, after trying to solve AC problems (I was ending up with just a measly 21), then I found Nocticula (redeemed) and it meshes really well with a hellbred. Would Eilistrae be a good counterpart for Nocticula?
  9. The group is looking for a healer, but is that in combat or out of combat?
  10. If we remove darkvision then they would be the same cost, the only difference is Darkvision really. from 3.5 what we have are devil-touched feats, they are kinda like bloodline feats, and all they do is give darkvision and some x per day abilities (+2 on checks, blindsight for 5 rounds, fast healing for 5 rounds). Damnation feats are from pathfinder I am aiming for fiendskin only (it gives energy resistances), but soulless gaze is bonkers, broken even (if you feel demoralization is already unbalanced, soulless gaze makes it even worse making targets suffer from increased fear effects).
  11. Here goes my hellbred adaptation: From 3.5: Show this HELLBRED RACIAL TRAITS Humanoid (Hellbred): Hellbred are humanoid creatures, despite their monstrous appearance. Infernal Mien (Ex): Hellbred have a sinister presence. They gain a +2 racial bonus on Intimidate checks. Evil Exception (Ex): Regardless of alignment or class restrictions, a hellbred can cast spells with the evil descriptor and never gains negative levels while wielding evil magic items, such as unholy weapons or demon armor. This ability does not shield a hellbred from losing access to class features if he violates a class's code of conduct. For example, using a +1 unholy longsword to slay orcs would not violate a hellbred paladin's code of conduct, though using the weapon to kill another paladin would. Hellbound (Su): A devil has a claim on a hellbred's soul. As a result, a hellbred can be restored to life only by a resurrection spell or greater magic. Devil's Favor: A hellbred gains Devil's Favor as a bonus feat for which it does not need to meet the prerequisite. Infernal Aspect: Upon completing the Scourging, a hellbred chooses one of the following aspects to manifest. Once the choice is made, it cannot be changed. Body (Ex): A hellbred who chooses body as his infernal aspect gains a +4 bonus on saves against poison. In addition, he gains a +2 bonus to Constitution and takes a -2 penalty to Intelligence. The process of the Scourging strengthens his body but weakens his mind. At 4 HD, he gains a bonus devil-touched feat. At 14 HD, he gains another bonus devil-touched feat. Spirit (Su): A hellbred who selects the spirit aspect acquires infernal senses, gaining darkvision out to 30 feet and a +2 racial bonus on Sense Motive checks. In addition, the process of the Scourging leaves him with a strong mind but a weak body. The hellbred gains a +2 bonus to Charisma and takes a -2 penalty to Constitution. At 6 HD, his darkvision extends to 60 feet. At 9 HD, his darkvision extends to 120 feet. At 12 HD, he gains the ability to see in darkness, even that created by a deeper darkness spell. At 15 HD, he gains telepathy out to 100 feet. Automatic Languages: Infernal. Hellbred gain the ability to speak Infernal upon their transformation, but they do not lose the ability to speak languages they previously knew before the Scourging. Favored Class: Paladin. A multiclass hellbred's paladin class does not count when determining whether he takes an experience point penalty for multiclassing. Furthermore, hellbred paladins can leave that class and return to it without penalty. So, in PF I think it would be translated to something ~12 RP like: Humanoid (Hellbred): Hellbred are humanoid creatures, despite their monstrous appearance. RP (2) Infernal Mien (Ex): Hellbred have a sinister presence. They gain a +2 racial bonus on Intimidate checks. The next 2 abilities would cancel each other I guess: Evil Exception (Ex): Regardless of alignment or class restrictions, a hellbred can cast spells with the evil descriptor and never gains negative levels while wielding evil magic items, such as unholy weapons or demon armor. This ability does not shield a hellbred from losing access to class features if he violates a class's code of conduct. For example, using a +1 unholy longsword to slay orcs would not violate a hellbred paladin's code of conduct, though using the weapon to kill another paladin would. Hellbound (Su): A devil has a claim on a hellbred's soul. As a result, a hellbred can be restored to life only by a resurrection spell or greater magic. Now I combine the body/spirit traits to make it more PF like: RP (0) Standard Ability Scores: Cha/Con +2 / Int -2 RP (4) Devil's Favor: I think here it could work like focused study, you gain devil favors/damnation feats at 1st, 8th and 16th levels. Since there are few damnation feats, there are some in the and they propose other feats could count as damnation feats for their progression like obedience feats and planar infusion. RP (2) Body (Ex): A hellbred who chooses body as his infernal aspect gains a +4 bonus on saves against poison. RP (4) Spirit (Su): A hellbred who selects the spirit aspect acquires infernal senses, gaining darkvision out to 30 feet and a +2 racial bonus on Sense Motive checks. (RP is 2 for darkvision and 2 for the bonus on sense motive) Automatic Languages: Infernal. Hellbred gain the ability to speak Infernal upon their transformation, but they do not lose the ability to speak languages they previously knew before the Scourging. Favored Class: Paladin. A multiclass hellbred's paladin class does not count when determining whether he takes an experience point penalty for multiclassing. Furthermore, hellbred paladins can leave that class and return to it without penalty. So the possible see in darkness and telepathy abilities could just be some racial feats if someone is interested in that. Perhaps even the darkvision could be dropped since the devil feat progression kinda grants darkvision. Damnation feats could turn into a power creep, since one could get a lot of energy resistance/immunity and demoralization effects, but there are always corner cases like the efreet burn feint πŸ˜… I guess the interesting options would be Devil's Favor, Devil's Sight, maybe Devil's Stamina (from 3.5) and Fiendskin + Souless Gaze from PF. The ones I would most likely take are Devil's Favor, Devil's Sight and Fiendskin.
  12. I guess I still have a weird request. I am not happy enough with paladin 9, so could one of the options below be available: 1- Fighter 3/Paladin 2/Pious Templar 4 - Pious Templar is 3.5 from complete divine and needs the true believer feat from the same book. 2- Fighter 4/Cleric 1/Prestige Paladin 4 - Prestige Paladin is from UA. I might still go with paladin 9, but I am too starved for feats πŸ˜….
  13. Not sure about the rolls, going with the numbers they should be: 15, 14, 14, 17, 16, 15. With the free 18 I would have: 18, 17, 16, 15, 15, 14
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