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Nordal

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  1. How does everyone feel about player-driven scenes? Do you like them? Have you experienced them?
  2. Nightmare:6d10I didn't ask, but how would you like us to play around Nightmares?
  3. Sorry to hear that... There is a edit history, so saving often is a good practice.   On my end, I should be fully ready by EOD today (eastern time). Next, I'll be writing my sample IC post. Cheers!
  4. Thanks for the feed back. I'll look at it, re-work a bit, re-think and message you when I have a better branding
  5. It was September 1st, for the first time in a week, Karl had a restful sleep. The night before, he had a meeting with his Mentor, Lucilda. She told Karl he was ready to be freed from his accounting. In exchange, he was to be sent to Heilderber and make the Patricians proud of his accomplishment. The city is currently known to be empty of Kindreds. On the 1st, he had scheduled a meeting with his assistant: "Tell me, Inès, you have prepared everything all accommodation for our new home?“ She looked at him, she knew more than anyone else to never come unprepared for a meeting with Karl: "Yes, master, we will be living the city soon after sunset. We will be eating at around 20:30, and the car will be waiting at 21h, a large SUV as you requested. It is an half hour drive and we have accommodation booked for the first week of your stay. We will have to find a long-term accommodation quickly after we arrived." He looks at the young woman. "I must always take care of everything... At least you got the first week covered." He smiled. "Now go, I have other business to attend to." As soon as the young Inès leaves the meeting room, Karl opens his computer, logs on to the VPN and watches the most recent footage of his daughter's appartment. Apparently, she was getting ready for a night out. "I'll have to come check later if she gets back safely." Fortunately, the relocation isn't so far. Karl should be able to keep running his security business from the distance and slowly moving the base of opperation to to Heidelberg over the next year. Karl spent the rest of the night packing important stuff (Computer and electronics, paperwork, contracts and clothing) before calling it a night.
  6. Appearance Karl is a strong and hadsome man, standing at a sturdy 6'2". He bears few scars on his face and body, remnance of his military service. The most visible scar goes through his left eye. To conceal the loss of his eye, he wears a glass prosthetic. Over the decades, he mastered the art of controling his eyeball, making it almost indistinguishible from a natural one. Background Before Embrace: Karl was burned and raised in Berlin. When he reached majority, he joined the army, and was welcomed as an officer. He served for two decades before he retired. Meanwhile, he met a gorgeous lady whom he married before he reached 28. They were a loving couple, living in a gorgeous house, just outside Berlin. A couple years later, Karl's wife became pregnant, and in 1991, Izabell Heinemann was born. Spending most of the year away from home, and the rest with his family was not always the best for the young family. But, when Karl retired from the army at the age of 40, he took a hit. He was lost, he was still young, he had never done anything else than being an office for the army, and he had spent so much time away from home, he didn't know his wife anymore. He was broken: Nightmares, claustrophobia, and a wound around his face which lead to the loss of one of his eye are just a small list of how those decades of service affected the poor man. On the other hand, his wife found out she enjoyed her time alone with Izabell. Now that Karl was living "full-time" with them, she felt her liberty diminished. It is then they decided continue their life on their own. Izabella would live with her mother.   Life as a ghoul: A man, Karl's future domitor, found the retired officer at a bar, drinking. They started talking, Karl had just divorced from his wife, Karl was lost, and his domitor took advantage of him. He enthralled him, he became his servant and his martyr. For the next 7 years, Karl would become a ghoul from an unknown Ventrue of Berlin. For the very first years, he was more miserable than before drinking the blood, his relationship with his daughter was slowly crumbling. His master was ruthless, he would deprive him from the blood should he miss behave, beat him or use his fears just for seeing how Karl would react. Nonetheless, drinking the blood had a different impact on him. He was seeing the world differently. He understood what he was becoming, and how this situation, was, to an extend, comparable to what he had experienced in the army. Over the years, he found himself more and more on the right path he made everything was required, so his master would give him the gift of the Embrace.   The Embrace and after: It took few years before he was given the gift of immortality. Overall, he spent about 8 years serving his master as a ghoul. Then, one night, seeing how Karl improved, how he was behaving, how he was respecting him, how Karl had become a pawn and a useful addition to his progeny. On December 25th of 2010, he gave embraced Karl. All these years, suffering and repressing his hatred for his master finally payed off. The same night, very early in the morning, when his master fell to slumber, Karl gathered all his strength and drained the prick; freeing himselves, along with any other childer his former master might have had. The poor kindred wasn't missed at the Court of Berlin. No one knows what happened, no one asked; it appears Karl was not the only one who frew an hatered for the Blue Blood. It is believed he promptly left the city and so did Karl. Over the next few months, he traveled accros the country, trying to find a city where to reside. He found a welcoming Elder Ventrue in Mannheim who saw potential in the young, bastard, neonate. She took him under her wing and guided him through the rites of Elysium. An education he should have had received from his Sire. Having an Elder taking care him was a blessing; the past was now that, the past. For the next Decade, he served her mentor, proving himself as an honorable Ventrue. During the time he served her, he was able to build a small business specialized in home and business security in the area of Manheim. The day before moving to Heidelberg, his mentor finally freed him from Accounting. Giving him the opportunity to become a prominent Ventrue as the Elders of his adopted line achieved before him. His official name is now: Karl Heinemann, Childer of none, Ward to Lucilda Toussaint, Ventru Primogen of Meinheim, Childer of Baylor, Former Ventru Justicar, Childer of Gustav Breidenstein, Former Prince of Berlin, Childer of Ilse Reinegger, former prince of Berlin, Childer of Erik Eigermann, Childer of Ventru, Ventrue Antedilluvian.   Important person in Karl's life: Lucilda Toussaint: She is a 7th Generation Ventrue, current Ventrue Primogen of Mannheim Warder and Mentor of Karl Izabell Heinemann: She is Karl's daughter. Their relation ship is currently broken. He last had a direct contact with Izabell in early 2000, just after the divorce. He tries to protect her, and him, from supernatural being by being removed from her life. Nonetheless, he follows her through surveillance system he installed in her appartment. Inès Beaubois: Inès is Karl's ghoul. When he first met her, she was foreign student from France at Manheim school of business. She then graduated, and manages Karl's business and life during the day.  
  7. I just saw this opening yesterday night. I have most of my sheet done; In my head. I should have a playable character by end of day with most of the details outlined.   Is it OK with you to provide something not 100% fleshed out for submission, maybe 60 to 80%, and finish character details after selection process should the character get selected?
  8.   Real Name Karl Heinemann Clan Ventrue Generation ? Sire: ? Place of Birth: Berlin Date of Birth: November 24th, 1960 Date of Embrace: December 25th, 2010 Apparent Age: early 40's   Name: Karl Heinemann Nature: Bravo Clan: Ventrue Player: Nordal Demeanor: Architecht Generation: Unknown Chronicle: Two and a half princes Concept: Former army officer turned Security Specialist Sire: Unknown   Strength ⚫⚫⚪⚪⚪ Charismaconfident ⚫⚫⚫⚫⚪ Perception ⚫⚪⚪⚪⚪ Dexteritycatlike reflexes ⚫⚫⚫⚫⚪ ManipulationSilver-Tongue ⚫⚫⚫⚫⚪ IntelligencePlotting ⚫⚫⚫🔴⚪ Stamina ⚫⚫⚪⚪⚪ Appearance ⚫⚫🔵⚪⚪ Wits ⚫⚫⚪⚪⚪             Alertness ⚪⚪⚪⚪⚪ Animal Ken ⚪⚪⚪⚪⚪ Academics ⚪⚪⚪⚪⚪ Athletics ⚫⚪⚪⚪⚪ Crafts ⚪⚪⚪⚪⚪ Computer ⚫⚪⚪⚪⚪ Awareness ⚪⚪⚪⚪⚪ Drive ⚪⚪⚪⚪⚪ Finance ⚪⚪⚪⚪⚪ BrawlAgainst unarmed opponents ⚫⚫⚫🔴⚪ Etiquette ⚪⚪⚪⚪⚪ Investigation 🔵🔵⚪⚪⚪ Empathy ⚫⚪⚪⚪⚪ Firearms ⚫⚫⚪⚪⚪ Law ⚪⚪⚪⚪⚪ Expression ⚪⚪⚪⚪⚪ LarcenyBreaking-entry ⚫⚫⚫🔴⚪ Medicine ⚫⚪⚪⚪⚪ Intimidation ⚫⚫⚫⚪⚪ Melee ⚫⚪⚪⚪⚪ Occult ⚪⚪⚪⚪⚪ LeadershipCommanding ⚫⚫⚫🔴⚪ PerformanceDancing ⚫⚪⚪⚪⚪ Politics ⚪⚪⚪⚪⚪ Streetwise ⚫⚪⚪⚪⚪ Stealth ⚫🔵⚪⚪⚪ Science ⚪⚪⚪⚪⚪ Subterfuge ⚫🔵⚪⚪⚪ Survival ⚫⚪⚪⚪⚪ TechnologySecurity ⚫⚫⚫⚪⚪     Dominate ⚫🔵⚪⚪⚪ Generation ⚫⚫⚫🔴⚪ Humanity ⚫⚫⚫⚫⚫⚫⚪⚪⚪⚪ Fortitude ⚫⚪⚪⚪⚪ Resource ⚫🔴🔴⚪⚪ Conscience ⚫⚫⚫⚪⚪ Presence ⚫🔵🔵⚪⚪ Retainer 🔴⚪⚪⚪⚪ Self-Control ⚫⚫⚫⚪⚪ Celerity 🔵⚪⚪⚪⚪ Mentor ⚫🔴🔴⚪⚪ Courage ⚫⚫⚫⚫⚪                 Language (English, German) Native Dark Secret Diablerie: Karl is a diablerist, he drained his sire the night of his embrace, following almost 10 years of terror while he served him as a Ghoul. Izabell Heineman(Diablerie) 🟢 ⚫⚫⚫⚫🔴🔴⚪⚪⚪⚪ Enchanting Voices 🔴🔴 Dark Secret Izabell Heinemann: His hown daughter is still alaive, he cut all relationship with her after his divorce, also to prevent her from any threats the world of Darkness could cast upon her. No one seems to know, or at the very least, care for her... for now. (Izabell) 🟢 Temporary: 6 / 6 Former Ghoul 🔴 One EyeYou have only one eye — which eye is missing is up to you. The difficulties of all Perception rolls involving eyesight are increased by two, and the difficulties of all die rolls requiring depth perception are increased by one (this includes ranged combat). 🟢🟢         NightmareYou experience horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Upon awakening, you must make a Willpower roll (difficulty 7) or lose a die on all actions for that night. A botched Willpower roll indicates that, even when awake, you still believe that you are locked in a nightmare. 🟢         ClaustrophobiaYou have an overpowering fear of enclosed (Crowded airplanes, tunnels, elevators, small cars, small room...). You must make a Courage roll every time you encounter the object of your fear. The difficulty of the roll is determined by the Storyteller. If you fail the roll, you must retreat from the object. 🟢🟢         14 / 14 2/Turn Refined TasteNon-Native (From Germany) 1 / 50 Legend Creation ⚫ Freebie 🔴🟢 Experience 🔵   XP Log XP Log Total received: 50 | Total Spent: 49 | Total saved: 1 Amount received Amount Spent Date Earning and Expenditure Description 50   31-08-2023 Character creation   5 31-08-2023 1-Investigation and 2-Investigation   8 31-08-2023 3-Appearance   2 31-08-2023 2-Stealth   10 31-08-2023 1-Celerity   5 31-08-2023 2-Dominate   15 31-08-2023 2 and 3-Presence   2 31-08-2023 2-Subterfuge                                         Freebie Log Freebie Log Total received: 21 | Total Spent: 21 | Total saved: 0 Amount received Amount Spent Date Earning and Expenditure Description 15     Character creation 7     CC - Flaws (Phobia, one eye, Dark secret, nightmare   2   CC - Willpower   6   CC - Backgrounds (1- Retainer, 4-generation, 3-Resources, 2-Mentor, 3-Mentor)   3   CC - Merits (Enchanting voices, Former Ghoul)   2   4-Larceny   2   4-Leadership   2   4-Brawl   5   4-Intelligence
  9. Don't wait for my character to get the draft, I can join later, when a character dies for example, or just having fun creating a character
  10. I didn't show fraction above, but that's exactly what I calculated. And a player could use the table above for progression over 20 levels should they stick with Strong Will Gestal.  To Ebornel point, the aspect which will make it more complicated, for newer players especially, is as we level up, we can take different path. one could multiclass from a low to strong Will or vice versa. Again, that's doable, it just requiers a little of guided calculation.    
  11. I tried to check if someone asked already, but I couldn't find. Are you using fractional saving throws?, standard whichever gets +1 at a given level, or which ever is the strongest at a given level? Depending on the option favored, the progression would look like one of the following on 20 levels. Character level Fractionnal progression +1 progression Strongest at given level 1 0 0 0 2 2 2 2 3 3 3 2 4 3 4 3 5 4 4 3 6 4 5 3 7 4 5 3 8 5 6 4 9 5 7 4 10 6 7 4 11 6 7 4 12 7 8 5 13 7 8 5 14 7 8 5 15 8 9 5 16 8 10 6 17 9 10 6 18 9 11 6 19 9 11 6 20 10 12 7 Since the Gunsligner has strong BAB, DEX and CON saves, the question only applies to Will saves. 
  12. Hello,   Should anyone be interested in running a one on one VtM 20th game, I would love to be your player.    I have few basic concepts I'd like to explore and I would also like to hear about yours. I'm looking d'or a good fit first, then we cans tart building a story together.    I'm not looking to be an active player, for an active story teller. Post rating 2 to 4 a week. Ideas: Sire/Child relation, Independant ghoul trying to survive amongst the Kindred world, dormant (true) back hand amongst the Cami, archon, mentor/mentee or any other ideas plot hook one could bring to the table.   Reply to the thread or send a PM and we can star a discussion from there.    Cheers
  13. Please, take your time Lady Dunsirn, I will be waiting for you.    Once ready, Martin would help Agnes climb on the carriage. He would be driving the few miles north without initiating a conversation. He would look back once or twice to ensure his guest is comfortable.   On the back seat of the carriage, Agnes will find a heavy blanket available for the passengers. Knowing the nature of Agnes it was mostly for appearance, than a need, but still.   OOCI leave the scene open for you, if Agnes wants to talk, act, or else
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