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Aiden

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  1. Credit: Riarro Mistamaer Stats: STR 12, DEX 16, CON 18, INT 14, WIS 18, CHA 20 Saves: CHA +8, CON +7 Riarro nods and places 5 silver on the table in front of her. She lifts the cards handed to her, just high enough to see the faces of the cards. ♠️ 3 and ♥️ 8. She taps the table for another card, a ♦️ 9. It seemed like luck was with her tonight, just shy of blackjack, but apparently not enough luck to beat the house. She purses her lips as she looks up at the kerfuffle across the room and the attempts to diffuse the situation. OOC Card draw. Draw2Suites Draw2Cards Suite Card I'm happy to sit this hand out if my post was too late, I've adjusted notifications so I get the pings that are being sent! ... I also notice that I drew a card that the house already drew, so unless this deck is 'funky', I'd have to redraw that card. Suite Card
  2. Credit: Riarro Mistamaer Stats: STR 12, DEX 16, CON 18, INT 14, WIS 18, CHA 20 Saves: CHA +8, CON +7 Riarro entered the room and relinquished her few weapons, although they really only consisted of a belt and boot knife. She tucked them away in her satchel and handed the entire bag to her stern-looking kin, the bag light and easily managed, with a woven red and yellow decoration tied to one of the clasps for identification purposes. She sidled up to the card table and took a seat, watching the current hand play out before she places her own bet, figuring she could get a few rounds in before taking some time to eat. "Evenin'" Her voice lilts gently as she greets the table, rough common mixed with a hint of an accent.The most notable feature of the young woman's immediate appearance is the brightly colored tattoo down the length of her arm. She finds herself seated next to a dragonborn, smiling slightly at the similar coloration of the side of the table she'd sat down on, and glances towards the two women across from her, one with dramatic fashion topped with a tricorn hat, while the other is a rather ethereal dark-haired woman. She doesn't recognize the significance of the symbols offhand, but she's seen her type in Waterdeep before, as limited a time as she's spent there. OOC Riarro's last pay jangled in her belt pouch. Gold Silver
  3. Credit: Riarro Mistamaer Stats: STR 12, DEX 16, CON 18, INT 14, WIS 18, CHA 20 Saves: CHA +8, CON +7 "Hey there, sailor!" The young woman waved from aboard the ship, her head tilted cutely as she leans over the balustrade. It was always fun to greet people on the docks. OOC Riarro performs a Perception1d20+7 16 23 check on the dock.
  4. I see, so we're basically talking pure PHB and variants, basically. I can work with that.
  5. Thanks for pointing that out! Actually, thinking on it, I realized water / air genasi were also in the running but they definitely fall into the 'weird' category, if that's the scale.
  6. I hate to pick nits, but I always saw Waterdeep as a fairly cosmopolitan setting, and that's not a very specific restriction. I'm assuming (again, was looking for clarification in this) that you don't mean physically capable of walking down the street (tritons are amphibious and have feet), nor are you referring to the ability to defend themselves (since we're all level 5), so I assume there's some kind of social restriction. Since sea elves were specifically mentioned as attacking boats (and it was one of my backup options), I'm not sure if this social restriction extends to sea elves. If sea elves are out as a secondary option, then I can stick to something closer to the PHB 'stereotypically normal' races.
  7. I probably should have checked in to begin with, but would a triton be an acceptable race choice? My backup option was a sea elf but it sounds like that's potentially... racially charged (given the underwater communities of sea elves attacking ships on the surface). I can definitely rework to a different race, just wanted to check in before I wrap up my application.
  8. Plan for Level 7: 2 levels of Sorcerer Storm Guide: At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to stop falling in a 20-foot radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind. 3rd level spell - Lightning Bolt 4th level spell - Ice Storm Current Gear Wishlist: A brass orb etched with strange runes (Trinket) Bag of Holding (Uncommon) Winged Boots (Uncommon) Barrier Tattoo (Rare) Bloodwell Vial (+2) (Rare) Future Wishlist: Feat: Spell Sniper When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll (Eldritch Blast). Your spellcasting ability is based on the spell list you chose from (Charisma). Item: Rod of Absorption
  9. BUILD: Stats: STR - 12 DEX - 15 CON - 18 INT - 13 WIS - 17 CHA - 17 Race: Aquatic Half-Elf Variant (Sword Coast Adventurer's Guide) +2 CHA, +1 INT, +1 DEX 30' walking / swim speed (swapped from Skill Versatility) 60' Darkvision Fey Ancestry - resistance against charm, and magic can't put you to sleep Languages - Common, Elven, Sylvan Class: Storm Sorcerer (Xanathar's Guide to Everything) Wind Speaker - The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Tempestuous Magic - Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. Proficiency Bonus - +3 Saving Throws - CON and CHA Armor - None Weapons - Daggers, Darts, Slings, Quarterstaffs, Light Crossbows Skills - Arcana +5, Persuasion +8 Sorcery Points - 5 Flexible Casting Metamagic Twinned Spell Transmuted Spell Cantrips Known - 5 Spells Known - 6 Level 1 Spell Slots - 4 Level 2 Spell Slots - 3 Level 3 Spell Slots - 2 Feat: Fey-Touched (Tasha's Cauldron of Everything) +1 CHA Learn Misty Step and Silvery Barbs (Strixhaven: A Curriculum of Chaos) Background: Far Traveler (Sword Coast Adventurer's Guide) Proficiency: Insight, Perception Proficiency: Flute Language: Draconic All Eyes on You - Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Feat: Observant +1 WIS Read lips of creatures whose mouths you can see. +5 to Passive Wisdom (Perception) and Intelligence (Investigation).
  10. Credit: Riarro Mistamaer Storm Sorcerer and Mystic Stats: STR 12, DEX 16, CON 18, INT 14, WIS 18, CHA 20 Saves: CHA +8, CON +7 Description: The young woman's blue skin is interrupted by splashes of color. Carefully painted eyeshadow, a full sleeve tattoo, delicate earrings, and the natural tips of her vestigial fins all share the same red and yellow coloration. Her hair flows like waves around her ears and neck. She usually wears simple unrestrictive clothing instead of robes. History: Born in Kara-Tur, Riarro grew into her natural powers early. Her human father's work as a Sohei at a monastery in Kara-Tur often took him away from home, and his visits were few and far between. Young Riarro grew up mostly with her mother, a Wu Jen of some note in the Rokugani Empire. Her mother's efforts to refine her talent, based on skill and training, mostly fell flat, and the young woman chafed at the strict nature of home life. As she sought life outside their home, she found herself even more frustrated by the structured opportunities presented to her, more content to do her own thing, even though her own core values were fairly well defined. Finally, she forsook her home and traveled the sea, off to the more adventurous lands of Faerûn. Random Notes: Riarro is pescatarian. Her mother and father were both vegetarian, but her long sea journey and desire to try new things opened her up to eating fish and seafood. She still doesn't have any stomach for red meat, though. Her tattoo is entirely natural, with the exception of a small boat in sea waters close to her wrist. This element of the tattoo represents the Barrier Tattoo she's attuned to. Compared to those in Kara-Tur, Riarro is relatively open and curious. Her mother went to great lengths to curb her fey-like tendencies, but Riarro could never quite shake it.
  11. Got some terrible rolls on another thread I soft-deleted, so I'm going to stick with 27 point-buy.
  12. Hola Aiden! Sorrys, but you have to start at the bottom of the posts to get an idea of whats going on (Damn cut and past!!) I had found this in the back of Unearthed Arcana, and being it's my job, I kinda liked it. As you can see the prereq's are pretty high and this PrC cannot be taken any time between 8-10th lvl if you just went solely for it. If you rule it out, then I need to change some skill points I alotted to Cooper and change the feat he chose at 2nd lvl fast. Look it over and let me know what you think. Thanks, C.W.
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