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Posts posted by Brian Skies
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As the group makes their way through town, some of the riders struggle to keep their tortoise under control. Farah's tortoise sways heavily from side to side, but Farah manages to move along with the motion and keep her position atop the tortoise.
Piper is not as fortunate. A small family of goblins find themselves directly in the path of Piper's tortoise, causing the tortoise to reel back and buck. Piper does her best to maintain control of her tortoise. She just barely loses her footing and finds herself crashing onto the dirt road beneath her.
Farah can reattempt her Animal Handling check. The DC remains at 13.
Piper takes 3 damage from her fall. She can mount her tortoise again with a DC 15 Dexterity Saving Throw. If successful, Piper can reattempt her Animal Handling check. On failure, Piper takes 4d6 + 4 piercing damage as the tortoise bites her.
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The Event Phase occurs before the Action Phase. As the reinforcements are part of the Event Phase and putting out fires is part of the Action Phase, I will say no you cannot put out fires before adding reinforcements.
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It is now Sean's turn.
The Reinforcements Event Card has been drawn this turn. Select a flank to add 1 Alliance Foot Unit, 1 Alliance Missile Unit, and 2 Alliance Mounted Units to. This flank will become the active flank. An all-out battle will occur this turn with activated commander powers.
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Show Event Card
REINFORCEMENTS RIGHT NOW
Add 1 Alliance Foot unit, 1 Alliance Missile unit, and 2 Alliance Mounted units to any flank. That flank becomes the active flank.
BATTLE PHASE
All-out battle.Activate commander powers at the start of this battle.
After the battle, remove this card.
Show Battle and Adventure Tile Information
Tomb
- 2 DEX Draw 1 Equipment Card
Rocky Path
- Road extending from left to right
Abandoned Fields
- Road connecting the top left, bottom left, and bottom right corners
Trail
- Road extending from left to right
Prairie
- Road extending along the bottom from left to right
Command Tent
- 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.
Sacred Glade
- 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.
Show Commander: Darrett Highwater
DARRETT HIGHWATER
⚔️: Shake 2 units in any Dragon Army Line.
DARRETT HIGHWATER
SHAKEN
Refresh this commander.
[2 CHA]
Show Commander: Raven Uth Vogler
RAVEN UTH VOGLER
⚔️: Add 2 shaken units to any Alliance line.
RAVEN UTH VOGLER
SHAKEN
Refresh this commander.
[3 WIS]
Show Commander: Grikan Ghar
GRIKAN GHAR
⚔️: Shake 2 units in the Alliance line with the most ready units.
Show Commander: Lohezet of the Black Robes
LOHEZET OF THE BLACK ROBES
⚔️: Add 1 fire token to an Alliance line.
Show Vile Champion: Tomb
GOBLIN POISONERS
2
CON
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OOCNo significant action.
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For the Missile Line resolution, you have one of two options.
- You can apply two hits to the Dragon Army missile line. (If chosen, how do you want to apply the hits?)
- You can roll three battle dice and apply any hits to the Dragon Army missile line.
For the Mounted Line resolution, the Dragon Army is applying two hits to the Alliance Missile Line. Do you want to apply Misdirection, have a hero absorb the hits, or have the units absorb the hits?
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Show Dragon Army Foot Card
MERCENARY GREATSWORDS RECRUIT
Shake the Alliance commander.
If they are already shaken, apply 3 hits to the line with the fewest units.Show Alliance Missile Card
HARROWING FIRE RECRUIT
Choose one:
- Apply 2 hits to the Missile line.
- Roll 3 battle dice. Apply hits to the Missile line.
Show Dragon Army Mounted Card
MERCENARY HORSE ARCHERS RECRUIT
Roll 3 battle dice. Apply hits to the Missile line.
Itasca elects to take both hits.
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Melnop is able to find a table in the corner of the tavern with a nice window view.
The patrons of the tavern seem to welcome the drinks with open arms and Quentin is able to locate several who react to his inquiries about the djinn. However, aside from the location of the djinn's market stall in the bazaar, they remain tight-lipped on anything else regarding the djinn or his challenge. Some of them make excuses as to why they can't share any information, some of them citing head injury as a reason not to remember certain details, some of them claim they are still hoping to challenge the djinn again and don't want to help any competition, and some outright refuse to share information altogether.
The bar staff do not seem to know anything about the djinn or his challenge.
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Adan watches for the last of the adventurers to leave the paddock. "That's it!" he shouts. "These tortoises can be handful to lead, but with the right approach, even the most stubborn of them will follow directions from a capable handler." As the group of tortoises catch up to him, he turns his tortoise toward the thick of Jigow. "Getting them out of the paddock was the easy part. Now's about time we kick it up a notch. Take care not to run over any festival-goers."
With that, Adan begins to lead the group around the corner and past the Dynasty Outpost, also known as the "Helter Skelter" and the chaotic environment Kryn officers use to deal with ornery youngsters - and not-so-youngsters - of the town. Just past the Helter Skelter is the Beefslab Butchers, the location of the arm-wrestling contest. The crowd isn't as packed as it was before, what with the contest having concluded, but a large group still remains as they continue to enjoy their bouts of gambling.
"Make way!" yells Adan as he parts the throngs of festival-goers in the denser section of the route. People can be seen rushing to one side or another as to not get run over by Adan's tortoise and a wider path opens behind him for the rest of the group to follow.
Everyone make an Animal Handling check. The DC for this check has been raised to 13.
If you fail, make a Dexterity saving throw to avoid getting bucked off your tortoise.
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Wandile manages to grab hold of the reins and maintain his position until the tortoise settles down. However, the rest of the group seem to be waiting on Wandile and his tortoise to leave the paddock before continuing.
Wandile, make a handle animal check. -
It takes one action to put out one fire token.
Note: One fire token is represented by a group of three circular fire tokens.
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OOC: Deianara also has darkvision and can see invisible creatures from her Warlock class.
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As the adventurers ponder of magnificent titles to give their magical dwarven companion, they find themselves walking through one of the busier districts of Mar'Qedir. There are a variety of shops, from potions to arms and armors to general wares and more. It isn't long before they find a couple of passersby stumbling their way out of a nearby establishment.
Inside, there are a handful of tables sprawled in front of a bartender and his bar. Staircases lead up to higher floors where, presumably, more tables and/or lodging would be located.
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Itasca's actions look good.
However, Lohezet's commander power is being activated this turn. He adds one fire token to the right flank this battle phase. On which line do you want to place this fire token?
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Most of the tortoises seem to comply with their rider's wishes. They each make their way toward the paddock's exit, slowly, with a gentle swaying motion with each step taken.
Wandile, however, seems to be struggling with his tortoise. Despite his best efforts, the tortoise refuses to listen. Suddenly, Wandile's tortoise rears back and attempts to buck Wandile off.
Wandile, make a Dexterity Saving Throw. -
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OOC: Deianara also has darkvision and can see invisible creatures from her Warlock class.
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OOCNo significant action.
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For exceeding the difficulty of a vile champion, Moricarn has drawn the following equipment card:
CALTROPS
Free Action
You don't take stress from leaving tiles with vile champions this turn.
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Show Event Card
RIGHT FLANK RIGHT NOW
The right flank becomes the active flank.
BATTLE PHASE
All-out battle.Activate commander powers at the start of this battle.
Show Battle and Adventure Tile Information
Tomb
- 2 DEX Draw 1 Equipment Card
Rocky Path
- Road extending from left to right
Abandoned Fields
- Road connecting the top left, bottom left, and bottom right corners
Trail
- Road extending from left to right
Prairie
- Road extending along the bottom from left to right
Command Tent
- 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.
Sacred Glade
- 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.
Show Commander: Darrett Highwater
DARRETT HIGHWATER
⚔️: Shake 2 units in any Dragon Army Line.
DARRETT HIGHWATER
SHAKEN
Refresh this commander.
[2 CHA]
Show Commander: Raven Uth Vogler
RAVEN UTH VOGLER
⚔️: Add 2 shaken units to any Alliance line.
RAVEN UTH VOGLER
SHAKEN
Refresh this commander.
[3 WIS]
Show Commander: Grikan Ghar
GRIKAN GHAR
⚔️: Shake 2 units in the Alliance line with the most ready units.
Show Commander: Lohezet of the Black Robes
LOHEZET OF THE BLACK ROBES
⚔️: Add 1 fire token to an Alliance line.
Show Vile Champion: Tomb
GOBLIN POISONERS
2
CON
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Show Dragon Army Missile Card
GOBLIN FIRE ARROWS RECRUIT
Apply 3 hits to the Mounted line.
Shake the Alliance Commander
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Once the dining hall runs out of food, the adventurers decide to take a look around the city. Lady Amina tells the adventurers the djinni can be seen at the bazaar. She also reminds them Infernix can be found deeper within the bazaar where those of elemental ancestry can be found. The adventurer's guild and various weapon, armor, and magic shops can be found in a separate district near the bazaar. Some minor bureaucratic buildings and other affluent families can be found in Lady Amina's district, while the most affluent families and the major bureaucratic buildings are in the aristocrat's district near the center of the city. Temples to Anor-Akim are littered throughout the city. Minor temples to foreign deities can be found in the adventurer's district.
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Once all the adventurers are seated on a tortoise, Adan climbs onto the back of a larger tortoise outside the paddock. With a yell and a hand signal, Adan begins to lead the group of tortoises out of the paddock.
Everyone make a Wisdom (Animal Handling) check.
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OOCNo significant action.
OOC: The Wizened Tankard
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