-
Posts
119 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Blogs
Articles
Downloads
Character Sheets
Posts posted by pdwalt
-
-
Initiative for Marin is 13
-
Text for post 'Talking color" pumpkin 1st and 4th down.
Mechanics
.
.
Short StatblockMarin Eltar - M Dwarf | Cleric (Merciful Healer) 2
NG Init 0, HP 15/15, Speed 20
AC 20, Touch 10, Flat-footed 20, CMD 14, Fort 5, Ref 1, Will 6, CMB +4, Base Attack Bonus 1
(mw, weapon cord) scimitar +5 (1d6+3, 18-20 x2)
silver light mace +4 (1d6+3, 20 x2)
javelin +1 (1d6+3, 20 x2)
Half Plate, Heavy Wooden Shield (MW) (+8 Armor, +2 Shield)
Abilities Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 16 -
Marin had been staring at his empty mug for a bit, having waved off a refill. At his name, he looks up, stands, slings his shield and makes his way to follow the the halfling out the door.
Mechanics
.
.
Short StatblockMarin Eltar - M Dwarf | Cleric (Merciful Healer) 2
NG Init 0, HP 15/15, Speed 20
AC 20, Touch 10, Flat-footed 20, CMD 14, Fort 5, Ref 1, Will 6, CMB +4, Base Attack Bonus 1
(mw, weapon cord) scimitar +5 (1d6+3, 18-20 x2)
silver light mace +4 (1d6+3, 20 x2)
javelin +1 (1d6+3, 20 x2)
Half Plate, Heavy Wooden Shield (MW) (+8 Armor, +2 Shield)
Abilities Str 16, Dex 10, Con 14, Int 10, Wis 16, Cha 16 -
Notes and such
-
-
the shield was not intended to be masterwork - i figured - rightly or wrongly - extra shields might be able to be scavenged from foes if one was needed. i double checked i had the right armor check penalty for the shield.
I tend not to mark class skills for skills I did not put points - i have corrected that on the character sheet
-
maybe on two legs, but how much walking on four legs experience does the character have.
For real stability, you need six or eight legs or no legs - does the wild shape aver get to vermin? or elementals?
-
On 9/20/2022 at 8:59 AM, TheYell said:
@ Mindcrime
......
But I would ask for a ruling how many Medium creatures could ride a Huge creature without a saddle or howdah
And I would ask what would the Ride check DC be for the riders (because my character as planned has a -9 armor check penalty to Ride)
-
Equipment ITEM COST WEIGHT holy symbol tattoo (Back of right hand) 100 - masterwork scimitar 315 4 weapon cord (for scimitar) 0.1 - half-plate armor 600 50 silver light mace 25 4 cold iron dagger 4 1 javelins (6) 6 12 masterwork backpack 50 4 bandoleer |B| 0.5 - slchem acid (6) |B| 60 3 vermin repellent (2) |B| 10 1 artisan's outfit (3) - wear one - carry two (1 tightly wrap at bottom of pack) 3 8 or 12 cleric vestments 5 6 heavy wooden shield 7 10 silver holy symbol 25 cold weather clothing 8 7 traveler's any tool 250 2 13 gp 23 sp 10 cp 15.4 Cleric's Kit (i assume I gave the original backpack away - or sold it) weight assumes i don't have it - but i did not change the cost 16 30 Cleric's Kit from UE: This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
TOTAL 1500 138 or 142
carrying capacity with MW backpack - dwarf not slowed by encumbrance or armor
-
OOC Chat
in Archive
Posted
do we want to come to an agreement on talking text?
I sort of thought @Inash blue text was thinking to oneself - which I have seen the italics used for - and bold for out-loud, which is why I did not respond to the words. but i can see not everyone used that convention. I don't care which way we go, just to have one would be useful