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RedDingo

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  1. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin sprinted to body of the goblin he had slain with his hand axe. He picked his halberd from the body and gave it a kick before retreating to a space next to Ezra. As he could spot the other goblins where they hid from his years of training. They hid well but he could see better. Pressing his back against the intact wall, he recalled a question he was about to ask before he was fallen by those arrows. "Garon, what is a 'parade'? Some form of battle like a duel?" OOC Movement: Move + Dash to the Goblin 3's body then to AL 21 Interaction: Picking up my Halberd Bonus Action: Action: Dash Reaction: Attacking any enemy that approaches within 10’ | AC: 16 or 18Chain Mail Armor Dependent on Partial Cover | HP: 12/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . important question.
  2. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin rose with renewed vigor, he saw where Garon looked, seeing the goblin that stole his weapon. It wouldn’t keep it if he had anything to say about it. He drew his second hand axe and chucked it at the fleeing creature before withdrawing to the safety of cover! Regardless of his actions, looked over at Garon and Ezra, “You both have my…gratitude…I believe it’s called.” OOC Movement: getting up, moving to AK26 after action Interaction: Draw out a hand axe Bonus Action: Action: Attacking Goblin 3 with hand Axe, since garon looked in that direction and succeeded the perception check, I’m guess it isn’t hidden? Reaction: Attacking any enemy that approaches within 10’ | AC: 16 or 18Chain Mail Armor Dependent on Partial Cover | HP: 12/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . .
  3. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin’s heart struggled to beat. There was still so much he had to do, dammit! OOC Movement: Interaction: Bonus Action: Action: Reaction: | AC: 16 or 18Chain Mail Armor Dependent on Partial Cover | HP: 0/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . .
  4. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin marched further south. He spun his polearm in a defensive position. He tossed a look at Garon. “What good is armor if you stand back? Fight like an actual krigga! Take cover behind the building, Omar! Someone tend to Duala. I will draw their arrows.” OOC Movement: Moving to AL 24 Interaction: Bonus Action: Action: Dodge Reaction: Attacking any enemy that approaches within 10’ | AC: 16 or 18Chain Mail Armor Dependent on Partial Cover | HP: 11/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . sorry about the snipe
  5. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin ran south, pulled a hand axe from his belt, and chucked it at another goblin. The attack missed it, however he hoped it would draw attention away from the wizard. OOC Movement: Moving to AF 25 Interaction: Draw out a Throwing Axe Bonus Action: Action: Attacking Goblin 2 with Throwing Axe Reaction: Attacking any enemy that approaches within 10’ | AC: 16 or 18Chain Mail Armor Dependent on Partial Cover | HP: 11/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . Player mention tags, and any particular notes in here.
  6. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . “Tch!” Thordin grinned when the arrow struck him. His companions said nothing that he did not already know. He charged the nearest goblin and made a clean slice with his halberd, separating its head from its neck! The goblin barely registered his decapitation before the butt of the fighter’s weapon knocked his head across the field into its comrade. The body sank to the ground. The triumphant Thordin leapt north, taking cover behind the nearby boulder! OOC Movement: moving to Z25, after action, moving north to take cover behind the boulder in X/Y 27 Interaction: Bonus Action: attacking with haft Action: Attacking Goblin 1 with reach Reaction: Attacking any enemy that approaches within 10’ | AC: 16 or 18Chain Mail Armor Dependent on Partial Cover | HP: 11/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . Player mention tags, and any particular notes in here.
  7. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin looked back at his companions after they slew the second worg and nodded. He marched forward in the direction of the goblin. “Maug grunbarn ubudenin, du vil ken meg spyd!” OOC Movement: moving 30’ to Z23 Interaction: Bonus Action: Action: Reaction: opportune attacking any enemy that gets with 10’ of me. | AC: 16Chain Mail Armor | HP: 14/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . Player mention tags, and any particular notes in here.
  8. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . As the second worg flees, Thordin goes on the offensive against his current foe. He swings the haft of his polearm into the creature’s jaw, knocking it off kilter. Then he follows up with a slash to the beast’s chest! “Talking beasts,” he said as he pulls his blade from the corpse. “But a beast nonetheless.” Thordin spins his halberd, throwing worg blood off. He glares at its partner still in his midst. Surely his new traveling companions could dispatch this one. It was the archers that would be a threat to him next. OOC Movement: Interaction: Bonus Action: Attacking Worg 1 with the haft of my halberd Action: Attacking Worg 1 with the blade Reaction: dealt 3 bludgeoning and 14 slashing to worg 1 I think that kills it when combined with damage from the other sources. | AC: 16Chain Mail Armor | HP: 14/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . Player mention tags, and any particular notes in here.
  9. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin ran forward to meet the beasts in battle. He took up a defensive stance, waiting to dodge and strike the first creature to attack. “Grunbairn…Goblins,” he said, remembering the tracks. OOC Movement: move 30’ towards worgs to Z17 Interaction: Bonus Action: Action: Dodge Action Reaction: Opportunity Attacking the first one within 10’ of me as per Polearm Master | AC: 16Chain Mail Armor | HP: 14/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . Player mention tags, and any particular notes in here.
  10. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin meditated on the ways of the krig, his mentor had taught him. Then he marched forward to Garon’s side and readied his halberd. “We are stronger unsplit, Duala. This was a siege that breached the towns defenses,” Thordin said. “Those beasts merely serve the ubudenin…the invaders, but they were likely stationed there. If there are survivors, they are holed up in the keep or other shelters the invaders cannot yet reach. Either one of them is ringing the bell or it is an ubudenr trap to lure us. If it’s the former, they can wait for us to kill the worgs. If the latter, we are better off dispatching the worgs before springing their snare. In both cases, killing those creatures first behooves us.” OOC Movement: Moving East and following Garon Interaction: Bonus Action: Action: Reaction: if any worg gets within my reach, I make an attack with my Halberd as per the pole arm master feat | AC: 16Chain Mail Armor | HP: 14/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . . Player mention tags, and any particular notes in here.
  11. IC: “My words,” Thordin said. | ‘My thoughts,’ Thordin thought. | My actions . . . Thordin silently took point and inspected the tracks to the west. He found… “This is the only way into the village? The ubudenin did not break through the palisades. Some one must have let them in. The rocks however…” he looked to where the church bells sounded at Duala’s suggestion. “Perhaps the survivors are there, ringing the bell to call for help. Smalvolken use those as shelters, correct?” OOC Movement: Interaction: Bonus Action: Action: Checking the foot prints Reaction: | AC: 16Chain Mail Armor | HP: 14/141d10+4 | Speed: 30' | Senses: Passive Perception 15, Insight 15, Investigation 11 | Initiative: +2 | | STR: 18 (+4)Save: +6 Athletics +6 | Dex: 15 (+2)Save: +2 Acrobatics: +2 Sleight of Hand: +2 Stealth: +2* *Disadvantage due to Chain Mail Armor | Con: 18 (+4)Save: +6 | Int: 12 (+1)Save: +1 Arcana +1 History +1 Nature +1 Religion +1 Investigation +1 | Wis: 16 (+3)Save: +3 Perception +5 Insight +5 Survival +5 Animal Handling +3 Medicine +3 | Cha: 12 (+1)Save: +1 Deception +1 Persuasion +1 Intimidation +3 Performance +1 | | Hill Strike2 times per long rest, 1d6 weapon damage, DC 14 Str Save to avoid being knocked prone. 2/2 | Greater Weapon Fightingreroll 1's and 2's with two handed and versatile weapons. | Second Wind1 per short/long rest, restore 1d10 +1 hp 1/1 | To Whom It May Concern . . .
  12. Inventory Encumbrance: 122/90 lbs, 76/90 when back pack is dropped Worn - 60 lbs Traveler's Clothes - 4lbs. Starting Equipment (background) Chain Mail - 55 lbs. Starting Equipment (class) Pouch - 1lb. Starting Equipment (background) Carried - 30 lbs Backpack - 5lbs. Holding (29/30 lbs) Starting Equipment (background) Halberd - 1d10 slashing [heavy, reach, two-handed] 6lbs. Starting Equipment (class) Spear - 1d6 piercing [versatile 1d8, thrown 20/60] 3lbs. Starting Equipment (class) Handaxe - x2 1d6 slashing [light, thrown 20/60] 2lbs. each. Starting Equipment (class) Bed Roll - 2lbs. strapped to backpack. Starting Equipment (class, explorer's pack) Hempen Rope (50') - 10lbs. strapped to backpack. Starting Equipment (class, explorer's pack) Water Skin - 5lbs full. Starting Equipment (class, explorer's pack) Stored - 32 lbs Skavilga's Skiltstein - a stone engraved with personal rune, stored in pouch. Starting Equipment (background) Mess Kit - 1lb. stored in backpack. Starting Equipment (class, explorer's pack) Torches - x10 1lb. each. stored in backpack. Starting Equipment (class, explorer's pack) Tinderbox - 1lb. stored in pouch. Starting Equipment (class, explorer's pack) Rations - x10 2lbs each. 9 stored in backpack, 1 in pouch. Starting Equipment (class, explorer's pack) Currency Gold Pieces - 11 Stored in Pouch Notes - sold extra backpack for 1 gp.
  13. Class Fighter Hit Points Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Athletics and Insight Fighting Style You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Great Weapon Fighting (PHB). When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  14. Feats Human Bonus: Polearm Master You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage. While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. 1st Level Bonus: Strike of the Giants You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: Hill Strike. The target takes an extra 1d6 damage of the weapon’s type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition. The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  15. Background Giant Foundling Though you aren’t a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone giants who raised you as one of their own. Or perhaps you lived in a lost prehistoric pocket of the world, surrounded by giants and fearsome behemoths or hulking dinosaurs. Something about your environment—perhaps the food or water that sustained you, elemental magic inherent in the site of your home, or some verdant blessing of growth placed on you—caused you to grow to a remarkable size for your kind. With the aid of this magic, you have learned how to embody the might of giants. You are used to moving through a world much bigger than you, and that is reflected in your skills, attitude, and perspective on life. Skill Proficiencies Intimidation and Survival Languages Giant and Dwarven Feature You gain the Strike of the Giants feat. Personality Crowded spaces make me uncomfortable. I’d much rather be in a wide-open field than a bustling tavern. The world always feels too big, and I’m afraid I’ll never find my place in it. Ideals Strength - The weak live at the mercy of the strong, that's just the way it is. Inquisitive - I have many questions about my past and future. Bonds This skiltstein was carved by my surrogate mother before I left. Flaws My candor is often mistaken for rudeness by most folk.
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