Jagael
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Posts posted by Jagael
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Mechanics
Ability Point Buy Bonuses Final STR 10 +6 (Wrath) 16 (+3) DEX 17 (13p) 17 (+3) CON 12 (2p) +4 (Wrath) 16 (+3) INT 12 (2p) 12 (+1) WIS 16 (10p) +2 (Race) 18 (+4) CHA 8 (-2p) 8 (-1) -
General Chat
in OOC
Wow. I definitely read BBK's post and then...forgot. I need more sleep.
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General Chat
in OOC
4 hours ago, BBK said:so that we'd stop making CAPTCHA puzzles it can't solve, and laughing at it every time it failed
GPT-4 tricked someone at TaskRabbit to solve a CAPTCHA for it by pretending to be blind. The (terrifying) future is now.
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General Chat
in OOC
Every time A.I. comes up in conversation, I just hear, "I'm sorry Dave, I'm afraid I can't do that."
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Free free. Elephant in the room turns power attack and deadly aim into regular combat options for all characters with a +1 BAB.
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With the Wrathful Template should we assume our characters are angry at all non-Corrupted? The Pure? Is it just a function of Corruption that we are more naturally angered?
Are magical abilities part of the Turning or were they in existence beforehand? i.e. Is the following referring to magic and supernatural abilities or simply the increased strength of gestalt: "...many developed strange and powerful abilities."
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A Description of Your Character's Appearance:
A Description of Your Character's Personality and Demeanor:
A Background Summary that Describes the Following:
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Professional Name: The Barracuda
Real Name: Robert "Bob" Hooker
Occupation: Grifter
Appearance: Bob has that most amazing of qualities: to be unremarkable. At least as far as his face goes. Most people remember the wheelchair.
Backstory: In Progress. Naturally intelligent. Got bored easily...so got into trouble ALOT. Realised it was quite easy to get one over on those of lesser intelligence by talking around them and thinking ahead. Became a full-time grifter, making hundreds of thousands on any given job. Until he was betrayed by his longtime partner and left for dead. Recovered, but confined to a wheelchair. Started pulling lower return jobs to keep a float and started tinkering with an exoskeleton prosthesis. During an experiment integrating a new power source into the exoskeleton, Bob was electrocuted. The shock connected pathways in his brain and opened a string of unique capabilities. Understanding that the suit connected with his brain, Bob has been working on ways to fully merge his consciousness with the machine.
PL/Points/Unused: 10/167/0
Condition: Normal
Move: 0-30ft (60ft)Bob's normal mode of movement is via wheelchair, but the exoskeleton's servos move him much faster,
Initiative: -5 or 8The suit responds much more quickly
Close: +_/DC
Grab: +_/DC
Ranged: +_/DC
Wealth: 0
Complications:
- Motivations (Greed, Revenge)
- Responsibility (Client)
- Reputation (Criminal)
- Weakness (High-frequency Sound)
- Enemy (Former Partner)
- Disability (Spinal Damage)
Abilities (45pp)
Fighting -1 Dexterity 4 Agility -5 or 8 Strength 0 Stamina 4 Intellect 13 Awareness 7 Presence 3 Defenses (23pp)
Dodge -3 (10) Parry 10 Toughness 4 (9) Fortitude 10 Will 10 Power Descriptor(s): (Powers cost: 71pp)
- Instant Plan: (Quickness 1 + Innate + Limited (Mental)) 1pp1pp + 1pp Extra - 1pp Flaw
- Copycat: (Featured: Mimicry) 1pp
- Signal: (Sense: Radio) 1pp
- Lie to Me: (Sense: Vision (Micro Expressions) (Analytical + Acute)) 2pp
- Perfect Pitch: (Sense: Hearing (Voices) (Analytical + Acute)) 2pp
- Polyglot: (Comprehension: Language + Reading) 2pp
- Binary: (Comprehension: Machines) 2pp
- Handshake: (Communication: Wifi + Rapid) 5pp4pp + 1pp Extra
- Unlocked Pathways: (Enhanced Intellect 6) 12pp
- Sonic Shout: (Blast 5) 10pp
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Exoskeleton (Sum of powers -1pp per 5 pp) 28pp35pp-7pp
- Leaping 3 (3pp)
- Enhanced Agility 13 (26pp)
- Speed 1 (1pp)
- Protection 5 (5pp)
Skills: (cost: 18pp)
- Acrobatics +9
- Deception +15
- Expertise +14
- Insight +15
- Investigation +14
- Perception +15
- Persuasion +8
- Ranged Combat +7
- Stealth +13
- Technology +15
- Treatment +14
- Vehicles +5
Advantages: (cost: 10pp)
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Benefit (Quick ThinkerKnows the next lie before one is out of his mouth. Thinks steps ahead.
Switch Deception from Presence to Intellect.
Basing this Benefit off this Developer Blog:
https://greenronin.com/blog/2022/05/17/building-better-benefits/) - Benefit (One of Those FacesIt's hard to remember what Bob looks like without studying him, he just has one of those faces that looks generic.)
- Inventor
- Assessment
- Equipment 4
- Well-informed
- Fascinate (Deception)
Equipment
- Comlink
- Cellphone 2
- Blaster Rifle with Laser Sight
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Hi there, Jedaii! I'm working on a Grifter who can talk to computers. I have Comprehension Machines, but I feel like there needs to be an additional Communication side. "Radio" doesn't seem like it would make sense here. Would Communication "Wifi" work? Or just some kind of computer telepathy?
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@iantruesilver Sorry, I have been traveling, and life got a lot more busier on the trip than I thought it would. I'll be back midweek and finish up the fluff then.
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Heh, yeah, still not used to everything Baldr and copied the whole post rather than just the template when I brought it over to edit.
I've seen witches played a couple times, but never had a chance to check out the class myself. Very debuff oriented class. Cartomancer doesn't really do too much (though the deadly dealer feat could be a lot of fun), but it thematically ties really well into the Harrower prestige class which brings in some party buff class features.
I will flesh out the character details as I can throughout today/tomorrow.
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Name: Donovan Brasher aka All-Seeing Almek
Class: Witch (Cartomancer) 1
Race: Human
Gender: Male
Alignment: Chaotic Good
Campaign Trait: Friend of the Family
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Updated @Mindcrime
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Reserved
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Mechanics
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Reserved
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Skills
Acrobatics +7+10 to move through enemies space
Climb +10
Diplomacy +9
Heal +13+15 for poisons
Knowledge (History) +6
Knowledge (Religion) +5
Perception +11+13 for Stonecunning
Profession (Herbalist) +9
Sense Motive +11
Stealth +5
Statblock
Aurochs
M Dwarf Unchained Monk, Level 2Init 7, HP 23/23, Speed 20, Percep +11, Darkvision
AC 16, Touch 16, Flat-footed 14, CMD 22Fort 610 vs Poison, Spells, and SLAs, Ref 48 vs Poison, Spells, and SLAs, Will 48 vs Poison, Spells, and SLAs, CMB +6+12 to grapple
(2BAB+4STR+2IMPGRAP+2DANBONG+1WF(US)+1ITEM), BAB 2, Hero Points 2
Unarmed Strike +7 (1d6+4, x2)
Flurry +7/+7 (1d6+4, x2)
Unarmored (+1 Dex, +4 AC Bonus)
Abilities Str 18, Dex 12, Con 16, Int 12, Wis 18, Cha 6
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I think there are only 2 monk related feats on the vocational list. 1 is only for Drunken Masters and the other can't be taken until 3rd level. Could Style feats be vocational?
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Apparently missed that today was the deadline until about noon today. Had been holding off putting an actual thread up till I was certain I had my ducks in a row, but I think I managed to get my thoughts in order.
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“The life of the dead is placed
in the memory of the living”
PRIMARY ROLE FRONT LINE FIGHTER SECONDARY ROLE HEALER
SECONDARY SKILL MONKEY
RACE: Half Minotaur AGE: 26 GENDER: Male
Slate the Blacksmith
in Pregame Character Creation and OoC
Posted · Edited by Jagael (see edit history)
Slate Human Blacksmith
HP 42 / 42 Speed 30ft Init 0 AC 22
Fort 6 Ref 1 Will 6 CMB +8 BAB 3
Warhammer +7 (+3, x3)
Power Attack +6 (+5, x3)
Str 17 (3) Dex 10 (0) Con 16 (3) Wis 16 (3) Int 12 (1) Cha 7 (-2)