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leons1701

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Posts posted by leons1701

  1.  

    alBD9d1.jpg

    Boradur

    AC: 28 HP: 101/101 Focus: 2/2 Hero Points: 2

    Perception: +12
    Condition: 
    Shield: Hardness 10 HP: 96/96 (48)

    Battle Medicine:

    "Huh, must have been on soft dirt. Came down easy." Boradur gathers up his weapons, ready to defend himself, but by the time he has them, there is nobody to fight. "Right, no sense in chasing them down, especially in territory they know and we don't."

    Mechanics

     

    Hand 1: Hammer

    Hand 2: Shield

    Action 1: Grab hammer

    Action 2: And shield

     

     

     

     

     

     

     

  2. Zyrel (Ekujae Rogue)spacer.png


    AC: 21 | HP: 34/34 | Perception: +10 (Initiative +2) | F: 5 R: 12 W: 10 | Conditions: none| Class DC: 20| Spell DC: 19  | Sheet


     

     

    Zyrel fires futilely, then dives forwards as the statue takes a mighty swing that would have left him badly wounded, if it connected. Fortunately, he dives under the savage strike and continues, rolling to his feet and darting towards the nearby brush. He eyes the statue, noting it's excellent armor and ready shield, he decides it might be rather hard to hit and instead calls down a rain of magical stone. "Lets see how well you dodge."

    Mechanics

    Main Hand: Bow
    Off Hand: Empty


    Reaction: Nimble Dodge +2 AC (whew)

    Action 1: Stride: Half speed or less, denies Attack of Opportunity

    Action 2 & 3: Scatter Scree. DC 19 Basic Reflex

     

         

     

    Spells

    Magus Cantrips: 4   Spell Slots: None
    Wizard Cantrips: 2   Spell Slots: 1st: 1

    Readied Cantrips: Acid Splash, Scatter Scree, Shield, Message, Mage Hand, Gouging Claw, Prestidigitation, Ray of Frost

    Readied Spells: Briny Bolt

    Magus Spells: Cantrips: Scatter Scree, Acid Splash, Prestidigitation, Read Aura, Ray of Frost


    Wizard Spells: Cantrips: Daze, Gouging Claw, Mage Hand, Ghost Sounds 
    Level 1: Briny Bolt, Shocking Grasp

    Otherworldly Magic: Cantrip: Shield

    Feat Cantrips: Detect Magic

         
     
         
  3. To be fair, I mostly stuck with boardgaming or card tournaments at cons. Roleplaying with strangers is a bit weird (though there was the one con where we did a very dark messed up Scooby Doo vs Cthulhu game that was a blast and Midnight Paranoia at Marcon was usually fun).

  4. Jonny (Iron Tiger) is based firmly in East Haven and rarely operates outside the Havens. Of course, if he just happens to be somewhere else when he sees something going on, he's not going to worry too much about location and his job as an Uber driver does get him around the city a fair bit. His family lives in a not so bad neighborhood on the border of East Haven and Brookhaven, he, on the other hand, shares a house a few miles west with a bunch of 20 somethings in the sort of neighborhood where at least one house on every block is boarded up and condemned and at least one other probably should be.

  5. There used to be a number of smaller local cons in our area back in the 80's-90's and I've got some stories from those, but not good ones for the most part. Though I do have a friend that I mostly only ever saw at conventions (I'm about 90% sure we met in the used game booth looking at wargames and if it wasn't there, I have no clue anymore). Sadly, aside from Cabin Con, the local convention scene is now pretty much one media and gaming con in the fall and a couple of comic conventions.

  6. I could hear the line the first time I read it, but needed to sing it three or four times before I could recall what came next and ID the song.

    Anyhow...

     

    Did ya hear about Fred? He's unemployed
    They threw him away like a useless toy
    He went down the drain after 20 long years
    No warning, no pension, and nobody's tears

  7.  

    alBD9d1.jpg

    Boradur

    AC: 28 HP: 101/101 Focus: 2/2 Hero Points: 2

    Perception: +12
    Condition: 
    Shield: Hardness 10 HP: 96/96 (48)

    Battle Medicine:

    Boradur eyes the oncoming fey, but it doesn't appear they are close enough for an effective rush by either party, so he sets his weapon aside and grabs the rope as Cirmaran clearly intends to fix his knot. He waits for the moment the rogue calls out, then braces and pulls.

    Mechanics

     

    Hand 1: Rope

    Hand 2: Rope

    Action 1: Set aside weapons

    Action 2&3: Ready to pull on command

     

     

     

     

     

     

  8. Not next week but the one after, I'll be at the slightly infamous Cabin Con for the weekend, four days of boardgames, limited sleep and only phone internet. Shouldn't really interfere with this game too much, but just in case.

  9. 5 hours ago, Papa Bear said:

    Of course we both know that when you NEED mental defenses, you freaking need them

    Truth. I'm a bit nervous about my lack of mental defenses to be honest, but well, given Tiger's physical defenses, he needs some sort of weakness. And of course, there is the inevitable tweaking period to work on that stuff anyhow.

  10. 7 is probably fine if your character isn't a "fighter", but it looks like you wanted her to fight pretty well. One thing I'd suggest dropping, the OMCV, I doubt we'll be fighting many mentalists. For that matter, since your only mental attack is an AoE, you'll always be attacking a DMCV of 3 even if you are fighting mentalists. Which means you currently hit on a 15- or 95% of the time.

  11. Zyrel (Ekujae Rogue)spacer.png


    AC: 21 | HP: 34/34 | Perception: +10 (Initiative +2) | F: 5 R: 12 W: 10 | Conditions: none| Class DC: 20| Spell DC: 19  | Sheet


     

     

    Zyrel was focused on the door, but the surge of magic as the statue animated was enough to warn him and his lightning quick reactions did the rest. He sends a pair of arrows streaking towards the statue.

    Mechanics

    Main Hand: Bow
    Off Hand: Empty


    Action 1: Recall Knowledge: Arcana, what the usual weaknesses of such animations (presumably this failed)

    Action 2: Strike (Bow)

    Action 3: Strike (Bow)

         

     

    Spells

    Magus Cantrips: 4   Spell Slots: None
    Wizard Cantrips: 2   Spell Slots: 1st: 1

    Readied Cantrips: Acid Splash, Scatter Scree, Shield, Message, Mage Hand, Gouging Claw, Prestidigitation, Ray of Frost

    Readied Spells: Briny Bolt

    Magus Spells: Cantrips: Scatter Scree, Acid Splash, Prestidigitation, Read Aura, Ray of Frost


    Wizard Spells: Cantrips: Daze, Gouging Claw, Mage Hand, Ghost Sounds 
    Level 1: Briny Bolt, Shocking Grasp

    Otherworldly Magic: Cantrip: Shield

    Feat Cantrips: Detect Magic

         
     
         
  12. So, having finished up the basics of my character, I decided to take a look at what others are building, and it's pretty obvious some of us are misunderstanding something (it might well be me and the ONE other person that seems to have done it the same way). I thought that one of the major changes in 6e was that complications no longer give you extra points, which is part of why characters have so many base points. If we're not doing it that way, I've got another 60 points to spend, otherwise, it looks like my basic build is done.

  13. There are relatively easy ways to post statblocks, but unfortunately, a lot of sheets either don't have a statblock section, don't generate it automatically, or DO generate it but it's clearly wrong. This is much more common as you get away from variants of the D20 system. I know fixing that is on the radar, but well, small staff of volunteers and all that, who knows when any given project will actually progress. Same goes for sheetrolls. It will happen someday, but that's little help right now.

  14.  

    alBD9d1.jpg

    Boradur

    AC: 28 HP: 101/101 Focus: 2/2 Hero Points: 2

    Perception: +12
    Condition: 
    Shield: Hardness 10 HP: 96/96 (48)

    Battle Medicine:

    Boradur doesn't know a lot about ropes and knots, not a great deal of call for them in either mining or blacksmithing, let alone the sort of duties a champion of Torag is expected to perform. Still, he does know that even the best knot can fail sometimes and so he is not completely surprised when the ropes part suddenly. "Get those fey before they're on top of us." He readies his weapons.

    Mechanics

     

    Hand 1: Hammer

    Hand 2: Shield

     

     

     

     

     

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