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Posts posted by The Foiler
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General Chat
in OOC
I think that balances better. If we're going to "realistic" then the first shot is no different than a single shot, and the penalty on the second is easily equated to the reduced accuracy of firing a recoiling weapon
Not that I'm going to take the TWF route anyway, so it won't get complicate for me unless/until iterative attacks pop up
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General Chat
in OOC
@Eborne1 as I understand it, to clarify (maybe): for the remainder of this combat, only the second shot is taken at -2.
The general rule, and in all cases going forward, is that Extra Shot gives you a second shot but imposes a -2 penalty to both, so -2/-2 as a standard attack action, and further modified by TWF to give you a third attack, which I guess means penalties of -4/-4/-4 if you have the feat?
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I think that's everything aside from minor gear
To address the redemption aspects of the story itself, I see Tobin as being at an early point in that journey. He recognizes that he was used as a tool of chaos and abject evil in the past, which conflicts with his sense of his purpose being to mete out impartial justice. He is still an assassin, so he has somewhat different ideas about the appropriate use of force and leveraging the threat or promise of violence, but he takes no joy in the actual killing, and gets that people don't like being stabbed. No weird amoral naivete stuff, Tobin does his order's work because it's a dirty job, but someone's got to do it. He isn't a stranger to "normal" society, or at least he wasn't before becoming a vampire.
Tobin is in the process of recognizing the power that he has over himself when he is able to make decisions on his own with all the information present - he had trusted too completely and followed orders without question for a long time, and now he's in something of a moral limbo, wishing to continue his divine calling but he is now seeing and comprehending the ripple effects and greater sociopolitical context of removing key targets, and while he isn't about to start his own philosophical movement just yet he is in the process of discovering his own moral compass and caring about the larger aims his missions serve. His move from LE in his previous life to LN at the start of the campaign should reflect that, as he is no longer engaging in 'evil' deliberately and is relying on the core tenets of Achaekek to reestablish his ethical center. If he makes it through the whole story I see him evolving along the way to TN or NG, depending on if the narrative leads him to make more conclusions about the value of order and seeing himself as an agent of law and balance, or if he goes on more the "ruthless, dispassionate good guy" route.
It may be more accurate to describe his character progression as exploring the limits of Lawful alignment more granularly, as he's inclined towards a methodology and worldview that has never given much thought to mercy or altruism, so transitioning to any kind of 'good' is going to take some kind of "one big event" while the path he's already set himself on is leads towards neutrality.
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General Chat
in OOC
you're right, I had to use another since we're in round 4; for some reason I thought I didn't activate it until the second round, my error
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General Chat
in OOC
I have Lingering Performance, so it lasts for two rounds after I stop actively maintaining it, three rounds for the price of a single activation. Regular Bard has to spend a Standard Action to use Inspire Whatever, which is fine because that's a party buff, but the Archaeologist activates his luck as a Swift Action, which is why it rules, and Luck is treated as Bardic Performance for the purposes of "feats, abilities, effects, and the like". Lingering Performance is maybe the best Bard feat already, it's just that much better with Archaeologist and Fate's Favored.
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That's what turned me off of ghost (and mummy) initially. I never want to deal with the geography.
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Hope you all bounce back from this, and soon. My sympathies, @Ryfte
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General Chat
in OOC
3 hours ago, Eborne1 said:Your shots targeted soldier #4 though right?
Yeah, sorry. I'll fix that.
Oh, I got it right IC, just mixed it up here.
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General Chat
in OOC
Realized I didn't add my Luck bonus to my attack last time, just to damage. Probably kills trooper
#2#4 if I connect with both of those shots -
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I went with a Vampire because I felt it worked pretty nice with being a Rogue, and I've read enough vampire crap over the years to feel like I can write someobdy being new to vampirism reasonably well; I'm not really up on ghouls aside from killing them, and I didn't see the point of being intangible if I'm not a caster.
As a stealth-type, I figure my best bet to get something out of the fangs is to knock someone out with a sap first. There's basically zero chance I'll make a grapple attempt; mechanically, my plan is to take Clinging Climber and Daywalker, and if we make it to level 8 then I'll just take the claws.
@Vedast if you want to make the bite a regular part of your offense, I'd probably build around STR. Bigger dice, easier bonuses. High STR/low DEX isn't so bad in PF2 because heavy armor isn't really any better or worse than light provided you have the STR to wear it, and that high STR would work with the Athletics checks, making in-combat bites or blood drains on par with a regular attack. Taking Assurance in Athletics might be a decent idea if you can spare the skill feat, since in PF2 you tend to face bunches of enemies with a lower CR more often than one or two big targets that match the party's level. Campaign- and GM-dependent, of course.
EDIT: I see Vedast made a Sorcerer, so that's maybe not the most helpful advice, but if anyone else is thinking about just biting everything you come across, I dunno, make a Barbarian or something and go nuts
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Any chance my vampire can use Dex to attack with his bite? If not (which I believe is RAW) then I don't really care because I'll probably only use them to Drink Blood on a restrained or incapacitated creature anyway and that doesn't require a check, but figured I'd check. Otherwise, Tobin Samagwi the Fetchling Vampire Thief Rogue Mantis Assassin is at least at the proof-of-concept stage and just needs his story written out properly and some gear.
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TOBIN SAMAGWI - Elf Vampire Assassin Application Sheet
AC: 19 | HP: 24/24 | Speed: 30ft | Fortitude: +6 | Reflex: +10 | Will: +7 | Perception: +7 | Class DC: 18
Dead people talk in silver, apparently
Mechanics/OOC
OOC:
Action 1:
Action 2:
Action 3:
Gear:
Elven Branched Spear +8, 1d6+4 P, Flyssa +8, 1d6+4 S/P, Shortbow 60', +8, 1d6 P, Main-gauche +8, 1d4+4 P/S
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TOBIN SAMAGWI
A Tool Freed From Unclean Hands
"In this mockery of life, I am pawn no longer."
Elven Branched Spear +8, 1d6+4 P
Shortsword +8, 1d6+4 S/P
Shortbow 60', +8, 1d6 P
Dagger +8, 1d4+4 P/S
Level: 2
Class: RogueRacket: Thief
Background: Mantis Scion
Deity: Achaekek
Alignment: LN (formerly LE)Height: 6' 1"
Weight: 170lbs
Eyes: red
Skin: slate blue
Hair: perfectRace: Whisper Elf
Gender: Male
Age: largely irrelevantClass DC 18
Abilities
Ability | Modifier
STR: 10 | +0
DEX: 18 | +4
CON: 12 | +1
INT: 12 | +1
WIS: 12 | +1
CHA: 14 | +2Hit Points: 24/24
HP/Level: 6 + CON
Armor Class: 19
Size: Medium
Speed: 30 ftPerception: +7
Fort Save: +5
Ref Save: +10
Will Save: +7
Background:
The Samagwi family, like the rest of their clan, were devotees of Achaekek and had been for ages long lost, each member in turn serving as acolyte, with most graduating to assassin and a few serving as priests, until the centuries dulled their knives and they returned as teachers and elders. Tobin did not know what generation of his small but venerable clan he belonged to, but it was said they had followed the way of the Mantis God since the early years of Absalom in the Age of Enthronement, and that was enough for Tobin. He had a life of purpose and pride in himself, his skills, and his life - a true believer - and it looked to be a long life at that for the old-blooded Elf.
Perhaps the servants of another god might have received some kind of intervention in those eons, but the Mantis God is famously impartial and over time, the Samagwi came under the influence and patronage of well-monied but ill-meaning benefactors and slowly but surely the Samagwi family's services were contracted more and more for work outside their edicts. Trust and coin are more powerful than any illusion spell, and if any of Achaekek's faithful had worked out the truth of it, they did not survive to share that information.
So it went for Tobin, who spent the last few years of his mortal life on the payroll of one Ekul Ghossalm, a necromancer who provided plenty of work. What Tobin came to learn, and far too late, was that this work was impure, and his spirit's proverbial guts twisted when he finally saw the bird's-eye view of the truth, stuck in the Boneyard awaiting who-knew-what. The Mantis God himself was indifferent; Tobin Samagwi tried to avoid letting his mind dwell on who or what might take an interest in him if he remained in this cosmic holding pen too long.
The circumstances of his actual death are unspectacular; Ekul and the rest of the crew were ambushed by crusaders, sparking one of the very first doubts Tobin had ever experienced, but they scattered and he had no time - yet - to think it over as he blundered through unfamiliar streets in the old part of town, through crumbling brick doorways and over rusted gates before stumbling, with an arrow in his back and another in his leg, going ass-over-teakettle into a disused root cellar, right into the welcoming jaws of an incredibly lucky vampire. No lord, this was just some ragged bloodsucker no better than a revenant, probably not even half Tobin's own age in life and unlife combined. But Tobin was hurt and taken by surprise, and his eyes saw his drained body hit the ground as they bleared over, the clangety clomps of crusader boots echoing closer - if they saved him from being turned right there by unknowingly scaring off his attacker, Tobin did not know. His body was dragged into the street and presumably collected some time later.
And then there he was, or not really, his essence biding time and being forcibly shown the greater context of his life's deeds in the Boneyard. Tobin was sick and angry that he and so many had been duped, and the edicts of the Crimson Mantis broken, his mortal followers unknowingly corrupted. He had been content, truly, to have been the impartial tool of the Mantis, who demanded only that the kills be dispassionate and, for wont of a better word, fair. He had never killed in anger, but he had unwittingly killed for the greed and cruelty of those who held no respect for his ancient and pure vocation. A joke perhaps, that only in death did the assassin get the first real glimpse of his life, or so Tobin thought. And he might have dwelt on those thoughts forever had he not been pulled, abruptly and possibly screaming, back into his body some few mortal years later by - and wouldn't you guess who won the pony - Ekul Ghossalm himself, now a changed and more heavily-worn man than Tobin remembered.
Ghossalm's mission was different now, and so was Tobin. For one, the body he came back to was cold and thirsty. Whatever magic brought him back also completed his turning, and he worked out quite quickly that he was now, in fact, a vampire. Ekul was part of the reason he was in this predicament, the reason his divine calling had been perverted, and Tobin considered christening his fangs on his throat right then and there, but reason won out in his heart. Tobin had been fooled, but he would not allow himself to be a fool. Whatever Ekul's past had wrought, Tobin was sufficiently convinced that the man had the right of things now. And Tobin had to make right as well - the Mantis' work had to be done, and Tobin was the only one of his living weapons - or unliving weapons as the case may be - that was free to do so with confidence and purity of purpose, to the best of his knowledge at least. Ekul Ghossalm could now point him in the direction he knew he was divinely mandated to go - aim him, as it were - and so, for what would be the first of many times, Tobin made an informed choice. Now he just had to find his stuff...
Description:
Tobin is a bit slender and a bit tall but not remarkably so in either direction, with long straight black hair and grey-blue skin, a throwback to ancestors forgotten that appeared unpredictably in certain generations of his line. To the observer he was probably just one more Elf or Half-Elf dandy in exceedingly flattering clothing if they bothered to look at all and, practiced at subterfuge as he is, Tobin easily passes as a mortal of some kind or other. He moves extremely comfortably in his new body, this parasitic change bringing with it heightened senses and preternatural reflexes that he plainly enjoys. Matte black leathers with a vermilion tunic were and are his uniform. Though well-versed in disguise, Tobin Samagwi is rarely seen wearing anything else these days. In open combat Tobin prefers the traditional bow and spear of his people, with a pair of smaller blades at his waist for restricted quarters and wetwork.
Personality:
Tobin has an outwardly reserved appearance but in peaceful situations is witty and gracious, if just a bit quiet. He is not shy and perfectly capable of mingling with princes and paupers alike, essential skills for a Samagwi, with a wry and dry sense of humor. He was never much for dice or cards but loves snooker and darts, and enjoys studying other deities on the off chance that he might need to kill them. Tobin occasionally leans into the fact that he easily intimidates civilian-folk for his own amusement but is not cruel or malicious - it's just a little bit of fun to make someone who happens to glance the wrong way jump, especially when so much of what he did involved going unnoticed. He does not shake hands nor does he bow, offering only a curt but respectful and unblinking nod in habit of greeting.
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Whisper Elf Rogue (Thief) Vampire with the Mantis Scion background. In the mechanical sense, he's focused on covering ground and delivering attacks without getting bogged down in combat, you know, like an assassin. Plenty of utility as far as stealth and scouting, took the eye slash so I have 4x the sight distance and can discern blood in darkness (feels pretty vampiric), nice array of skills I think. Extended Seek range and bonuses to locating undetected creatures. Main weapons will be the spear and the bow, shortsword if he's somehow unable to get to his spear because reach weapons don't have the 5' disadvantage if PF2, and the dagger is his holdout blade.
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Are we still in initiative? Don't want to interfere with the order. Not that Bruti is about to do anything particularly interesting
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Silas Foljet - Catfolk Thaumaturge Application Sheet
AC: 17 | HP: 17/17 | Fortitude: +6 | Reflex: +6 | Will: +4 | Perception: +4
The dormitory room was no different than the rest, but Silas did enjoy the luxury of having his own furniture and accoutrements shipped and set up ahead of time from the family estate. If he, as a Foljet, was going to be stuck here, it would be on his terms and, preferably, in his favorite divan. Silas also possessed the foresight to pick a room with a window that opens to grounds with a convenient bush obscuring it, in case he ever felt the need for a midnight jaunt.
The next morning Silas lazily stretches, nearly falls back asleep, and then shakes himself out, smoothing his fur and dressing before joining the waking world with his usual nonchalance. He listens attentively as Esi and Haibran detail the task at hand.
"I am familiar with the Khafesi, though I don't know any of them personally. There are not many merchants of any repute that we aren't familiar with, in truth."
Silas pauses, an exaggerated sour expression passing his face.
"As a corollary, that does mean the Khafesi may connect me with Magaambya. How many finely-dressed representatives of my kind frequent the region, after all? The Foljet name is publicly tied to the Academy as well as the mercantile trade. And so I reluctantly must agree with young Master Malfore; if we are to obtain these...chickens...and keep our allegiances unknown, then he should take the lead in negotiations. I will, of course, assist if needed."
Mechanics/OOC
OOC:
Action 1:
Action 2:
Action 3:
Free Action:
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I'll get mine posted in the next hour or so, I've barely been home the last few days. Just gotta deal with a Zoom call first
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General Chat
in OOC
Gotcha. Hopefully I'll never have to rely on Pistol-Whip anyway
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General Chat
in OOC
If you have grit, does Pistol-Whip let you use the butt of your gun or whatever as a melee weapon for an AoO? Brawler is always armed even if holding a two-handed ranged weapon because they can kick and headbutt per Improved Unarmed Strike, same with Monk
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General Chat
in OOC
Do you want the saving throws separately from the posts for simplicity, like with initiative?
General Chat
in OOC
Posted · Edited by The Foiler (see edit history)
It'll be nice if we survive to L4 and can use the supplemental stuff our gestalts get at L2. It's not exciting stuff, but I get Uncanny Dodge, a bonus to Perception and better Disable Device options
Lucky that crit confirm failed. Hopefully 6 more damage takes that guy down!